Pokemon Ruby & Sapphire FAQ/Walkthrough Version 3.61 November 3, 2004 by Matt Johnson - shika@mail.com Table of Contents ================= 1. Legal Info 2. Getting Started 2a. Controls 2b. Differences 2c. Version-Exclusive Pokemon 2d. GSC to RS Changes 2e. Littleroot Town, Torchic, and May 2f. Welcome to Oldale Town 2g. May Battle 1 2h. Welcome to Petalburg City 2i. Meet Wally 2j. Meet Team Aqua 2k. Welcome to Rustboro City 2l. Defeat Roxanne for the Stone Badge 3. Mano a Mano for the Second Badge 3a. Help Devon Corp. and Saving Peeko 3b. Welcome to Dewford Town 3c. Defeat Brawly for the Knuckle Badge 4. An Electrifying Third Badge 4a. Granite Cave 4b. Meet Steven 4c. Welcome to Slateport City. Get a Harbor Mail! 4d. Meet Captain Stern 4e. Team Aqua in the Oceanic Museum, Meet Archie 4f. May Battle 2 4g. Welcome to Mauville City 4h. Get the Coin Case 4i. Pick a Bike 4j. Wally Battle 1 4k. Defeat Wattson for the Dynamo Badge 5. A Red-Hot Fourth Badge 5a. Rock Smash is a HM. Crap. 5b. Welcome to Verdanturf Town 5c. Mt. Chimney 5d. Welcome to Fallarbor Town 5e. Team Aqua in Meteor Falls, Meet Maxie 5f. Mt. Chimney (Revisit) 5g. Archie Battle 1 5h. Descend the Mountain into Lavaridge 5i. Welcome to Lavaridge Town 5j. Wynaut! 5k. Defeat Flannery for the Heat Badge 6. Home Again for the Fifth Badge 6a. The Go-Goggles 6b. Back to Petalburg City 6c. Defeat Norman for the Balance Badge 7. Into the Trees for the Sixth Badge 7a. Steven Speaks 7b. Team Aqua in the Weather Institute 7c. Castform 7d. May Battle 3 7e. Welcome to Fortree City 7f. Kecleon and the Devon Scope 7g. Defeat Winona for the Feather Badge 8. Mind vs. Mind for the Seventh Badge 8a. Rain, Rain, Go Away 8b. Welcome to Lilycove City 8c. Team Aqua in Mt. Pyre, Get the Blue Orb 8d. To Slateport and Back Again 8e. May Battle 4 8f. Team Aqua in the Hideout and the Master Ball 8g. Welcome to Mossdeep City 8h. Find Steven 8i. Defeat Liza and Tate for the Mind Badge 8j. Shoal Cave 9. Puzzle Solving, Legendaries, and the Eighth Badge 9a. Welcome to Pacifidlog Town 9b. Team Aqua in the Seafloor Cavern 9c. Archie Battle 2 9d. Welcome to Sootopolis City 9e. Steven Appears...Again - Meet Wallace 9f. Cave of Origin 9g. Catching Kyogre 9g1. Catching Groudon 9h. Defeat Wallace for the Rain Badge 10. The Elite Four 10a. Welcome to Ever Grande City 10b. Wally Battle 2 10c. Elite Four - Sidney 10d. Elite Four - Phoebe 10e. Elite Four - Glacia 10f. Elite Four - Drake 10g. The Champion 10h. Ending the Game 11. Now What? 11a. Unlocked Pokemon 11a1. Latias and Latios 11a2. The Regis 11a2a. Regirock 11a2b. Regice 11a2c. Registeel 11a3. Rayquaza 11a4. Beldum 12. The Safari Zone 13. The Trick House 13a. Trick 1 13b. Trick 2 13c. Trick 3 13d. Trick 4 13e. Trick 5 13f. Trick 6 13g. Trick 7 13h. Trick 8 14. The Game Corner 14a. Slots 14b. Roulette 14c. Spend Your Earnings 15. Pokemon Contests 15a. Berry Blender 15b. Round 1 15c. Round 2 15d. Move Combos 16. TMs 16a. HMs 17. The Trainer's Eyes 18. Pokedex 19. The S.S. Tidal 20. Weakness Chart 21. FAQ 22. Secret Base 22a. Fortree City 22b. Lilycove City Department Store 22c. Slateport Market 22d. Route 113 22e. Pretty Petal Flower Shop 22f. The Battle Tower 22g. My Base 22h. Secret Power In Battle 23. Ability: Soundproof 24. Nature Chart 25. Flutes 26. Shop List 27. Ability List 28. Important Items 28a. Stat Uppers 28b. Scarves 28b. Other Hold Items 29. Gabby & Ty 30. New Moves 31. Contact Moves 32. Lost Moves 33. Matt's Moves 34. Abandoned Ship 35. New Mauville 36. Stone Guide 37. My Team 38. Acknowledgements 39. Version History ============= 1. Legal Info ============= Hamha! This document is copyright ©2003-2004 by Matt Johnson, aka "dmon2" and "MJShika". However, all trademarks and copyrights found in this document are owned by their respective copyright and trademark holders. No infringement of copyright is intended. This document may be printed, in part or in whole, for personal use ONLY. You may not take any part of this document and display it anywhere without written consent from me, in the form of an e-mail. My e- mail address is at the top and bottom of this document. The following sites have my permission to post this walkthrough: GameFAQs - http://www.gamefaqs.com AntiThem - http://www.antithem.p9r.net SPOnG - http://spong.com Gaming-Hell - http://www.gaming-hell.com IGN - faqs.ign.com Neoseeker - http://www.neoseeker.com Nettowa-Ku - http://www.nettowa-ku.com PPN - http://www.pokemonpalace.net Team Rocket H.Q. - www.trhq.co.nr Check GameFAQs for the most recent updates. Also, please include in your e-mail which site you saw my walkthrough on. Since I also have a FAQ/Walkthrough for Pokemon FireRed & LeafGreen, please specify which game you need help with if you decide to e-mail me. ================== 2. Getting Started ================== Once you've turned the game on, press Start on the title screen to come to the main menu. Select "Options" to change your options, "New Game" if you have no file, or "Continue" if you do. Professor Birch will give you the classic "Hi, I'm Professor [tree]. This is a Pokemon. Blah blah blah. Destiny blah blah." speech. Making yourself male will result in the rival's name being May. Making yourself female means the rival's name will be Brendan. I made myself male for the first game, so from here on out, I will refer to the rival as "May". Give yourself a name and read the rest of Birch's speech. With that said, here's some stuff you may (or may not) want to know. ============ 2a. Controls ============ D-Pad - Move A - Confirm B - Cancel, hold to run, used for tricks L - Can be used as A (Options to do so) R - Not used Start - Brings up menu Select - Uses registered Key Item (if one is assigned) =============== 2b. Differences =============== Ruby | Sapphire ====== | ========== Team Magma Is Evil | Team Aqua Is Evil Red Orb | Blue Orb This Game Is Red | This Game Is Blue ============================= 2c. Version-Exclusive Pokemon ============================= Ruby | Sapphire ====== | ========== Seedot | Lotad Nuzleaf | Lombre Shiftry | Ludicolo Zangoose | Seviper Solrock | Lunatone Groudon | Kyogre Mawile | Sableye Each Pokemon that is across from another corresponds to that Pokemon's substitute in the version that the one Pokemon isn't in. Put simply, instead of Mawile in Ruby, you get Sableye. Instead of Seedot, you get Lotad. Get it? Note: Latios and Latias are in BOTH versions. A Nintendo event that has already happened unlocks whichever one doesn't roam around Hoenn after defeating the Elite Four. ===================== 2d. GSC to RS Changes ===================== Here are all the changes they've made, from Gold, Silver, and Crystal to Ruby and Sapphire, excluding the obvious new land and Gym Leaders. 1. YOU CAN NOT VISIT OLD LANDS. 2. You can no longer name your rival. 3. The font has finally been changed from fixed-width. 4. One hundred thirty-five new Pokemon have been added, bringing the total to three hundred eighty-six. 5. Team Rocket is gone. 6. Some people will challenge you to 2-on-2 battles. Your top two Pokemon are sent out to fight in this case. If you do not have two conscious Pokemon, you cannot fight them. 7. Once Berries have been picked, you must re-plant and water one of them if you want more of that Berry. 8. The Pokedex has been upgraded to include Size comparison to you. It also includes much larger entries, due to the removal of the fixed-width font. 9. YOU CAN NOT VISIT OLD LANDS. 10. On the Summary Screen, it now includes how you obtained that specific Pokemon, the level you obtained it at, and what Ball was used to obtain it. 11. In various places, it will rain. This rain moves over time, and will cause a Rain Dance effect if a battle is fought there. 12. Badge names have now been spaced (Heat Badge instead of Heatbadge). 13. A new mini-game has been added: Pokemon Contests. 14. The Roulette game has been changed slightly, as well as the slots. 15. The Card-Flip Game has been removed from the Game Corner. 16. You now have two bikes to choose from. One does tricks, other goes faster. 17. You can now press and hold B to run (Running Shoes required). 18. Sky Attack now has a 30% flinch rate (Hooray!). 19. Low Kick's base damage is now affected by the foe's weight. The heavier the foe, the higher the base damage. 20. Spikes now triples in effectiveness when used three times, inflicting around 13% max HP in damage with each new entry. 21. Instead of reverting to normal Poison, the counter is simply reset when a Pokemon that was previously inflicted with Toxic is brought back in. 22. YOU CAN NOT VISIT OLD LANDS. 23. New weather effect: Hail. Damages all non-Ice-types in play for 5 turns. 24. Pokemon have been given special characteristics, called Abilities, that help them in battle. 25. Pokemon have also been given special natures that boost one stat's strength and subtract from another. 26. The Pokemon (Crystal only) do not animate anymore when you encounter them in the wild, or when viewed on the Status screen. No whining. 27. Every Pokemon now has its own icon, instead of having a general group one. 28. In a Trainer battle, the opponent's Pokemon are displayed as "Foe" instead of "Enemy". 29. Secret Bases have been added. See the Secret Base section for more info (thanks to malfoyluver@yahoo.ca for this change). 30. HM6 is no longer Whirlpool, but is now Rock Smash. 31. A new HM has been added, HM8, Dive. 32. Flash now only covers a large circular area surrounding you, instead of full screen. (thanks to Nutbus2@aol.com for changes 30, 31, and 32) 33. The PC flashes when you boot it up (thanks to merlin89@optonline.net) 34. Two-word classes (such as Dodrio's Triplebird class or Meowth's Scratchcat class) have now been spaced to become two words (Triple Bird/Scratch Cat). And finally... 35. YOU CAN NOT VISIT OLD LANDS. Find a change I missed? E-mail me. ===================================== 2e. Littleroot Town, Torchic, and May ===================================== The game starts with you in the back of your moving van. Looks like you're the new kid in town. When the truck stops, hop off and your mother greets you. She takes you inside and tells you to set the clock your father gave you as a gift. Do so, and head back downstairs. You're a nice kid, so go visit the neighbors. May's mother greets you upon entry. Head upstairs and speak to May. May is nice to you, unlike previous rivals, although Brendan, the rival if you play as a female, seems to have a hint of Gary in him. I like Brendan much more than May, because Brendan isn't so excited about absolutely everything... ¬¬ May's main goal is to fill the Pokedex, with training on the side. She'll leave after you talk to her. Leave her house and leave town. Professor Birch is in danger from a Lv.2 Poochyena, so it's up to you to "save" him (No wonder he sends his kid to fill the Pokedex for him. He's too afraid of the wild Pokemon!). Walk to his bag and press A. Pick your starter. This is everyone's evolution line: Treecko(Grass) -> Grovyle(Grass) -> Sceptile (Grass) Torchic(Fire) -> Combusken(Fire/Fighting) -> Blaziken(Fire/Fighting) Mudkip(Water) -> Marshtomp(Water/Ground) -> Swampert(Water/Ground) For the first time ever, all the starters have the same evolution times: first at Lv.16, and again at Lv.36. Torchic gets beaten easily by the first Gym, but will absolutely decimate the Elite Four and the Champion if given the right moves. I picked Torchic for my first game, Treecko for my second, Torchic again for my third, Mudkip for game #4, Treecko yet again for game 5, and Mudkip was my choice in my sixth game. Pick your Pokemon, then beat on the wittle puppy. Professor Birch thanks you, takes you to his lab and gives you the Pokemon that you picked. He'll tell you that May's on Route 103 collecting data. ========================== 2f. Welcome to Oldale Town ========================== Ah, Oldale Town. Absolutely nothing of importance here. You can talk to the man dressed in white to receive a Potion. Continue upwards to Route 103. There are a few Trainers here, so be sure to level your starter to around level 7 or 8 before speaking to May. ================ 2g. May Battle 1 ================ My Pokemon: ***************** * Name |Lvl|* ***************** * Mudkip | 5 |* ***************** May's Pokemon: ******************************************** If you picked... * Treecko | Torchic | Mudkip * ******************************************** You will fight.. *Torchic.....5|Mudkip.......5|Treecko.....5* ******************************************** Money: 300 This battle can be tough, since you have no other Pokemon (unless you're a cheater, in which case you can just waste everyone), and your only damage move is affected by Leer/Growl, which can make the battle last a long time. If you chose Treecko, I find it helpful to use Leer a few times (at least 3 or 4, or until you get knocked into the yellow (whichever comes first)). Keep in mind that they'll be Growling you right back, which doesn't help. If you chose a Growler, then only use it when Treecko uses Leer. Mudkip's Mud-Slap can help prevent being Leered (or hit), but it doesn't work well against Treecko. After the fight, May heads back to Littleroot Town. You should do the same. Upon arrival, Professor Birch gives you a Pokedex and May gives you five Poke Balls. Try and leave town, and Mom stops you to give you the Running Shoes. Hold B and you will run faster. Be careful, because if you run near a Trainer in the grass, he or she will look at you and you won't be able to sneak past. Head left when you reach Oldale until you get to Petalburg City. Route 102 Trainers Trainers whose names have a * next to them ------------------ denotes a rematch at a later time. Youngster Calvin* Bug Catcher Rick Zigzagoon, Lv.5 Wurmple, Lv.4 (x2) Money: 80 Money: 64 Youngster Allen Lass Tiana Poochyena, Lv.5; Taillow, Lv.3 Zigzagoon, Lv.4 (x2) Money: 48 Money: 64 ============================= 2h. Welcome to Petalburg City ============================= The very first (and only) thing you can do in this city is try to head left out of the city. Someone stops you and tells you that all new Trainers check out if there's a Gym in town upon arrival. Being the nice chap he is, he does just this for you. Head inside, and lo and behold, it's your father. Turns out he's a Gym Leader. After speaking to you, a boy named Wally enters. ============== 2i. Meet Wally ============== Wally's a new Trainer from Petalburg City. Asking your father for help, your father turns him to you to teach him how to capture Pokemon. Your father lends Wally a Zigzagoon help him catch a Pokemon. Wally leads you just outside the city, where he encounters a Ralts. Watch Wally capture the Ralts, then head back to the Gym. Wally returns the Zigzagoon and leaves happily. If you were to battle your father at your current state (assuming your levels right now are less than 30), you'd be smoked. You can't even access the Trainers yet. Head left out of Petalburg and follow the patch to Petalburg Woods. Route 104 Trainers ------------------ Youngster Billy Rich Boy Winston* Seedot, Lv.6; Taillow, Lv.8 Pokemon: Zigzagoon, Lv.7 Money: 128 Money: 1400 Petalburg Woods Trainers ------------------------ Bug Catcher Lyle Team Aqua Grunt Wurmple, Lv.3 (x6) Poochyena, Lv.9 Money: 48 Money: 180 Bug Catcher James* Nincada, Lv.8 Money: 128 ================== 2j. Meet Team Aqua ================== Petalburg Woods looks a whole lot like Viridian Forest from RBY, doesn't it? Head left and around and you'll find the Devon Researcher being harassed by a Team Aqua Grunt. Team Aqua is devoted to expanding the sea to make a home for Water Pokemon. They have no idea that what they're trying to do will destroy humankind, but oh well! That's a typical bad guy for ya. Anyway, battle the Grunt's Poochyena (get used to it - you'll be seeing them a LOT) and he takes off. The Devon Researcher will give you a Great Ball as thanks, and take off. Follow the path out of the forest. Continue on this same route (your first 2- on-2 battle is here) until you reach Rustboro City. Note: Team Aqua uses a combination of Poochyena, Mightyena, Zubat, Golbat, Carvanha, and Sharpedo. Team Magma uses the same Pokemon, substituting Carvanha and Sharpedo for Numel and Camerupt, respectively. The levels are the same. Route 104 Trainers ------------------ Lady Cindy* Lass Haley* Pokemon: Zigzagoon, Lv.7 Lotad, Lv.7; Shroomish, Lv.7 Money: 1400 Money: 112 Twins Gia & Mia Fisherman Ivan Lotad/Seedot, Lv.8 Magikarp, Lv.6 (x3) Money: 192 Money: 240 ============================ 2k. Welcome to Rustboro City ============================ Finally, your first Gym. If you chose Torchic, try and pick up a Wingull and level it up. They will help you against Roxanne's Gym. There's a Mart and a Pokemon Center, along with Devon Corporation. Whenever you're prepared, head in the gym, defeat the Trainers, and challenge Roxanne. Rustboro City Gym Trainers -------------------------- Youngster Josh Youngster Tommy Pokemon: Geodude, Lv.10, Lv.8, Lv.6 Pokemon: Geodude, Lv.11 Money: 96 Money: 176 ====================================== 2l. Defeat Roxanne for the Stone Badge ====================================== Roxanne specializes in Rock types. Like I said, Torchic gets kicked around and tossed aside in this battle, so unless it has evolved into Combusken to get rid of its Rock weakness, leave it out of the battle! My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 9 | Numel | 9 | Doduo | 9 |* *********************************************** * Seedot | 9 | Spoink | 9 | Azurill | 9 |* *********************************************** (I bred these Pokemon in my previous Ruby game, traded them to a friend's game, started a new Ruby game, and traded them all back. That's why there's a sudden bunch of people you can't even find yet...) Roxanne's Pokemon: ******************************** * Name |Lvl| Name |Lvl|* ******************************** * Geodude | 14| Nosepass | 15|* ******************************** Money: 1500 Your Pokemon should be no less than Lv.14 to defeat Roxanne easily. Crushing Roxanne results in the Stone Badge, the ability to use Cut out of battle, and TM39, Rock Tomb. =================================== 3. Mano a Mano for the Second Badge =================================== The road to this badge is short and sweet, and not many Trainers block your path. You'll be fighting lots of wild Pokemon to get your levels. ===================================== 3a. Help Devon Corp. and Saving Peeko ===================================== Get out of the Gym and you'll see that same Grunt take off with some Devon Goods. We can't let that happen, now can we? But before we give chase, stop in the building next to the Pokemon Center to receive HM1, Cut. Cut allows you chop down certain trees in your way. In battle, its power barely exceeds that of Tackle. Blah. Heal up and go north and east out of the city. The Devon Researcher will ask you to help him. Go east to Route 116 and keep going until you reach the entrance. Speak to the old man there. His beloved Wingull, Peeko, has been stolen, and he asks you to retrieve it. Enter the cave and see the Aqua Grunt with Peeko. Get up all in his wheezy and bust a cap. He forks over the Devon Goods and Peeko, and leaves again. The old man introduces himself as Mr. Briney. He thanks you, and takes Peeko back to his cabin outside of Petalburg Woods. Take the Devon Goods back to Rustboro City, and there stands the Devon Researcher waiting for you. He'll take you back to Devon Corporation to see his boss, and he'll ask you to take those Goods to the shipyard in Slateport City. His boss, who is more than pleased, gives you a letter to deliver to Steven in Dewford Town. He also gives you the PokeNav as an incentive to do these little tasks. The PokeNav contains a map of Hoenn a Condition menu that allows you to check your Pokemon's abilities in a Contest, the Trainer's Eyes, and once you win a Contest, Ribbons your Pokemon have won. Leave Devon Corp. and head south out of the city. Upon entering the Woods, Cut the bushes to your right and talk to the lady to get the Miracle Seed. Then head out of Petalburg Woods, and enter Mr. Briney's cabin. Stop him from chasing Peeko by talking to him, and he'll ask you if you want to set sail. Say yes, and you'll be on your way! Route 116 Trainers ------------------ Youngster Joey Lass Janice Zigzagoon, Lv.8; Machop, Lv.10 Marill, Lv.10 Money: 160 Money: 160 Bug Catcher Jose Hiker Clark Wurmple, Lv.8; Nincada, Lv.8; Silcoon, Lv.8 Geodude, Lv.8 (x3) Money: 128 Money: 320 School Kid Jerry* School Kid Karen* Ralts, Lv.10 Shroomish, Lv.9; Whismur, Lv.9 Money: 200 Money: 180 Rusturf Tunnel Trainers ----------------------- Team Aqua Grunt Hiker Mike Poochyena, Lv.11 Geodude, Lv.16 (x2); Machop, Lv.16 Money: 220 Money: 640 =========================== 3b. Welcome to Dewford Town =========================== A small island town. Enter the house right next to the dock and talk to the guy at the table to get a Silk Scarf, which powers up Normal moves. The Old Rod is also here. Talk to the fisherman near the right end of town to get it. In order to progress, Flash is strongly recommended, so you'll have to beat Brawly in order to earn the right to use it out of battle. Route 105 Trainers ------------------ Swimmer Dawn Swimmer Beverly Marill, Lv.27 Wailmer, Lv.26 (x2) Money: 216 Money: 208 Ruin Maniac Foster Sandshrew, Lv.26; Sandslash, Lv.26 Money: 1560 Swimmer Austin Magikarp, Lv.25; Tentacool, Lv.25; Wingull, Lv.25 Money: 200 Swimmer Luis Carvanha, Lv.27 Money: 216 Dewford Town Gym Trainers ------------------------- Battle Girl Laura Black Belt Hideki Meditite, Lv.14 Machop, Lv.14 Money: 336 Money: 448 Battle Girl Tessa Meditite, Lv.12 (x2); Machop, Lv.12 Money: 288 ======================================= 3c. Defeat Brawly for the Knuckle Badge ======================================= Brawly abuses his TM, Bulk Up. Badly. That will be the majority of his moves, making his Pokemon super-powerful, so kill them quickly! My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 11| Numel | 11| Doduo | 12|* *********************************************** * Seedot | 12| Spoink | 10| Azurill | 12|* *********************************************** Brawly's Pokemon: ******************************** * Name |Lvl| Name |Lvl|* ******************************** * Machop | 17| Makuhita | 18|* ******************************** Money: 1800 Did you capture a Ralts? You did? It evolved into Kirlia, right? Kirlia owns Brawly every which way, if it knows Confusion. If not, Sapphire-users can pick up Sableye in Granite Cave, which essentially awards you the victory. Laying the smackdown on Brawly gets you the Knuckle Badge, the ability to use Flash out of battle, and TM08, Bulk Up. ============================== 4. An Electrifying Third Badge ============================== Warning: Lots of Magnemite are up ahead. If you don't have Breloom with Mach Punch, Combusken with Ember/Double Kick, or Marshtomp with Mud Shot, you're gonna be in a world of hurt. Steel resists EVERYTHING it's not weak to (except Water and Electric), so it's going to be difficult defeating the Trainers here. Route 106 Trainers ------------------ Fisherman Ned Fisherman Elliot* Tentacool, Lv.12 Magikarp, Lv.11 (x2); Tentacool, Lv.8 Money: 480 Money: 440 Swimmer Nicole Swimmer Douglas Wailmer, Lv.27 Tentacool, Lv.26 (x2) Money: 216 Money: 208 ^ (thanks to marco1701@libero.it) ^ (for putting them in their place) ================ 4a. Granite Cave ================ ***Did you pick Treecko? Pick up a Geodude here and level it until Magnitude is learned. It'll sweep Mauville's Gym.*** Exit Dewford Gym, heal, and head up and left out of the town. Enter Granite Cave. Speak to the man inside and you will receive HM5, Flash. Flash sucked in the old days, and it isn't any better now. Alas, you must teach it to someone (probably that Ralts you caught earlier...right??), unless you want to bumble through the cave in total darkness... Either way, follow the path until you come out in the first room on the upper ledge. Go left and down into a room, and who should it be but good ol' Steven. =============== 4b. Meet Steven =============== Steven is a powerful Trainer from Hoenn who collects rare stones. He'll appear occasionally throughout your journey to see how you're doing and talk to you about random, boring, irrevelant things. Upon talking to Steven, he will take the letter addressed to him and award you with TM47, Steel Wing. This move just so happens to be Steven's favorite move. He'll leave, and you should do the same. You still have to go to Slateport City! Heal if you need to, and talk to Mr. Briney, but select Slateport as your destination. Anchors aweigh! Route 107 Trainers ------------------ Swimmer Beth Marill, Lv.25; Goldeen, Lv.25; Wingull, Lv.25 Money: 200 Swimmer Darrin Sis and Bro Lisa & Ray Tentacool, Lv.27 Goldeen, Lv.28/Tentacool, Lv.26 Money: 216 Money: 624 Swimmer Tony* Swimmer Denise Carvanha, Lv.27 Wingull, Lv.27 Money: 216 Money: 216 Route 108 Trainers ------------------ Swimmer Tara Horsea, Lv.26; Marill, Lv.26 Money: 208 Swimmer Jerome Tentacool, Lv.26; Wingull, Lv.26 Money: 208 Swimmer Missy Goldeen, Lv.24; Wingull, Lv.24; Marill, Lv.24; Wailmer, Lv.24 Money: 192 Route 108 Trainers ------------------ Swimmer Matthew Carvanha, Lv.27 Money: 216 Route 109 Trainers ------------------ Fisherman Carter Tentacool, Lv.23, Lv.24, Lv.25; Wailmer, Lv.24; Money: 1000 Swimmer Alice Goldeen, Lv.25 (x2); Wingull, Lv.25 Money: 200 Tuber Gwen Swimmer David Marill, Lv.27 Wingull, Lv.26; Carvanha, Lv.26 Money: 108 Money: 208 Young Couple Mel & Paul Sailor Huey Dustox/Beautifly, Lv.27 Machop, Lv.14 Money: 1728 Money: 448 Tuber Ricky* Tuber Lola* Zigzagoon, Lv.14 Azurill, Lv.13 (x2) Money: 56 Money: 52 Sailor Edmond Wingull, Lv.12 (x2); Machop, Lv.12 Money: 384 Tuber Carmen (thanks to marco1701@libero.it for pointing her out) Marill, Lv.27 Money: 108 Seashore House Trainers ----------------------- Tuber Simon Beauty Johanna Azurill, Lv.12; Marill, Lv.12 Goldeen, Lv.13 Money: 48 Money: 1040 Sailor Dwayne Wingull, Lv.11; Machop, Lv.11; Tentacool, Lv.11 Money: 352 ================================================= 4c. Welcome to Slateport City. Get a Harbor Mail! ================================================= There ARE Trainers on the beach AND in the rest house, so be on your guard. Defeat all the Trainers in the rest house and the vendor will give you six Soda Pop for free. After that, they're 300 money each. Talk to the little girl near the water's edge on the south side of Route 109 and she'll give you the Soft Sand. Make your way to Slateport City. Looks like Team Aqua's causing trouble again... First of all, head to the Mart and buy yourself a Harbor Mail for 50 money. Save it, because you will need it later. Enter the shipyard below the Oceanic Museum (the building surrounded at first by Aqua men), and talk to the man straight up from when you enter. That's Dock. He will tell you that Captain Stern went somewhere. I'll save you some trouble - he's in the Oceanic Museum. So...go there. ====================== 4d. Meet Captain Stern ====================== Upon entering the Museum, pay 50 money to get in and talk to the Aqua man standing right above the entrance. Turns out this is the same guy who tried to steal Peeko. He will give you TM46, Thief, and leave. Go upstairs and talk to Captain Stern. He will take the package, but those blasted Aquas want it! ================================================ 4e. Team Aqua in the Oceanic Museum, Meet Archie ================================================ Two Aqua Grunts appear and challenge you, one at a time. Dispose of them, and Archie appears. Archie is the head honcho of Team Aqua. He will talk about Team Aqua's noble *cough* plans to expand the sea, and then leave with his two underlings. You can leave now. There's nothing else to do here, so you can head north out of the city. ***Note: Be sure to pick up Parlyz Heals from the Mart! You WILL need them if you plan to level in the next area! Oceanic Museum Trainers ----------------------- Team Aqua Grunt Team Aqua Grunt Carvanha, Lv.15 Zubat, Lv.14; Carvanha, Lv.14 Money: 300 Money: 280 Route 110 Trainers ------------------ Pokefan Isabel* Youngster Timmy Plusle, Lv.15; Minun, Lv.15 Poochyena, Lv.12; Aron, Lv.16; Electrike, Lv.16 Money: 1200 Money: 224 Route 103 Trainers ------------------ Aroma Lady Daisy Pokefan Miguel* Roselia, Lv.16 Skitty, Lv.16 Money: 640 Money: 1280 Fisherman Andrew Twins Amy & Liv* Magikarp, Lv.5, Lv.15; Tentacool, Lv.10 Plusle/Minun, Lv.16 Money: 600 Money: 384 ================ 4f. May Battle 2 ================ Upon leaving Slateport via the north exit, you have just entered "The Electric Zone". Electric Pokemon are very popular from now until Wattson, so Mudkip's gonna have a field day if you chose her. Fighting in the grass on Route 110 will land you an Electrike. These little buggers are very fast and learn Thunder Wave, so be careful. With their Abilities, you can be paralyzed from using an attack that involves touch. Go up, and you'll reach a fork. Left leads to more Trainers and some water. Right takes you to the grassy path that leads to Mauville. Take the grassy path right. Head up, and look! It's May! My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 15| Numel | 15| Doduo | 15|* *********************************************** * Seedot | 15| Spoink | 15| Azurill | 16|* *********************************************** May's Pokemon: ******************************************** If you picked... * Treecko | Torchic | Mudkip * ******************************************** *Combusken..20|Marshtomp...20|Grovyle....20* You will fight...*Shroomish..18|Shroomish...18|Numel......18* *Wailmer....18|Numel.......18|Wailmer....18* ******************************************** Money: 1200 Defeat May, and she'll give you the Itemfinder, which allows you to sense nearby invisible items. Continue on the path until you reach Mauville City. Route 110 Trainers ------------------ Collector Edwin* Psychic Edward Lombre, Lv.14; Nuzleaf, Lv.14 Abra, Lv.16 Money: 840 Money: 384 Fisherman Dale Tentacool, Lv.12 (x2), Lv.9; Wailmer, Lv.15 Money: 480 Cycling Road Trainers --------------------- Triathlete Abigail* Triathlete Anthony Magnemite, Lv.17 Magnemite, Lv.16 (x2) Money: 680 Money: 640 Triathlete Benjamin* Triathlete Jasmine Magnemite, Lv.17 Magnemite, Lv.15 (x2); Voltorb, Lv.7 Money: 680 Money: 280 Triathlete Jacob Voltorb, Lv.7 (x2); Magnemite, Lv.15 Money: 600 Psychic Jaclyn (thanks to Mark Caron for showing her to me) Abra, Lv.16 Money: 384 ============================ 4g. Welcome to Mauville City ============================ This is one of my favorite cities, mainly because you finally get a bike, and it's got the Game Corner. Yay! ===================== 4h. Get the Coin Case ===================== Did you remember to pick up a Harbor Mail in Slateport? If you didn't, you can either skip this completely or go back, get one, and then come back. Anyway, take your Harbor Mail into the first building you see upon entering the city (it should be the one just to the right of the Game Corner; there's a man standing next to it). Talk to the girl in there, and she will happily trade your Harbor Mail for the Coin Case, which will allow you to play the games in the Game Corner. =============== 4i. Pick a Bike =============== Are you tired of running? Well, you're in luck. To the right of the Pokemon Center is the Bike Shop. Enter, and talk to Rydel, the owner. Tell him you came from far away, and he will offer you one of two bikes, the Mach Bike and the Acro Bike. Both have advantages and disadvantages: Mach Bike Acro Bike ========= ========= 1. Faster of the two bikes 1. Tap B = Wheelie 2. Can go up mud slides 2. Hold B = Bunny Hop 3. Cannot cross white bars 3. D-pad, then hold B = Wheelie Ride 4. Must accelerate 4. Bunny Hop, then D-pad = Bunny Ride 5. Can cross cracked floors 5. D-pad + B = Side Hop 6. Maintains same speed 7. Cannot go up mud slopes or cross cracked floors 8. Can cross white bars 9. Can hop up stones via Bunny Hop Pick one. It doesn't matter which one, really, because you can always come back and switch for free, any time you want. I prefer the Mach Bike over the Acro Bike, because I'd rather go fast then do tricks, but that's just me. Pick one, and then leave. If you want, you can head back south and use your Bike to ride on Cycling Road. The Trainers there use Magnemite and Voltorb as the overwhelming majority of their Pokemon. If this isn't your cup of tea yet, you can always continue as normal. ================== 4j. Wally Battle 1 ================== What? You wanna beat Wattson? Too bad. Wally is in front of the Gym, pleading with his uncle to let him challenge the Gym to test his skills. His uncle shuts him down, and Wally asks if you'll battle with him. He won't move unless you show him who's boss, so accept and get ready for some ownage. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 17| Numel | 17| Doduo | 17|* *********************************************** * Nuzleaf | 17| Spoink | 17| Azurill | 17|* *********************************************** Wally's Pokemon: ***************** * Name |Lvl|* ***************** * Ralts | 16|* ***************** Money: 960 Well...at least he raised it. Shame the Ralts and Wally will go with his uncle back to Verdanturf Town. You can now enter the Gym. Mauville City Gym Trainers -------------------------- Guitarist Kirk Youngster Ben Electrike, Lv.18; Magnemite, Lv.18 Zigzagoon, Lv.19 Money: 576 Money: 304 Battle Girl Vivian Guitarist Shawn Meditite, Lv.19 Voltorb, Lv.17 (x3) Money: 456 Money: 544 ======================================= 4k. Defeat Wattson for the Dynamo Badge ======================================= Remember Lt. Surge and those annoying electrical locks? Yeah, well those are gone. They've been replaced with switches. Stepping on a switch allows access to a different area, while denying access to another. You can choose to fight most of the Trainers, but when you're ready, challenge Wattson. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 19| Numel | 19| Doduo | 19|* *********************************************** * Nuzleaf | 19| Spoink | 19| Azurill | 20|* *********************************************** Wattson's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Magnemite| 21| Voltorb | 21| Magneton | 24|* *********************************************** Money: 2300 The only difficult part of this battle is the Steel part of Magnemite and Magneton. Wattson's TM is Shock Wave, which is basically an Electric version of Swift. Never misses. Grounding Wattson earns you the Dynamo Badge, the ability to use Rock Smash out of battle, and TM34, Shock Wave. ========================= 5. A Red-Hot Fourth Badge ========================= Once again, it's a long road. *sigh* Leave Mauville Gym and enter the building to the right of the Mart. Talk to the man in there, and he gives you HM6, Rock Smash. Yeah, yeah, I know what you're thinking... ============================= 5a. Rock Smash is a HM. Crap. ============================= This should be your thought right about now. Why did they make Rock Smash a HM? Probably to take the place of Whirlpool, but Whirlpool has PvP value. Rock Smash...doesn't. It's like Whirlpool, Rock Smash, and Flash are all in a fight over who gets to be the worst and most useless HM (Just watch, in the next series they'll have Razor Wind as the new HM6 to blow away whirlwinds in your path or something, I don't know). Anyway, teach the abomination called Rock Smash to a Pokemon (you HAVE to this time) and take your pick. Left out of the city leads to the breeding house and eventually Verdanturf Town. Up leads towards Mt. Chimney. Right is a dead end. Let's go left. Route 117 Trainers ------------------ Sr. and Jr. Anna & Meg* Triathlete Dylan* Zigzagoon, Lv.16/Makuhita, Lv.18 Doduo, Lv.18 Money: 576 Money: 720 PKMN Breeder Lydia* Wingull, Lv.12; Marill, Lv.12; Goldeen, Lv.12; Shroomish, Lv.12; Roselia, Lv.12; Skitty, Lv.12 Money: 480 Triathlete Maria* Doduo, Lv.18 Money: 720 PKMN Breeder Isaac* Whismur, Lv.12; Zigzagoon, Lv.12; Aron, Lv.12; Poochyena, Lv.12; Taillow, Lv.12; Makuhita, Lv.12 Money: 480 Bug Maniac Derek Nincada, Lv.15; Dustox, Lv.15; Beautifly, Lv.15 Money: 900 ============================== 5b. Welcome to Verdanturf Town ============================== Verdanturf Town. Semi-worthless. This is where you get the Contest Pass so you can participate in Contests. North of Verdanturf is Rusturf Tunnel, which connects Verdanturf Town and Rustboro City. Enter the tunnel and go up. Rock Smash the boulder separating the couple, and the man will give you HM4, Strength. Strength is a meh when it comes to battle usage. Kinda weak, but it still pulls its weight (bad pun). Backtrack to Mauville City, and go through the north exit. Smash the rocks in your way and continue north until you reach a sandstorm. Winstrate Family ---------------- Winstrate Victor Winstrate Victoria* Taillow, Lv.16; Zigzagoon, Lv.16 Roselia, Lv.17 Money: 320 Money: 340 Winstrate Vivi Winstrate Vicky Marill, Lv.15; Shroomish, Lv.15; Numel, Lv.15 Meditite, Lv.18 Money: 300 Money: 360 * = Talk to her after defeating Vicky to receive the Macho Brace. Route 111 Trainers ------------------ Picknicker Irene Camper Travis Shroomish, Lv.18; Marill, Lv.18 Sandshrew, Lv.19 Money: 288 Money: 304 Route 111 Trainers (Desert) ------------------ Camper Drew Picknicker Heidi Sandshrew, Lv.24 Sandshrew, Lv.23; Baltoy, Lv.23 Money: 384 Money: 368 Camper Cliff Baltoy, Lv.22 (x2); Sandshrew, Lv.22 Money: 352 Ruin Maniac Dusty* Picknicker Becky Sandslash, Lv.24 Sandshrew, Lv.24 Money: 1440 Money: 384 Route 112 Trainers ------------------ Camper Larry Picknicker Carol Zigzagoon, Lv.18; Nuzleaf, Lv.18 Taillow, Lv.18; Lombre, Lv.18 Money: 288 Money: 288 Hiker Trent* Hiker Brice Geodude, Lv.16 (x4) Numel, Lv.18; Machop, Lv.18 Money: 640 Money: 720 =============== 5c. Mt. Chimney =============== You can't pass in the desert because you don't have the Go-Goggles to shield your eyes from the sand, so you have to go left. Go up the stairs and look to the right to find two Aqua guys blocking the entrance to the lift. They're not moving any time soon, so head left. Take Fiery Path through the mountain, continue following the path when you get out, and head up until you see a guy standing next to a giant tree. Talk to him and tell him you'll use it to make your own room, and he'll give you TM43 - Secret Power. This allows you to obtain a secret base. After that, continue until you come to yet another fork. Right takes you to get healed. Left takes you to Route 116 and Fallarbor Town. Route 111 Trainers ------------------ Cooltrainer Brooke* Wingull, Lv.18; Numel, Lv.18; Roselia, Lv.18 Money: 864 Cooltrainer Wilton* Electrike, Lv.18; Wailmer, Lv.18; Makuhita, Lv.18 Money: 864 Black Belt Daisuke Machop, Lv.19 Money: 608 Route 113 Trainers ------------------ Youngster Neal Ninja Boy Lao* Trapinch, Lv.18; Linoone, Lv.20 Koffing, Lv.17 (x3), Lv.19 Money: 320 Money: 228 Parasol Lady Madeline* Twins Tori & Tia Numel, Lv.20 Whismur, Lv.20 (x2) Money: 800 Money: 480 Ninja Boy Lung Youngster Dillon Nincada, Lv.19; Ninjask, Lv.19 Aron, Lv.20 Money: 228 Money: 320 ============================= 5d. Welcome to Fallarbor Town ============================= Though it may look like snow, it's actually ash that falls from Mt. Chimney. Visit the Glass Workshop at the left end of Route 116 and talk to the man inside. He will give you the Soot Sack. The Soot Sack allows you to carry ash. For every step you take onto some ashy grass, you get 1 ash. With ash, you can have the Soot Sack Man make flutes that restore status, or for a TON of ash, he'll make you a chair or a table for your Secret Base. Left, left, and left some more, and you reach Fallarbor Town. There's a Nugget hidden in a crater. TM28, Dig, is obtained in a house just outside of Fallarbor Town. You'll meet Lanette in the Pokemon Center in front of the computer. Lanette runs the Pokemon Storage System in Hoenn. The Super Rank (Level 2) Contest House is also located here. When you're ready, head west out of Fallarbor. Route 114 Trainers ------------------ Fisherman Nolan Picknicker Nancy Barboach, Lv.20 Marill, Lv.19; Lombre, Lv.19 Money: 800 Money: 304 Sr. and Jr. Tyra & Ivy Camper Shane Roselia, Lv.19/Graveler, Lv.21 Sandshrew, Lv.19; Nuzleaf, Lv.19 Money: 672 Money: 304 Pokemaniac Steve* Kindler Bernie* Aron, Lv. 20 Slugma, Lv.19; Wingull, Lv.19 Money: 1200 Money: 608 Hiker Lucas Hiker Lenny Geodude, Lv.18 (x3) Machop, Lv.19 (x2) Money: 720 Money: 760 Fisherman Claude (thanks to ss012d1677@blueyonder.co.uk for showing him to me) Goldeen, Lv.16 (x3); Barboach, Lv.18 Money: 640 ========================================= 5e. Team Aqua in Meteor Falls, Meet Maxie ========================================= Speak to the man with his Poochyena and he'll give you TM05, Roar. A bit south from there, enter Lanette's house and talk to her (she'll be here only after you spoke with her in Fallarbor's Pokemon Center). Being horribly embarrassed by her messy house, she will give you a free Lotad Doll in exchange for your promise to keep her messiness a secret (Seedot Doll in Ruby). Continue south and climb the rocks using the stairs to enter Meteor Falls. You don't get far before seeing Team Aqua trying to get away with a Meteorite. But just when Team Aqua's about to split, guess who shows up but the *cough* good guys, Team Magma. It's too late, though. Team Aqua gets away with the meteorite, and Magma's leader talks to you and introduces himself as Maxie. He explains Team Aqua's plans to you, they must be stopped, blah. After that, he leaves. During this time, about a thousand hints are dropped right in front of your face that you should go to Mt. Chimney. Why don't you do that? Meteor Falls Trainers --------------------- Old Couple John & Jay* Dragon Tamer Nicolas* Hariyama/Medicham, Lv.40 Altaria, Lv.38 (x2) Money: 3200 Money: 1824 Route 115 Trainers ------------------ Battle Girl Cyndy* Black Belt Nob* Meditite, Lv.19; Makuhita, Lv.19 Machop, Lv.20 Money: 456 Money: 640 Collector Hector Zangoose, Lv.20 (Seviper, Lv.20 in Ruby) Money: 1200 Expert Timothy* Black Belt Koichi Hariyama, Lv.28 Machop, Lv.26; Machoke, Lv.26 Money: 1120 Money: 832 ^ (thanks to marco1701@libero.it for pointing these dudes out) ^ ========================= 5f. Mt. Chimney (Revisit) ========================= After backtracking to Mt. Chimney, you'll notice the Aqua men blocking the lift are now gone, allowing you to ride it up to the summit. Do so. You'll see various battles between the grunts, and Maxie gets triple-teamed by three Aqua men. Your job is to bust up the clowns on the upper left side: a Grunt, Yours Truly, and finally...Archie himself. Mt. Chimney Trainers (Aqua vs. Magma) -------------------- Team Aqua Grunt Aqua Admin Matt Zubat, Lv.20; Poochyena, Lv.20 Carvanha, Lv.20 (x2); Poochyena, Lv.20 Money: 400 Money: 800 =================== 5g. Archie Battle 1 =================== Archie gives you a taste of what you're gonna experience in Lavaridge Town, but at slightly lower levels. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 25| Numel | 24| Doduo | 25|* *********************************************** * Nuzleaf | 24| Spoink | 24| Azurill | 26|* *********************************************** Archie's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Mightyena| 24| Sharpedo | 24| Golbat | 24|* *********************************************** Money: 2000 Your Pokemon should be higher than his, around 26 or 27 by now. If you struggle with Archie, train hard, because Flannery won't play around. Mt. Chimney Trainers -------------------- Expert Shelby* Beauty Melissa Meditite, Lv.22; Makuhita, Lv.22 Marill, Lv.22 Money: 880 Money: 1760 Beauty Shirley Beauty Sheila Numel, Lv.22 Shroomish, Lv.22 Money: 1760 Money: 1760 ======================================= 5h. Descend the Mountain into Lavaridge ======================================= Don't forget to grab the Meteorite and give it to Cozmo in Fallarbor Town for TM27, Return. After defeating Archie, everyone will leave. Head south off the mountain and you will be in Jagged Pass. There's a few Trainers here, but you can't fight them all at once. You'll have to circle around if you want to fight the rest of them. Jump the ledges going down, and you'll end up on Route 112. Jagged Pass Trainers -------------------- Hiker Eric Camper Ethan* Baltoy, Lv.21 (x2) Zigzagoon, Lv.21; Taillow, Lv.21 Money: 840 Money: 336 Picknicker Diana* Shroomish, Lv.20; Oddish, Lv.20; Swablu, Lv.20 Money: 320 ============================= 5i. Welcome to Lavaridge Town ============================= If you want, there's a Nugget you can get by jumping off a ledge or two to your right and going up to the end of the ledge, but you have to descend the mountain again if you do. Either way, head left from Jagged Pass into Lavaridge Town. Hot springs! Though they don't cure you, you can access the pool from the Pokemon Center. You can find a Freeze Heal by feeling around in front of the old lady in the pool <_< =========== 5j. Wynaut! =========== There's an old lady near the pool who will give you a Wynaut egg if you have an open spot in your party. Wynaut is the pre-evolution of Wobbuffet and will know Charm, Splash, and Encore when it hatches. Hatch the egg or throw it in the PC. IMPORTANT NOTE: The fog in Flannery's Gym is supposed to be there. HOWEVER, it should NOT block your view. If you cannot see your way through the Gym, your game is fake. Lavaridge Town Gym Trainers --------------------------- Kindler Cole Cooltrainer Zane Slugma, Lv.22 (x2); Numel, Lv.22 Kecleon, Lv.24 Money: 704 Money: 1152 Kindler Axle Battle Girl Sadie Numel, Lv.23; Slugma, Lv.23 Meditite, Lv.24 Money: 736 Money: 576 Kindler Andy Slugma, Lv.23; Numel, Lv.23 Money: 736 ====================================== 5k. Defeat Flannery for the Heat Badge ====================================== Remember Sabrina’s Gym? Just like it, in a sense. One pool of water on one screen takes you to that same pool of water on a different screen. Here’s how to get to the leader: left, left, top left, up, middle left, up, top right, right, bottom left, down. Note that the Gym Trainers are hiding in some of the holes! Once you're ready, talk to Flannery. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 30| Numel | 30| Doduo | 30|* *********************************************** * Nuzleaf | 30| Spoink | 30| Azurill | 30|* *********************************************** Flannery's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Slugma | 26| Slugma | 26| Torkoal | 28|* *********************************************** Money: 2800 The main thing you have to watch out for is Overheat. Overheat has insane power, but lowers Special Attack by two levels after each use. If your Pokemon aren't strong enough, chances are the first Overheat will OHKO you. Torkoal knows Attract as well, so stay on your guard. Dousing Flannery's spirits gets you the Heat Badge, the ability to use Strength out of battle, and TM50, Overheat. ================================= 6. Home Again for the Fifth Badge ================================= Are you tired of long treks between Gyms? Well, rest easy. There is nothing you have to do before defeating the 5th Gym Leader. Exit the Gym, and May will stop you. She won't battle you, but she gives you the Go-Goggles and leaves. ================== 6a. The Go-Goggles ================== The Go-Goggles provide protection from your eyes and lets you enter the desert. There's some Trainers, TM37, Sandstorm, and a few hidden items in the small stones. In the desert, in the upper right corner of it, there are two fossils, the Root Fossil and the Claw Fossil. If you take one, the other sinks into the sand. Here's what you get: Root Fossil -> Lileep (Rock/Grass) -> Cradily (Rock/Grass) Claw Fossil -> Anorith (Bug/Rock) -> Armaldo (Bug/Rock) Lileep and Anorith are Lv.20 when they are revived, and both evolve at level 40. Pick a fossil and make your way back to Mauville City. ========================== 6b. Back to Petalburg City ========================== Mauville's the starting point of your long backtracking expedition. Heal, play games, do whatever you want, but when you're ready, go left and enter Verdanturf Town. Enter Rusturf Tunnel and exit the other side so you're on Route 116. Don't forget that you can pick up the Exp. Share from the president of Devon Corp. as thanks for being an errand boy. From Rustboro City, continue south. Go back through Petalburg Woods and head east into Petalburg. Nothing to do here but enter the Gym. Norman's Gym is separated into nine different rooms. Key: N = Gym Leader's Room where Norman awaits. N S = Strength Room. X Attack is used. / \ 1 = 1-Hit KO Room. Dire Hit is used to raise critical S 1 strike ratio to kill you in one shot. / \ / \ ZR = Zero Reduction Room. Guard Special is used to ZR D R prevent stat loss. \ / \ / D = Defense Room. X Defend is used. SP A R = Recovery Room. Recovery items are used. \ / SP = Speed Room. X Speed is used. E A = Accuracy Room. X Accuracy is used. E = Entrance Pick whatever rooms you like. Strength Room 1-Hit KO Room ------------- ------------- Cooltrainer Jody Cooltrainer Berke Zangoose, Lv.27 Zangoose, Lv.27 Money: 1296 Money: 1296 Zero Reduction Room Trainer Defense Room Trainer Recovery Room --------------------------- -------------------- ------------- Cooltrainer Parker Cooltrainer Lori Cooltrainer George Linoone, Lv.27 Linoone, Lv.27 Linoone, Lv.27 Money: 1296 Money: 1296 Money: 1296 Speed Room Trainer Accuracy Room Trainer ------------------ --------------------- Cooltrainer Randall Cooltrainer Mary Delcatty, Lv.27 Delcatty, Lv. 27 Money: 1296 Money: 1296 ======================================= 6c. Defeat Norman for the Balance Badge ======================================= My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 31| Numel | 31| Doduo | 31|* *********************************************** * Nuzleaf | 30| Spoink | 31| Azumarill| 32|* *********************************************** Norman's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Slaking | 28| Vigoroth | 30| Slaking | 31|* *********************************************** Money: 3100 The key to victory is a quick assault. Don't burn them, poison them, or paralyze them, because they'll use Facade. Facade's base power doubles if the user is inflicted with Burn, Paralyze, or Poison. One more move you have to watch out for is Focus Punch. Focus Punch will always go first, and charge. Damage will be dealt at the end of your turn. However, the attack will fail if you are damaged when you are tightening focus. Focus Punch has 150 power, and Slaking will probably OHKO you with it. If not, you'll be severely weakened. Be careful. Schooling your own father results in the Balance Badge, the ability to use Surf out of battle, and TM42, Facade. ===================================== 7. Into the Trees for the Sixth Badge ===================================== I bet you're wondering by now, "When am I gonna get Surf?" The answer: Right now. Leave the Gym and enter Wally's house next door. Talk to Wally's dad and he will give you HM3, Surf. Surf lets you...well...surf. It hits both foes in 2-on-2 combat. Surf on the water to the right of the Gym to find a Max Revive. Go right out of the city and enter Oldale Town. Now backtrack to Littleroot Town. Enter your house and talk to your mom to receive the Amulet Coin. Go up to Route 103 and Surf to the right. Look familiar? You're right above Slateport. Take Cycling Road or the grassy path to Mauville City. Once there, Surf right. Talk to the fisherman on the water's edge to receive the Good Rod. Go right, and up on the grass, Steven appears. Route 118 Trainers ------------------ Aroma Lady Rose* Fisherman Wade Shroomish, Lv.16; Roselia, Lv.16 Carvanha, Lv.17 Money: 640 Money: 680 Guitarist Dalton* Magnemite, Lv.15 (x2); Whismur, Lv.15 Money: 480 Fisherman Barny Carvanha, Lv.26 (x2) Money: 1040 ================= 7a. Steven Speaks ================= Remember when I said that Steven would occasionally appear before you and talk some stuff? This is one of those moments. Talk to him, and he takes off again. His worthless words: STEVEN: Hi! You're that TRAINER I met in DEWFORD! ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... Oh, okay, you're [Name]. I'll remember it. [Name]. In this vast world, there are many kinds of POKEMON. They come in many types. Do you raise different types? Or do you only raise POKEMON of a certain type? What do you think as a TRAINER? Sorry, it's not my place to ask, is it? Well, anyway, I hope to see you again. Route 118 Trainers ------------------ Bird Keeper Perry Bird Keeper Chester Wingull, Lv.27 Taillow, Lv.26; Swellow, Lv.26 Money: 864 Money: 832 Route 119 Trainers ------------------ Bug Catcher Kent Bug Catcher Doug Ninjask, Lv.26 Nincada, Lv.26 (x2) Money: 416 Money: 416 Bug Maniac Brent (thanks to marco1701@liber.it for pointing him out) Surskit, Lv.27 Money: 1620 Bug Maniac Taylor Wurmple, Lv.25; Cascoon, Lv.25; Dustox, Lv.25 Money: 1500 Bug Catcher Greg Volbeat, Lv.26; Illumise, Lv.26 Money: 416 Bug Maniac Donald Wurmple, Lv.25; Silcoon, Lv.25; Beautifly, Lv.25 Money: 1500 Fisherman Eugene Magikarp, Lv.30; Carvanha, Lv.24; Tentacool, Lv.21; Feebas, Lv.27 Money: 960 PKMN Ranger Catherine* PKMN Ranger Jackson* Gloom, Lv.27; Roselia, Lv.27 Breloom, Lv.28 Money: 1296 Money: 1344 Bird Keeper Phil Taillow, Lv.25; Wingull, Lv.25; Swellow, Lv.25 Money: 800 Ninja Boy Yasu Ninja Boy Hideo Ninjask, Lv.27 Koffing, Lv.26 (x2) Money: 324 Money: 312 Ninja Boy Takashi Nincada, Lv.25; Ninjask, Lv.25; Koffing, Lv.25 Money: 300 Bird Keeper Hugh Swellow, Lv.27 Money: 864 ====================================== 7b. Team Aqua in the Weather Institute ====================================== You won't get to the Weather Institute for a while. You've got to go through lots of really tall grass, and fight lots of Trainers. Upon reaching the Institute, you'll see two Aqua guys blocking the way. Not much you can do except go into the building. You can use the bed as a Pokemon Center. Make your way through the few Aquas on the first floor, and the one or two on the second floor. Heal if you need to, then challenge the Admin. Smoke her, and Team Aqua leaves. Weather Institute Trainers -------------------------- Team Aqua Grunt Team Aqua Grunt Carvanha, Lv.28 Zubat, Lv.27; Poochyena, Lv.27 Money: 560 Money: 540 Team Aqua Grunt Poochyena, Lv.27; Carvanha, Lv.27 Money: 540 Team Aqua Grunt Poochyena, Lv.26; Zubat, Lv.26; Carvanha, Lv.26 Money: 520 Aqua Admin Shelly Carvanha, Lv.28; Mightyena, Lv.28 Money: 1120 ============ 7c. Castform ============ If you don't have an open slot in your party, you won't get Castform. Simply drop off a Pokemon and return in order to get Castform. Don't forget to remove its Mystic Water. Castform's a goofy-looking Pokemon who changes its type based on the weather. No, they're not breasts. When it's raining, Castform's type changes to Water. When it's sunny, Castform's type changes to Fire. When it's hailing, Castform's type changes to Ice. When a sandstorm is blowing, Castform's type remains Normal. Castform's signature move is Weather Ball. It's a move that changes type based on the weather. Weather Ball's type stays the same as Castform's current type, with the exception of Sandstorm. In a sandstorm, Weather Ball changes to a Rock type. Drop off Castform (unless you want to level it) in the nearby PC, heal, save, and cross the bridge. ================ 7d. May Battle 3 ================ You don't get far before May stops you and challenges you. You should win easily. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 33| Numel | 33| Doduo | 33|* *********************************************** * Nuzleaf | 33| Spoink | 33| Azumarill| 34|* *********************************************** May's Pokemon: ******************************************** If you picked... * Treecko | Torchic | Mudkip * ******************************************** *Combusken..31|Marshtomp...31|Grovyle....31* You will fight...*Shroomish..29|Shroomish...29|Numel......29* *Wailmer....29|Numel.......29|Wailmer....29* ******************************************** Money: 1860 After defeating May, she gives you HM2, Fly. Do a jig if you want, and then continue north and east to Fortree City. =========================== 7e. Welcome to Fortree City =========================== The whole concept behind this city's existence still boggles me. The entire city is on top of some trees. They've gotta have some strong support beams or some mystical power holding them up O_o. You can't challenge the Gym yet, because some mysterious force is blocking your way. Heal up and then head east out of the city. =============================== 7f. Kecleon and the Devon Scope =============================== Go east until you can't go east any more. Go south through the small patch of really tall grass, and cross the bridge. Well, what do you know. It's Steven...again. STEVEN: Hm? [Name], hi. It's been a while. There's something here that you can't see, right? Now if I were to use this item on the invisible obstacle... No, no. Rather than just describing it, I should just show you. That would be more fun. [Name], are your POKEMON ready for battle? Yes/No No STEVEN: No? I'll wait here, so you can get ready. (Talk again, asks you if you're ready) Yes STEVEN: [Name], show me your true power as a TRAINER! Steven will use the Devon Scope to see the invisible Kecleon standing nearby. Its Lv.30 self will attack you. Kecleon's Ability is Color Change. This Ability changes Kecleon's type to whatever move hit it last. For example, if I use Surf on Kecleon, and it lives, it changes from Normal to Water. Using Rock Smash on it next changes it from Water to Fight(ing). You can use this to your advantage, however, if you know moves that counter one another. Medicham is a perfect example. Hi Jump Kick to inflict serious damage and change Kecleon's type to Fighting, then Psychic it to inflict even more super-effective damage! Good stuff. STEVEN: I see... your battle style is intriguing. Your POKEMON have obviously grown since I first met you in DEWFORD. I'd like for you to have this DEVON SCOPE. Who knows, there may be other concealed POKEMON. (Obtain the Devon Scope.) STEVEN: [Name]. I enjoy seeing POKEMON and TRAINERS who strive together. I think you're doing great. Well, let's meet again somewhere. And that's that. Now that you have the Devon Scope, you can enter the Gym. In order to progress, you'll have to walk through different rotating doors. I know you don't feel like guessing and checking, so here's how to get to Winona, from the entrance: Simply walk through the first one. Walk through the second one from the left, then walk through it from the top. For the third one, walk through the left side from the bottom. Then walk through the right side from the top. Walk through the left one from the left side, then from the top. Circle to the right side, then enter that from the right. For the fourth one, enter the bottom one from the left. Enter the right one from the left. Enter the right one from the top. Go around and enter the left one from the top. Circle around and enter the bottom one from the bottom. Enter the right one from the left. Fortree City Gym Trainers ------------------------- Bird Keeper Jared Picknicker Kylee Doduo, Lv.30 Swablu, Lv.30 Money: 960 Money: 480 Camper Terrell Taillow, Lv.29; Swellow, Lv.29 Money: 464 Bird Keeper Will Wingull, Lv.28; Swellow, Lv.28; Pelipper, Lv.28 Money: 816 ======================================= 7g. Defeat Winona for the Feather Badge ======================================= You can leave and heal if you want to, just follow the instructions to reach Winona again. Challenge her whenever you think you're ready. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 34| Camerupt | 35| Doduo | 34|* *********************************************** * Nuzleaf | 34| Spoink | 34| Azumarill| 34|* *********************************************** Winona's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Swellow | 31| Pelipper | 30| Skarmory | 31|* *********************************************** * Altaria | 33|******************************* *********************************************** Money: 3300 The only real threat here is Altaria. Being part Dragon, it resists many elemental types. Being part Flying to gain one more resistance (immunity, actually) doesn't help either. Watch out for Altaria's Dragon Dance. It raises Speed and Attack, allowing Altaria to make powerful strikes while guaranteeing it the first one. Also, be sure not to forget that Altaria knows Earthquake! Blasting Winona out of the sky gets you the Feather Badge, the ability to use Fly out of battle, and TM40, Aerial Ace. This move is a Flying version of Swift. It will never miss as long as the foe is on-screen. ====================================== 8. Mind vs. Mind for the Seventh Badge ====================================== Another long trek between badges... x_x ======================= 8a. Rain, Rain, Go Away ======================= The next area (well, most of it) is in a state of neverending rain. Any and all battles fought in this rainy area will have a Rain Dance in effect ALL THE TIME. You might want to be careful of Cooltrainer Jennifer's Milotic. It knows Water Pulse (which can do some major damage because of STAB + rain AND confuse your Pokemon), has great Special Defense, and also knows Recover. *shudder* Shortly after you leave the rainy section, you'll see 3 Aqua guys heading for Mt. Pyre. Ignore them for now and continue east until you reach Lilycove City. Route 120 Trainers ------------------ Parasol Lady Clarissa Bird Keeper Robert* Goldeen, Lv.29; Wailmer, Lv.29 Swablu, Lv.30 Money: 1160 Money: 960 Bird Keeper Colin Parasol Lady Angelica Natu, Lv.29; Swellow, Lv.29 Castform, Lv.30 Money: 928 Money: 1200 Ninja Boy Tsunao Nincada, Lv.28; Ninjask, Lv.28; Koffing, Lv.28 Money: 336 Cooltrainer Jennifer Milotic, Lv.31 Money: 1488 PKMN Ranger Jenna Lotad, Lv.29; Lombre, Lv.29; Nuzleaf, Lv.29 Money: 1392 PKMN Ranger Carlos Seedot, Lv.29; Nuzleaf, Lv.29; Lombre, Lv.29 Money: 1392 Bug Maniac Brandon* Ninja Boy Keigo Surskit, Lv.28 (x3) Koffing, Lv.29; Ninjask, Lv.29 Money: 1680 Money: 348 Ruin Maniac Chip Sandshrew, Lv.28 (x2); Sandslash, Lv.28 Money: 1680 Route 121 Trainers ------------------ Hex Maniac Tammy Beauty Jessica* Ralts, Lv.30; Duskull, Lv.30 Kecleon, Lv.30; Seviper, Lv.30 Money: 720 Money: 2400 Sr. and Jr. Kate & Joy Gentleman Walter* Spinda, Lv.30/Slaking, Lv.32 Manectric, Lv.31 Money: 1024 Money: 2480 Pokefan Vanessa Pikachu, Lv.31 Money: 2480 ============================ 8b. Welcome to Lilycove City ============================ The Department Store is this city's main attraction. The Move Deleter is also here. You'll notice May standing in front of the Department Store. Ignore her for now, and heal. You can't really do anything here. The only purpose is the ability to Fly here for quick access to Mt. Pyre if you need to leave. You can't go east because Team Aqua is training their Wailmer, and they block your path. Retrace your steps to the dock where Team Aqua took off. Route 123 Trainers ------------------ Psychic Cameron* Cooltrainer Wendy Kadabra, Lv.31; Solrock, Lv.31 Mawile, Lv.31; Roselia, Lv.31; Pelipper, Lv.31 Money: 744 Money: 1488 Hex Maniac Kindra Psychic Jacki* Duskull, Lv.31; Shuppet, Lv.31 Kadabra, Lv.31; Lunatone, Lv.31 Money: 744 Money: 744 Cooltrainer Clyde Swellow, Lv.29; Trapinch, Lv.29; Magneton, Lv.29; Shiftry, Lv.29; Wailmer, Lv.29 Money: 1392 Twins Miu & Yuki Aroma Lady Violet Beautifly/Dustox, Lv.27 Shroomish, Lv.25; Breloom, Lv.25; Gloom, Lv.25 Money: 648 Money: 1000 =========================================== 8c. Team Aqua in Mt. Pyre, Get the Blue Orb =========================================== Mt. Pyre Trainers (Civilians) ----------------- Pokemaniac Mark Young Couple Dez & Luke Lairon, Lv.32 Delcatty/Manectric, Lv.32 Money: 1820 Money: 2048 Psychic Kayla Psychic William Kadabra, Lv.32 Ralts, Lv.31; Kirlia, Lv.31 Money: 768 Money: 744 Black Belt Atsushi Makuhita, Lv.30; Machoke, Lv.30; Hariyama, Lv.30 Money: 960 Hex Maniac Tasha Hex Maniac Valerie* Shuppet, Lv.31; Kadabra, Lv.31 Sableye, Lv.32 Money: 744 Money: 768 Mt. Pyre Trainers (Aqua) ----------------- Team Aqua Grunt Team Aqua Grunt Zubat, Lv.30 (x3) Poochyena, Lv.31; Carvanha, Lv.31 Money: 600 Money: 620 Team Aqua Grunt Carvanha, Lv.31 (x2) Money: 620 Surf down and right to the entrance of Mt. Pyre, the home of Ghost Pokemon. The upper floors are laced with Trainers, but they are optional. You need to head left and out of the mountain. The path is straightforward. Head up, beat the Aqua cronies, and talk to Archie, who tells you that you're too late. He's already taken the Red Orb and plans to use it to awaken Kyogre. Phoebe's grandmother will give you the Blue Orb and tell you to stop Archie from releasing Kyogre before it's too late. You can speak to Gramps over there to listen to the story behind the Orbs if you want, but it isn't necessary. Fly to Slateport City. =============================== 8d. To Slateport and Back Again =============================== Head to Slateport Harbor and talk to Captain Stern. Team Aqua will speak from inside the harbor. Captain Stern asks you to follow him inside, but you're too late, yet again. Archie and one of his lowlies takes off with the Submarine Explorer 1, which will be referred to as "the sub" from now on. You're done here, so exit the building and Fly to Lilycove City. ================ 8e. May Battle 4 ================ Talk to May in front of the Dept. Store. She asks if you want to fight, and she won't move until you beat her. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 36| Camerupt | 36| Dodrio | 37|* *********************************************** * Nuzleaf | 36| Spoink | 37| Azumarill| 36|* *********************************************** May's Pokemon: ******************************************** If you picked... * Treecko | Torchic | Mudkip * ******************************************** *Combusken..34|Marshtomp...34|Grovyle....34* You will fight...*Shroomish..32|Shroomish...32|Numel......32* *Wailmer....32|Numel.......32|Wailmer....32* *Swellow....31|Swellow.....31|Swellow....31* ******************************************** Money: 2040 Defeating May this time gets you...nothing! =D May leaves and lets you go about your business. ================================================ 8f. Team Aqua in the Hideout and the Master Ball ================================================ THE MASTER BALL IS IN HERE. YOU HAVE *ONE* SHOT TO GET IT! DON'T FORGET IT! I finally got Ruby, so I will divide this part into two sections: Aqua Hideout and Magma Hideout. I'll do Aqua first, because Team Aqua > Team Magma and well...this part's written already =\ Aqua Hideout ------------ Re-heal if needed, then head to the beach on the right side. Surf straight up into the cave. You can find Trainer stats at the bottom of this particular section. Head up, and fight the Aqua dood. Own him, and go right and up through a door. Step on the right teleporter, and get the Max Elixir. Return, and step on the other teleporter. Go right, around the fence (fight if you have to), and left into another teleporter. Enter the left teleporter. Go left into another teleporter. Do it a third time. This time, go around the middle teleporter and into the far left one. You will see four Poke Balls. 1 = *Master Ball* 12 2 = Lv.30 Electrode 34 3 = Nugget 4 = Lv.30 Electrode Head back into the teleporter, and take the middle teleporter. Go right into another teleporter, and go up into a third teleporter. Go to the far right into another teleporter. Enter the door. Go down into a teleporter to get a Nest Ball. Return, and go right to find another teleporter. Step on it. Go up the stairs. Fight, then circle right and go down the stairs. Fight if you want, then enter the teleporter. Fight me, then watch the sub leave. Enter the bottom teleporter. Head up the stairs, and go down out of the cave. Team Aqua's gone now, which means you can now Surf to Mossdeep City. Team Aqua Grunt Team Aqua Grunt Poochyena, Lv.32 (x2) Zubat, Lv.33 Money: 640 Money: 660 Team Aqua Grunt Poochyena, Lv.31; Carvanha, Lv.31 (x2) Money: 620 Team Aqua Grunt Carvanha, Lv.32; Zubat, Lv.32 Money: 640 Team Aqua Grunt Zubat, Lv.30; Poochyena, Lv.30 (x2); Carvanha, Lv.30 Money: 600 Team Aqua Grunt Aqua Admin Matt Carvanha, Lv.33 Carvanha, Lv.32; Mightyena, Lv.32; Sharpedo, Lv.32 Money: 660 Money: 1280 Magma Hideout ------------- Same thing applies, you can find the Trainers in here at the bottom of this section. From the entrance, go up the stairs and fight. Then, go around and up. Take the bottom teleporter to get a Max Elixir. Go back and take the top teleporter, and go down the stairs. Fight, then go up the stairs, and into the teleporter. Go down to another fight. Take the left teleporter, then the right teleporter. Take the left teleporter twice, then the right teleporter. Go around the middle teleporter, and into the one on the far right. You will see four Poke Balls. 1 = *Master Ball* 12 2 = Lv.30 Electrode 34 3 = Nugget 4 = Lv.30 Electrode Head back into the teleporter, and take the middle teleporter. Go left into another teleporter, and go up into a third teleporter. Now go left, then go right to another fight. Go into the teleporter, and fight. Go downstairs, and into the teleporter. Pick up the Nest Ball, and go back. Do a fight. Go left into the teleporter, and fight the last fight. Go left and up into the teleporter, down the stairs, down more stairs, and Surf out. Now go chase Team Magma. Team Magma Grunt Team Magma Grunt Poochyena, Lv.32 (x2) Zubat, Lv.33 Money: 640 Money: 660 Team Magma Grunt Poochyena, Lv.31; Numel, Lv.31 (x2) Money: 620 Team Magma Grunt Team Magma Grunt Numel, Lv.32; Zubat, Lv.32 Zubat, Lv.30; Poochyena, Lv.30 (x2); Numel, Lv.30 Money: 640 Money: 600 Team Magma Grunt Magma Admin Tabitha Numel, Lv.33 Numel, Lv.32; Mightyena, Lv.32; Camerupt, Lv.32 Money: 660 Money: 1280 *End Hideout* Route 124 Trainers ------------------ Swimmer Jenny* Sis and Bro Rita & Sam* Wailmer, Lv.35 Chinchou, Lv.36/Carvanha, Lv.34 Money: 280 Money: 816 Swimmer Roland Swimmer Grace Carvanha, Lv.35 Marill, Lv.33; Wailmer, Lv.33; Wingull, Lv.33 Money: 280 Money: 264 Swimmer Spencer Swimmer Chad Tentacool, Lv.33 (x3) Wingull, Lv.34; Wailmer, Lv.34 Money: 264 Money: 272 Route 125 Trainers ------------------ Sailor Ernest* Wingull, Lv.33; Tentacool, Lv.33; Machoke, Lv.33 Money: 1056 Swimmer Tanya Swimmer Sharon Luvdisc, Lv.35 Goldeen, Lv.34; Seaking, Lv.34 Money: 280 Money: 272 Sr. and Jr. Kim & Iris Swimmer Stan Swablu, Lv.34/Numel, Lv.36 Horsea, Lv.35 Money: 1152 Money: 280 ============================ 8g. Welcome to Mossdeep City ============================ The path is straightforward to Mossdeep City. The seventh badge is in sight! Upon arrival, your first objective is to... =============== 8h. Find Steven =============== Find Steven. It's not that difficult. He's in a house up and left of the Pokemon Center. Enter his house, and he'll give you HM8, Dive. Dive allows you to swim underwater and give chase to Team Aqua. If you want to go back and do anything (like get the Super Rod if you haven't already), now's the time, because there's nothing stopping you from going into the Gym and beating on a couple of little kids. Because of this, you may want to Fly to Petalburg City and then fight all the Trainers on Route 107-109 to get your levels. Also, fight anyone that wants to rematch you. Enter the Gym, and you see those arrow direction-forcers you found in Giovanni's Gym in RBY. Spiffy. To end up at the end, do this: Go up a little, and flip the switch. Fight if you want. Go down and ride the left arrow. Fight the Trainer, then take the arrow pointing up. Fight the Trainer, and flip the switch. Take the down arrow, then go down and take the right arrow. Go down and ride the right arrow. Fight the Trainer if you want, and flip the switch. Ride the up arrow. Go down and ride the down arrow. If you want to fight all the Trainers, don't flip this switch, and continue as normal. Fight the Trainer if you want. When you want to progress, simply flip this switch. Take the down arrow. Go down and ride the left arrow. Mossdeep City Gym Trainers -------------------------- Psychic Preston Psychic Maura Kirlia, Lv.37 Kadabra, Lv.36; Kirlia, Lv. 36 Money: 888 Money: 864 Psychic Samantha Psychic Fritz Xatu, Lv.37 Natu, Lv.35; Girafarig, Lv.35; Kadabra, Lv.35 Money: 888 Money: 840 Psychic Virgil Psychic Hannah Ralts, Lv.36; Kadabra, Lv.36 Ralts, Lv.36; Kirlia, Lv.36 Money: 864 Money: 864 =========================================== 8i. Defeat Liza and Tate for the Mind Badge =========================================== What's that you say? There are two people here? Of course there are! This is the first (and only) 2 on 2 Gym battle in all of Pokemon! Don't you feel special? Anyway, if your Pokemon are weak, you're in for a beating. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* I used Azumarill *********************************************** and Grumpig. * Absol | 42| Camerupt | 42| Dodrio | 41|* *********************************************** * Nuzleaf | 40| Grumpig | 41| Azumarill| 42|* *********************************************** Liza and Tate's Pokemon: ******************************** * Name |Lvl| Name |Lvl|* ******************************** * Solrock | 42| Lunatone | 42|* ******************************** Money: 8400 Once again, the key to victory is a quick assault. The longer the battle goes, the more they become stronger with Calm Mind. Those who choose to use Grass Pokemon to pick on their weaknesses should be careful. Solrock knows Sunny Day and Flamethrower. Also be sure to keep in mind that each of them has the Levitate Ability, thus ridding themselves of their weaknesses to Ground. Demonstrating your 2-on-2 prowess gets you the Mind Badge, the ability to use Dive out of battle, and TM04, Calm Mind. This move raises Special Attack and Special Defense in one shot. Extremely helpful for Water Pokemon. Step on the teleporter pad to the right to be taken back to the entrance. ============== 8j. Shoal Cave ============== To reach Shoal Cave, head west off Mossdeep's mainland. Walk up the western side (you're still in Mossdeep) and Surf. Surf right until you can go north, and the entrance to Shoal Cave will be staring you in the face. Upon entering, you will see an old man if you head north a little. He will tell you that he can make 'something good' if you bring him 4 Shoal Salt and 4 Shoal Shells. You can get all eight items in one day, but you have to wait for the tide to change before you can get the other item. Tide changes every six hours. High Tide --------- You know it's high tide when there's lots of shallow water when you enter, and you will need Surf in order to progress. This is the time where you can get the Shoal Shells. I suggest using Max Repels so you can avoid the wild Pokemon. Levels range from mid 20s to low 30s. Here's how to get all 4 Shoal Shells: Shell 1: From the entrance, Surf up and to the left a little until you see stairs. Go up the stairs and into the door. Circle left and Surf up. Go up the stairs to your immediate right to find the first Shoal Shell. Shell 2: From the location of Shell 1, Surf northwest. You can't miss it. Shell 3: From the location of Shell 2, Surf east to find the third Shoal Shell. Shell 4: From the location of Shell 3, Surf south. Again, you can't miss it. You're done for now. If you need the Salts, do something until the tide drops. Low Tide -------- You know it's low tide when there's barely any water when you enter. You'll need Strength to complete this part. Salt 1: From the entrance, circle right and go down the stairs, then go north and through the door. Go up the steps, north a little, down the stairs, and climb down the ladder. The first Shoal Salt awaits you next to an Ice Heal. Salt 2: From the location of Salt 1, go up the many flights of stairs and then up the ladder. Cross the bridge, go south, cross another bridge, north a little, and down the ladder. * Go right a little to find the next Shoal Salt. Salt 3: From the location of Salt 2, go left and into the door. Go south just a little bit to find Salt 3 staring you in the face. Salt 4: From the location of Salt 3, go up and to the right. Salt 4 awaits. * - In the room with Salt 2, talk to the man there to receive the Focus Band. You're done for now. If you need the Shells, do something until the tide rises. Once you have four Shoal Salt and four Shoal Shells, take them back to the man in the cave's entrance (tide does not matter). He will give you a Shell Bell in exchange. This mediocre item restores your HP based on how much damage you do. In most cases, Leftovers owns all over it, so to me, it's just a novelty item. However, it's a lot easier to get multiple Shell Bells (get the ingredients every day) than to get multiple Leftovers (find one on S.S. Tidal, win others in Battle Tower). It's your call. ==================================================== 9. Puzzle Solving, Legendaries, and the Eighth Badge ==================================================== You're one badge away from being able to face the Elite Four. How ya hanging so far? Are you with me? Good! Route 126 Trainers ------------------ Swimmer Barry Swimmer Dean Gyarados, Lv.35 Carvanha, Lv.33 (x2); Wingull, Lv.33 Money: 280 Money: 264 Swimmer Brenda Goldeen, Lv.35 Money: 280 Swimmer Nikki Marill, Lv.32; Wailmer, Lv.32; Spheal, Lv.32 Money: 256 Route 127 Trainers ------------------ Bird Keeper Byron Swellow, Lv.34; Pelipper, Lv.34 Money: 1088 Fisherman Jonah Wailmer, Lv.34, Lv.30; Tentacool, Lv.32; Sharpedo, Lv.32 Money: 1280 Wynaut Fisherman Henry Tentacool, Lv.31; Carvanha, Lv.33; Tentacruel, Lv.35 Money: 1400 Fisherman Roger Magikarp, Lv.15, Lv.25, Lv.45; Gyarados, Lv.35 Money: 1800 Triathlete Caleb Triathlete Connor Staryu, Lv.33 (x4) Wingull, Lv.25 (x2); Staryu, Lv.33 (x2) Money: 1320 Money: 1320 Black Belt Koji Machoke, Lv.34 (x2) Money: 1088 Route 128 Trainers ------------------ Cooltrainer Ruben Shiftry, Lv.34; Graveler, Lv.34; Loudred, Lv.34 Money: 1632 Cooltrainer Alexa Gloom, Lv.35; Azumarill, Lv.35 Money: 1680 Triathlete Isaiah* Fisherman Wayne Staryu, Lv.30 Tentacool, Lv.30 (x2); Wailmer, Lv.35; Tentacruel, Lv.32 Money: 1440 Money: 1280 Triathlete Katelyn* Staryu, Lv.36 Money: 1440 Route 129 Trainers ------------------ Triathlete Allison Wingull, Lv.25 (x3); Staryu, Lv.33 Money: 1000 Swimmer Reed Carvanha, Lv.32 (x2); Spheal, Lv.32; Sharpedo, Lv.32 Money: 256 Swimmer Tisha Chinchou, Lv.33; Luvdisc, Lv.33; Pelipper, Lv.33 Money: 264 Triathlete Chase Wingull, Lv.27; Staryu, Lv.35 Money: 1400 Route 130 Trainers ------------------ Swimmer Katie Goldeen, Lv.33; Chinchou, Lv.33; Spheal, Lv.33 Money: 264 Swimmer Rodney Horsea, Lv.34; Gyarados, Lv.34 Money: 272 Route 131 Trainers ------------------ Swimmer Kara Swimmer Herman Seaking, Lv.35 Wailmer, Lv.34; Tentacruel, Lv.34 Money: 280 Money: 272 Swimmer Susie Horsea, Lv.33; Wailmer, Lv.33; Pelipper, Lv.33 Money: 264 Swimmer Richard Sis and Bro Reli & Ian Pelipper, Lv.35 Azumarill, Lv.36/Wingull, Lv.34 Money: 280 Money: 816 ============================== 9a. Welcome to Pacifidlog Town ============================== This town serves barely any purpose. It's the starting point for the Regi quest, as well as checking for Mirage Island; you can also pick up either TM27, Return, or TM21, Frustration, once a week here. It's also a shortcut to Slateport City. The main reason you're here is to be able to Fly here once you're finished with the game. Of course, if you really want to catch the Regis now (you don't HAVE to beat the Elite Four to do so), skip ahead to the Regi section, and then come back to this section once you're finished. Route 132 Trainers ------------------ Swimmer Dana Marill, Lv.33; Luvdisc, Lv.33; Azumarill, Lv.33 Money: 264 Swimmer Gilbert Black Belt Kiyo Sharpedo, Lv.35 Makuhita, Lv.33 (x2); Machoke, Lv.33 Money: 280 Money: 1056 Route 133 Trainers ------------------ Swimmer Franklin Swimmer Debra Tentacruel, Lv.34; Sealeo, Lv.34 Goldeen, Lv.34; Seaking, Lv.34 Money: 272 Money: 272 Swimmer Linda Bird Keeper Beck Horsea, Lv.34; Seadra, Lv.34 Pelipper, Lv.34 (x2) Money: 272 Money: 1088 Fisherman Ronald Gyarados, Lv.34, Lv.29, Lv.25, Lv.22, Lv.20; Magikarp, Lv.19 Money: 760 Cooltrainer Warren Graveler, Lv.34; Magcargo, Lv.34; Ludicolo, Lv.34 Money: 1632 Route 134 Trainers ------------------ Swimmer Jack Swimmer Laurel Staryu, Lv.34; Gyarados, Lv.34 Luvdisc, Lv.33 (x3) Money: 272 Money: 264 Dragon Tamer Aaron Bagon, Lv.35 Money: 1680 Bird Keeper Alex Natu, Lv.32; Wingull, Lv.32; Pelipper, Lv.32; Swellow, Lv.32 Money: 1024 Black Belt Hitoshi Machoke, Lv.34 (x2) Money: 1088 ==================================== 9b. Team Aqua in the Seafloor Cavern ==================================== Note: For this next part, you will need Surf, Dive, Rock Smash, and Strength. Also note: Since you Sapphire users don't have (or at least you're not supposed to, unless you traded) Kyogre yet, you can use the Super Rod and fish for a Sharpedo right on Mossdeep's coast. Sharpedo can learn all four of these HMs. Also note some more: The Seafloor Cavern is the same for Ruby and Sapphire. Just substitute Aqua for Magma and Carvanha/Sharpedo for Numel/Camerupt, respectively. I know you're probably sick of Poochyena and Carvanha, but you have to suffer just a tiny bit more. In order to reach the Seafloor Cavern, start at Mossdeep City. Surf south until you find a huge circle of shallow water. Dive at the south end of the circle and you'll be at the entrance. Enter, and resurface. Enter the cave. Go around the left side and smash the rock, then move the boulders out of your way. Fight if you want. Go up the stairs, fight if you want, and down into the south door. Jump the ledge and fight. Now Enter the door to the north and use Strength. Push the boulder up, then go right and push that boulder. Exit the room, and re-enter. Push the boulder up. Go right and up and push that boulder up. Go left and push that boulder left. Smash the rock, then go up and push the boulder up. Go left and smash the rock. Push the boulder left and enter the door. From the entrance, Surf up, right, right, and then left. Leave the room. More puzzles! Push the boulder up 1 square. Go between the bottom two boulders. Push the left one left as far as it can go, and do the same with the right. Go between two more boulders and push the left one as far as it can go. The right one is already next to a wall. Go between two more boulders, but push the one above you upwards. Go up and push the boulder right, allowing you access to the next room...after a fight. One more puzzle. Push the two outside of the bottom three boulders up. Push the middle one to the side. Go up and push the boulder up ONE square. Push the two boulders to the side. Go on the left side and push the boulder up, then go to the right and push that boulder up. Push the middle boulder to the side and enter the door. Seafloor Cavern Trainers ------------------------ Team Aqua Grunt Team Aqua Grunt Poochyena, Lv.37; Carvanha, Lv.37 Carvanha, Lv.38 Money: 740 Money: 760 Team Aqua Grunt Poochyena, Lv.36; Carvanha, Lv.36; Zubat, Lv.36 Money: 720 Aqua Admin Shelly Sharpedo, Lv.38; Mightyena, Lv.38 Money: 1520 =================== 9c. Archie Battle 2 =================== Upon entry, you'll notice that the path has gotten all misty. Grab TM26, Earthquake, save your game, then follow the path and walk in front of Kyogre. Archie stops you, and begins the final battle between you and Team Aqua! My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 44| Camerupt | 43| Dodrio | 43|* *********************************************** * Nuzleaf | 43| Grumpig | 43| Azumarill| 44|* *********************************************** Archie's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Mightyena| 41| Sharpedo | 43| Crobat | 41|* *********************************************** Money: 3440 Defeat Archie(Maxie), and the Red(Blue) Orb will activate. Much to his surprise, Kyogre(Groudon) rebels and books out of the cave. Archie(Maxie) gets a phone call and hears that he vastly underestimated Kyogre's(Groudon's) power, and his plans have gone horribly wrong. Maxie(Archie) comes in and scolds Archie(Maxie) for being such a wanker. The three of you go outside to see what Archie(Maxie) has done. The surrounding area is under a constant state of rain (harsh sunlight) due to Kyogre's(Groudon's) release. Archie and Maxie will leave. (If you want, you can go back to Mt. Pyre and Archie(Maxie) will return the Red(Blue) Orb to its rightful spot. Talk to Phoebe's grandmother to do the same with the Blue(Red) Orb. After Archie(Maxie) leaves, you will never see him again. Thanks to gigabowser2003@yahoo.com for pointing this out.) Just then, Steven pops in... STEVEN: [Name]! What is happening? This is terrible... If this doesn't stop, all HOENN... No, the whole world will [drown/be parched]. [This huge rain cloud is spreading/The cause of this calamity, the blazing] [from above SOOTOPOLIS?/sun, is in the sky above SOOTOPOLIS...] What in the world is taking place there? There's no point in arguing here... SOOTOPOLIS should provide answers... [Name]... I don't know what you intend to do, but don't do anything reckless. Okay. I'm going to SOOTOPOLIS. Then he takes off. From where you're at, Surf northwest until you can turn left, then continue left until you reach a large white structure. Dive (you don't have to, I just recommend it so you don't get jumped) and head south until you see the entrance. Enter, and resurface. ============================== 9d. Welcome to Sootopolis City ============================== Yes, the Gym is here. But you can't enter it, even if you wanted to. Wallace, the Gym Leader, is out. Plus, the door's shut. You may want to pick up lots of Ultra Balls at the Mart. Someone who can inflict Sleep helps, but only if it's someone high-level. Having a Pokemon with Flash helps in the coming part, too. ======================================== 9e. Steven Appears...Again - Meet Wallace ======================================== Head up and right from the Mart, and you'll see Steven... STEVEN: [Name], you came, too? [In this terrible rainstorm/Under this scorching sun], yet... Oh, yes, can you hear out what my friend has to say? (He'll take you to meet Wallace now.) My name is WALLACE. I'm this town's GYM LEADER. I've also been entrusted with the protection of the CAVE OF ORIGIN. This [downpour/sunshine] is caused by a power emanating from the CAVE OF ORIGIN. That... That is the [BLUE/RED] ORB. I see. Follow me. (The three of you will walk to the cave's entrance, but Steven adds:) STEVEN: This [rain/sunlight]... People and POKEMON need [sunlight] water to live... [to live...] But why does this [sunlight fill us] rain fill us with [with so much dread?] so much dread? The [rain clouds/blazing sun] over SOOTOPOLIS [will/is] [intensifying... Soon, all of HOENN] keep building and soon extend all over HOENN... [will be under its withering glare...] If that were to happen... (Continue to the entrance.) WALLACE: The CAVE OF ORIGIN is ahead. No one from SOOTOPOLIS is permitted to enter the CAVE OF ORIGIN. But you must go. Together with your [BLUE/RED] ORB. You must go regardless of what awaits you inside the CAVE... STEVEN: [Name], I never expected you to be holding the [BLUE/RED] ORB. You'll be okay. With your POKEMON, you'll get things done no matter what. I'm convinced of it! When you're ready, enter. ================== 9f. Cave of Origin ================== Use Flash (if you've got it) to illuminate the cave once you're inside. Follow the path. Don't forget to pick up HM7, Waterfall. When you get into Kyogre's(Groudon's) chamber, save your game! You get only one shot at capturing it! =================== 9g. Catching Kyogre =================== Walk in front of Kyogre. The Blue Orb activates, and Kyogre attacks! Kyogre is Lv.45. Its moveset is: Body Slam - 30% chance of inflicting Paralysis on you. Calm Mind - Raises Special Attack and Special Defense by 1 level. Ice Beam - 10% chance of inflicting Freeze. Hydro Pump - Major damage, but no effects. So here I am with my Lv.100 squad, thinking that there's no way that Kyogre would even touch me. I sent out Ninetales to burn it, and it worked. It paralyzed me with Body Slam, and then proceeded to Calm Mind a couple times while I threw Net Balls. Then it decides it wants to Hydro Pump me. Wild KYOGRE used HYDRO PUMP! It's super effective! Kitsune fainted! Yup. Kyogre downed my Lv.100 Ninetales. Of course, it was raining, he CM'd it up, she's weak to Water, it used the most powerful Water attack available, and even worse, gets STAB for it, but still. I had a 55-level advantage. That should have meant something! >_< Anyway, it eventually died from the Burn, so I started over. I led with Ninetales this time, and Burned it right off the bat. About halfway through its life, I tossed a Net Ball. First shake breakout. It used Ice Beam and Kitsune laughed a hearty pirate laugh. Then I tossed a Net Ball. That thing was mine. Tries: 2 Total Balls Used: 5 Net Balls, 3 Ultra Balls Balls Used on Win: 2 Net Balls ===================== 9g1. Catching Groudon ===================== Walk in front of Groudon. The Red Orb activates, and Groudon attacks! Groudon is Lv.45. Its moveset is: Slash - High chance of a critical strike. Bulk Up - Raises Attack and Defense by 1 level. Fire Blast - 10% chance of inflicting Burn. Earthquake - Major damage, but no effects. After 8 failed attempts, I figured I'd just post the log from my winning try. Wild GROUDON appeared! Go! DODRIO! Wild GROUDON's DROUGHT intensified the sun's rays! DODRIO used DRILL PECK! Wild GROUDON used FIRE BLAST! A critical hit! DODRIO fainted! Go! CAMERUPT! The sunlight is strong. Wild GROUDON used BULK UP! Wild GROUDON's ATTACK rose! Wild GROUDON's DEFENSE rose! CAMERUPT used FLAMETHROWER! The sunlight is strong. Wild GROUDON used FIRE BLAST! It's not very effective... CAMERUPT used ROCK SMASH! Wild GROUDON's DEFENSE fell! The sunlight is strong. Wild GROUDON used FIRE BLAST! It's not very effective... CAMERUPT used ROCK SMASH! The sunlight is strong. Wild GROUDON used SLASH! CAMERUPT fainted! Go for it, ABSOL! The sunlight is strong. Matt used DIVE BALL! Aww! It appeared to be caught! Wild GROUDON used EARTHQUAKE! ABSOL fainted! Go for it, NUZLEAF! The sunlight is strong. NUZLEAF used FAKE OUT! Wild GROUDON flinched! The sunlight is strong. Matt used POKE BALL! Oh no! The POKEMON broke free! Wild GROUDON used SLASH! NUZLEAF fainted! Your foe's weak! Get'm, GRUMPIG! The sunlight is strong. Matt used LUXURY BALL! Aww! It appeared to be caught! Wild GROUDON used FIRE BLAST! Wild GROUDON missed! The sunlight is strong. Matt used ULTRA BALL! Aww! It appeared to be caught! Wild GROUDON used EARTHQUAKE! GRUMPIG fainted! Your foe's weak! Get'm, AZUMARILL! (<- Last Pokemon...) The sunlight is strong. Matt used ULTRA BALL! Oh no! The POKEMON broke free! Wild GROUDON used FIRE BLAST! It's not very effective... The sunlight is strong. Matt used ULTRA BALL! Gotcha! GROUDON was caught! Tries: 9 Total Balls Used: 9 Dive Balls, 9 Poke Balls, 9 Luxury Balls, 44 Ultra Balls Balls Used on Win: 1 Dive Ball, 1 Poke Ball, 1 Luxury Ball, 3 Ultra Balls After you either catch or kill Kyogre(Groudon), the rain (harsh sunlight) ceases, and Sootopolis becomes inhabited again. After you speak with Steven one last time, you can enter the Gym... STEVEN: [Name], we owe it all to you. The sky above SOOTOPOLIS has returned to normal. For that, WALLACE sends his thanks, too. And, that same WALLACE is waiting for you inside. He's strong. But the way you are now, you should be on equal footing with him. Give it your best shot. Will you ever see him again? Sure you will. Now you can enter. Just when you thought you were done with puzzles, there's another one! Yay! ^_^ I love puzzles like these. Each time you step on ice, it cracks. Step on it again and you fall, leaving lots of Trainers for you at the bottom (depending on where you fall). This is how to safely cross: From the top of the stairs, first set: up, right, up, left, left, up, right. From the top of the stairs, second set: up, left, left, left, up, up, right, right, down, right, right, right, down, right, up, up, left, left, left. From the top of the stairs, third set: up, right, right, up, right, right, down, right, up, up, up, left, left, down, left, up, left, down, down, left, left, down, left, up, left, down, left, up, left, up, up, right, down, right, up, right, down, right, up, right. If you want to fight all the Gym Trainers, simply screw up on the third level. Sootopolis City Gym Trainers ---------------------------- Third Level ----------- Beauty Olivia Lass Crissy Lombre, Lv.41 Wailmer, Lv.40 (x2) Money: 3280 Money: 640 Beauty Tiffany Carvanha, Lv.39; Wailmer, Lv.39; Sharpedo, Lv.39 Money: 3120 Pokefan Marissa Azurill, Lv.36; Marill, Lv.38; Azumarill, Lv.40 Money: 3200 Second Level ------------ Beauty Bridget Lady Brianna Azumarill, Lv.41 Seaking, Lv.41 Money: 3280 Money: 8200 First Level ----------- Beauty Connie Lass Andrea Goldeen, Lv.40; Wailmer, Lv.40 Luvdisc, Lv.41 Money: 3200 Money: 656 ===================================== 9h. Defeat Wallace for the Rain Badge ===================================== My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 44| Camerupt | 44| Dodrio | 44|* *********************************************** * Nuzleaf | 43| Grumpig | 45| Azumarill| 44|* *********************************************** Wallace's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Luvdisc | 40| Sealeo | 40| Seaking | 42|* *********************************************** * Milotic | 43| Whiscash | 42|**************** *********************************************** Money: 4300 The main problem here is Milotic. Take it out quickly! Whiscash is Water/Ground, so those who are Electric-happy should be careful. If you don't dawdle, Wallace is one of the easiest Gym Leaders to beat. Clean his clock to earn the Rain Badge, the ability to use Waterfall out of battle, and TM03, Water Pulse. This attack has a small chance of confusing the foe, while inflicting damage at the same time. ================== 10. The Elite Four ================== Congratulations! You have 8 badges! Leave the Gym, and head to the Pokemon Center and heal. To go from here to Ever Grande, you'll need Fly, Surf, Strength, Flash, Rock Smash, and Waterfall! I suggest using Kyogre or Groudon as your HM Slave (I did). Kyogre can learn Surf, Strength, Rock Smash, and Waterfall, which should only replace one Pokemon on your team instead of three or four. Neat, huh? Unfortunately, Groudon isn't as versatile HM-wise as Kyogre is (because almost half of them are Water-based). Groudon can only learn Rock Smash and Strength. If you don't want to use either of them, you're on your own. When you're ready, Fly to Mossdeep City. Surf down until you reach Route 128, then head east. ================================ 10a. Welcome to Ever Grande City ================================ Ever Grande City greets you with a huge waterfall that you must ascend in order to get to the main part. Ever Grande consists of Victory Road and the Elite Four. Upon entering the cave, go up, left, circle down and right, and fight. From there, go up, left a little, up the stairs, and down to find a Max Elixir. Then jump the ledge, go left and jump another ledge, go up, up the stairs, across the bridge, up, fight, and down the ladder. Use Flash to light your way, and go down. Head left and push the boulder left, then circle down and push the other boulder right. Go north, smash the rocks, and move the boulders. Go south and fight. Follow the path, and go up the ladder. Pick up the PP Up, and then backtrack to just before the two rocks and two boulders. Smash the rock and go up the stairs. Cross the bridge, fight and go up. Push the boulders out of the way and grab the Full Restore. Then head down, left, and down the ladder. Fight, go up, and Surf up. Go up the stairs, go up and right a little, then go up the ladder. Pick up TM29, Psychic, and then go back down the ladder. Go south, and fight. Go back down the stairs, and Surf left. Ascend the waterfall. Position yourself on the bottom square on the right side just as soon as you get to the top. Face north and press A to find an Elixir. Go left and fight if you want, all he's blocking is a Full Heal. Surf west, and get on dry land. Go down and fight the Trainer if you want. Either way, get to this spot, go down the waterfall, Surf east, and up the ladder. If you want to fight another trainer, jump the ledge to the left and go south. Then go down the ladder, jump the ledge, go north, Surf, and go up the ladder. Head down and right. Smash the rock, move the boulder down, smash the other rock, go around the boulder, and up the ladder. Continue to follow the path, but after you beat Cooltrainer Edgar, heal the best you can and save. You're about to see someone familiar... Victory Road Trainers --------------------- Cooltrainer Albert Cooltrainer Hope Manectric, Lv.43; Muk, Lv.43 Roselia, Lv.44 Money: 2064 Money: 2212 Cooltrainer Shannon Cooltrainer Samuel Claydol, Lv.44 Dodrio, Lv.42; Lairon, Lv.42; Kadabra, Lv.42 Money: 2112 Money: 2016 Cooltrainer Julie Sandslash, Lv.43; Ninetales, Lv.43 Money: 2064 Cooltrainer Owen Kecleon, Lv.42; Rhyhorn, Lv.42; Tentacruel, Lv.42 Money: 2016 Cooltrainer Vito Swellow, Lv.42; Manectric, Lv.42; Kadabra, Lv.42; Shiftry, Lv.42 Money: 2016 Cooltrainer Caroline Mawile, Lv.43; Sableye, Lv.43 Money: 2064 Cooltrainer Michelle Nosepass, Lv.42; Ludicolo, Lv.42; Medicham, Lv.42 Money: 2016 Cooltrainer Edgar Cacturne, Lv.44 Money: 2112 =================== 10b. Wally Battle 2 =================== It's Wally! He's not a pushover anymore. He's been doing some heavy-duty training, and he wants to prove his worth with a battle against you! (At this point, I bred most of my Pokemon, and decided on a final team, which explains the different Pokemon all of a sudden.) My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** *Tentacruel| 44| Skarmory | 44| Ninetales| 45|* *********************************************** * Armaldo | 53| Vileplume| 45| Medicham | 47|* *********************************************** Wally's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Altaria | 44| Roselia | 44| Delcatty | 43|* *********************************************** * Magneton| 41| Gardevoir| 45|**************** *********************************************** Money: 2700 Remember the Ralts he captured? Yeah, it kinda evolved into Gardevoir, and it's more than capable of making you take a dirt nap. As always, be swift and be brutal. The longer the battle goes on, the less your chance is of coming out victorious. When you beat Wally, exit the cave via the door on your right. Run up the path and you're one step away from the Elite Four! Heal, and save. Talk to the people blocking your way, and they'll move. Buy any healing supplies now, because there's no turning back once you enter. When you're ready, enter the door, go up the stairs, and challenge Sidney. ======================== 10c. Elite Four - Sidney ======================== Sidney's a master of the Dark type. Though he is the lowest of the Elite Four, he's a lot stronger than Wally, so if you struggled against him...you won't stand a chance further in. Sidney's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Mightyena| 46| Shiftry | 48| Absol | 49|* *********************************************** * Sharpedo| 48| Cacturne | 46|**************** *********************************************** Full Restores: 2 Mightyena - Sand-Attack, Crunch, Swagger, Take Down --------------------------------------------------- Mightyena will almost always lead off with a few Sand-Attacks, sometimes doing it six times in a row. Be careful. Because of Intimidate, your leader gets -1 Attack. Lead with a Special hitter to counter this, unless you can raise your Attack back up. Shiftry - Fake Out, Double Team, Extrasensory, Swagger ------------------------------------------------------ Shiftry doesn't always lead with Fake Out. But then again, it's embarrassingly weak, so no worries. However, Shiftry will always use Double Team a few times. If you haven't gotten rid of it, you can use Aerial Ace to counter the DTs and pick on its weakness to Flying. Extrasensory can make you flinch, so make sure you're quicker. Absol - Swords Dance, Slash, Aerial Ace, Snatch (@Sitrus Berry) ----------------------------------------------- Absol is by far the most dangerous of Sidney's Pokemon. Of course, that's not saying much, considering that Sidney's #1 in line. But don't get too cocky. Even at Lv.49, you have to be extremely fast in killing Absol, because its Pressure Ability doubles PP usage, making each attack cost 2 PP instead of 1. Using a Fighter? Aerial Ace will destroy it after Absol Dances a few times. Sharpedo - Surf, Swagger, Crunch, Slash ---------------------------------------- Sharpedo isn't a problem at all. An Electric type with Shock Wave or Thunder(bolt) can easily beat it. The only thing you really need to worry about is Rough Skin, making you take 1/16 your life every time a contact move is used against it. Oh no! Cacturne - Cotton Spore, Needle Arm, Leech Seed, Faint Attack ------------------------------------------------------------- If you're faster than Cacturne, Cacturne will use Cotton Spore to make it faster. Then it'll use Needle Arm to try and make you flinch. Once you defeat Sidney, move on to the next room. ======================== 10d. Elite Four - Phoebe ======================== Phoebe has a tropical motif goin' on. Her grandparents live on Mt. Pyre, and Phoebe, like a good girl, raises Ghost Pokemon. Phoebe's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Dusclops | 48| Banette | 49| Sableye | 50|* *********************************************** * Banette | 49| Dusclops | 51|**************** *********************************************** Full Restores: 2 Dusclops 48 - Curse, Shadow Punch, Confuse Ray, Future Sight ------------------------------------------------------------ Curse will likely be its #1 attack, so give it a good power hit to kill it in one shot. If not, switch out so Curse gets negated. Try not to knock it into the red, because Phoebe'll use a Full Restore. Also make sure you don't take too long to kill Dusclops because Pressure will eat your PP. And at only the second of the Elite Four, you need all the PP you can get. Banette - Shadow Ball, Spite, Faint Attack, Will-o-Wisp ------------------------------------------------------- More PP wasting. I can tell you through personal experience that this Banette can be much more annoying than Phoebe's Dusclops, especially when Spite eats 5 PP of a move you rely on. Banette leads with Shadow Ball most of the time, followed by a few Spite. I hate Spite. Sableye - Attract, Shadow Ball, Faint Attack, Psychic ----------------------------------------------------- Male Foresighting Fighters beware. This is Phoebe's sweeper... if you want to call it one. Not much to say here, just remember that Sableye has no weaknesses under normal circumstances and a good Magneton totally owns it. Banette - Psychic, Toxic, Shadow Ball, Skill Swap ------------------------------------------------- Nearly useless against Dark types, this Banette is just as big a threat as the aforementioned one because of Toxic. Banette's Ability is Insomnia, which prevents her from being put to Sleep. Just don't let Banette Swap a good Ability that can protect it some more. Dusclops 51 - Ice Beam, Earthquake, Confuse Ray, Shadow Ball (@Sitrus Berry) ------------------------------------------------------------ Probably the hardest Dusclops to take down because of the larger type coverage. Of course, it does squat diddly about Dark types, because my old Mightyena quickly took care of the PP waster with two (four >_<) Crunches. Just watch your PP... Once you defeat Phoebe, move on to the next room. ======================== 10e. Elite Four - Glacia ======================== Glacia is arguably the hardest of the Elite Four to defeat if you're not well prepared. Note if I said "if you're not well prepared"; my old Manectric + Rain Dance + Thunder = dead Glacia. Feel free to do the same. If you don't have the Glacia-killing Thunder, consider the following strategies: Glacia's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Glalie | 50| Sealeo | 50| Walrein | 53|* *********************************************** * Glalie | 52| Sealeo | 52|**************** *********************************************** Full Restores: 2 Glalie 50 - Hail, Crunch, Ice Beam, Light Screen ------------------------------------------------ I've only seen Glalie do Light Screen once in my life, so don't worry about it. Glalie's lead move depends on your leader. If it's weak to either Dark or Ice, you can believe that Glalie will pick on it. 80% of her Pokemon know Hail, so don't think you're safe when you kill Glalie. Sealeo 50 - Surf, Hail, Ice Ball, Body Slam ------------------------------------------- Sealeo will start Hail if Glalie hasn't already. If Sealeo uses Ice Ball, you can either switch to something and Fly (to make Ice Ball miss before it does too much damage) or switch to a Walrein of your own for some good ol' 13%- damage-from-Ice-attacks fun. Keep in mind the 30% Paralyze chance from Body Slam, but Sealeo will only use it as a last resort. Surf is the move of choice (duh). Walrein - Surf, Blizzard, Sheer Cold, Body Slam (@Sitrus Berry) ----------------------------------------------- If there were a truck that stood for HP, Walrein would be a semi. The big mass of a walrus has tons of HP, and thank the PokeGods it doesn't know Rest. Anyway, Sheer Cold is the newest addition to the set of one-hit KO moves, and Glacia's Walrein's got it. The best part is that no type is immune to Ice, so everyone's in danger. So now you've got two options. One would be to pray that it fails while you struggle to whittle its massive HP away. The other would be to level Walrein's opponent to Lv.54 or higher. Then SC fails. As you can see from its moveset, it prefers to take you out quick with power moves, save Body Slam. Glalie 52 - Hail, Ice Beam, Crunch, Shadow Ball ----------------------------------------------- Why Shadow Ball? Don't know. Doesn't cover any of Glalie's weaknesses. A good Fire type can smoke Glalie (no pun intended). If you've got Houndoom (trade from Colosseum), she'd be perfect for this particular Glalie. Sealeo 52 - Blizzard, Attract, Hail, Dive ----------------------------------------- If there's one thing I hate besides Kyogre and Glacia's Walrein, it's Attract. Make sure you've got a couple non-Fire/-Ground/-Rock/-Grass females. Once you defeat Glacia, move on to the next room. ======================= 10f. Elite Four - Drake ======================= Drake's a pirate. What a baller. A user of Dragon types, anything with Ice Beam or Blizzard will star here. Drake's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Shelgon | 52| Flygon | 53| Salamence| 55|* *********************************************** * Altaria | 54| Flygon | 53|**************** *********************************************** Full Restores: 2 Shelgon - Rock Tomb, Protect, Dragon Claw, Crunch ------------------------------------------------- I see Shelgon lead with Protect quite often. Then it will Rock Tomb you until you're slower (if you're not already), then Dragon Claw you to death. This is the only one of Drake's Pokemon who isn't double weak to Ice, so once you take care of Shelgon, it's smooth sailing. Flygon 53 - Sandstorm, Dragonbreath, Dig, Fly --------------------------------------------- Ice Beam will kill it if you're strong enough. Blizzard will kill it no matter what. If you decide not to pick on his double weakness, you're dumb. That's what type matching's there for. Just use Ice. Flygon 53 - Crunch, Sand-Attack, Dragonbreath, Flamethrower ----------------------------------------------------------- For this Flygon, Ice is enough to take it down. If you're out of Ice, then be careful what type you put against it because of the bigger type coverage. Altaria - Dragon Dance, Take Down, Dragonbreath, Refresh -------------------------------------------------------- Use the same strategies against Winona's Altaria. If you can, use Taunt to keep it from Dancing for a little while, unless you've got some more Ice attacks up your sleeve. Salamence - Dragon Claw, Fly, Flamethrower, Crunch (@Sitrus Berry) -------------------------------------------------- Salamence is annoying. Use Ice to stop that sucka dead in its tracks. If it uses Fly, you can zap it with some Thunder for double damage. Once you defeat Drake, head up the stairs, but be sure to save before you enter the next room. You won't get a chance to save before fighting the Champion. ================= 10g. The Champion ================= Walk in, and lo and behold, it's Steven Stone. The very same Steven you delivered the letter to and provided all those words of uh...wisdom... Steven's bio (in the Trainer's Eyes) says he uses Steel Pokemon, but as you can see, his Pokemon suggest otherwise. Yes, the top three I listed are all part Steel, but that's only half his team. It would be more accurate to say he uses a combination of Steel and "earth" (Rock and Ground) types. But anyway, this is the very last battle, so give it everything you've got and hold nothing back! Steven's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Skarmory | 57| Aggron | 56| Metagross| 58|* *********************************************** * Armaldo | 56| Claydol | 55| Cradily | 56|* *********************************************** Full Restores: 8 Skarmory - Toxic, Steel Wing, Aerial Ace, Spikes ------------------------------------------------ If you happen to have a Steel type (Such as Aggron or Magneton), then Skarmory becomes useless and can't do a thing to you. You'd have [double] resistance to both of Skarmory's attacks and immunity to Toxic. Good stuff. However, this might force Skarmory to Spikes. Keep that in mind. Aggron - Solarbeam, Thunder, Earthquake, Dragon Claw ---------------------------------------------------- You can bet I was surprised to see Aggron start charging up a Solarbeam when I pit it against my old Swampert. *shudder* Try to pick on Aggron's double weakness to Fighting and/or Ground. If you can't, slap a Water type in there, and Rain Dance it up if you can. Just don't put Swampert or Whiscash against Aggron if you don't have protection against Solarbeam. Metagross - Meteor Mash, Earthquake, Psychic, Hyper Beam (@Sitrus Berry) -------------------------------------------------------- The most dangerous of Steven's Pokemon, Metagross is a threat to a number of types. Watch out for Meteor Mash. It hurts a lot, and may raise up Metagross's Attack by 1 level. Being Steel/Psychic, Metagross is only weak to Fire (which Earthquake takes care of) and Ground. Seeing as how Fire types are in danger because of Earthquake (except Charizard, Moltres, and Ho-oh), Ground would be your best bet. Smack Metagross with an Earthquake of your own. Armaldo - Slash, Ancientpower, Water Pulse, Aerial Ace ------------------------------------------------------ I'm angry that Steven, the supposed best in all of Hoenn, couldn't come up with a better set than this. How dare he disrespect Armaldo! As far as strategy goes, the only real threat is the confusion you can get from Water Pulse. Of course, there's the Ancientpower boost, but odds are against it happening. Claydol - Light Screen, Earthquake, Reflect, Psychic ---------------------------------------------------- I hate Steven's Claydol. It will always use Light Screen and Reflect to cut all your damage in half. It's so annoying! Brick Break gets rid of them, but it won't do much damage. Cradily - Giga Drain, Sludge Bomb, Confuse Ray, Ancientpower ------------------------------------------------------------ If Metagross is threat #1, Cradily definitely gives Metagross a run for its money. Do NOT put Swampert or Whiscash against Cradily unless you are absolutely sure beyond a shadow of a doubt that you will kill Cradily in one shot. You will be promptly smacked by Giga Drain, and your attack will have been for nothing, especially if you die. Once you defeat Steven, you're done! ==================== 10h. Ending the Game ==================== May will rush in with some unnecessary information that she doesn't give on how to defeat the Champion. Professor Birch comes in and checks out your Pokedex, and Steven takes you into the next room where you register your team. Proceed to watch the credits. It'll scroll through all the Pokemon in your Pokedex until it runs out, then it will start again. Note that once again, in this game, you can hold B to make Brendan or May ride faster (thus making the credits roll faster). Also note that this can only be done after you've defeated the Elite Four at least once. ============= 11. Now What? ============= After watching the credits roll, you'll be back in your room. Go downstairs and your father will give you the S.S. Ticket. This item allows you to go to the Battle Tower. Now that you're done with the storyline portion of this game, there's tons to do. ===================== 11a. Unlocked Pokemon ===================== You don't have to beat the Elite Four to capture the Regis. For everything else, you do. ======================= 11a1. Latias and Latios ======================= In your house, look at the TV to see that a red flying Pokemon has been seen around the Hoenn region. Latias is the equivalent of the beasts in Gold and Silver. Latias is Lv.40 when you encounter her, and she'll run if you don't stop her. Wynaut and Wobbuffet's Ability prevents running, so you can use that to your advantage if you so choose. IT IS STRONGLY RECOMMENDED TO USE THE MASTER BALL ON LATIAS! The same thing goes for Latios. Just substitute the appropriate words. =============== 11a2. The Regis =============== For this quest, you will need the following: -A Wailord. Capture a Wailmer and train it to Lv.40 to make it evolve, or catch a Wailord on Route 129. They're very rare, so it's probably easier just to raise Wailmer... -A Relicanth. Search the area around Sootopolis City (underwater). They are rare, and may take a while to find. -TM28, Dig. -HM2, Fly. -HM3, Surf. -HM4, Strength. -Patience. Teach Dig to any Pokemon . If you can't find one, look on Route 116 for a Nincada. They can learn Dig. Trapinch, found in the desert, can also learn Dig. Teach Wailord or Relicanth Surf and/or Dive. Make your way to Pacifidlog Town one way or another. If you've never been there, Fly to Mossdeep City and Surf as far south as you can go, then surf west until you get there. Surf west from the town until you reach the currents. Surf all the way down and stay down. Stay as low as you can until you're on an island that is partly on Route 133 and Route 134. Get in the lower left corner of that small island. Step up two spaces and Surf left. Dive and enter the door. Surf down the cavern until you reach a rock with Braille on it. Resurface to enter the Sealed Chamber. Here's a small picture in case you don't get it. ****************************************************************************** Message from sign in the Underwater Cave on Route 134 "GO UP HERE." ----------------------------------------------------------------------- First room in Sealed Chamber messages |############| |##DIG HERE.#| Braille translations. | | Use Dig where it says "DIG HERE." | ABC DEF . | to open the pathway. | GHI JKL , | | MNO PQRS | | TUV WXYZ | | __ | | | | | -------------- ^ Water where you surfaced ----------------------------------------------------------------------- Go to the back of the room and stand in the middle of the Braille. Use Dig to reveal a path. Enter the next room and head to the northern end of it. Put Relicanth in the first spot in your roster, and Wailord in the last. Press A on the Braille, and the doors to the Regis will open! Braille messages in Sealed Chamber, second room ############################################################################### ##################FIRST COMES RELICANTH. LAST COMES WAILORD.################## IN THIS CAVE WE HAVE LIVED. WE OWE ALL TO THE POKEMON. BUT, WE SEALED THE POKEMON AWAY. WE FEARED IT. THOSE WITH COURAGE, THOSE WITH HOPE. OPEN A DOOR. AN ETERNAL POKEMON WAITS. ----------------------------------------------------------------------- Use Dig to leave the cave. Surf back out of the chamber and resurface. Welcome back to reality. Time to catch us some legendaries! =============== 11a2a. Regirock =============== **You may want to pick up some Timer Balls in addition to Ultra Balls. Timer Balls are more effective the longer the battle is, and they're good insurance for when you run out of your pit of Ultra Balls. Buy them in Rustboro City.** If you want to, you can ditch Relicanth and Wailord. You won't need them again. Alright, make sure someone knows Strength, then Fly to Lavaridge Town. Go east until you enter the desert, then go all the way to the south end. Welcome to the Desert Ruins. Enter. Desert Ruins Braille message: "RIGHT, RIGHT, DOWN, DOWN. THEN, USE STRENGTH." From the center of the Braille, move right two spaces and then down two spaces. Use Strength, and the door to Regirock opens. Regirock Lv.40's moveset: Superpower - Lowers user's Attack and Defense by 1 level. Curse - Lowers user's Speed by 1 level, raises Attack and Defense by 1 level. Rock Throw - No effects. Ancientpower - 10% chance of raising all stats. Leave the cave. ============= 11a2b. Regice ============= In Dewford Town, pick up someone that knows Surf. Surf left and up as far as you can go. Eventually you'll need to cross an island in order to continue left and up. Welcome to the Island Cave. Island Cave Braille message: "STOP AND WAIT. WAIT FOR TIME TO PASS TWICE." Press A on the Braille, then wait for two minutes. The path opens. It may not feel like two minutes, but it is indeed two minutes. Regice Lv.40's moveset: Superpower - Lowers user's Attack and Defense by 1 level. Curse - Lowers user's Speed by 1 level, raises Attack and Defense by 1 level. Icy Wind - Lowers foe's Speed by 1 level. Ancientpower - 10% chance of raising all stats. Leave the cave. ================ 11a2c. Registeel ================ You need someone with Fly. Fly to Lilycove City and head left out of the city. Continue on the path until you can't go left any more, then go up a flight of stairs, up through some grass and another flight of stairs. Welcome to the Ancient Tomb. Ancient Tomb Braille message: "WITH NEW TIME, HOPE AND LOVE, AIM TO THE SKY IN THE MIDDLE." Head to the center of the room and use Fly. The door opens. Save. Registeel Lv.40's moveset: Superpower - Lowers user's Attack and Defense by 1 level. Curse - Lowers user's Speed by 1 level, raises Attack and Defense by 1 level. Metal Claw - 10% chance of raising user's Attack by 1 level. Ancientpower - 10% chance of raising all stats. Leave the cave. ============== 11a5. Rayquaza ============== Go to Pacifidlog Town. Surf near the top of the rocks and you'll eventually find Sky Pillar. You'll have to go in between some rocks to find it. ***You need the Mach Bike.*** Enter the tower. Go through the doors until you reach the actual tower. Nothing on floor 1. Head to the second floor. Begin next to the door. Get on the bike, and move across the cracks, being careful not to stop. Turn left when you get to the bottom, but be careful not to hit the wall. Turn up when you get near the wall again, but you'll have to quickly turn right and then up again or else you'll fall down. Head up to the third floor. Nothing on floor 3. Head to the fourth floor. More cracks, but this time it's much harder. You have to head through the middle of the rocks at the bottom when you turn left, then down, left, and up again without touching the wall. When you get to the top, don't go all the way right! You see a crack, a safe spot, two cracks, a safe spot, and another crack at a dead end. Stop on one of the set of two cracks and you'll fall back to floor 3, in the location you want to be. Enter the door and go to the 4th floor. Advance to the 5th floor. Advance to the 6th floor. Head up the stairs, and marvel at the big green thingy in front of you. That's Rayquaza, and it starts at Lv.70. It's very possible to catch it with different Balls, but I just used the Master Ball. That was stupid of me. I caught it with an Ultra Ball in my last game. I strongly suggest saving the Master Ball for Latias! Latias doesn't sit there like Rayquaza will. Do YOU feel like chasing her all over Hoenn? Didn't think so. ============ 11a4. Beldum ============ Fly to Mossdeep City and enter Steven's house to find a Poke Ball. Inside is a Lv.5 Beldum, which evolves at level 20 into Metang, which in turn evolves into Metagross at level 45. It's a Steel/Psychic type, and Beldum only learns Take Down until it evolves. =================== 12. The Safari Zone =================== The Safari Zone is located west of Lilycove City and just above Mt. Pyre. You need to pay 500 moneys to get in each time, but that's chump change. I've divided the Safari Zone into four sections, numbered one through four, for easy reference. Section 1 is the upper left part. You need the Mach Bike to access it. Section 2 is the upper right part. You need the Acro Bike to access it. Section 3 is the lower left part. Head west from the entrance until it says "Safari Zone" again in the upper left corner. This means you are crossing sections. You enter the Safari Zone in Section 4. Section 1 Pokemon ================= Oddish, Gloom, Rhyhorn, Doduo, Dodrio, Pinsir, Psyduck*, Golduck*, Magikarp**, Goldeen**, Seaking** Section 2 Pokemon ================= Oddish, Gloom, Natu, Xatu, Phanpy, Heracross, Magikarp**, Goldeen**, Seaking** Section 3 Pokemon ================= Oddish, Gloom, Natu, Wobbuffet, Doduo, Pikachu, Girafarig, Psyduck* Section 4 Pokemon ================= Oddish, Gloom, Natu, Wobbuffet, Doduo, Pikachu, Girafarig * = Surf to find it ** = Fish to find it TM22, Solarbeam, is found in the far reaches of Section 1. Bring the Mach Bike and a Surfer. Once in the Safari Zone, go far left to Section 3 and up until you get into Section 1. Ride the bike up the mud slope, then go right until you hit water. Surf upward to find the TM. There are PokeBlock Feeders throughout the Safari Zone that you can use to attract Pokemon. Pokemon that love your certain PokeBlock will be more attracted than ones that don't, so pick carefully. After you take 500 steps or use your 30 Safari Balls, ya gotta leave, as usual. =================== 13. The Trick House =================== The Trick House is an extremely strange place that changes every time you beat it. You can find the Trick House on Route 110, straight up from Slateport City. The object is to get the scroll, and then make it to the Trick Master. There are Trainers in here, so...yeah. ============ 13a. Trick 1 ============ Requirements: Stone Badge HMs Needed: Cut The Trick Master is hiding under the table. Face the table when standing on the upper right cushion and press A to find him. Cut the tree to your right and fight the Trainer. Lass Sally Oddish, Lv.16 Money: 256 Cut the next tree, then cut the one on the north side. Cut the next tree to find an Orange Mail. Backtrack to the beginning and Cut the other tree, and the tree after that. Then Cut the tree on the right, and the two after that. Fight the Trainer. Youngster Eddie Zigzagoon, Lv.14, Lv.16 Money: 256 Memorize the scroll by pressing A on it, and make your way back to the beginning again. Cut the tree and fight the Trainer. Lass Robin Skitty, Lv.14; Marill, Lv.14; Shroomish, Lv.14 Money: 224 Cut the rest of the trees and press A on the door to complete the Trick. Code: "TRICK MASTER is fabulous." A Rare Candy and access to Trick 2 is your reward. ============ 13b. Trick 2 ============ Requirements: Trick 1 completed, Dynamo Badge HMs Needed: None The Trick Master is hiding behind the right tree. This one is a series of buttons you must push to close the holes in the floor. Collect the Wave Mail, then head right and fight the Trainer. School Kid Ted Ralts, Lv.17 Money: 340 Push the button and go back to the beginning. Go across the hole, go down, and push the button. If you want a Harbor Mail, go back up and defeat the Trainer. If not, skip him and go back to the first button. School Kid Paul Numel, Lv.15; Oddish, Lv.15; Wingull, Lv.15 Money: 300 Cross the bridge and go left. Fight the Trainer. School Kid Georgia Shroomish, Lv.16; Beautifly, Lv.16 Money: 320 Go left and down, and push the button. Go back up and cross the hole. Press the last button, then backtrack and memorize the scroll. Make your way back and press A on the door to complete the Trick. Code: "TRICK MASTER is smart." A Timer Ball and access to Trick 3 is your reward. ============ 13c. Trick 3 ============ Requirements: Trick 2 completed, Heat Badge (thanks to marco1701@libero.it HMs Needed: Rock Smash for correcting this error) The Trick Master is hiding in the dresser. This trick involves the buttons again, but with a different purpose. Pressing the button closes one set of shutters and opens another. Ready? Here we go. Smash the rocks in front of you and step on the button. If you want a Wood Mail, go left, up, and fight the Trainer. If not, skip to the next part. Picknicker Martha Skitty, Lv.23; Swablu, Lv.23 Money: 368 Go right, around the Trainer (or fight him if you wish, it isn't necessary)... Camper Justin Kecleon, Lv.24 Money: 384 ...left, and smash the rock. Step on the button. Memorize the scroll, then go back around, right, go near the Hiker, and press the button. Fight the Trainer. Hiker Alan Geodude, Lv.22; Graveler, Lv.23; Nosepass, Lv.22 Money: 880 Don't press the button below you. Go around it and press the one below that. Go down and left, and press the button. Go right and up to get a Shadow Mail. Go down and left, press the button. Go near the Hiker again and press the button. Press A on the door to complete the Trick. Code: "TRICK MASTER is coveted." The Hard Stone and access to Trick 4 is your reward. ============ 13d. Trick 4 ============ Requirements: Trick 3 completed, Balance Badge HMs Needed: Strength The Trick Master is hiding beyond the left window. Push the left boulder up one space. Go around and push the middle boulder down. Push the third boulder to the right. Go up and avoid the next boulder. If you want a Mech Mail, fight the Trainer. If not, read on. Black Belt Yuji Makuhita, Lv.26; Machoke, Lv.26 Money: 832 Push the boulder right a space and fight the Trainer if you want. Be sure not to touch the bottom boulder, or you'll have to start again! Battle Girl Cora Meditite, Lv.27 Money: 648 Go around the boulder and down. Go right and push the boulder down, then go up and push the boulder five spaces up. Fight the Trainer if you want. Battle Girl Jill Breloom, Lv.27 Money: 648 Go up and left, memorize the scroll, and then come back. Push the middle boulder right and press A on the door to complete the Trick. Code: "TRICK MASTER is cool." A Smoke Ball and access to Trick 5 is your reward. ============ 13e. Trick 5 ============ Requirements: Trick 4 completed, Feather Badge HMs Needed: None The Trick Master is hiding in the left plant. This one's a little different from the rest. It's a game of questions and answers from the Trick Master Mechadolls. Get the questions right, and you can progress. One wrong move, and you have to start over. Here's all the answers: One of these Pokemon is not found on Route 103. Which is it? - Nincada In Prof. Birch's bag, there were three Pokemon. Which one was at the right? - Mudkip Sell one Escape Rope and buy an Antidote. How much money remains? - 175 One of these Pokemon is not of the Grass type. Which is it? - Nincada The Devon Researcher was looking for what Pokemon in Petalburg Woods? - Shroomish Do one Full Heal and Great Ball cost more than one Revive? - They will cost less. In Dewford Hall, were there more men or women? - Males How many Bikes does Rydel have on display outside his cycle shop? - 8 Which Pokemon was offered for a trade at the Pokemon Trainer's School? - Seedot Rustboro Gym Leader Roxanne used a Geodude. Was it male or female? - Female How many people give you Berries at the Pretty Petal flower shop? - 1 The first Trainer in Dewford Gym was male or female? - Female One of these Pokemon uses Scratch. Which one is it? - Nincada Which costs more? Three Poke Balls or one Super Potion? - Super Potion How many signs are there in Lilycove City? - 8 (thanks to tonyistroubled (GameFAQs) for the answer to this question) I think this is all of them. If you find any question that isn't here, please use grammar and e-mail me the question AND the answer so I can put it on this FAQ. You will get credit. Also, please include the Mechadoll number that asked you that specific question. Memorize the scroll, then press A on the door to complete the Trick. Code: "TRICK MASTER is a genius." TM12, Taunt, and access to Trick 6 is your reward. Taunt forces the foe to only use attacks that deal damage for 2 turns. ============ 13f. Trick 6 ============ Requirements: Trick 5 completed, Mind Badge HMs Needed: None The Trick Master is hiding in the right side of the cupboard. Remember the rotating doors from Winona's Gym? Yeah, those are back. Here's how to do it... Push the door left. Go back around and walk up. Go right, then push the first door left again. Go up through the two doors. Push the lower door to the right, then go right through the upper door and push the lower one back down again. Pass through. Go up through the two doors. Circle down and push the bottom door left, then go through it from the right side. Go right and push the bottom door down, then push the next door down. Push that same door from the right side to put it back in its original position. Go through the right door, then go through it from the top to put it back in its original position. Now do a full counterclockwise circle through the doors to end up in the same spot. Memorize the scroll, and fight the Trainer if you want. If not, move on by going left. Bird Keeper Benny Swellow, Lv.36; Pelipper, Lv.36; Xatu, Lv.36 Money: 1152 Go up and through the door. Fight the Trainer. PKMN Ranger Sebastian Cacturne, Lv.39 Money: 1872 Go down, but don't push the door. Fight the Trainer. PKMN Ranger Sophia Swablu, Lv.38; Roselia, Lv.38 Money: 1824 Head straight up. Get the Glitter Mail, then come back down. Go right and push the bottom door from the bottom. Enter the top one from the top, going down, and push the bottom door left again. Go back up and push the top one left. Press A on the door to complete the Trick. Code: "TRICK MASTER is my life." The Magnet and access to Trick 7 is your reward. ============ 13g. Trick 7 ============ Requirements: Trick 6 completed, Rain Badge HMs Needed: None The Trick Master is hiding behind the right window. These are the same direction-forcers in Liza and Tate's Gym. Here's how to complete it: Step on the far left arrow. Flip the switch, then go left and down to end up at the beginning again. Step on the right arrow that points up, and fight the Trainer. Psychic Joshua Kadabra, Lv.41; Solrock, Lv.41 Money: 984 Go up and around, and flip the switch. Go right, and flip the switch. Go down, and memorize the scroll. Flip the switch. Step on the telepad to warp back to the entrance. Weave your way right until you come to two arrows pointing left. Step on the top one, then weave your way up and around, then step on the one pointing right. Flip the switch, then step on the arrow below the red arrow. Go down and right. Flip the switch, then go up. Make your way back to the switch near the red arrow, but this time, step on the red arrow. Fight the Trainer. Hex Maniac Patricia Banette, Lv.42 Money: 1008 Collect the Tropic Mail, and hit the switch. Go up to land near the door. Fight the Trainer if you want. If not, then read on. Psychic Alexis Kirlia, Lv.40; Xatu, Lv.40; Kadabra, Lv.40 Money: 960 Press A on the door to complete the Trick. Code: "TRICK MASTER is huggable." A PP Max and access to the final Trick is your reward. This nifty little item takes any move and brings its total PP to its max! Awesome! ============ 13h. Trick 8 ============ Requirements: Trick 7 completed, Elite Four defeated at least once HMs Needed: None The Trick Master is hiding underneath the bottom left cushion. Slidey! Weeeeeeeeeee! Sliding is all you do here! Here's the path. Start on the left side. Up, right, up, Trainer (optional). Cooltrainer Leroy Mawile, Lv.46; Starmie, Lv.46 Money: 2208 Go back to the beginning (down, left, down). Start on the right side. Up, right, down, left, up, Trainer (forced). Cooltrainer Elaine Lairon, Lv.45; Manectric, Lv.45 Money: 2160 Go back to the beginning (down, left, up, left, down, left, down). Start on the right side. Up, right, down, right, down, Trainer (optional). Cooltrainer Vincent Sableye, Lv.44; Medicham, Lv.44; Sharpedo, Lv.44 Money: 2112 Go back to the beginning (up, left, down). Start on the right side. Up, left, up, right, down, right, down, left, up, left, down, right, up. Get the Bead Mail, and move on. Up, right, down, right, down, left, up, left, up, right, down, left, down, right, up, right, down. Memorize the scroll. Up, right, down, right, down, left, up, right, up. Press A on the door to complete the final Trick. Code: "TRICK MASTER I love." You get the Blue Tent as a reward (Red Tent in Ruby). This is an item for your secret base, and it looks pimp. =================== 14. The Game Corner =================== The Game Corner is in Mauville City. To play, you need a Coin Case. Go to Slateport City and buy a Harbor Mail, then give it to the girl in the house to the left of the Mart in Mauville City. She will give you the Coin Case in return. ========== 14a. Slots ========== Press Down on the D-Pad to add up to two more coins. Press A if you only want to play with one or two coins. Use A to stop the reels. Payouts: Bonus Game ---------- 3 Red 7 = 300 coins 3 Blue 7 = 300 coins Normal Game ----------- Blue 7, Blue 7, Red 7 = 90 coins Red 7, Red 7, Blue 7 = 90 coins 3 Marill = 12 coins 3 Lotad = 6 coins Ball Cluster = 2 coins for each row 3 Replay = Re-spin 3 Bolts = +1 to Bolt Counter, 3 coins Filling up the Bolt Counter does absolutely nothing (thanks to Nico Silius (nsilius@msn.com for pointing this out). Getting Bolts are helpful, though, because on occasion, Pikachu will appear with a wack-looking slot machine thing with numbers from 0 to 5. In the few times I've seen this happen, it landed on 0 every time x_x Landing on anything but zero makes you lose all your Bolts, but takes you to a bonus game where the reels move a lot slower, and it's easier to win. Aligning 3 Red 7s or 3 Blue 7s ends the mini game. Update: I finally got it to land on 4, with the Bolt Counter filled to maximum. However, the reels only moved slow once. Why? ============= 14b. Roulette ============= Remember the Card-Flip Game from GSC? Same idea. The smaller your guess range, the bigger the payout. There are two tables. The one on the left you wager one coin per ball, and the one on the right you bet three coins. You have six tries to win coins. Payouts: One Pokemon: Bet x 12 One Color: Bet x 3 One Specie: Bet x 4 ======================== 14c. Spend Your Earnings ======================== Once you have enough coins, you can purchase various TMs and dolls for your secret base. There are two women who sell you things, and they are standing next to each other apart from the coin lady. Woman on the left sells you... ------------------------------ TM32 -Double Team - 1500 coins (30000) TM29 - Psychic - 3500 coins (70000) TM35 -Flamethrower- 4000 coins (80000) TM24 -Thunderbolt - 4000 coins (80000) TM13 - Ice Beam - 4000 coins (80000) Woman on the right sells you... ------------------------------- Treecko Doll - 1,000 coins (20000) Torchic Doll - 1,000 coins (20000) Mudkip Doll - 1,000 coins (20000) Numbers in parentheses are the amount of regular moneys you will need to buy the coins needed for each prize. Don't forget to talk to the girl to the left of the counter. Tell her you want her spare Doll, and she'll give you a Doll of your starter. ==================== 15. Pokemon Contests ==================== The newest and probably best addition to the Pokemon world is the Pokemon Contest. This is a place where Trainers gather to see who has the best Pokemon of a specific category. In order to compete, you must get a Contest Pass from the lady who enters your Pokemon in the Contest in Verdanturf Town. There are four rankings: Normal, Super, Hyper, and Master. Normal Rank is found in Verdanturf Town. Super Rank is found in Fallarbor Town. Hyper Rank is found in Slateport City. Master Rank is found in Lilycove City. You must go from Normal to Super to Hyper to Master. There is no skipping around or starting at the Master Rank. There are five categories to compete in: Cool, Beauty, Cute, Smart, and Tough. You can see your Pokemon's Contest data by looking at their Summaries, then using Right on the D-Pad three times. Press A to see what they can do. Your objective is to impress the audience and Judge with your moves. A few Tips. ----------- To increase Beauty, feed it Dry PokeBlocks. To increase Smart, feed it Bitter PokeBlocks. To increase Tough, feed it Sour PokeBlocks. To increase Cute, feed it Sweet PokeBlocks. To increase Cool, feed it Spicy PokeBlocks. If at all possible, make your moveset something like this: Move 1 - Works well if performed first. Move 2 - Works well if performed last. Move 3 - Forces user to appeal last next turn. Move 4 - Eight hearts, no more appeals until end (like Destiny Bond). You have to go first to make this work. In this order, go 1, 3, 2, 1, 4. You will win every single time. No matter what Move 4 is, make it ANYTHING that has that effect, regardless of whether it's the same type (Selfdestruct in Beauty or Memento in Tough) or not. I'm not sure if anyone besides Smeargle could pull this set off. In order to ensure that you will go first, make your Pokemon eat Blocks made from either the Spelon Berry, Pamtre Berry, Watmel Berry, Durin Berry, or the Belue Berry. These can all be obtained from the Berry Master's wife by telling her the following words: Spelon Berry - GREAT BATTLE. Both these words are default. This Berry increases Cool and Beauty. Pamtre Berry - CHALLENGE CONTEST. To get CONTEST, beat the Elite Four. The word CHALLENGE is default. This Berry increases Beauty and Smart. Watmel Berry - OVERWHELMING LATIAS. OVERWHELMING is default. To get LATIAS, simply encounter her. This Berry increases Smart and Cute. Durin Berry - COOL LATIOS. COOL is default. To get LATIOS, simply encounter him. This Berry increases Cute and Tough. Belue Berry - SUPER HUSTLE. HUSTLE is default. Beat the Elite Four to get the word SUPER in your bank. This Berry increases Tough and Cool. Take note that you can only get *ONE* of each of the five berries listed above. That means if you used as a Block without planting more, you're screwed. Each Berry takes 3 days to fully grow. Water them at each stage of growth (every 18 hours) to receive two Berries, then plant the two next to each other and water them to get four, then eight...you get the idea. Make sure that they eat only these kind of Berries for the maximum effect. ================== 15a. Berry Blender ================== In order to heighten your score for Round 1, you need to feed your Pokemon PokeBlocks. Get a PokeBlock Case from a kid inside Slateport Pokemon House (thanks to Dawn the Espeon (GameFAQs) for correcting this). You can play Berry Blender with the AI or link with a friend or three and do it. Berry Blenders are only found in Contest Houses. They look like white squares with four red dots on them. The empty one is for linking with people, while you can always find an old man (and other people in various Houses) to blend with if you have no friends (or if you're using the ROM). More Tips. ---------- The more people you blend with, the smoother the block and the better it is. The lower the feel, the better it is. The faster you go, the better the block that comes out. Blocks that heighten less traits will raise those specific traits more than if it raises many different traits. ============ 15b. Round 1 ============ Introduction round. The audience looks at your Pokemon and decides if they like it or not. Boost your chances of being liked by feeding it the correct PokeBlock for the Contest you entered, and equipping it with the corresponding Scarf for your contest (Red for Cool, etc). For example, if you enter a Beauty Contest, make sure it has a high Beauty level, from feeding it PokeBlocks that increase Beauty. Then equip a Blue Scarf. Scarves increase Round 1 hearts by 1. ============ 15c. Round 2 ============ This is the round that matters. The appeal round, where your Pokemon does moves to impress the audience, and more importantly, the Judge. Tip: Don't use the same move twice in a row. You'll lose hearts for it. Hidden Power, as well as a few others, are able to be used more than once in a row and not bore the Judge. The moves Return and Frustration will excite the audience in any Contest. After five rounds of appealing, the Contest will end and you'll see who wins. If you win, you receive a Ribbon for your Pokemon that entered, and that one Pokemon will be able to advance to the next rank. Also, the Lilycove City Museum Curator will paint your Pokemon's picture for display in the museum if it wins the Master Rank Contest. Get your picture painted five times (one for each Contest), and you will receive a Trainer Star and a Glass Ornament. You must have talked to the curator before attempting this, or no painting for you. ================ 15d. Move Combos ================ Move combos get you extra hearts for your appeals. You will know when you do the first move in a combo because the Judge will look at you expectantly. On the next round, the second move in the combo will be purple in color. Then you will get more hearts than normal for that appeal. Update: I changed the format. It goes like this now, and in alphabetical order: ******** *Move 1* <- First use the move in the box. ******** Move 2 (Move 3, Move 4, etc) <- Then, use a move listed after it. ************ *********** *BELLY DRUM* *CALM MIND* ************ *********** Rest Confusion, Dream Eater, Future Sight, Light Screen, Luster Purge, Meditate, Mist Ball, Psybeam, Psychic, Psywave, Reflect ******** ******* *CHARGE* *CHARM* ******** ******* Shock Wave, Spark, Thunder, Flatter, Growl, Rest, Tail Whip Thunderbolt, Thunderpunch, Thundershock, Thunder Wave, Volt Tackle *********** ******* *CONFUSION* *CURSE* *********** ******* Future Sight, Kinesis, Psychic, Destiny Bond, Grudge, Mean Look, Spite Teleport ************** ****** *DEFENSE CURL* *DIVE* ************** ****** Rollout, Tackle Surf ************* ************** *DOUBLE TEAM* *DRAGON DANCE* ************* ************** Agility, Quick Attack, Teleport Dragon Claw, Dragon Rage, Dragonbreath ************* ************** *DRAGON RAGE* *DRAGONBREATH* ************* ************** Dragon Claw, Dragon Dance, Dragon Claw, Dragon Dance, Dragon Rage Dragonbreath ************ ******** *EARTHQUAKE* *ENDURE* ************ ******** Eruption, Fissure Flail, Reversal ********** ************ *FAKE OUT* *FIRE PUNCH* ********** ************ Arm Thrust, Faint Attack, Knock Ice Punch, Thunderpunch Off, Seismic Toss, Vital Throw ************** ******** *FOCUS ENERGY* *GROWTH* ************** ******** Arm Thrust, Brick Break, Cross Absorb, Bullet Seed, Frenzy Plant, Giga Chop, Double-Edge, Dynamicpunch, Drain, Magical Leaf, Mega Drain, Petal Focus Punch, Headbutt, Karate Dance, Razor Leaf, Solarbeam Chop, Sky Uppercut, Take Down ****** ******** *HAIL* *HARDEN* ****** ******** Aurora Beam, Blizzard, Haze, Ice Double-Edge, Protect, Rollout, Tackle, Ball, Ice Beam, Icicle Spear, Take Down Icy Wind, Powder Snow, Sheer Cold ************* ********** *HORN ATTACK* *HYPNOSIS* ************* ********** Fury Attack, Horn Drill Dream Eater *********** ********* *ICE PUNCH* *KINESIS* *********** ********* Fire Punch, Thunderpunch Confusion, Future Sight, Psychic, Teleport ****** ********* *LEER* *LOCK-ON* ****** ********* Bite, Faint Attack. Glare, Horn Superpower, Thunder, Tri Attack, Zap Attack, Scary Face, Scratch, Cannon Stomp, Tackle *********** ************* *MEAN LOOK* *METAL SOUND* *********** ************* Destiny Bond, Perish Song Metal Claw ************* *********** *MIND READER* *MUD SPORT* ************* *********** Dynamicpunch, Hi Jump Kick, Mud-Slap, Water Gun, Water Sport Submission, Superpower ********** ****** *MUD-SLAP* *PECK* ********** ****** Mud Sport, Sand-Attack Drill Peck, Fury Attack ******* ************* *POUND* *POWDER SNOW* ******* ************* Doubleslap, Faint Attack, Slam Blizzard ********* ****** *PSYCHIC* *RAGE* ********* ****** Confusion, Future Sight, Leer, Scary Face, Thrash Kinesis, Teleport ************ ****** *RAIN DANCE* *REST* ************ ****** Thunder & all other Water moves Sleep Talk, Snore except Rain Dance ************ ************* *ROCK THROW* *SAND-ATTACK* ************ ************* Rock Slide, Rock Tomb Mud-Slap *********** ************ *SANDSTORM* *SCARY FACE* *********** ************ Mud Shot, Mud-Slap, Sand Tomb, Bite, Crunch, Leer Sand-Attack, Weather Ball ********* ****** *SCRATCH* *SING* ********* ****** Fury Swipes, Slash Perish Song, Refresh ******** ************* *SLUDGE* *SLUDGE BOMB* ******** ************* Sludge Bomb Sludge ****** *********** *SMOG* *STOCKPILE* ****** *********** Smokescreen Spit Up, Swallow *********** ****** *SUNNY DAY* *SURF* *********** ****** Moonlight, Morning Sun, Solarbeam, Dive Weather Ball, and all other Fire moves except Sunny Day ************* ************** *SWEET SCENT* *SWORDS DANCE* ************* ************** Poisonpowder, Sleep Powder, Stun Crabhammer, Crush Claw, Cut, False Spore Swipe, Fury Cutter, Slash ******* ************** *TAUNT* *THUNDERPUNCH* ******* ************** Counter, Detect, Mirror Coat Fire Punch, Ice Punch ********** ************* *VICEGRIP* *WATER SPORT* ********** ************* Bind, Guillotine Mud Sport, Refresh, Water Gun ****** *YAWN* ****** Rest, Slack Off ======= 16. TMs ======= TM01 - Focus Punch Type: Fighting Power: 150 Accuracy: 100 Effect: Charges on turn, then deals damage at the end of foe's turn. Attack fails if directly damaged on foe's turn. Location: Route 115 TM02 - Dragon Claw Type: Dragon Power: 80 Accuracy: 100 Effect: None. Location: Meteor Falls (need Waterfall) TM03 - Water Pulse Type: Water Power: 60 Accuracy: 100 Effect: 10% chance of confusing the foe. Location: Given to you by Wallace after defeating him in Sootopolis Gym. TM04 - Calm Mind Type: Psychic Power: --- Accuracy: --- Effect: Raises Special Attack and Special Defense by 1 level. Location: Given to you by Liza and Tate after defeating them in Mossdeep Gym. TM05 - Roar Type: Normal Power: --- Accuracy: --- Effect: In a Trainer battle, forces foe to switch. In the wild, ends the battle. Location: Given to you by a man standing beside his Poochyena on Route 115. TM06 - Toxic Type: Poison Power: --- Accuracy: 85 Effect: Poisons the foe. Poison damage increases every round. Switching resets the Toxic counter. Location: Fiery Path (need Strength) TM07 - Hail Type: Ice Power: --- Accuracy: 100 Effect: Damages all non-Ice Pokemon in play. Lasts 5 turns. Location: Shoal Cave (low tide) TM08 - Bulk Up Type: Fighting Power: --- Accuracy: --- Effect: Raises Attack and Defense by one level. Location: Given to you by Brawly after defeating him in Dewford Gym. TM09 - Bullet Seed Type: Grass Power: 10 Accuracy: 100 Effect: Hits 2-5 times. Location: Route 104 TM10 - Hidden Power Type: Varies Power: Varies Accuracy: 100 Effect: None. Location: Fortree City; Slateport City after receiving TM43 TM11 - Sunny Day Type: Fire Power: --- Accuracy: --- Effect: Unable to be Frozen, Fire damage multiplied by 1.5. Water damage multiplied by 0.5. Synthesis, Morning Sun, and Moonlight heal 75% of total HP. Solarbeam requires no charge, Thunder's accuracy reduced to 35%. Lasts 5 turns. Location: Scorched Slab (near Route 120) TM12 - Taunt Type: Dark Power: --- Accuracy: 100 Effect: Forces foe to only use moves that directly deal damage for two turns. Location: Given to you by the Trick Master after completing Trick 5 of the Trick House. TM13 - Ice Beam Type: Ice Power: 95 Accuracy: 100 Effect: 10% chance of inflicting Freeze on the foe. Location: Game Corner, Abandoned Ship TM14 - Blizzard Type: Ice Power: 120 Accuracy: 70 Effect: 10% chance of inflicting Freeze on the foe. Location: Lilycove Department Store TM15 - Hyper Beam Type: Normal Power: 150 Accuracy: 90 Effect: If attack hits, user recharges next turn. Location: Lilycove Department Store TM16 - Light Screen Type: Psychic Power: --- Accuracy: --- Effect: Special damage done to party is roughly cut in half for 5 turns. Location: Lilycove Department Store TM17 - Protect Type: Normal Power: --- Accuracy: Varies Effect: Makes foe's next attack fail. Rate of success decreases with each consecutive use, with every failure making accuracy 100% again. Location: Lilycove Department Store TM18 - Rain Dance Type: Water Power: --- Accuracy: --- Effect: Water damage multiplied by 1.5, Fire damage multiplied by 0.5. Synthesis, Morning Sun, and Moonlight heal 25% of total HP. Solarbeam's power is reduced to 60, Thunder's accuracy raised to Never-Miss. Lasts 5 turns. Location: Abandoned Ship TM19 - Giga Drain Type: Grass Power: 60 Accuracy: 100 Effect: Your Pokemon recovers an amount of HP equal to 1/2 the damage done to the foe. Location: Given to you by a girl on Route 123 (must have a Grass Pokemon in your party) TM20 - Safeguard Type: Normal Power: --- Accuracy: --- Effect: Prevents status ailments on your party for five turns. Location: Lilycove Department Store TM21 - Frustration Type: Normal Power: Varies Accuracy: 100 Effect: Base damage raised based on this Pokemon's hatred of its owner. Location: Man in Pacifidlog Town if lead Pokemon is disloyal TM22 - Solarbeam Type: Grass Power: 120 Accuracy: 100 Effect: Charges for one turn, then fires. If Sunny Day is in effect, requires no charge. If Rain Dance is in effect, damage is halved. Location: Safari Zone TM23 - Iron Tail Type: Steel Power: 100 Accuracy: 75 Effect: 10% chance of lowering the foe's Defense by one level. Location: Meteor Falls TM24 - Thunderbolt Type: Electric Power: 80 Accuracy: 100 Effect: 10% chance of inflicting Paralyze on the foe. Location: Game Corner, Given to you by Wattson after shutting down New Mauville. (need Surf) TM25 - Thunder Type: Electric Power: 120 Accuracy: 70 Effect: 10% chance of paralyzing the foe. If Rain Dance is in effect, Accuracy is Never-Miss. If Sunny Day is in effect, accuracy is reduced to 35%. Location: Lilycove Department Store TM26 - Earthquake Type: Ground Power: 100 Accuracy: 100 Effect: None. Location: Seafloor Cavern TM27 - Return Type: Normal Power: Varies Accuracy: 100 Effect: Base damage raised based on this Pokemon's loyalty to its owner. Location: Man in Pacifidlog Town if lead Pokemon is loyal, give Meteorite to Cozmo in Fallarbor Town TM28 - Dig Type: Ground Power: 60 Accuracy: 100 Effect: Burrow underground turn one, then attack turn two. User takes double damage from Earthquake if struck while underground. Location: Given to you by the Fossil Maniac's brother outside of Fallarbor Town. TM29 - Psychic Type: Psychic <_< Power: 90 Accuracy: 100 Effect: 10% chance of lowering the foe's Special Defense by one level. Location: Game Corner, Victory Road TM30 - Shadow Ball Type: Ghost Power: 80 Accuracy: 100 Effect: 10% chance of lowering the foe's Special Defense by one level. Location: Mt. Pyre (inside) (thanks to Darth OO Shaft (AIM) for this) TM31 - Brick Break Type: Fighting Power: 75 Accuracy: 100 Effect: Destroys Light Screen and Reflect. Location: Sootopolis City TM32 - Double Team Type: Normal Power: --- Accuracy: --- Effect: Raises evasion by one level. Location: Game Corner TM33 - Reflect Type: Psychic Power: --- Accuracy: --- Effect: Physical damage done to party is roughly cut in half for 5 turns. Location: Lilycove Department Store TM34 - Shock Wave Type: Electric Power: 60 Accuracy: --- Effect: A reliable Electric attack that is guaranteed to hit the foe. Location: Given to you by Wattson after defeating him at Mauville Gym. TM35 - Flamethrower Type: Fire Power: 95 Accuracy: 100 Effect: 10% of inflicting Burn on the foe. Location: Game Corner TM36 - Sludge Bomb Type: Poison Power: 90 Accuracy: 100 Effect: 30% chance of poisoning the foe. Location: Dewford Town Trendy Saying House(after five badges) TM37 - Sandstorm Type: Ground Power: --- Accuracy: --- Effect: Damages all non-Rock, -Steel, and -Ground types in play. Pokemon with the Sand Veil Ability are unaffected as well. Lasts 5 turns. Location: Desert TM38 - Fire Blast Type: Fire Power: 120 Accuracy: 85 Effect: 10% chance of inflicting a burn on the foe. Location: Lilycove City Department Store TM39 - Rock Tomb Type: Rock Power: 50 Accuracy: 80 Effect: High chance of lowering foe's Speed by one level. Location: Given to you by Roxanne after defeating her at Rustboro Gym. TM40 - Aerial Ace Type: Flying Power: 60 Accuracy: --- Effect: A reliable Flying attack that is guaranteed to hit the foe. Location: Given to you by Winona after defeating her at Fortree Gym. TM41 - Torment Type: Dark Power: --- Accuracy: --- Effect: Prevents the foe from using the same move twice in a row. Location: Slateport City Contest House TM42 - Facade Type: Normal Power: 70 Accuracy: 100 Effect: Attack power is doubled when user is Burned, Paralyzed, or Poisoned. Location: Given to you by Norman after defeating him at Petalburg Gym. TM43 - Secret Power Type: Normal Power: 70 Accuracy: 100 Effect: Used to make secret bases. In battle, effect varies. Location: Route 111; Slateport City after receiving at Route 111 TM44 - Rest Type: Psychic Power: --- Accuracy: --- Effect: Fully restores HP and status, then user falls asleep for two turns. Location: Sootopolis City TM45 - Attract Type: Normal Power: --- Accuracy: 100 Effect: Fails on same-gender and genderless Pokemon. Foe has 50% chance of being immobilized out of love. Location: Fallarbor Town Contest House TM46 - Thief Type: Dark Power: 40 Accuracy: 100 Effect: If user is not holding an item, Thief will steal the foe's held item, if any. Location: Given to you by a Team Aqua member in the Oceanic Museum. TM47 - Steel Wing Type: Steel Power: 70 Accuracy: 90 Effect: None. Location: Given to you by Steven in Granite Cave. TM48 - Skill Swap Type: Psychic Power: --- Accuracy: --- Effect: Switch Ability with the foe until user is recalled from battle. Location: Route 122 (Mt. Pyre) TM49 - Snatch Type: Dark Power: --- Accuracy: --- Effect: Steals the effects of the move the foe is trying to use. Location: S.S. Tidal TM50 - Overheat Type: Fire Power: 150 Accuracy: 100 Effect: Lowers user's Special Attack by two levels. Location: Given to you by Flannery after defeating her at Lavaridge Gym. ======== 16a. HMs ======== HM1 - Cut Type: Normal Power: 50 Accuracy: 95 Effect: None. Out of battle, cuts small trees. Badge Required for Use: Stone Badge Location: House right next to the Pokemon Center in Rustboro City. HM2 - Fly Type: Flying Power: 70 Accuracy: 95 Effect: Flies high on turn one, attacks on turn two. User takes double damage from Thunder and Twister when in the air. Out of battle, used to fly to places that have been previously visited. Badge Required for Use: Feather Badge Location: Given to you by rival at Weather Institute. HM3 - Surf Type: Water Power: 95 Accuracy: 100 Effect: None. Out of battle, used to move across water. Badge Required for Use: Balance Badge Location: Given to you by Wally's dad in Petalburg City after defeating Norman. HM4 - Strength Type: Normal Power: 80 Accuracy: 100 Effect: None. Out of battle, used to push large boulders. Badge Required for Use: Heat Badge Location: Given to you in Rusturf Tunnel after reuniting Wanda with her boyfriend. (need Rock Smash) HM5 - Flash Type: Normal Power: --- Accuracy: 70 Effect: Lowers foe's accuracy by one level. Out of battle, used to light up pitch-black caves. Badge Required for Use: Knuckle Badge Location: Given to you in Granite Cave. HM6 - Rock Smash Type: Fighting Power: 20 Accuracy: 100 Effect: May lower foe's Defense by one level. Out of battle, used to crush small rocks in your path. Badge Required for Use: Dynamo Badge Location: Given to you in a house next to the Mart in Mauville City, after defeating Wattson. HM7 - Waterfall Type: Water Power: 80 Accuracy: 100 Effect: None. Out of battle, used to climb waterfalls. Badge Required for Use: Rain Badge Location: Found in Cave of Origin. HM8 - Dive Type: Water Power: 60 Accuracy: 100 Effect: Dives underwater one turn, then attacks the second. Out of battle, used to explore the deep blue areas of the sea. Badge Required for Use: Mind Badge Location: Given to you by Steven in Mossdeep City, in a house up and left of the Pokemon Center. ====================== 17. The Trainer's Eyes ====================== The Trainer's Eyes is a little something in the PokeNav that records certain Trainers in the game. You get the PokeNav from the president of Devon Corporation as an incentive to deliver a letter to Steven. There are a total of 69 Trainers in the Trainer's Eyes. Sixty-nine. Not seventy. Why they chose 69 instead of an even 70 is a mystery to me. That's not my problem. My job is to display the Trainers and all their locations. So here ya go, in the order they appear in the Trainer's Eyes for easy reference: 1. Aroma Lady Rose, Route 118 2. Ruin Maniac Dusty, Route 111 3. Tuber Lola, Route 109 4. Tuber Ricky, Route 109 5. Sis and Bro Rita & Sam, Route 124 6. Cooltrainer Brooke, Route 111 7. Cooltrainer Wilton, Route 111 8. Hex Maniac Valerie, Mt. Pyre 9. Lady Cindy, Route 104 10. Beauty Jessica, Route 121 11. Rich Boy Winston, Route 104 12. Pokemaniac Steve, Route 114 13. Swimmer Tony, Route 107 14. Black Belt Nob, Route 115* 15. Guitarist Dalton, Route 118 16. Kindler Bernie, Route 114 17. Camper Ethan, Jagged Pass 18. Old Couple John & Jay, Meteor Falls (need Waterfall) 19. Bug Maniac Brandon, Route 120* 20. Psychic Cameron, Route 123 21. Psychic Jacki, Route 123 22. Gentleman Walter, Route 121 23. School Kid Karen, Route 116 24. School Kid Jerry, Route 116 25. Sr. and Jr. Anna & Meg, Route 117 26. Pokefan Isabel, Route 110 27. Pokefan Miguel, Route 103 28. Expert Timothy, Route 115 29. Expert Shelby, Mt. Chimney 30. Youngster Calvin, Route 102 31. Fisherman Elliot, Route 106 32. Triathlete Abigail, Route 110 33. Triathlete Benjamin, Route 110 34. Triathlete Isaiah, Route 128 35. Triathlete Katelyn, Route 128 36. Triathlete Maria, Route 117 37. Triathlete Dylan, Route 117 38. Dragon Tamer Nicolas, Meteor Falls (need Waterfall)* 39. Bird Keeper Robert, Route 120 40. Ninja Boy Lao, Route 113 41. Battle Girl Cyndy, Route 115 42. Parasol Lady Madeline, Route 113 43. Swimmer Jenny, Route 124 44. Picknicker Diana, Jagged Pass 45. Twins Amy & Liv, Route 103 46. Sailor Ernest, Route 125 47. Collector Edwin, Route 110 48. PKMN Breeder Lydia, Route 117 49. PKMN Breeder Isaac, Route 117 50. PKMN Ranger Catherine, Route 119 51. PKMN Ranger Jackson, Route 119 52. Lass Haley, Route 104 53. Bug Catcher James, Petalburg Woods 54. Hiker Trent, Route 112 55. Young Couple Lois & Hal, Abandoned Ship 56. PKMN Trainer Wally, Victory Road (only appears after you have the other 68) 57. Leader Roxanne, Rustboro City Gym 58. Leader Brawly, Dewford Town Gym 59. Leader Wattson, Mauville City Gym 60. Leader Flannery, Lavaridge Town Gym 61. Leader Norman, Petalburg City Gym 62. Leader Winona, Fortree City Gym 63. Leader Tate&Liza, Mossdeep City Gym 64. Leader Wallace, Sootopolis City Gym 65. Elite Four Sidney, Ever Grande City 66. Elite Four Phoebe, Ever Grande City 67. Elite Four Glacia, Ever Grande City 68. Elite Four Drake, Ever Grande City 69. Champion Steven, Ever Grande City * = On your fifth battle with these Trainers, one of their Pokemon will have a stat booster of the type they use on one of their Pokemon. Steal it with Thief or Covet. Note that there ARE more than 69 Trainers in this game. Most of them are not recorded in the Trainer's Eyes. Also note that a square flashing Poke Ball icon means that person will rematch you if you talk to them. =========== 18. Pokedex =========== Here it is, the listing for each of the 202 Pokemon, including Deoxys and Jirachi. Use Ctrl + F and type in either the number (001, for example) or the name of the Pokemon to find what you're looking for. ============================== #001 Treecko =================================== Type(s): Grass Species: Wood Gecko Height: 1'8" Weight: 11 lbs. Ability: Overgrow Location: Professor Birch's bag (left side) Availability: Both Effort Points given: 1 Speed Egg Group(s): Monster/Dragon Ruby Entry: Treecko has small hooks on the bottom of its feet that enable it to scale vertical walls. This Pokemon attacks by slamming foes with its thick tail. Sapphire Entry: Treecko is cool, calm, and collected - it never panics under any situation. If a bigger foe were to glare at this Pokemon, it would glare right back without conceding an inch of ground. Evolution: Grovyle at Lv.16 Level Moves ----------- Lv.1 - Pound, Leer Lv.6 - Absorb Lv.11 - Quick Attack Lv.16 - Pursuit Lv.21 - Screech Lv.26 - Mega Drain Lv.31 - Agility Lv.36 - Slam Lv.41 - Detect Lv.46 - Giga Drain TM/HM ----- TM01 - Focus Punch HM1 - Cut TM06 - Toxic HM4 - Strength TM09 - Bullet Seed HM5 - Flash TM10 - Hidden Power HM6 - Rock Smash TM11 - Sunny Day TM17 - Protect TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM22 - Solarbeam TM23 - Iron Tail TM27 - Return TM28 - Dig TM31 - Brick Break TM32 - Double Team TM39 - Rock Tomb TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract Egg Moves --------- Crunch, Crush Claw, Dragonbreath, Endeavor, Leech Seed, Mud Sport ============================== #002 Grovyle =================================== Type(s): Grass Species: Wood Gecko Height: 2'11" Weight: 47.6 lbs. Ability: Overgrow Location: Evolve Treecko Availability: Both Effort Points given: 2 Speed Egg Group(s): Monster/Dragon Ruby Entry: The leaves growing out of Grovyle's body are convenient for camouflaging it from enemies in the forest. This Pokemon is a master at climbing trees in jungles. Sapphire Entry: This Pokemon adeptly flies from branch to branch in trees. In a forest, no Pokemon can ever hope to catch a fleeing Grovyle however fast they may be. Evolution: Sceptile at Lv.36 Level Moves ----------- Lv.1 - Pound, Leer, Absorb, Quick Attack Lv.6 - Absorb Lv.6 - Quick Attack Lv.16 - Fury Cutter Lv.17 - Pursuit Lv.23 - Screech Lv.29 - Leaf Blade Lv.35 - Agility Lv.41 - Slam Lv.47 - Detect Lv.53 - False Swipe TM/HM ----- TM01 - Focus Punch HM1 - Cut TM06 - Toxic HM4 - Strength TM09 - Bullet Seed HM5 - Flash TM10 - Hidden Power HM6 - Rock Smash TM11 - Sunny Day TM17 - Protect TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM22 - Solarbeam TM23 - Iron Tail TM27 - Return TM28 - Dig TM31 - Brick Break TM32 - Double Team TM39 - Rock Tomb TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract Egg Moves --------- See Treecko ============================== #003 Sceptile ================================== Type(s): Grass Species: Forest Height: 5'7" Weight: 115.1 lbs. Ability: Overgrow Location: Evolve Grovyle Availability: Both Effort Points given: 3 Speed Egg Group(s): Monster/Dragon Ruby Entry: The leaves growing on Sceptile's body are very sharp edged. This Pokemon is very agile - it leaps all over the branches of trees and jumps on its foe from above or behind. Sapphire Entry: Sceptile has seeds growing on its back. They are said to be bursting with nutrients that revitalize trees. This Pokemon raises the trees in a forest with loving care. Evolution: None Level Moves ----------- Lv.1 - Pound, Leer, Absorb, Quick Attack Lv.6 - Absorb, Quick Attack Lv.16 - Fury Cutter Lv.17 - Pursuit Lv.23 - Screech Lv.29 - Leaf Blade Lv.35 - Agility Lv.43 - Slam Lv.51 - Detect Lv.59 - False Swipe TM/HM ----- TM01 - Focus Punch HM1 - Cut TM02 - Dragon Claw HM4 - Strength TM05 - Roar HM5 - Flash TM06 - Toxic HM6 - Rock Smash TM09 - Bullet Seed TM10 - Hidden Power TM11 - Sunny Day TM15 - Hyper Beam TM17 - Protect TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM22 - Solarbeam TM23 - Iron Tail TM26 - Earthquake TM27 - Return TM28 - Dig TM31 - Brick Break TM32 - Double Team TM39 - Rock Tomb TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract Egg Moves --------- See Treecko ============================== #004 Torchic =================================== Type(s): Fire Species: Chick Height: 1'4" Weight: 5.5 lbs. Ability: Blaze Location: Professor Birch's bag (middle) Availability: Both Effort Points given: 1 Special Attack Egg Group(s): Ground Ruby Entry: Torchic sticks with its Trainer, following behind with unsteady steps. This Pokemon breathes fire of over 1,800 degrees F, including fireballs that leave the foe scorched black. Sapphire Entry: Torchic has a place inside its body where it keeps its flame. Give it a hug - it will be glowing with warmth. This Pokemon is covered all over by a fluffy coat of down. Evolution: Combusken at Lv.16 Level Moves ----------- Lv.1 - Scratch, Growl Lv.7 - Focus Energy Lv.10 - Ember Lv.16 - Peck Lv.19 - Sand-Attack Lv.25 - Fire Spin Lv.28 - Quick Attack Lv.34 - Slash Lv.37 - Mirror Move Lv.43 - Flamethrower TM/HM ----- TM06 - Toxic HM1 - Cut TM10 - Hidden Power HM4 - Strength TM11 - Sunny Day HM6 - Rock Smash TM17 - Protect TM21 - Frustration TM27 - Return TM28 - Dig TM32 - Double Team TM35 - Flamethrower TM38 - Fire Blast TM39 - Rock Tomb TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM50 - Overheat Egg Moves --------- Counter, Endure, Reversal, Rock Slide, Smellingsalt, Swagger ============================== #005 Combusken ================================= Type(s): Fire/Fighting Species: Young Fowl Height: 2'11" Weight: 43 lbs. Ability: Blaze Location: Evolve Torchic Availability: Both Effort Points given: 1 Special Attack, 1 Attack Egg Group(s): Ground Ruby Entry: Combusken toughens up its legs and thighs by running through fields and mountains. This Pokemon's legs possess both speed and power, enabling it to dole out ten kicks in one second. Sapphire Entry: Combusken battles with the intensely hot flames it spews from its beak and with outstandingly destructive kicks. This Pokemon's cry is very loud and distracting. Evolution: Blaziken at Lv.36 Level Moves ----------- Lv.1 - Scratch, Growl, Focus Energy, Ember Lv.7 - Focus Energy Lv.13 - Ember Lv.16 - Double Kick Lv.17 - Peck Lv.21 - Sand-Attack Lv.28 - Bulk Up Lv.32 - Quick Attack Lv.39 - Slash Lv.43 - Mirror Move Lv.50 - Sky Uppercut TM/HM ----- TM01 - Focus Punch HM1 - Cut TM06 - Toxic HM4 - Strength TM08 - Bulk Up HM6 - Rock Smash TM10 - Hidden Power TM11 - Sunny Day TM17 - Protect TM21 - Frustration TM27 - Return TM28 - Dig TM31 - Brick Break TM32 - Double Team TM35 - Flamethrower TM38 - Fire Blast TM39 - Rock Tomb TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM50 - Overheat Egg Moves --------- See Torchic ============================== #006 Blaziken ================================= Type(s): Fire/Fighting Species: Blaze Height: 6'3" Weight: 114.6 lbs. Ability: Blaze Location: Evolve Combusken Availability: Both Effort Points given: 3 Attack Egg Group(s): Ground Ruby Entry: In battle, Blaziken blows out intense flames from its wrists and attacks foes courageously. The stronger the foe, the more intensely this Pokemon's wrists burn. Sapphire Entry: Blaziken has incredibly strong legs - it can easily clear a 30- story building in one leap. This Pokemon's blazing punches leave its foes scorched and blackened. Evolution: None Level Moves ----------- Lv.1 - Fire Punch, Scratch, Growl, Focus Energy, Ember Lv.7 - Focus Energy Lv.13 - Ember Lv.16 - Double Kick Lv.17 - Peck Lv.21 - Sand-Attack Lv.28 - Bulk Up Lv.32 - Quick Attack Lv.36 - Blaze Kick Lv.42 - Slash Lv.49 - Mirror Move Lv.59 - Sky Uppercut TM/HM ----- TM01 - Focus Punch HM1 - Cut TM05 - Roar HM4 - Strength TM06 - Toxic HM6 - Rock Smash TM08 - Bulk Up TM10 - Hidden Power TM11 - Sunny Day TM17 - Protect TM21 - Frustration TM27 - Return TM28 - Dig TM31 - Brick Break TM32 - Double Team TM35 - Flamethrower TM38 - Fire Blast TM39 - Rock Tomb TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM50 - Overheat Egg Moves --------- See Torchic ============================== #007 Mudkip ==================================== Type(s): Water Species: Mud Fish Height: 1'4" Weight: 16.8 lbs. Ability: Torrent Location: Professor Birch's bag (right side) Availability: Both Effort Points given: 1 Attack Egg Group(s): Monster/Water 1 Ruby Entry: The fin on Mudkip's head acts as highly sensitive radar. Using this fin to sense movements of water and air, this Pokemon can determine what is taking place around it without using its eyes. Sapphire Entry: In water, Mudkip breathes using the gills on its cheeks. If it is faced with a tight situation in battle, this Pokemon will unleash its amazing power - it can crush rocks bigger than itself. Evolution: Marshtomp at Lv.16 Level Moves ----------- Lv.1 - Tackle, Growl Lv.6 - Mud-Slap Lv.10 - Water Gun Lv.15 - Bide Lv.19 - Foresight Lv.24 - Mud Sport Lv.28 - Take Down Lv.33 - Whirlpool Lv.42 - Hydro Pump Lv.46 - Endeavor TM/HM ----- TM03 - Water Pulse HM3 - Surf TM06 - Toxic HM4 - Strength TM07 - Hail HM6 - Rock Smash TM10 - Hidden Power HM7 - Waterfall TM13 - Ice Beam HM8 - Dive TM14 - Blizzard TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM23 - Iron Tail TM27 - Return TM28 - Dig TM32 - Double Team TM39 - Rock Tomb TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract Egg Moves --------- Curse, Ice Ball, Mirror Coat, Refresh, Stomp, Uproar ============================== #008 Marshtomp ================================= Type(s): Water/Ground Species: Mud Fish Height: 2'4" Weight: 61.7 lbs. Ability: Torrent Location: Evolve Mudkip Availability: Both Effort Points given: 2 Attack Egg Group(s): Monster/Water 1 Ruby Entry: The surface of Marshtomp's body is enveloped by a thin, sticky film that enables it to live on land. This Pokemon plays in mud on beaches when the ocean tide is low. Sapphire Entry: Marshtomp is much faster at traveling through mud than it is at swimming. This Pokemon's hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs. Evolution: Swampert at Lv.36 Level Moves ----------- Lv.1 - Tackle, Growl, Mud-Slap, Water Gun Lv.6 - Mud-Slap Lv.10 - Water Gun Lv.15 - Bide Lv.16 - Mud Shot Lv.20 - Foresight Lv.25 - Mud Sport Lv.31 - Take Down Lv.37 - Muddy Water Lv.42 - Protect Lv.46 - Earthquake Lv.53 - Endeavor TM/HM ----- TM03 - Water Pulse HM3 - Surf TM06 - Toxic HM4 - Strength TM07 - Hail HM6 - Rock Smash TM10 - Hidden Power HM7 - Waterfall TM13 - Ice Beam HM8 - Dive TM14 - Blizzard TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM23 - Iron Tail TM26 - Earthquake TM27 - Return TM28 - Dig TM32 - Double Team TM39 - Rock Tomb TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract Egg Moves --------- See Mudkip ============================== #009 Swampert ================================== Type(s): Water/Ground Species: Mud Fish Height: 4'11" Weight: 180.6 lbs. Ability: Torrent Location: Evolve Marshtomp Availability: Both Effort Points given: 3 Attack Egg Group(s): Monster/Water 1 Ruby Entry: Swampert is very strong. It has enough power to easily drag a boulder weighing more than a ton. This Pokemon also has powerful vision that lets it see even in murky water. Sapphire Entry: Swampert predicts storms by sensing subtle differences in the sounds of waves and tidal winds with its fins. If a storm is approaching, it piles up boulders to protect itself. Evolution: None Level Moves ----------- Lv.1 - Tackle, Growl, Mud-Slap, Water Gun Lv.6 - Mud-Slap Lv.10 - Water Gun Lv.15 - Bide Lv.16 - Mud Shot Lv.20 - Foresight Lv.25 - Mud Sport Lv.31 - Take Down Lv.39 - Muddy Water Lv.46 - Protect Lv.52 - Earthquake Lv.61 - Endeavor TM/HM ----- TM01 - Focus Punch HM3 - Surf TM03 - Water Pulse HM4 - Strength TM05 - Roar HM6 - Rock Smash TM06 - Toxic HM7 - Waterfall TM07 - Hail HM8 - Dive TM10 - Hidden Power TM13 - Ice Beam TM14 - Blizzard TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM23 - Iron Tail TM26 - Earthquake TM27 - Return TM28 - Dig TM31 - Brick Break TM32 - Double Team TM39 - Rock Tomb TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract Egg Moves --------- See Mudkip ============================== #010 Poochyena ================================= Type(s): Dark Species: Bite Height: 1'8" Weight: 30 lbs. Ability: Run Away Location: Routes 101, 102, 103 Availability: Both Effort Points given: 1 Attack Egg Group(s): Ground Ruby Entry: At first sight, Poochyena takes a bite at anything that moves. This Pokemon chases after prey until the victim becomes exhausted. However, it may turn tail if the prey strikes back. Sapphire Entry: Poochyena is an omnivore - it will eat anything. A distinguishing feature is how large its fangs are compared to its body. This Pokemon tries to intimidate its foes by making the hair on its tail bristle out. Evolution: Mightyena at Lv.18 Level Moves ----------- Lv.1 - Tackle Lv.5 - Howl Lv.9 - Sand-Attack Lv.13 - Bite Lv.17 - Odor Sleuth Lv.21 - Roar Lv.25 - Swagger Lv.29 - Scary Face Lv.33 - Take Down Lv.37 - Taunt Lv.41 - Crunch Lv.45 - Thief TM/HM ----- TM05 - Roar HM6 - Rock Smash TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM23 - Iron Tail TM27 - Return TM28 - Dig TM30 - Shadow Ball TM32 - Double Team TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM49 - Snatch Egg Moves --------- Astonish, Covet, Leer, Poison Fang, Yawn ============================== #011 Mightyena ================================= Type(s): Dark Species: Bite Height: 3'3" Weight: 81.6 lbs. Ability: Intimidate Location: Evolve Poochyena Availability: Both Effort Points given: 2 Attack Egg Group(s): Ground Ruby Entry: Mightyena gives obvious signals when it is preparing to attack. It starts to growl deeply and then flattens its body. This Pokemon will bite savagely with its sharply pointed fangs. Sapphire Entry: Mightyena travel and act as a pack in the wild. The memory of its life in the wild compels the Pokemon to obey only those Trainers that it recognizes to possess superior skill. Evolution: None Level Moves ----------- Lv.1 - Tackle, Howl, Sand-Attack, Bite Lv.5 - Howl Lv.9 - Sand-Attack Lv.13 - Bite Lv.17 - Odor Sleuth Lv.22 - Roar Lv.27 - Swagger Lv.32 - Scary Face Lv.37 - Take Down Lv.42 - Taunt Lv.47 - Crunch Lv.52 - Thief TM/HM ----- TM05 - Roar HM4 - Strength TM06 - Toxic HM6 - Rock Smash TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM23 - Iron Tail TM27 - Return TM28 - Dig TM30 - Shadow Ball TM32 - Double Team TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM49 - Snatch Egg Moves --------- See Poochyena ============================== #012 Zigzagoon ================================= Type(s): Normal Species: Tinyraccoon Height: 1'4" Weight: 38.6 lbs. Ability: Pickup Location: Almost everywhere Availability: Both Effort Points given: 1 Speed Egg Group(s): Ground Ruby Entry: Zigzagoon restlessly wanders everywhere at all times. This Pokemon does so because it is very curious. It becomes interested in anything that it happens to see. Sapphire Entry: The hair on Zigzagoon's back is bristly. It rubs the hard back hair against trees to leave its territorial markings. This Pokemon may play dead to fool foes in battle. Evolution: Linoone at Lv.20 Level Moves ----------- Lv.1 - Tackle, Growl Lv.5 - Tail Whip Lv.9 - Headbutt Lv.13 - Sand-Attack Lv.17 - Odor Sleuth Lv.21 - Pin Missile Lv.29 - Covet Lv.33 - Flail Lv.37 - Rest Lv.41 - Belly Drum TM/HM ----- TM03 - Water Pulse HM1 - Cut TM06 - Toxic HM3 - Surf TM10 - Hidden Power HM6 - Rock Smash TM11 - Sunny Day TM13 - Ice Beam TM14 - Blizzard TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM23 - Iron Tail TM24 - Thunderbolt TM25 - Thunder TM27 - Return TM28 - Dig TM30 - Shadow Ball TM32 - Double Team TM34 - Shock Wave TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract +TM46 - Thief Egg Moves --------- Charm, Pursuit, Substitute, Tickle, Trick ============================== #013 Linoone =================================== Type(s): Normal Species: Rushing Height: 1'8" Weight: 71.6 lbs. Ability: Pickup Location: Routes 118-123, Evolve Zigzagoon Availability: Both Effort Points given: 2 Speed Egg Group(s): Ground Ruby Entry: Linoone always runs full speed and only in straight lines. If facing an obstacle, it makes a right-angle turn to evade it. This Pokemon is very challenged by gently curving roads. Sapphire Entry: When hunting, Linoone will make a beeline straight for the prey at a full run. While this Pokemon is capable of topping 60 mph, it has to come to a screeching halt before it can turn. Evolution: None Level Moves ----------- Lv.1 - Tackle, Growl, Tail Whip, Headbutt Lv.5 - Tail Whip Lv.9 - Headbutt Lv.13 - Sand-Attack Lv.17 - Odor Sleuth Lv.23 - Mud Sport Lv.29 - Fury Swipes Lv.35 - Covet Lv.41 - Slash Lv.47 - Rest Lv.53 - Belly Drum TM/HM ----- TM03 - Water Pulse HM1 - Cut TM05 - Roar HM3 - Surf TM06 - Toxic HM4 - Strength TM10 - Hidden Power HM6 - Rock Smash TM11 - Sunny Day TM13 - Ice Beam TM14 - Blizzard TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM23 - Iron Tail TM24 - Thunderbolt TM25 - Thunder TM27 - Return TM28 - Dig TM30 - Shadow Ball TM32 - Double Team TM34 - Shock Wave TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief Egg Moves --------- See Zigzagoon ============================== #014 Wurmple =================================== Type(s): Bug Species: Worm Height: 1' Weight: 7.9 lbs. Ability: Shield Dust Location: Routes 101, 102, 104, Petalburg Woods Availability: Both Effort Points given: 1 HP Egg Group(s): Bug Ruby Entry: Using the spikes on its rear end, Wurmple peels the bark off trees and feeds on the sap that oozes out. This Pokemon's feet are tipped with suction pads that allow it to cling to glass without slipping. Sapphire Entry: Wurmple is targeted by Swellow as prey. This Pokemon will try to resist by pointing the spikes on its rear at the attacking predator. It will weaken the foe by leaking poison from the spikes. Evolution: Most Females - Silcoon. Most Males - Cascoon, at Lv.7 Level Moves ----------- Lv.1 - Tackle, String Shot Lv.5 - Poison Sting TM/HM ----- Wurmple cannot learn any TMs or HMs. Egg Moves --------- Wurmple has no Egg Moves. ============================== #015 Silcoon =================================== Type(s): Bug Species: Cocoon Height: 2' Weight: 22 lbs. Ability: Shed Skin Location: Petalburg Woods, Evolve Wurmple Availability: Both Effort Points given: 2 Defense Egg Group(s): Bug Ruby Entry: Silcoon tethers itself to a tree branch using silk to keep from falling. There, this Pokemon hangs quietly while it awaits evolution. It peers out of the silk cocoon through a small hole. Sapphire Entry: Silcoon was thought to endure hunger and not consume anything before its evolution. However, it is now thought that this Pokemon slakes its thirst by drinking rainwater that collects on its silk. Evolution: Beautifly at Lv.10 Level Moves ----------- Lv.1 - Harden Lv.7 - Harden TM/HM ----- Silcoon cannot learn any TMs or HMs. Egg Moves --------- See Wurmple ============================== #016 Beautifly ================================= Type(s): Bug/Flying Species: Butterfly Height: 3'3" Weight: 62.6 lbs. Ability: Swarm Location: Evolve Silcoon Availability: Both Effort Points given: 3 Special Attack Egg Group(s): Bug Ruby Entry: Beautifly's favorite food is the sweet pollen of flowers. If you want to see this Pokemon, just leave a potted flower by an open window. Beautifly is sure to come looking for pollen. Sapphire Entry: Beautifly has a long mouth like a coiled needle, which is very convenient for collecting pollen from flowers. This Pokemon rides the spring winds as it flits around gathering pollen. Evolution: None Level Moves ----------- Lv.1 - Absorb Lv.10 - Absorb Lv.13 - Gust Lv.17 - Stun Spore Lv.20 - Morning Sun Lv.24 - Mega Drain Lv.27 - Whirlwind Lv.31 - Attract Lv.34 - Silver Wind Lv.38 - Giga Drain TM/HM ----- TM06 - Toxic HM5 - Flash TM10 - Hidden Power TM11 - Sunny Day TM15 - Hyper Beam TM17 - Protect TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM22 - Solarbeam TM27 - Return TM29 - Psychic TM30 - Shadow Ball TM32 - Double Team TM34 - Shock Wave TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief Egg Moves --------- See Wurmple ============================== #017 Cascoon =================================== Type(s): Bug Species: Cocoon Height: 2'4" Weight: 25.4 lbs. Ability: Shed Skin Location: Petalburg Woods, Evolve Wurmple Availability: Both Effort Points given: 2 Defense Egg Group(s): Bug Ruby Entry: Cascoon makes its protective cocoon by wrapping its body entirely with a fine silk from its mouth. Once the silk goes around its body, it hardens. This Pokemon prepares for its evolution inside the cocoon. Sapphire Entry: If it is attacked, Cascoon remains motionless however badly it may be hurt. It does so because if it were to move, its body would be weak upon evolution. This Pokemon will also not forget the pain it endured. Evolution: Dustox at Lv.10 Level Moves ----------- Lv.1 - Harden Lv.7 - Harden TM/HM ----- Dustox cannot learn any TMs or HMs. Egg Moves --------- See Wurmple ============================== #018 Dustox ==================================== Type(s): Bug/Poison Species: Poison Moth Height: 3'11" Weight: 69.7 lbs. Ability: Shield Dust Location: Evolve Cascoon Availability: Both Effort Points given: 3 Special Defense Egg Group(s): Bug Ruby Entry: Dustox is instinctively drawn to light. Swarms of this Pokemon are attracted by the bright lights of cities, where they wreak havoc by stripping the leaves off roadside trees for food. Sapphire Entry: When Dustox flaps its wings, a fine dust is scattered all over. This dust is actually a powerful poison that will even make a pro wrestler sick. This Pokemon searches for food using its antennae like radar. Evolution: None Level Moves ----------- Lv.1 - Confusion Lv.10 - Confusion Lv.13 - Gust Lv.17 - Protect Lv.20 - Moonlight Lv.24 - Psybeam Lv.27 - Whirlwind Lv.31 - Light Screen Lv.34 - Silver Wind Lv.38 - Toxic TM/HM ----- TM06 - Toxic HM5 - Flash TM10 - Hidden Power TM11 - Sunny Day TM15 - Hyper Beam TM16 - Light Screen TM17 - Protect TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM22 - Solarbeam TM27 - Return TM29 - Psychic TM30 - Shadow Ball TM32 - Double Team TM36 - Sludge Bomb TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief Egg Moves --------- See Wurmple ============================== #019 Lotad ===================================== Type(s): Water/Grass Species: Water Weed Height: 1'8" Weight: 5.7 lbs. Ability: Swift Swim/Rain Dish Location: Routes 102 & 114 Availability: Sapphire Only Effort Points given: 1 Special Defense Egg Group(s): Water 1/Plant Ruby Entry: Lotad live in ponds and lakes, where they float on the surface. It grows weak if its broad leaf dies. On rare occasions, this Pokemon travels on land in search of clean water. Sapphire Entry: Lotad is said to have dwelled on land before. However, this Pokemon is thought to have returned to water because the leaf on its head grew large and heavy. It now lives by floating atop the water. Evolution: Lombre at Lv.14 Level Moves ----------- Lv.1 - Astonish Lv.3 - Growl Lv.7 - Absorb Lv.13 - Nature Power Lv.21 - Mist Lv.31 - Rain Dance Lv.43 - Mega Drain TM/HM ----- TM03 - Water Pulse HM3 - Surf TM06 - Toxic HM5 - Flash TM07 - Hail TM09 - Bullet Seed TM10 - Hidden Power TM11 - Sunny Day TM13 - Ice Beam TM14 - Blizzard TM17 - Protect TM18 - Rain Dance TM19 - Giga Drain TM21 - Frustration TM22 - Solarbeam TM27 - Return TM32 - Double Team TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief Egg Moves --------- Flail, Leech Seed, Razor Leaf, Sweet Scent, Synthesis, Water Gun ============================== #020 Lombre ==================================== Type(s): Water/Grass Species: Jolly Height: 3'11" Weight: 71.6 lbs. Ability: Swift Swim/Rain Dish Location: Route 114, Evolve Lotad Availability: Sapphire Only Effort Points given: 2 Special Defense Egg Group(s): Water 1/Plant Ruby Entry: Lombre is nocturnal - it will get active after dusk. It is also a mischief-maker. When this Pokemon spots anglers, it tugs on their fishing lines from beneath the surface and enjoys their consternation. Sapphire Entry: Lombre's entire body is covered by a slippery, slimy film. It feels horribly unpleasant to be touched by this Pokemon's hands. Lombre is often mistaken for a human child. Evolution: Ludicolo (use Water Stone) Level Moves ----------- Lv.1 - Astonish Lv.3 - Growl Lv.7 - Absorb Lv.13 - Nature Power Lv.19 - Fake Out Lv.25 - Fury Swipes Lv.31 - Water Sport Lv.37 - Thief Lv.43 - Uproar Lv.49 - Hydro Pump TM/HM ----- TM03 - Water Pulse HM3 - Surf TM06 - Toxic HM4 - Strength TM07 - Hail HM5 - Flash TM09 - Bullet Seed HM6 - Rock Smash TM10 - Hidden Power HM7 - Waterfall TM11 - Sunny Day HM8 - Dive TM13 - Ice Beam TM14 - Blizzard TM17 - Protect TM18 - Rain Dance TM19 - Giga Drain TM21 - Frustration TM22 - Solarbeam TM27 - Return TM31 - Brick Break TM32 - Double Team TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief Egg Moves --------- See Lotad ============================== #021 Ludicolo ================================== Type(s): Water/Grass Species: Carefree Height: 4'11" Weight: 121.3 lbs. Ability: Swift Swim/Rain Dish Location: Evolve Lombre Availability: Sapphire Only Effort Points given: 3 Special Defense Egg Group(s): Water 1/Plant Ruby Entry: Ludicolo begins dancing as soon as it hears cheerful, festive music. This Pokemon is said to appear when it hears the singing of children on hiking outings. Sapphire Entry: Upon hearing an upbeat and cheerful rhythm, the cells in Ludicolo's body become very energetic and active. Even in battle, this Pokemon will exhibit an amazing amount of power. Evolution: None Level Moves ----------- Lv.1 - Astonish, Growl, Absorb, Nature Power TM/HM ----- TM01 - Focus Punch HM3 - Surf TM03 - Water Pulse HM4 - Strength TM06 - Toxic HM5 - Flash TM07 - Hail HM6 - Rock Smash TM09 - Bullet Seed HM7 - Waterfall TM10 - Hidden Power HM8 - Dive TM11 - Sunny Day TM13 - Ice Beam TM14 - Blizzard TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM19 - Giga Drain TM21 - Frustration TM22 - Solarbeam TM27 - Return TM31 - Brick Break TM32 - Double Team TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief Egg Moves --------- See Lotad ============================== #022 Seedot ==================================== Type(s): Grass Species: Acorn Height: 1'8" Weight: 8.8 lbs. Ability: Chlorophyll/Early Bird Location: Routes 102 & 114 Availability: Ruby Only Effort Points given: 1 Defense Egg Group(s): Ground/Plant Ruby Entry: Seedot attaches itself to a tree branch using the top of its head. It sucks moisture from the tree while hanging off the branch. The more water it drinks, the glossier this Pokemon's body becomes. Sapphire Entry: Seedot looks exactly like an acorn when it is dangling from a tree branch. It startles other Pokemon by suddenly moving. This Pokemon polishes its body once a day using leaves. Evolution: Nuzleaf at Lv.14 Level Moves ----------- Lv.1 - Bide Lv.3 - Harden Lv.7 - Growth Lv.13 - Nature Power Lv.21 - Synthesis Lv.31 - Sunny Day Lv.43 - Explosion TM/HM ----- TM06 - Toxic HM5 - Flash TM09 - Bullet Seed HM6 - Rock Smash TM10 - Hidden Power TM11 - Sunny Day TM17 - Protect TM19 - Giga Drain TM21 - Frustration TM22 - Solarbeam TM27 - Return TM28 - Dig TM30 - Shadow Ball TM32 - Double Team TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract Egg Moves --------- Amnesia, False Swipe, Leech Seed, Quick Attack, Razor Wind, Take Down ============================== #023 Nuzleaf =================================== Type(s): Grass/Dark Species: Wily Height: 3'3" Weight: 61.7 lbs. Ability: Chlorphyll/Early Bird Location: Route 114, Evolve Seedot Availability: Ruby Only Effort Points given: 2 Attack Egg Group(s): Ground/Plant Ruby Entry: Nuzleaf live in densely overgrown forests. They occasionally venture out of the forest to startle people. This Pokemon dislikes having its long nose pinched. Sapphire Entry: This Pokemon pulls out the leaf on its head and makes a flute with it. The sound of Nuzleaf's flute strikes fear and uncertainty in the hearts of people lost in a forest. Evolution: Shiftry (use Leaf Stone) Level Moves ----------- Lv.1 - Pound Lv.3 - Harden Lv.7 - Growth Lv.13 - Nature Power Lv.19 - Fake Out Lv.25 - Torment Lv.31 - Faint Attack Lv.37 - Razor Wind Lv.43 - Swagger Lv.49 - Extrasensory TM/HM ----- TM06 - Toxic HM1 - Cut TM09 - Bullet Seed HM4 - Strength TM10 - Hidden Power HM5 - Flash TM11 - Sunny Day HM6 - Rock Smash TM15 - Hyper Beam TM17 - Protect TM19 - Giga Drain TM21 - Frustration TM22 - Solarbeam TM27 - Return TM28 - Dig TM30 - Shadow Ball TM31 - Brick Break TM32 - Double Team TM39 - Rock Tomb TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief Egg Moves --------- See Seedot (hehe) ============================== #024 Shiftry =================================== Type(s): Grass/Dark Species: Wicked Height: 4'3" Weight: 131.4 lbs. Ability: Chlorophyll/Early Bird Location: Evolve Nuzleaf Availability: Ruby Only Effort Points given: 3 Attack Egg Group(s): Ground/Plant Ruby Entry: Shiftry is a mysterious Pokemon that is said to live atop towering trees dating back over a thousand years. It creates terrific windstorms with the fans it holds. Sapphire Entry: Shiftry's large fans generate awesome gusts of wind at a speed close to 100 feet per second. The whipped-up wind blows anything away. This Pokemon chooses to live quietly deep in forests. Evolution: None Level Moves ----------- Lv.1 - Pound, Harden, Growth, Nature Power TM/HM ----- TM06 - Toxic HM1 - Cut TM09 - Bullet Seed HM4 - Strength TM10 - Hidden Power HM5 - Flash TM11 - Sunny Day HM6 - Rock Smash TM15 - Hyper Beam TM17 - Protect TM19 - Giga Drain TM21 - Frustration TM22 - Solarbeam TM27 - Return TM28 - Dig TM30 - Shadow Ball TM31 - Brick Break TM32 - Double Team TM39 - Rock Tomb TM40 - Aerial Ace TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief Egg Moves --------- See Seedot (hehe again) ============================== #025 Taillow =================================== Type(s): Normal/Flying Species: Tinyswallow Height: 1' Weight: 5.1 lbs. Ability: Guts Location: Routes 104, 115, and 116 Availability: Both Effort Points given: 1 Speed Egg Group(s): Flying Ruby Entry: Taillow courageously stands its ground against foes, however strong they may be. This gutsy Pokemon will remain defiant even after a loss. On the other hand, it cries loudly if it becomes hungry. Sapphire Entry: Taillow is young - it has only just left its nest. As a result, it sometimes becomes lonesome and cries at night. This Pokemon feeds on Wurmple that live in forests. Evolution: Swellow at Lv.22 Level Moves ----------- Lv.1 - Peck, Growl Lv.4 - Focus Energy Lv.8 - Quick Attack Lv.13 - Wing Attack Lv.19 - Double Team Lv.26 - Endeavor Lv.34 - Aerial Ace Lv.43 - Agility TM/HM ----- TM06 - Toxic HM2 - Fly TM10 - Hidden Power TM11 - Sunny Day TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM27 - Return TM32 - Double Team TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM47 - Steel Wing Egg Moves --------- Mirror Move, Pursuit, Rage, Refresh, Sky Attack (w00t), Supersonic ============================== #026 Swellow =================================== Type(s): Normal/Flying Species: Swallow Height: 2'4" Weight: 43.7 lbs. Ability: Guts Location: Route 115, evolve Taillow Availability: Both Effort Points given: 2 Speed Egg Group(s): Flying Ruby Entry: Swellow flies high above our heads, making graceful arcs in the sky. This Pokemon dives at a steep angle as soon as it spots its prey. The hapless prey is tightly grasped by Swellow's clawed feet, preventing escape. Sapphire Entry: Swellow is very conscientious about the upkeep of its glossy wings. Once two Swellow are gathered, they diligently take care of cleaning each other's wings. Evolution: None Level Moves ----------- Lv.1 - Peck, Growl, Focus Energy, Quick Attack Lv.4 - Focus Energy Lv.8 - Quick Attack Lv.13 - Wing Attack Lv.19 - Double Team Lv.28 - Endeavor Lv.38 - Aerial Ace Lv.49 - Agility TM/HM ----- TM06 - Toxic HM2 - Fly TM10 - Hidden Power TM11 - Sunny Day TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM27 - Return TM32 - Double Team TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM47 - Steel Wing Egg Moves --------- See Taillow ============================== #027 Wingull =================================== Type(s): Water/Flying Species: Seagull Height: 2' Weight: 20.9 lbs. Ability: Keen Eye Location: Surf over the ocean Availability: Both Effort Points given: 1 Speed Egg Group(s): Water 1/Flying Ruby Entry: Wingull has the habit of carrying prey and valuables in its beak and hiding them in all sorts of locations. This Pokemon rides the winds and flies as if it were skating across the sky. Sapphire Entry: Wingull rides updrafts rising from the sea by extending its long and narrow wings to glide. This Pokemon's long beak is useful for catching prey. Evolution: Pelipper at Lv.25 Level Moves ----------- Lv.1 - Growl, Water Gun Lv.7 - Supersonic Lv.13 - Wing Attack Lv.21 - Mist Lv.31 - Quick Attack Lv.43 - Pursuit Lv.55 - Agility TM/HM ----- TM03 - Water Pulse HM2 - Fly TM06 - Toxic TM07 - Hail TM10 - Hidden Power TM13 - Ice Beam TM14 - Blizzard TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM27 - Return TM32 - Double Team TM34 - Shock Wave TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM47 - Steel Wing Egg Moves --------- Agility, Gust, Twister, Water Sport ============================== #028 Pelipper ================================== Type(s): Water/Flying Species: Water Bird Height: 3'11" Weight: 61.7 lbs. Ability: Keen Eye Location: Surf over the east-side ocean, evolve Wingull Availability: Both Effort Points given: 2 Defense Egg Group(s): Water 1/Flying Ruby Entry: Pelipper is a flying transporter that carries small Pokemon and eggs inside its massive bill. This Pokemon builds its nest on steep cliffs facing the sea. Sapphire Entry: Pelipper searches for food while in flight by skimming the wave tops. This Pokemon dips its large bill in the sea to scoop up food, then swallows everything in one big gulp. Evolution: None Level Moves ----------- Lv.1 - Growl, Water Gun, Water Sport, Quick Attack Lv.3 - Water Gun Lv.7 - Supersonic Lv.13 - Wing Attack Lv.21 - Mist Lv.25 - Protect Lv.33 - Stockpile, Swallow Lv.47 - Spit Up Lv.61 - Hydro Pump TM/HM ----- TM03 - Water Pulse HM2 - Fly TM06 - Toxic HM3 - Surf TM07 - Hail TM10 - Hidden Power TM13 - Ice Beam TM14 - Blizzard TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM21 - Frustration TM27 - Return TM32 - Double Team TM34 - Shock Wave TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM47 - Steel Wing Egg Moves --------- See Wingull ============================== #029 Ralts ===================================== Type(s): Psychic Species: Feeling Height: 1'4" Weight: 14.6 lbs. Ability: Synchronize/Trace Location: Route 102 Availability: Both Effort Points given: 1 Special Attack Egg Group(s): Indeterminate Ruby Entry: Ralts senses the emotions of people using the horns on its head. This Pokemon rarely appears before people. But when it does, it draws closer if it senses that the person has a positive disposition. Sapphire Entry: Ralts has the ability to sense the emotions of people. If its Trainer is in a cheerful mood, this Pokemon grows cheerful and joyous in the same way. Evolution: Kirlia at Lv.20 Level Moves ----------- Lv.1 - Growl Lv.6 - Confusion Lv.11 - Double Team Lv.16 - Teleport Lv.21 - Calm Mind Lv.26 - Psychic Lv.31 - Imprison Lv.36 - Future Sight Lv.41 - Hypnosis Lv.46 - Dream Eater TM/HM ----- TM04 - Calm Mind HM5 - Flash TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM16 - Light Screen TM17 - Protect TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM24 - Thunderbolt TM27 - Return TM29 - Psychic TM30 - Shadow Ball TM32 - Double Team TM33 - Reflect TM34 - Shock Wave TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM48 - Skill Swap TM49 - Snatch Egg Moves --------- Destiny Bond, Disable, Mean Look, Memento, Will-O-Wisp ============================== #030 Kirlia ==================================== Type(s): Psychic Species: Emotion Height: 2'7" Weight: 44.5 lbs. Ability: Synchronize/Trace Location: Evolve Ralts Availability: Both Effort Points given: 2 Special Attack Egg Group(s): Indeterminate Ruby Entry: It is said that a Kirlia that is exposed to the positive emotions of its Trainer grows beautiful. This Pokemon controls psychokinetic powers with its highly developed brain. Sapphire Entry: Kirlia uses the horns on its head to amplify its psychokinetic power. When the Pokemon uses its power, the air around it becomes distorted, creating mirages of nonexistent scenery. Evolution: Gardevoir at Lv.30 Level Moves ----------- Lv.1 - Growl, Confusion, Double Team, Teleport Lv.6 - Confusion Lv.11 - Double Team Lv.16 - Teleport Lv.21 - Calm Mind Lv.26 - Psychic Lv.33 - Imprison Lv.40 - Future Sight Lv.47 - Hypnosis Lv.54 - Dream Eater TM/HM ----- TM04 - Calm Mind HM5 - Flash TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM16 - Light Screen TM17 - Protect TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM24 - Thunderbolt TM27 - Return TM29 - Psychic TM30 - Shadow Ball TM32 - Double Team TM33 - Reflect TM34 - Shock Wave TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM48 - Skill Swap TM49 - Snatch Egg Moves --------- See Ralts ============================== #031 Gardevoir ================================= Type(s): Psychic Species: Embrace Height: 5'3" Weight: 106.7 lbs. Ability: Synchronize/Trace Location: Evolve Kirlia Availability: Both Effort Points given: 3 Special Attack Egg Group(s): Indeterminate Ruby Entry: Gardevoir has the ability to read the future. If it senses impending danger to its Trainer, this Pokemon is said to unleash its psychokinetic energy at full power. Sapphire Entry: Gardevoir has the psychokinetic power to distort the dimensions and create a small black hole. This Pokemon will try to protect its Trainer even at the risk of its own life. Evolution: None Level Moves ----------- Lv.1 - Growl, Confusion, Double Team, Teleport Lv.6 - Confusion Lv.11 - Double Team Lv.16 - Teleport Lv.21 - Calm Mind Lv.26 - Psychic Lv.33 - Imprison Lv.42 - Future Sight Lv.51 - Hypnosis Lv.60 - Dream Eater TM/HM ----- TM04 - Calm Mind HM5 - Flash TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM15 - Hyper Beam TM16 - Light Screen TM17 - Protect TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM24 - Thunderbolt TM27 - Return TM29 - Psychic TM30 - Shadow Ball TM32 - Double Team TM33 - Reflect TM34 - Shock Wave TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM48 - Skill Swap TM49 - Snatch Egg Moves --------- See Ralts ============================== #032 Surskit =================================== Type(s): Bug/Water Species: Pond Skater Height: 1'8" Weight: 3.7 lbs. Ability: Swift Swim Location: Routes 102, 111, 114, 117, 120 Availability: Both Effort Points given: 1 Speed Egg Group(s): Water 1/Bug Ruby Entry: From the tips of its feet, Surskit secretes an oil that enables it to walk on water as if it were skating. This Pokemon feeds on microscopic organisms in ponds and lakes. Sapphire Entry: If Surskit senses danger, it secretes a thick, sugary syrup from the tip of its head. There are some Pokemon that love eating this syrup. Evolution: Masquerain at Lv.22 Level Moves ----------- Lv.1 - Bubble Lv.7 - Quick Attack Lv.13 - Sweet Scent Lv.19 - Water Sport Lv.25 - Bubblebeam Lv.31 - Agility Lv.37 - Mist, Haze TM/HM ----- TM03 - Water Pulse HM5 - Flash TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM13 - Ice Beam TM14 - Blizzard TM17 - Protect TM18 - Rain Dance TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM22 - Solarbeam TM27 - Return TM30 - Shadow Ball TM32 - Double Team TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief Egg Moves --------- Foresight, Hydro Pump, Mind Reader, Mud Shot, Psybeam ============================== #033 Masquerain ================================ Type(s): Bug/Flying Species: Eyeball Height: 2'7" Weight: 7.9 lbs. Ability: Intimidate Location: Evolve Surskit Availability: Both Effort Points given: 1 Special Attack, 1 Special Defense Egg Group(s): Water 1/Bug Ruby Entry: Masquerain intimidates enemies with the eyelike patterns on its antennas. This Pokemon flaps its four wings to freely fly in any direction - even sideways and backwards - as if it were a helicopter. Sapphire Entry: Masquerain's antennas have eyelike patterns that usually give it an angry look. If the eyes are droopy and appear sad, it is said to be a sign that a heavy rainfall is on its way. Evolution: None Level Moves ----------- Lv.1 - Bubble, Quick Attack, Sweet Scent, Water Sport Lv.7 - Quick Attack Lv.13 - Sweet Scent Lv.19 - Water Sport Lv.26 - Gust Lv.33 - Scary Face Lv.40 - Stun Spore Lv.47 - Silver Wind Lv.53 - Whirlwind TM/HM ----- TM03 - Water Pulse HM5 - Flash TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM13 - Ice Beam TM14 - Blizzard TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM22 - Solarbeam TM27 - Return TM30 - Shadow Ball TM32 - Double Team TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief Egg Moves --------- See Surskit ============================== #034 Shroomish ================================= Type(s): Grass Species: Mushroom Height: 1'4" Weight: 9.9 lbs. Ability: Effect Spore Location: Petalburg Woods Availability: Both Effort Points given: 1 HP Egg Group(s): Fairy/Plant Ruby Entry: Shroomish live in damp soil in the dark depths of forests. They are often found keeping still under fallen leaves. This Pokemon feeds on compost that is made up of fallen, rotted leaves. Sapphire Entry: If Shroomish senses danger, it shakes its body and scatters spores from the top of its head. This Pokemon's spores are so toxic, they make trees and weeds wilt. Evolution: Breloom at Lv.23 Level Moves ----------- Lv.1 - Absorb Lv.4 - Tackle Lv.7 - Stun Spore Lv.10 - Leech Seed Lv.16 - Mega Drain Lv.22 - Headbutt Lv.28 - Poisonpowder Lv.36 - Growth Lv.45 - Giga Drain Lv.54 - Spore TM/HM ----- TM06 - Toxic HM5 - Flash TM09 - Bullet Seed TM10 - Hidden Power TM11 - Sunny Day TM17 - Protect TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM22 - Solarbeam TM27 - Return TM32 - Double Team TM36 - Sludge Bomb TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM49 - Snatch Egg Moves --------- Charm, Fake Tears, False Swipe, Helping Hand, Swagger ============================== #035 Breloom =================================== Type(s): Grass/Fighting Species: Mushroom Height: 3'11" Weight: 86.4 lbs. Ability: Effect Spore Location: Evolve Shroomish Availability: Both Effort Points given: 2 Attack Egg Group(s): Fairy/Plant Ruby Entry: Breloom closes in on its foe with light and sprightly footwork, then throws punches with its stretchy arms. This Pokemon's fighting technique puts boxers to shame. Sapphire Entry: The seeds ringing Breloom's tail are made of hardened toxic spores. It is horrible to eat the seeds. Just taking a bite of this Pokemon's seed will cause your stomach to rumble. Evolution: None Level Moves ----------- Lv.1 - Absorb, Tackle, Stun Spore, Leech Seed Lv.4 - Tackle Lv.7 - Stun Spore Lv.10 - Leech Seed Lv.16 - Mega Drain Lv.22 - Headbutt Lv.23 - Mach Punch Lv.28 - Counter Lv.36 - Sky Uppercut Lv.45 - Mind Reader Lv.54 - Dynamicpunch TM/HM ----- TM01 - Focus Punch HM1 - Cut TM06 - Toxic HM4 - Strength TM08 - Bulk Up HM5 - Flash TM09 - Bullet Seed HM6 - Rock Smash TM10 - Hidden Power TM11 - Sunny Day TM15 - Hyper Beam TM17 - Protect TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM22 - Solarbeam TM23 - Iron Tail TM27 - Return TM31 - Brick Break TM32 - Double Team TM36 - Sludge Bomb TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM49 - Snatch Egg Moves --------- See Shroomish =================================================================== Slakoth - Petalburg Woods Level 18 Vigoroth - Evolve Slakoth - Level 36 Slaking - Evolve Vigoroth - Doesn't Evolve Abra - Granite Cave - Level 16 Kadabra - Evolve Abra - Trade Alakazam - Trade Kadabra - Doesn't Evolve Nincada - Route 116 - Level 20 Ninjask - Evolve Nincada - Doesn't Evolve Shedinja - Evolve Nincada with <5 Pokemon & 1 Ball - Doesn't Evolve Whismur - Route 116, Rusturf Tunnel, Victory Road - Level 20 Loudred - Victory Road, Evolve Whismur - Level 40 Exploud - Evolve Loudred - Doesn't Evolve Makuhita - Granite Cave, Victory Road - Level 24 Hariyama - Victory Road, Evolve Makuhita - Doesn't Evolve Goldeen - Routes 102, 111, 114, 117, 120, Safari Zone, Victory Road - Level 33 Seaking - Safari Zone, Evolve Goldeen - Doesn't Evolve Magikarp - Fish with Old Rod - Level 20 Gyarados - Fish in Sootopolis, Evolve Magikarp - Doesn't Evolve Azurill - Breed 2 Marill, Male Holds Sea Incense - Friendship Marill - Route 102, 111, 114, 117, 120, Evolve Azurill - Level 18 Azumarill - Evolve Marill - Doesn't Evolve Geodude - Routes 114, 117, Safari Zone, Granite Cave, Victory Road - Level 25 Graveler - Victory Road, Evolve Geodude - Trade Golem - Trade Graveler - Doesn't Evolve Nosepass - Granite Cave (smash rocks) - Doesn't Evolve Skitty - Route 116 - Moon Stone Delcatty - Evolve Skitty - Doesn't Evolve Zubat - Every Cave - Level 22 Golbat - Victory Road, Sky Pillar, Evolve Zubat - Friendship Crobat - Evolve Golbat - Doesn't Evolve Tentacool - Surf - Level 30 Tentacruel - Surf on the east-side ocean, Evolve Tentacool - Doesn't Evolve Sableye - Granite Cave, Sky Pillar, Cave of Origin, Victory Road(Sapphire Only) - Doesn't Evolve Mawile - Granite Cave, Sky Pillar, Cave of Origin, Victory Road(Ruby Only) - Doesn't Evolve Aron - Granite Cave, Victory Road - Level 32 Lairon - Victory Road, Evolve Aron - Level 42 Aggron - Evolve Lairon - Doesn't Evolve Machop - Route 112 - Level 28 Machoke - Evolve Machop - Trade Machamp - Trade Machoke - Doesn't Evolve Meditite - Route 112, Victory Road - Level 37 Medicham - Victory Road, Evolve Meditite - Doesn't Evolve Electrike - Routes 110 & 118 - Level 26 Manectric - Route 118, Evolve Electrike - Doesn't Evolve Plusle - Route 110 - Doesn't Evolve Minun - Route 110 - Doesn't Evolve Magnemite - New Mauville - Level 30 Magneton - New Mauville, Evolve Magnemite - Doesn't Evolve Voltorb - New Mauville - Level 30 Electrode - New Mauville, Evolve Voltorb - Doesn't Evolve Volbeat - Route 117 - Doesn't Evolve Illumise - Route 117 - Doesn't Evolve Oddish - Routes 110, 117-123, Safari Zone - Level 21 Gloom - Routes 121, 123, Safari Zone, Evolve Oddish - Leaf/Sun Stone Vileplume - Evolve Gloom w/Leaf Stone - Doesn't Evolve Bellossom - Evolve Gloom w/Sun Stone - Doesn't Evolve Doduo - Safari Zone - Level 31 Dodrio - Safari Zone, Evolve Doduo - Doesn't Evolve Roselia - Route 117 - Doesn't Evolve Gulpin - Route 110 - Level 26 Swalot - Evolve Gulpin - Doesn't Evolve Carvanha - Fish on Routes 118 & 119 - Level 30 Sharpedo - Routes 103, 118, 122, 124-134, Evolve Carvanha - Doesn't Evolve Wailmer - Fish w/Good Rod, Super Rod - Level 40 Wailord - Route 129, Evolve Wailmer - Doesn't Evolve Numel - Route 112, Fiery Pass - Level 33 Camerupt - Evolve Numel - Doesn't Evolve Slugma - Fiery Path - Level 38 Magcargo - Evolve Slugma - Doesn't Evolve Torkoal - Fiery Path - Doesn't Evolve Grimer - Fiery Path - Level 38 Muk - Evolve Grimer - Doesn't Evolve Koffing - Fiery Path - Level 35 Weezing - Evolve Koffing - Doesn't Evolve Spoink - Jagged Pass - Level 32 Grumpig - Evolve Spoink - Doesn't Evolve Sandshrew - Routes 111 & 113 - Level 22 Sandslash - Evolve Sandshrew - Doesn't Evolve Spinda - Route 113 - Doesn't Evolve Skarmory - Route 113 - Doesn't Evolve Trapinch - Desert - Level 35 Vibrava - Evolve Trapinch - Level 45 Flygon - Evolve Vibrava - Doesn't Evolve Cacnea - Desert - Level 32 Cacturne - Evolve Cacnea - Doesn't Evolve Swablu - Routes 114 & 115 - Level 35 Altaria - Evolve Swablu, Sky Pillar (extremely rare) - Doesn't Evolve Zangoose - Route 114(Ruby) - Doesn't Evolve Seviper - Route 114(Sapphire) - Doesn't Evolve Lunatone - Meteor Falls(Sapphire) - Doesn't Evolve Solrock - Meteor Falls(Ruby) - Doesn't Evolve Barboach - Fish in Meteor Falls, Victory Road, Routes 111, 114, 120 - Level 30 Whiscash - Fish in Meteor Falls, Victory Road, Evolve Barboach - Doesn't Evolve Corphish - Fish Routes 102, 117 - Level 30 Crawdaunt - Evolve Corphish - Doesn't Evolve Baltoy - Desert - Level 36 Claydol - Evolve Baltoy, Sky Pillar - Doesn't Evolve Lileep - Revive Root Fossil - Level 40 Cradily - Evolve Lileep - Doesn't Evolve Anorith - Revive Claw Fossil - Level 40 Armaldo - Evolve Anorith - Doesn't Evolve Igglybuff - Breed 2 Jigglypuff - Friendship Jigglypuff - Route 115, Evolve Igglybuff - Moon Stone Wigglytuff - Evolve Jigglypuff - Doesn't Evolve Feebas - Fish Route 119 - Get 170 Beauty, Evolves at Next Level Milotic - Evolve Feebas - Doesn't Evolve Castform - Weather Institute - Doesn't Evolve Staryu - Fish in Lilycove City - Water Stone Starmie - Evolve Staryu - Doesn't Evolve Kecleon - Route 120 - Doesn't Evolve Shuppet - Route 121, Mt. Pyre - Level 37 Banette - Evolve Shuppet, Sky Pillar - Doesn't Evolve Duskull - Route 121, Mt. Pyre - Level 37 Dusclops - Evolve Duskull, Sky Pillar - Doesn't Evolve Tropius - Route 119 - Doesn't Evolve Chimecho - Mt. Pyre Summit - Doesn't Evolve Absol - Route 120 - Doesn't Evolve Vulpix - Outside Mt. Pyre - Fire Stone Ninetales - Evolve Vulpix - Doesn't Evolve Pichu - Breed 2 Pikachu - Friendship Pikachu - Safari Zone, Evolve Pichu - Thunderstone Raichu - Evolve Pikachu - Doesn't Evolve Psyduck - Surf in Safari Zone - Level 33 Golduck - Surf in Safari Zone, Evolve Psyduck - Doesn't Evolve Wynaut - Breed 2 Wobbuffet, Male Holds Lax Incense, Hatch Lavaridge Egg - Lv.15 Wobbuffet - Safari Zone, Evolve Wynaut - Doesn't Evolve Natu - Safari Zone - Level 25 Xatu - Evolve Natu, Safari Zone - Doesn't Evolve Girafarig - Safari Zone - Doesn't Evolve Phanpy - Safari Zone(Need Acro Bike) - Level 25 Donphan - Evolve Phanpy - Doesn't Evolve Pinsir - Safari Zone(Need Mach Bike) - Doesn't Evolve Heracross - Safari Zone(Need Acro Bike) Doesn't Evolve Rhyhorn - Safari Zone(Need Mach Bike) - Level 42 Rhydon - Evolve Rhyhorn - Doesn't Evolve Snorunt - Shoal Cave (Low tide, icy part) - Level 42 Glalie - Evolve Snorunt - Doesn't Evolve Spheal - Shoal Cave - Level 32 Sealeo - Evolve Spheal - Level 44 Walrein - Evolve Sealeo - Doesn't Evolve Clamperl - Anywhere Underwater - Trade w/Deepseatooth or Deepseascale Huntail - Trade Clamperl w/Deepseatooth - Doesn't Evolve Gorebyss - Trade Clamperl w/Deepseascale - Doesn't Evolve Relicanth - Underwater Near Sootopolis City - Doesn't Evolve Corsola - Route 128 - Doesn't Evolve Chinchou - Anywhere Underwater - Level 27 Lanturn - Evolve Chinchou - Doesn't Evolve Luvdisc - Fish on Route 128, Ever Grande City - Doesn't Evolve Horsea - Fish on Routes 132-134 - Level 32 Seadra - Evolve Horsea - Trade w/Dragon Scale Kingdra - Trade Seadra - Doesn't Evolve Bagon - Meteor Falls(Need Waterfall) - Level 30 Shelgon - Evolve Bagon - Level 50 Salamence - Evolve Shelgon - Doesn't Evolve Beldum - Steven's House After Elite 4 - Level 20 Metang - Evolve Beldum - Level 45 Metagross - Evolve Metang - Doesn't Evolve Regirock - Desert Ruins - Doesn't Evolve Regice - Island Cave - Doesn't Evolve Registeel - Ancient Tomb - Doesn't Evolve Latias - overworld(Sapphire) - Doesn't Evolve Latios - overworld(Ruby) - Doesn't Evolve Kyogre - Cave of Origin(Sapphire) - Doesn't Evolve Groudon - Cave of Origin(Ruby) - Doesn't Evolve Rayquaza - Sky Pillar(Need Mach Bike) - Doesn't Evolve Jirachi - Bonus Disc with pre-ordered Pokemon Colosseum - Doesn't Evolve Deoxys - Trade from FireRed or LeafGreen - Doesn't Evolve ================== 19. The S.S. Tidal ================== The S.S. Tidal is an ongoing project that lasts until you beat the Elite Four. It goes between Slateport City, Lilycove City, the Battle Tower, and Southern Island. Get on the boat at Slateport City and say you're going to Lilycove. This little part of my walkthrough tells you all the Trainers and such inside the ship. Enter the first cabin for a 2 on 2 battle. Young Couple Lea & Jed Luvdisc, Lv.45 (x2) Money: 2880 Easy peezy. Your cabin is the cabin next to that, Cabin 2. Talk to the bed to heal or whenever you're ready to leave the ship, and you can talk to the sailor blocking the entrance to leave. In the third cabin is yet another battle. Rich Boy Garret Azumarill, Lv.45 Money: 9000 Boring. In the fourth cabin is another Trainer. Gentleman Tucker Manectric, Lv.44 (x2) Money: 3520 Yawn. Head to the back of Cabin 1 for another fight. Pokefan Colton Skitty, Lv.22, Lv.36, Lv.40, Lv.12, Lv.30; Delcatty, Lv.42 Money: 3360 In the back of Cabin 2...there's...go ahead. Guess. Another Trainer? DING! Lady Anette Roselia, Lv.45 Money: 9000 Aaaaand Trainer number seven in the back of Cabin 3! Gentleman Thomas Zangoose, Lv.45 Money: 3600 In the back of Cabin 4 there's a guy who gives you TM49, Snatch. Go downstairs. Watch out for the sailors. Sailor Phillip Tentacruel, Lv.44; Machoke, Lv.44 Money: 1408 Sailor Leonard Machop, Lv.43; Pelipper, Lv.43; Machoke, Lv.43 Money: 1376 Search in the can in the upper left corner for Leftovers, and you're done! Leave whenever you want, there's nothing left. ================== 20. Weakness Chart ================== +--------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | | | | |F| | | | | | | |E| | | | | | | | | |P|i| | | | | | | |l| | | | | | | | | |s|g| | | | |G| |F|e| | |D|P|N| | |G| |y|h| | | |W|r|G|l|c|S| |r|o|o| ******************************* | |h|D|c|t| |R|F|a|o|r|y|t|t| |a|i|r| Left type attacks the top type. | |o|a|h|i|B|o|i|t|u|a|i|r|e|I|g|s|m| ******************************* | |s|r|i|n|u|c|r|e|n|s|n|i|e|c|o|o|a| | |t|k|c|g|g|k|e|r|d|s|g|c|l|e|n|n|l| +--------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Ghost|2|H|2|1|1|1|1|1|1|1|1|1|H|1|1|1|X| Key | Dark|2|H|2|H|1|1|1|1|1|1|1|1|H|1|1|1|1| --- | Psychic|1|X|H|2|1|1|1|1|1|1|1|1|H|1|1|2|1| |Fighting|X|2|H|1|H|2|1|1|1|1|H|1|2|2|1|H|2| 1 = Normal Damage. | Bug|H|2|2|H|1|1|H|1|1|2|H|1|H|1|1|H|1| 2 = Super effective. 2x damage. | Rock|1|1|1|H|2|1|2|1|H|1|2|1|H|2|1|2|1| H = Not very effective. .5 damage. | Fire|1|1|1|1|2|H|H|H|1|2|1|1|2|2|H|1|1| X = Immune. No damage. | Water|1|1|1|1|1|2|2|H|2|H|1|1|1|1|H|1|1| | Ground|1|1|1|1|H|2|2|1|1|H|X|2|2|1|1|2|1| | Grass|1|1|1|1|H|2|H|2|2|H|H|1|H|1|H|H|1| | Flying|1|1|1|2|2|H|1|1|1|2|1|H|H|1|1|1|1| |Electric|1|1|1|1|1|1|1|2|X|H|2|H|1|1|H|1|1| | Steel|1|1|1|1|1|2|H|H|1|1|1|H|H|2|1|1|1| | Ice|1|1|1|1|1|1|H|H|2|2|2|1|H|H|2|2|2| | Dragon|1|1|1|1|1|1|1|1|1|1|1|1|H|1|2|1|1| | Poison|H|1|1|1|H|1|1|1|H|2|1|1|X|1|1|H|1| | Normal|X|1|1|1|1|H|1|1|1|1|1|1|H|1|1|1|1| +--------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ======= 21. FAQ ======= Took me long enough to realize I didn't have a FAQ...<_<;; Question: Which one's the best starter? Answer: Most people pick Torchic because it owns a lot of Gyms and almost the entire Elite Four. They also pick her because of the lack of Fire types in this game (less than 10!). However, there is no real "best" starter. Pick the one you think looks coolest. Question: How do I get Jirachi and Deoxys? Answer: You can get Jirachi by using the bonus disc that comes with Pokemon Colosseum. To get Deoxys, you'll have to trade it from FireRed or LeafGreen. Question: How do I get to Southern Island? Answer: Scan the Eon Ticket through the e-Reader. Talk to Norman at Petalburg's Gym and he'll give you the Eon Ticket. Take this ticket to Slateport City's Harbor and talk to the lady in front of the ferry. She'll introduce you to a sailor who will tell you a little about nothing, and then take you there. Upon arriving, you'll notice that the outside is just trees, except for one sign that reads: "Those whose memories fade seek to carve them in their hearts..." Anyway, the real reason you're here is what's inside the clearing. Walk inside, and you'll encounter a weird object. What is it? Some say it's an egg, others say it's a stone. Nobody really knows for sure. Save before examining the stone. Once you do, Latios or Latias will appear (whichever one's the same color as your version). Each of them are Lv.50, and he/she carries the one-of-a-kind Soul Dew, which increases his/her Special Attack and Special Defense. This is the ONLY opportunity you have to catch the other one because you can only examine the stone once, so just reset if you kill him/her. Question: What's Kyogre? Why does everyone call him cheap? Answer: Kyogre has very high stats, and also learns Calm Mind. Calm Mind raises Special Attack and Special Defense by one level. It takes only 3 or 4 of these to bring Kyogre's Special Attack and Special Defense to 999. Since Kyogre is a Water type, all its weaknesses are Special-based. This makes it very hard to kill. Now that Kyogre's Special Attack is maxed out, it can OHKO just about everything. Once Kyogre gets set up, few can bring it down. And I don't even wanna THINK about what would happen if Kyogre was Baton Passed a few Speed Boosts from Ninjask... Question: Kyogre sounds cool! Give me a moveset for him. Answer: Not a chance. The last thing I need is another 8-year-old Kyogre abuser with five other legends on his team, and/or lacking the skill to use anyone else. Go annoy the main board. Question: Can you rate my team? Answer: I don't rate teams. Go ask the Strategy Board. Question: How about some gameshark codes? Answer: No. *******DO NOT E-MAIL ME ASKING FOR CODES.******* Question: What Pokemon aren't in this game? Answer: Looking under "Codes and Secrets", I realize that they took out the really long list of Pokemon that aren't in this game. So here they are, all 184 of them, in National Pokedex order: Bulbasaur's line Charmander's line Squirtle's line Caterpie's line Weedle's line Pidgey's line Rattata and Raticate Spearow and Fearow Ekans and Arbok Both Nidoran and their lines Cleffa's line Paras and Parasect Venonat and Venomoth Diglett and Dugtrio Meowth and Persian Mankey and Primeape Growlithe and Arcanine Poliwag's line Bellsprout's line Ponyta and Rapidash Slowpoke and its evolutions Farfetch'd Seel and Dewgong Shellder and Cloyster Gastly's line Onix and Steelix Drowzee and Hypno Krabby and Kingler Exeggcute and Exeggutor Cubone and Marowak Tyrogue and its evolutions Lickitung Chansey and Blissey =) Tangela Kangaskhan Mr. Mime =( Scyther and Scizor Jynx and Smoochum Electabuzz and Elekid Magmar and Magby Tauros Lapras Ditto Eevee and all the Eeveelutions =( Porygon and Porygon2 Omanyte and Omastar Kabuto and Kabutops Aerodactyl Snorlax The legendary birds Dratini's line Mewtwo =D Mew Chikorita's line Cyndaquil's line Totodile's line Sentret and Furret Hoothoot and Noctowl Ledyba and Ledian Spinarak and Ariados Togepi and Togetic Mareep's line Sudowoodo Hoppip's line Aipom Sunkern and Sunflora Yanma Wooper and Quagsire Murkrow Misdreavus Unown (all 28 of them) Pineco and Forretress Dunsparce Gligar Snubbull and Granbull Qwilfish Shuckle Sneasel Teddiursa and Ursaring Swinub and Piloswine Remoraid and Octillery Delibird Mantine Houndour and Houndoom Stantler Smeargle Miltank The legendary gerbils Larvitar's line Lugia Ho-oh Celebi Most of the Pokemon from Gold and Silver can be obtained through Pokemon Colosseum. The rest (ones from Red and Blue) need to be acquired from FireRed or LeafGreen. Question: Why does everyone raise Zigzagoon? Answer: People don't raise Zigzagoon. They ABUSE her. Her Ability, Pickup, has a percentage of picking up an item after a fight. The percentages and items vary: Super Potion - 30% Ultra Ball - 10% Full Restore - 10% Full Heal - 10% Revive - 10% Rare Candy - 10% Nugget - 10% Protein - 5% PP Up - 4% King's Rock - 1% Now this doesn't mean that 100% of the time, Zigzagoon will bring you something. These percentages mean that IF she brings you something, this is what it can be. Question: Feebas! Where is it? Why can't I find it? Answer: Ok, good news/bad news time. The good news: It's only on one route, which makes it easier to find. The bad news? It's on Route 119. Have you ever actually taken the time to walk through it? It takes quite a while, and there's lots of water to search. You'll have to search each and every square of water if you want to find Feebas. When you fish, you may want to fish around 4 or 5 times in each square before moving on. Magikarp and Feebas CAN and WILL appear on the same tile, along with Tentacool and Carvanha. I would estimate that the chances of finding a Feebas are 40-60%, assuming the given square actually supplies a Feebas. Question: Ok, I've got a Feebas...why did I want this thing again? Answer: Feebas is similar to Magikarp. Completely worthless until it evolves. However, Feebas evolves in a very special manner. You must make sure Feebas reaches 170 Beauty points before leveling it up. When Feebas reaches 170 Beauty, it will evolve ON THE NEXT LEVEL. If your Feebas will not eat any more PokeBlocks, and doesn't evolve when you level it up, your Feebas doesn't have 170 Beauty. Guess what that means? You get to catch ANOTHER Feebas! OH JOY! Hope you remember your Feebas tiles! ^_^ And no, I don't know which berries to feed her. Don't ask me. Milotic, Feebas' evolution, is very useful in battle. Milotic learns Recover (automatically making him cool), has decent Special Defense to cover his weaknesses, and learns some pretty cool moves. Well worth the effort, if you ask me. Question: Where do I get a secret base at? Answer: See the Secret Base portion of this guide for more details. Question: Where is the Name Rater? Answer: Slateport City, in the building to the left of the Pokemon Center. Question: Where is the Move Deleter? Answer: Lilycove City, in the house to the right of the Department Store. Question: When I enter Flannery's Gym, I can't see! How come? Answer: Your game is fake. The fog in Flannery's Gym (as well as in the Seafloor Cavern) should not obstruct your view in any way whatsoever. Question: Where is the _____ Rod? Answer: Old Rod - Dewford Town. Good Rod - Fisherman east of Mauville, just after the water. Super Rod - Mossdeep City. Question: Where is Bagon? Answer: Bagon is in Meteor Falls. You need Waterfall to reach her, and she only appears in the spot where you get TM2, Dragon Claw. Question: I dropped/sold TM28, Dig! Where do I get another TM? Answer: You're gonna love this...you can't! There's only one Dig TM in the entire game. Now hold on a second. Don't hang yourself just yet. There IS hope, if you've got patience. There are only two Pokemon in Ruby and Sapphire that can naturally learn Dig: Trapinch and Nincada. They learn Dig at Levels 41 and 45, respectively. YES, those are the only two. Happy leveling! ^_^ Question: How do I get Azurill? Answer: Breed two Marill. Make the male hold the Sea Incense, found in Mt. Pyre. You need to ascend the tower from the inside, then drop through the bottom hole to get them. Question: How do I get Wynaut? Answer: There are two ways. One is to hatch the egg the old woman in Lavaridge gives you. The other is to breed two Wobbuffet, and have the male hold the Lax Incense, also found in Mt. Pyre. See instructions on the Sea Incense to get the Lax Incense...it's on the floor above it. Question: I left the Master Ball behind! Where do I get another? Answer: Win the lottery. No, seriously. Once each day, you can go to the ground floor of the Lilycove City Department Store, and talk to the lady on the right. She will tell you that you can pick a Loto Ticket. If the numbers on the aforementioned ticket match the ID of any of your Pokemon, you win a prize. Match all five numbers, and you will walk out of there one Master Ball richer (unless you drop it). Question: What is Mirage Island? Answer: A mystical island found in the big empty space on Route 131. Question: How do I get to Mirage Island? Answer: There's a man in Pacifidlog Town in the house southeast of the Pokemon Center who will tell you if he can see Mirage Island. If he sees it, it's there. Take each and every one of your Pokemon to this man every single day until he sees Mirage Island. Then go splurge. Question: What's on Mirage Island? Answer: Wynaut. Lots and lots of Wynaut. Oh, and a Liechi Berry. It's extremely powerful PokeBlock wise, and makes a very strong Block. It's one of a kind, too, so plant it and grow some more! In battle, it raises Attack when your HP turns red. Question: I can't find Solarbeam! Where is it? Answer: The Safari Zone. See the Safari Zone Section for details. Question: How do you fish? I never catch anything. Answer: No more free fish in this game. No, they make you work for your Pokemon in this version. An improvement, if you ask me. Anyway, when you fish, you will see a series of dots. When it says "Oh! A bite!", press A. If you're fast enough, you'll hook it and start a battle. If you're too slow, you'll lose the fish and have to start again. If you're not fast enough, but not too slow, you'll start with the dots again. Note that sometimes you won't get a bite. Question: I can't find Timer Balls or Repeat Balls. Where are they? Answer: Head to the Rustboro side of Rusturf Tunnel and talk to the Devon Researcher. He will give you a Repeat Ball, as well as tell you that they will now be selling them (as well as Timer Balls) in Rustboro City's PokeMart. Question: Nobody will rematch me! Why not? Answer: It's random when someone wants to rematch you, but the rematches won't start until you defeat Norman. Question: They told me my Pokemon have Pokerus. What is it? Answer: You have been graced with the most awesome thing since the invention of held items, the Pokerus. Pokerus is shown as PKRS on the Summary Screen (and only there), and you can find it where a status effect would normally be shown (it'll only appear if there is no status). What it does is double EV points given from a particular battle. For example, for every Electrike your Pokemon slaughters, it gets 1 point in Speed. If the slaughterer is infected with PKRS, it would receive double the points, or 2. Now let's say that this certain Pokemon is equipped with the Macho Brace for double points again, or 4. This means that Electrike will give you 4 Speed points every time you kill it. Assuming all you run into is Electrike, and you always kill it in one shot, it would take you about 20-30 minutes to complete Speed EV training. Question: Pokerus sounds awesome! But that can't be it. What's the catch? Answer: All good things must come to an end. The same holds true for PKRS. After about three days (usually - my old Metang barely had it for one), the PKRS will vanish. Those that were already infected with PKRS will have a small black dot appear between the Ball that was used to catch it and their Level. Those with the dot cannot be infected again. However, there is a way to preserve your PKRS: Simply get someone you generally don't really care about (in my case, a Lv.5 Azurill, which will be how I refer to the sucker you infect), and infect them with PKRS. Drop it in the Box (mark it with all four marks so you can easily find it) and let it sit there forever. It won't infect your Box Pokemon, but the PKRS won't leave, either. Whenever you have someone new to infect, bring out Azurill and infect the new guy. Once that's done, drop it off again. It's usually helpful to infect multiple Azurill so you don't ever have to worry about the PKRS mysteriously running out on you. Question: Shedinja has ONE HP! Will he ever get any more? Answer: Nope. Whether you're Lv.1 or Lv.100, good ol' Sheddy will always have 1 HP. This is to counter the fact that Shedinja's Ability prevents all damage except that done by one of its five weaknesses. Question: What is Shedinja weak to? Answer: Fire, Flying, Rock, Dark, and Ghost. Question: What about status effects? Do those work? Answer: Yes, but only if there's no damage involved (like Poisonpowder instead of Poison Sting). Other than direct damage, Shedinja can be taken out by Spikes, Sandstorm, Hail, Poison, Burn, or Confusion (and I'm pretty sure I missed some - any information on Shedinja is appreciated). More as I think of them... x_x =============== 22. Secret Base =============== First and foremost, you need TM43, Secret Power. Obtain it above the desert from a man facing a tree that you can use Secret Power on. Then you can purchase items from various locations. Locations such as these: ================= 22a. Fortree City ================= From the Fortree Pokemon Center, take the bottom ladder. Go across the bridge and into the building. LEFT RIGHT ====== ======= Small Desk......3,000 Small Chair.....2,000 Pokemon Desk....3,000 Pokemon Chair...2,000 Heavy Desk......6,000 Heavy Chair.....2,000 Ragged Desk.....6,000 Ragged Chair....2,000 Comfort Desk....6,000 Comfort Chair...2,000 Brick Desk......9,000 Brick Chair.....2,000 Camp Desk.......9,000 Camp Chair......2,000 Hard Desk.......9,000 Hard Chair......2,000 =================================== 22b. Lilycove City Department Store =================================== Go to the fifth floor. TOP LEFT TOP RIGHT ========== =========== Pichu Doll......3,000 Pika Cushion....2,000 Pikachu Doll....3,000 Round Cushion...2,000 Marill Doll.....3,000 Zigzag Cushion..2,000 Jigglypuff Doll.3,000 Spin Cushion....2,000 Duskull Doll....3,000 Diamond Cushion.2,000 Wynaut Doll.....3,000 Ball Cushion....2,000 Baltoy Doll.....3,000 Grass Cushion...2,000 Kecleon Doll....3,000 Fire Cushion....2,000 Azurill Doll....3,000 Water Cushion...2,000 Skitty Doll.....3,000 Swablu Doll.....3,000 Gulpin Doll.....3,000 BOTTOM RIGHT BOTTOM LEFT ============== ============= Surf Mat........4,000 Ball Poster.....1,000 Thunder Mat.....4,000 Green Poster....1,000 Fire Blast Mat..4,000 Red Poster......1,000 Powder Snow Mat.4,000 Blue Poster.....1,000 Attract Mat.....4,000 Cute Poster.....1,000 Fissure Mat.....4,000 Pika Poster.....1,500 Spikes Mat......4,000 Long Poster.....1,500 Glitter Mat.....2,000 Sea Poster......1,500 Jump Mat........2,000 Sky Poster......1,500 Spin Mat........2,000 If it's going on, head to the roof... CLEAR-OUT SALE ================ Mud Ball............200 Fence Length........500 Fence Width.........500 Tire................800 Breakable Door....3,000 Solid Board.......3,000 Sand Ornament.....3,000 Stand.............7,000 Slide.............8,000 TV................3,000 Round TV..........4,000 Cute TV...........4,000 Wailmer Doll.....10,000 Rhydon Doll......10,000 ===================== 22c. Slateport Market ===================== Two of the markets sell items for your Secret Base. Red Brick........500 Azurill Doll......3,000 Blue Brick.......500 Marill Doll.......3,000 Yellow Brick.....500 Skitty Doll.......3,000 Red Balloon......500 Blue Balloon.....500 Yellow Balloon...500 C Low Note Mat...500 D Note Mat.......500 E Note Mat.......500 F Note Mat.......500 G Note Mat.......500 A Note Mat.......500 B Note Mat.......500 C High Note Mat..500 ============== 22d. Route 113 ============== The Glass Maker will only make two items for you, and they cost lots of ash. I hope you have plenty of Max Repels. Numbers indicate the amount of ash needed. Pretty Chair...6,000 Pretty Desk....8,000 ============================= 22e. Pretty Petal Flower Shop ============================= From Rustboro City, go south until you find it, outside of Petalburg Woods. Red Plant.........3,000 Tropical Plant....3,000 Pretty Flowers....3,000 Colorful Plant....5,000 Big Plant.........5,000 Gorgeous Plant....5,000 ===================== 22f. The Battle Tower ===================== Defeat 50 Trainers in a row and talk to the Battle Tower's owner. He'll give you the Silver Shield. Defeat 100 Trainers in a row and talk to the Battle Tower's owner. He'll give you the Gold Shield. ============ 22g. My Base ============ None yet. New game, new base. =========================== 22h. Secret Power In Battle =========================== Ever wonder why Secret Power always changes in battle? This here's a list of every terrain, and what Secret Power can do. Terrain Looks Like Terrain Example (Status) Effect ++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++ +++++++++++++++++ Tiny Grass Knock Off Grassy, but no wild battles Paralyze Grass Needle Arm Normal grass Poison Tall Grass Magical Leaf Very tall grass Sleep Mountain Rock Throw On top of mountains Confuse Cave Bite Inside any cave Flinch Ocean Surf Waves style water (Darker Blue) Attack -1 level Pond Bubblebeam Smooth style water (Lighter Blue) Speed -1 level Underwater Waterfall Underwater weeds Defense -1 level Sand Mud Shot On any sand places such as Desert accuracy -1 level Elsewhere Strength Normal floors such as off grass etc Paralyze ----------------------------------------------------------------------------- ======================= 23. Ability: Soundproof ======================= o------------------------------------------------o Grasswhistle | The Soundproof Ability negates all moves that | Growl | are based on sound. It's helpful to know which | Heal Bell | moves fall into this category, so I've taken | Howl | the liberty of composing this list of moves. | Hyper Voice | Each attack listed to the right is sound-based | Metal Sound | and will fail if used on a Pokemon that sports | Perish Song | the Soundproof Ability. Although no Pokemon in | Roar | the currently known 387 (excluding Gonbe) can | Screech | naturally have the Cacophony Ability, it works | Sing | in the same manner as Soundproof. None of the | Snore | moves are different, so why'd they exclude it? | Supersonic o------------------------------------------------o Uproar ================ 24. Nature Chart ================ All natures in this game give a +10% bonus to one stat, while giving -10% to another. This chart displays all that. The chart is read from the top, then the left. For example, a Lonely nature means +Attack, -Defense. +--+-----------------------------------------------+ |MJ| PLUS 10% | +--+-------+-------+-------+-------+-------+-------+ | |Go Mime|ATTACK |DEFENSE| SPEED |SP. ATK|SP. DEF| |M +-------+-------+-------+-------+-------+-------+ |I |ATTACK | Hardy | Bold | Timid | Modest| Calm | |N +-------+-------+-------+-------+-------+-------+ |U |DEFENSE| Lonely| Docile| Hasty | Mild | Gentle| |S +-------+-------+-------+-------+-------+-------+ | | SPEED | Brave |Relaxed|Serious| Quiet | Sassy | |1 +-------+-------+-------+-------+-------+-------+ |0 |SP. ATK|Adamant| Impish| Jolly |Bashful|Careful| |% +-------+-------+-------+-------+-------+-------+ | |SP. DEF|Naughty| Lax | Naive | Rash | Quirky| +--+-------+-------+-------+-------+-------+-------+ ========== 25. Flutes ========== Upon entering Route 113, you'll notice there's white stuff falling, covering everything. You'll also notice that when you step on the grass, the white shakes off. This "white" is ash that falls from Mt. Chimney, and once you have the Soot Sack (given to you by a man in the Glass Workshop on the west side of Route 113), you can carry ash. Ash is used to make flutes (which never disappear) which can do neat things. This is a list of each flute, what it does, and how much ash it needs to be made. 1 step in ashy grass = 1 ash. +------+-----+--------------------+ | COLOR|STEPS| EFFECT | +------+-----+--------------------+ | Blue | 250 |Cures Sleep. | +------+-----+--------------------+ |Yellow| 500 |Cures Confusion. | +------+-----+--------------------+ | Red | 500 |Cures Attract. | +------+-----+--------------------+ | White|1,000|Encounter rate up. | +------+-----+--------------------+ | Black|1,000|Encounter rate down.| +------+-----+--------------------+ You can also make two items for your base using a LOT of ash! Pretty Chair - 6,000 steps Pretty Desk - 8,000 steps ============= 26. Shop List ============= This is a list of all the items in the stores around Hoenn. ***OLDALE TOWN*** Poke Ball*..........200 Potion..............300 Antidote............100 Parlyz Heal.........200 Awakening...........250 * = Appears after you get the Pokedex ===================================== ***PETALBURG CITY*** Poke Ball...........200 Great Ball*.........600 Potion..............300 Super Potion*.......700 Antidote............100 Parlyz Heal.........200 Awakening...........250 Escape Rope.........550 Repel...............350 X Speed.............350 X Attack............500 X Defend............550 Orange Mail..........50 * = Appears after you defeat Flannery ===================================== ***PRETTY PETAL FLOWER SHOP*** Red Plant.........3,000 Tropical Plant....3,000 Pretty Flowers....3,000 Colorful Plant....5,000 Big Plant.........5,000 Gorgeous Plant....5,000 ============================== ***RUSTBORO CITY*** Poke Ball...........200 Repeat Ball*......1,000 Timer Ball*.......1,000 Potion..............300 Super Potion........700 Antidote............100 Parlyz Heal.........200 Escape Rope.........550 Repel...............350 X Speed.............350 X Attack............500 X Defend............550 * = Only appears after talking to the Devon Researcher by Rusturf Tunnel ======================================================================== ***FALLARBOR TOWN*** Great Ball..........600 Super Potion........700 Antidote............100 Parlyz Heal.........200 Escape Rope.........550 Super Repel.........500 X Special...........350 X Speed.............350 X Attack............500 X Defend............550 Dire Hit............650 Guard Spec..........700 ======================= ***LAVARIDGE TOWN*** Great Ball..........600 Super Potion........700 Antidote............100 Parlyz Heal.........200 Awakening...........250 Burn Heal...........250 Revive............1,500 Super Repel.........500 X Speed.............350 ======================= ***LAVARIDGE HERBAL STORE*** Energypowder........500 Energy Root.........800 Heal Powder.........450 Revival Herb......2,800 ============================ ***MAUVILLE CITY*** Poke Ball...........200 Great Ball..........600 Super Potion........700 Antidote............100 Parlyz Heal.........200 Awakening...........250 Super Repel.........500 X Speed.............350 X Attack............500 X Defend............550 Guard Spec..........700 Dire Hit............650 X Accuracy..........950 ======================= ***SLATEPORT CITY*** Poke Ball...........200 Great Ball..........600 Potion..............300 Super Potion........700 Antidote............100 Parlyz Heal.........200 Escape Rope.........550 Repel...............350 Harbor Mail..........50 ======================= ***SLATEPORT MARKET 1*** Azurill Doll......3,000 Marill Doll.......3,000 Skitty Doll.......3,000 ======================== ***SLATEPORT MARKET 2*** <- Only available after being given TM43 TM10.............3,000 (Hidden Power) TM43.............3,000 (Secret Power) ================================================================= ***SLATEPORT MARKET 3*** Protein...........9,800 Iron..............9,800 Carbos............9,800 Zinc..............9,800 Calcium...........9,800 HP Up.............9,800 ======================== ***SLATEPORT MARKET 4*** Red Brick...........500 Blue Brick..........500 Yellow Brick........500 Red Balloon.........500 Blue Balloon........500 Yellow Balloon......500 C Low Note Mat......500 D Note Mat..........500 E Note Mat..........500 F Note Mat..........500 G Note Mat..........500 A Note Mat..........500 B Note Mat..........500 C High Note Mat.....500 ======================== ***FORTREE CITY*** Great Ball..........600 Ultra Ball........1,200 Super Potion........700 Hyper Potion......1,200 Antidote............100 Parlyz Heal.........200 Awakening...........250 Revive............1,500 Super Repel.........500 Wood Mail............50 ======================== ***FORTREE FURNITURE SHOP (LEFT)*** Small Desk........3,000 Pokemon Desk......3,000 Heavy Desk........6,000 Ragged Desk.......6,000 Comfort Desk......6,000 Brick Desk........9,000 Camp Desk.........9,000 Hard Desk.........9,000 =================================== ***FORTREE FURNITURE SHOP (RIGHT)*** Small Chair.......2,000 Pokemon Chair.....2,000 Heavy Chair.......2,000 Ragged Chair......2,000 Comfort Chair.....2,000 Brick Chair.......2,000 Camp Chair........2,000 Hard Chair........2,000 ==================================== ***LILYCOVE DEPT. STORE 2F (LEFT)*** Poke Ball...........200 Great Ball..........600 Ultra Ball........1,200 Escape Rope.........550 Full Heal...........600 Antidote............100 Parlyz Heal.........200 Burn Heal...........250 Ice Heal............250 Awakening...........250 Fluffy Tail.......1,000 ==================================== ***LILYCOVE DEPT. STORE 2F (RIGHT)*** Potion..............300 Super Potion........700 Hyper Potion......1,200 Max Potion........2,500 Revive............1,500 Repel...............350 Super Repel.........500 Max Repel...........700 Wave Mail............50 Mech Mail............50 ===================================== ***LILYCOVE DEPT. STORE 3F (LEFT)*** Protein...........9,800 Iron..............9,800 Carbos............9,800 Zinc..............9,800 Calcium...........9,800 HP Up.............9,800 ==================================== ***LILYCOVE DEPT. STORE 3F (RIGHT)*** X Speed.............350 X Special...........350 X Attack............500 X Defend............550 Dire Hit............650 Guard Spec..........700 X Accuracy..........950 ===================================== ***LILYCOVE DEPT. STORE 4F (LEFT)*** TM38.............5,500 (Fire Blast) TM25.............5,500 (Thunder) TM14.............5,500 (Blizzard) TM15.............7,500 (Hyper Beam) =================================== ***LILYCOVE DEPT. STORE 4F (RIGHT)*** TM17.............3,000 (Protect) TM20.............3,000 (Safeguard) TM33.............3,000 (Reflect) TM16.............3,000 (Light Screen) ===================================== ***LILYCOVE DEPT. STORE 5F (TOP LEFT)*** Pichu Doll........3,000 Pikachu Doll......3,000 Marill Doll.......3,000 Jigglypuff Doll...3,000 Duskull Doll......3,000 Wynaut Doll.......3,000 Baltoy Doll.......3,000 Kecleon Doll......3,000 Azurill Doll......3,000 Skitty Doll.......3,000 Swablu Doll.......3,000 Gulpin Doll.......3,000 ======================================== ***LILYCOVE DEPT. STORE 5F (TOP-RIGHT)*** Pika Cushion......2,000 Round Cushion.....2,000 Zigzag Cushion....2,000 Spin Cushion......2,000 Diamond Cushion...2,000 Ball Cushion......2,000 Grass Cushion.....2,000 Fire Cushion......2,000 Water Cushion.....2,000 ========================================= ***LILYCOVE DEPT. STORE 5F (BOTTOM-LEFT)*** Ball Poster.......1,000 Green Poster......1,000 Red Poster........1,000 Blue Poster.......1,000 Cute Poster.......1,000 Pika Poster.......1,500 Long Poster.......1,000 Sea Poster........1,500 Sky Poster........1,500 =========================================== ***LILYCOVE DEPT. STORE 5F (BOTTOM-RIGHT)*** Surf Mat..........4,000 Thunder Mat.......4,000 Fire Blast Mat....4,000 Powder Snow Mat...4,000 Attract Mat.......4,000 Fissure Mat.......4,000 Spikes Mat........4,000 Glitter Mat.......4,000 Jump Mat..........4,000 Spin Mat..........4,000 ============================================ ***LILYCOVE DEPT. STORE ROOFTOP*** Fresh Water.........200 Soda Pop............300 Lemonade............350 ================================== ***LILYCOVE DEPT. STORE CLEAR-OUT SALE*** Mud Ball............200 Fence Length........500 Fence Width.........500 Tire................800 Breakable Door....3,000 Solid Board.......3,000 Sand Ornament.....3,000 Stand.............7,000 Slide.............8,000 TV................3,000 Round TV..........4,000 Cute TV...........4,000 Wailmer Doll.....10,000 Rhydon Doll......10,000 ========================================= ***MOSSDEEP CITY*** Ultra Ball........1,200 Net Ball..........1,000 Dive Ball.........1,000 Hyper Potion......1,200 Full Heal...........600 Revive............1,500 Max Repel...........700 X Attack............500 X Defend............550 ======================= ***SOOTOPOLIS CITY*** Ultra Ball........1,200 Hyper Potion......1,200 Max Potion........2,500 Full Heal...........600 Revive............1,500 Max Repel...........700 X Attack............500 X Defend............550 Shadow Mail..........50 ======================= ***EVER GRANDE CITY*** Ultra Ball........1,200 Hyper Potion......1,200 Max Potion........2,500 Full Restore......3,000 Full Heal...........600 Revive............1,500 Max Repel...........700 ================ 27. Ability List ================ Here's a list of every Ability a Pokemon can possibly have, plus each Pokemon that can have it. Due to the release of FireRed and LeafGreen, the remaining 186 Pokemon have been added to their corresponding Ability. o----------o------------------------------------------------------------------o | AIR LOCK | Weather effects are cancelled. This means that Solarbeam | o----------o still requires a charge, Thunder can miss in rain, etc. | | | | Available To: Rayquaza | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | ARENA TRAP | Your current Pokemon cannot flee unless they are Flying- | o------------o type or have either the Levitate or Run Away Abilities. If | | none are true, the only way to escape is to faint, use | | Baton Pass, or defeat whatever it is that's Trapped you. | | | | Available To: Trapinch, Diglett, Dugtrio | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | BATTLE ARMOR | Your foe's moves will never land a critical strike. | o--------------o | | | | Available To: Anorith, Armaldo, Kabuto, Kabutops | o-----------------------------------------------------------------------------o o-------o---------------------------------------------------------------------o | BLAZE | When your HP fall below 1/3, Fire-type moves deal 1.5x | o-------o normal damage. | | | | Available To: Torchic, Combusken, Blaziken, Charmander, Charmeleon, | | Charizard, Cyndaquil, Quilava, Typhlosion | o-----------------------------------------------------------------------------o o-----------o-----------------------------------------------------------------o | CACOPHONY | Sound moves fail when used with this Pokemon in play. See | o-----------o the "Ability: Soundproof" section for a list of all such | | moves. | | | | Available To: None. Nobody's got it, but it IS there... | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | CHLOROPHYLL | When Sunny Day is in effect, this Pokemon's speed will | o-------------o rise. This does not mean "Speed goes up by 1 level" and | | will still allow you to boost it up six times. | | | | Available To: Seedot, Nuzleaf, Shiftry, Oddish, Gloom, Vileplume, | | Bellossom, Tropius, Bellsprout, Weepinbell, Victreebel, | | Tangela, Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora, | | Exeggcute, Exeggutor | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | CLEAR BODY | The Intimidate Ability and moves that lower stats, such as | o------------o Growl or Leer, fail when used on this Pokemon. | | | | Available To: Tentacool, Tentacruel, Beldum, Metang, Metagross, Regirock, | | Regice, Registeel | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | CLOUD NINE | Weather effects are cancelled. This means that Solarbeam | o------------o still requires a charge, Thunder can miss in rain, etc. | | | | Available To: Psyduck, Golduck | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | COLOR CHANGE | Pokemon's type changes to the type of move that directly | o--------------o damaged it last. | | | | Available To: Kecleon | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | COMPOUNDEYES | Accuracy of this Pokemon's attacks is multiplied by 130%. | o--------------o | | | | Available To: Nincada, Venonat, Venomoth, Yanma, Butterfree | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | CUTE CHARM | When a contact move is done to this Pokemon, and the foe is | o------------o of the opposite gender, there is a 30% chance they will be | | inflicted with Attract. See the "Contact Moves" section for | | a list of all such moves. | | | | Available To: Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff, | | Cleffa, Clefairy, Clefable | o-----------------------------------------------------------------------------o o------o----------------------------------------------------------------------o | DAMP | This awkward Ability forbids self-destruction. | o------o | | | | Available To: Psyduck, Golduck, Wooper, Quagsire, Poliwag, Poliwhirl, | | Poliwrath, Politoed | o-----------------------------------------------------------------------------o o---------o-------------------------------------------------------------------o | DRIZZLE | Rain Dance starts when this Pokemon enters battle. This | o---------o lasts the entire battle, unless Sandstorm or Sunny Day is | | used. | | | | Available To: Kyogre | o-----------------------------------------------------------------------------o o---------o-------------------------------------------------------------------o | DROUGHT | Sunny Day starts when this Pokemon enters battle. This | o---------o lasts the entire battle, unless Rain Dance or Sandstorm is | | used. | | | | Available To: Groudon | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | EARLY BIRD | Sleep lasts for half the duration it normally would. | o------------o | | | | Available To: Girafarig, Doduo, Dodrio, Seedot, Nuzleaf, Shiftry, Natu, | | Xatu, Ledyba, Ledian, Houndour, Houndoom, Kangaskhan | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | EFFECT SPORE | When a contact move is done to this Pokemon, there is a 10% | o--------------o chance the foe will be inflicted with Burn, Sleep, | | Paralyze, or Poison. See the "Contact Moves" section for a | | list of all such moves. | | | | Available To: Shroomish, Breloom, Paras, Parasect | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | FLAME BODY | When a contact move is done to this Pokemon, there is a 30% | o------------o chance the foe will be inflicted with Burn. See the | | "Contact Moves" section for a list of all such moves. | | | | Available To: Slugma, Magcargo, Magby, Magmar | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | FLASH FIRE | When a Fire-type move is done to this Pokemon, Flash Fire | o------------o will activate, granting immunity to direct Fire-type | | damage, as well as making all Fire damage from it multiply | | by 150%. | | | | Available To: Vulpix, Ninetales, Growlithe, Arcanine, Houndour, Houndoom, | | Ponyta, Rapidash, Flareon | o-----------------------------------------------------------------------------o o----------o------------------------------------------------------------------o | FORECAST | Type changes depending on the weather. No weather = Normal, | o----------o Hail = Ice, Sunny Day = Fire, Rain Dance = Water. Sandstorm | | does not change this Pokemon's type. | | | | Available To: Castform | o-----------------------------------------------------------------------------o o------o----------------------------------------------------------------------o | GUTS | Attack is multiplied by 150% if your Pokemon is affected by | o------o a Special Condition. | | | | Available To: Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke, | | Machamp, Heracross, Tyrogue, Larvitar, Rattata, Raticate, | | Ursaring | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | HUGE POWER | Doubles Attack in battle. If this Ability is Skill Swapped, | o------------o Attack is returned to normal. | | | | Available To: Azurill, Marill, Azumarill | o-----------------------------------------------------------------------------o o--------o--------------------------------------------------------------------o | HUSTLE | All damage from this Pokemon is multiplied by 150%. | o--------o Accuracy for this Pokemon's moves is multiplied by 80%. | | | | Available To: Corsola, Delibird, Togepi, Togetic, Remoraid | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | HYPER CUTTER | This Pokemon's Attack can not be lowered. If Haze is used, | o--------------o Attack will still be set at +0. | | | | Available To: Mawile, Trapinch, Pinsir, Corphish, Crawdaunt, Gligar, | | Krabby, Kingler | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | ILLUMINATE | If this Pokemon leads your party, encounter rate goes up. | o------------o | | | | Available To: Chinchou, Lanturn, Volbeat, Staryu, Starmie | o-----------------------------------------------------------------------------o o----------o------------------------------------------------------------------o | IMMUNITY | This Pokemon cannot be Poisoned by any means. | o----------o | | | | Available To: Zangoose, Snorlax | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | INNER FOCUS | This Pokemon cannot flinch by any means, even by Fake Out. | o-------------o | | | | Available To: Girafarig, Snorunt, Glalie, Zubat, Golbat, Crobat, Abra, | | Kadabra, Alakazam, Dragonite, Farfetch'd, Sneasel | o-----------------------------------------------------------------------------o o----------o------------------------------------------------------------------o | INSOMNIA | This Pokemon cannot fall asleep by any means, even by Rest. | o----------o | | | | Available To: Shuppet, Banette, Murkrow, Spinarak, Ariados, Drowzee, | | Hypno, Hoothoot, Noctowl | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | INTIMIDATE | Any foes that are on the field when this Pokemon is first | o------------o brought into battle will have their Attack dropped by 1 | | level. Pokemon with the Hyper Cutter, White Smoke, or Clear | | Body Abilities are immune to this effect. | | | | Available To: Mightyena, Gyarados, Mawile, Salamence, Masquerain, | | Hitmontop, Arcanine, Ekans, Arbok, Stantler, Tauros, | | Snubbull, Granbull | o-----------------------------------------------------------------------------o o----------o------------------------------------------------------------------o | KEEN EYE | Accuracy of this Pokemon cannot be lowered. | o----------o | | | | Available To: Skarmory, Wingull, Pelipper, Sableye, Hoothoot, Noctowl, | | Sneasel, Hitmonchan, Pidgey, Pidgeotto, Pidgeot, Spearow, | | Fearow, Farfetch'd, Sentret, Furret | o-----------------------------------------------------------------------------o o----------o------------------------------------------------------------------o | LEVITATE | Damage-dealing Ground moves fail when used on this Pokemon. | o----------o | | | | Available To: Solrock, Lunatone, Flygon, Baltoy, Claydol, Vibrava, | | Flygon, Koffing, Weezing, Chimecho, Latias, Latios, | | Duskull, Unown, Misdreavus, Gastly, Haunter, Gengar | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | LIGHTNINGROD | In a 2-on-2 battle, all Electric attacks done to your team | o--------------o will target this Pokemon, regardless of whether or not it | | was the original target. | | | | Available To: Electrike, Manectric, Rhyhorn, Rhydon, Cubone, Marowak | o-----------------------------------------------------------------------------o o--------o--------------------------------------------------------------------o | LIMBER | This Pokemon cannot become Paralyzed by any means. | o--------o | | | | Available To: Persian, Hitmonlee, Ditto | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | LIQUID OOZE | When HP are absorbed (moves like Mega Drain, etc.), the foe | o-------------o loses HP equal to the amount that would have been gained. | | | | Available To: Tentacool, Tentacruel, Gulpin, Swalot | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | MAGMA ARMOR | This Pokemon cannot be Frozen by any means. | o-------------o | | | | Available To: Slugma, Magcargo, Camerupt | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | MAGNET PULL | If your Pokemon is Steel-type, it can not escape battle. | o-------------o | | | | Available To: Magnemite, Magneton, Nosepass | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | MARVEL SCALE | Defense is multiplied by 150% if this Pokemon is affected | o--------------o by a Special Condition. | | | | Available To: Milotic | o-----------------------------------------------------------------------------o o-------o---------------------------------------------------------------------o | MINUS | If a Pokemon with the Plus Ability is your partner in | o-------o 2-on-2, this Pokemon's Special Attack is multiplied by | | 150%. | | | | Available To: Minun | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | NATURAL CURE | Upon being recalled, all Special Conditions are healed. | o--------------o | | | | Available To: Roselia, Swablu, Altaria, Corsola, Staryu, Starmie, Celebi, | | Chansey, Blissey | o-----------------------------------------------------------------------------o o-----------o-----------------------------------------------------------------o | OBLIVIOUS | This Pokemon cannot be Attracted by any means. | o-----------o | | | | Available To: Wailmer, Wailord, Illumise, Numel, Barboach, Whiscash, | | Lickitung, Slowpoke, Slowbro, Slowking, Smoochum, Jynx, | | Swinub, Piloswine | o-----------------------------------------------------------------------------o o----------o------------------------------------------------------------------o | OVERGROW | When your HP fall below 1/3, Grass-type moves deal 1.5x | o----------o normal damage. | | | | Available To: Treecko, Grovyle, Sceptile, Bulbasaur, Ivysaur, Venusaur, | | Chikorita, Bayleef, Meganium | o-----------------------------------------------------------------------------o o-----------o-----------------------------------------------------------------o | OWN TEMPO | This Pokemon cannot become Confused by any means. | o-----------o | | | | Available To: Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Slowking, | | Lickitung, Smeargle | o-----------------------------------------------------------------------------o o--------o--------------------------------------------------------------------o | PICKUP | May pick up an item after a battle. | o--------o | | | | Available To: Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa | o-----------------------------------------------------------------------------o o------o----------------------------------------------------------------------o | PLUS | If a Pokemon with the Minus Ability is your partner in | o------o 2-on-2, this Pokemon's Special Attack is multiplied by | | 150%. | | | | Available To: Plusle | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | POISON POINT | When a contact move is done to this Pokemon, there is a 30% | o--------------o chance the foe will be inflicted with Poison. Poison-types | | and Pokemon with the Immunity Ability are immune to this | | effect. See the "Contact Moves" section for a list of all | | such moves. | | | | Available To: Roselia, Seadra, Qwilfish, Nidoran(F), Nidoran(M), | | Nidorina, Nidorino, Nidoqueen, Nidoking | o-----------------------------------------------------------------------------o o----------o------------------------------------------------------------------o | PRESSURE | When a move is used on this Pokemon, an extra PP is used. | o----------o | | | | Available To: Absol, Deoxys, Dusclops, Articuno, Zapdos, Moltres, Mewtwo, | | Lugia, Ho-oh, Raikou, Entei, Suicune, Aerodactyl | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | PURE POWER | Doubles Attack in battle. If this Ability is Skill Swapped, | o------------o Attack power is returned to normal. | | | | Available To: Meditite, Medicham | o-----------------------------------------------------------------------------o o-----------o-----------------------------------------------------------------o | RAIN DISH | Recover 1/16 your max HP each turn it rains. | o-----------o | | | | Available To: Lotad, Lombre, Ludicolo | o-----------------------------------------------------------------------------o o-----------o-----------------------------------------------------------------o | ROCK HEAD | This Pokemon takes no recoil damage. | o-----------o | | | | Available To: Aron, Lairon, Aggron, Rhyhorn, Rhydon, Geodude, Graveler, | | Golem, Bagon, Shelgon, Relicanth, Cubone, Marowak, Onix, | | Steelix, Sudowoodo, Aerodactyl | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | ROUGH SKIN | When a contact move is done to this Pokemon, the foe will | o------------o be damaged by 1/16 their max HP. See the "Contact Moves" | | section for a list of all such moves. | | | | Available To: Carvanha, Sharpedo | o-----------------------------------------------------------------------------o o----------o------------------------------------------------------------------o | RUN AWAY | This Pokemon will always be able to flee or switch out, | o----------o even if the foe has used Mean Look or has otherwise trapped | | you. | | | | Available To: Poochyena, Doduo, Dodrio, Aipom, Dunsparce, Ponyta, | | Rapidash, Rattata, Raticate, Sentret, Furret, Snubbull, | | Eevee | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | SAND STREAM | Sandstorm starts when this Pokemon enters battle. This | o-------------o lasts the entire battle, unless Rain Dance or Sunny Day is | | used. | | | | Available To: Tyranitar | o-----------------------------------------------------------------------------o o-----------o-----------------------------------------------------------------o | SAND VEIL | When Sandstorm is in effect, this Pokemon's evasion will | o-----------o rise. This does not mean "Evasion goes up by 1 level" and | | will still allow you to boost it up six times. | | | | Available To: Sandshrew, Sandslash, Cacnea, Cacturne, Gligar, Diglett, | | Dugtrio | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | SERENE GRACE | Effect percentages double. | o--------------o | | | | Available To: Jirachi, Chansey, Blissey, Togepi, Togetic, Dunsparce | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | SHADOW TAG | Foe's switching and fleeing is prevented. | o------------o | | | | Available To: Wynaut, Wobbuffet | o-----------------------------------------------------------------------------o o-----------o-----------------------------------------------------------------o | SHED SKIN | After every turn, if this Pokemon is affected by a Special | o-----------o Condition, there is a 1 in 3 chance that it will be healed. | | | | Available To: Silcoon, Cascoon, Seviper, Ekans, Arbok, Metapod, Kakuna, | | Dratini, Dragonair, Pupitar | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | SHELL ARMOR | Your foe's moves will never land a critical strike. | o-------------o | | | | Available To: Shellder, Cloyster, Corphish, Crawdaunt, Omanyte, Omastar, | | Krabby, Kingler, Lapras, Clamperl | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | SHIELD DUST | Effect percentages are reduced to zero. | o-------------o | | | | Available To: Wurmple, Dustox, Weedle, Caterpie, Venomoth | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | SOUNDPROOF | Sound moves fail when used with this Pokemon in play. See | o------------o the "Ability: Soundproof" section for a list of all such | | moves. | | | | Available To: Mr. Mime, Whismur, Loudred, Exploud, Voltorb, Electrode | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | SPEED BOOST | Speed goes up by 1 level every turn. | o-------------o | | | | Available To: Ninjask, Yanma | o-----------------------------------------------------------------------------o o--------o--------------------------------------------------------------------o | STATIC | When a contact move is done to this Pokemon, there is a 30% | o--------o chance they will be inflicted with Paralyze. Those with the | | Limber Ability are immune to this effect. See the "Contact | | Moves" section for a list of all such moves. | | | | Available To: Electrike, Manectric, Voltorb, Electrode, Pichu, Pikachu, | | Raichu, Elekid, Electabuzz, Mareep, Flaaffy, Ampharos | o-----------------------------------------------------------------------------o o--------o--------------------------------------------------------------------o | STENCH | If this Pokemon leads your party, encounter rate goes down. | o--------o | | | | Available To: Grimer, Muk | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | STICKY HOLD | Held item cannot be stolen. | o-------------o | | | | Available To: Grimer, Muk, Gulpin, Swalot | o-----------------------------------------------------------------------------o o--------o--------------------------------------------------------------------o | STURDY | One-hit KO moves fail when used against this Pokemon. | o--------o | | | | Available To: Aron, Lairon, Aggron, Skarmory, Donphan, Nosepass. | | Magnemite, Magneton, Onix, Steelix, Pineco, Forretress, | | Shuckle, Geodude, Graveler, Golem | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | SUCTION CUPS | Forced switching (Roar/Whirlwind) is prevented. | o--------------o | | | | Available To: Lileep, Cradily, Octillery | o-----------------------------------------------------------------------------o o-------o---------------------------------------------------------------------o | SWARM | When your HP fall below 1/3, Bug-type moves deal 1.5x | o-------o normal damage. | | | | Available To: Volbeat, Heracross, Beautifly, Ledyba, Ledian, Scyther, | | Scizor, Spinarak, Ariados, Beedrill | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | SWIFT SWIM | When Rain Dance is in effect, your Pokemon's speed will | o------------o rise. This does not mean "Speed goes up by 1 level" and | | will still allow you to boost it up six times. | | | | Available To: Magikarp, Luvdisc, Feebas, Horsea, Kingdra, Lotad, Lombre, | | Ludicolo, Surskit, Clamperl, Huntail, Gorebyss, Relicanth, | | Goldeen, Seaking, Omanyte, Omastar, Qwilfish, Mantine, | | Kabuto, Kabutops | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | SYNCHRONIZE | When Poison, Burn or Paralyze is put on this Pokemon, it is | o-------------o mirrored on the foe. Poison-types cannot be Poisoned, and | | Fire-types cannot be Burned. | | | | Available To: Ralts, Kirlia, Gardevoir, Natu, Xatu, Abra, Kadabra, | | Alakazam, Mew, Espeon, Umbreon | o-----------------------------------------------------------------------------o o-----------o-----------------------------------------------------------------o | THICK FAT | Fire- and Ice-type moves deal half their normal damage. | o-----------o | | | | Available To: Azurill, Marill, Azumarill, Makuhita, Hariyama, Spheal, | | Sealeo, Walrein, Spoink, Grumpig, Snorlax, Miltank, Seel, | | Dewgong | o-----------------------------------------------------------------------------o o---------o-------------------------------------------------------------------o | TORRENT | When your HP fall below 1/3, Water-type moves deal 1.5x | o---------o normal damage. | | | | Available To: Mudkip, Marshtomp, Swampert, Squirtle, Wartortle, | | Blastoise, Totodile, Croconaw, Feraligatr | o-----------------------------------------------------------------------------o o-------o---------------------------------------------------------------------o | TRACE | Copy the foe's Ability until this Pokemon is recalled. | o-------o | | | | Available To: Ralts, Kirlia, Gardevoir, Porygon, Porygon2 | o-----------------------------------------------------------------------------o o--------o--------------------------------------------------------------------o | TRUANT | This Pokemon cannot attack twice in a row. | o--------o | | | | Available To: Slakoth, Slaking | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | VITAL SPIRIT | This Pokemon cannot fall asleep by any means, even by Rest. | o--------------o | | | | Available To: Vigoroth, Mankey, Primeape, Delibird | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | VOLT ABSORB | Whenever an Electric-type move strikes this Pokemon, it is | o-------------o healed by up to 1/4 its maximum HP instead of losing HP. | | | | Available To: Chinchou, Lanturn, Jolteon | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | WATER ABSORB | Whenever a Water-type move strikes this Pokemon, it will be | o--------------o healed by up to 1/4 its maximum HP instead of losing HP. | | | | Available To: Vaporeon, Wooper, Quagsire, Poliwag, Poliwhirl, Poliwrath, | | Politoed, Lapras, Mantine | o-----------------------------------------------------------------------------o o------------o----------------------------------------------------------------o | WATER VEIL | This Pokemon cannot be Burned by any means. | o------------o | | | | Available To: Wailmer, Wailord, Goldeen, Seaking | o-----------------------------------------------------------------------------o o-------------o---------------------------------------------------------------o | WHITE SMOKE | The Intimidate Ability and moves that lower stats, such as | o-------------o Growl or Leer, fail when used on this Pokemon. | | | | Available To: Torkoal | o-----------------------------------------------------------------------------o o--------------o--------------------------------------------------------------o | WONDER GUARD | This Pokemon can only be directly damaged by weakness(es). | o--------------o | | | | Available To: Shedinja | o-----------------------------------------------------------------------------o o---------o-------------------------------------------------------------------o | ------- | No special ability. | o---------o | | | | Available To: None. Nobody's got it, but it IS there... | o-----------------------------------------------------------------------------o =================== 28. Important Items =================== The following are lists of important items you may want to get. Note that this list does not include Key Items. ================ 28a. Stat Uppers ================ Each stat item raises a certain type of move's damage by 10%. Here are their locations, again in alphabetical order for easy reference. +------------+---------------------------------------------------------------+ | BLACK BELT | Steal from Black Belt Nob's Machamp. | +------------+---------------------------------------------------------------+ |BLACKGLASSES| Route 116 (through Rusturf Tunnel). | +------------+---------------------------------------------------------------+ | CHARCOAL | Lavaridge Town. | +------------+---------------------------------------------------------------+ | DRAGON FANG| Steal from Dragon Tamer Nicolas' Shelgon. | +------------+---------------------------------------------------------------+ | HARD STONE | Prize for solving Trick 3; steal from wild Aron/Lairon | +------------+---------------------------------------------------------------+ | MAGNET | Prize for solving Trick 6. | +------------+---------------------------------------------------------------+ | METAL COAT | Steal from wild Steel Pokemon. | +------------+---------------------------------------------------------------+ |MIRACLE SEED| Petalburg Woods (need Cut). | +------------+---------------------------------------------------------------+ |MYSTIC WATER| Remove from Castform. | +------------+---------------------------------------------------------------+ |NEVERMELTICE| Shoal Cave (low tide). | +------------+---------------------------------------------------------------+ | POISON BARB| Steal from wild Roselia/Cacnea. | +------------+---------------------------------------------------------------+ | SEA INCENSE| Mt. Pyre. | +------------+---------------------------------------------------------------+ | SHARP BEAK | Steal from wild Flying Pokemon. | +------------+---------------------------------------------------------------+ | SILK SCARF | Dewford Town. | +------------+---------------------------------------------------------------+ |SILVERPOWDER| Steal from Bug Maniac Brandon's Lv.38 Masquerain. | +------------+---------------------------------------------------------------+ | SOFT SAND | Given to you on Route 109 by a young girl. | +------------+---------------------------------------------------------------+ | SPELL TAG | Steal from wild Ghost Pokemon. | +------------+---------------------------------------------------------------+ |TWISTEDSPOON| Steal from wild Abra. | +------------+---------------------------------------------------------------+ ============ 28b. Scarves ============ All the scarves help you in a Contest. Get them at the Pokemon Fan Club in Slateport City (thanks to Roll Light (GameFAQs) for this information). Speak to the president, and if you've maxed a certain Contest stat, he'll give you a scarf. +------+----------+---------------------------------+ | COLOR|MAXED STAT| EFFECT | +------+----------+---------------------------------+ | Blue | Beauty |Raises Beauty rating in Contests.| +------+----------+---------------------------------+ | Green| Smart |Raises Smart rating in Contests. | +------+----------+---------------------------------+ | Pink | Cute |Raises Cute rating in Contests. | +------+----------+---------------------------------+ | Red | Cool |Raises Cool rating in Contests. | +------+----------+---------------------------------+ |Yellow| Tough |Raises Tough rating in Contests. | +------+----------+---------------------------------+ ===================== 28c. Other Hold Items ===================== I don't exactly know where to put these things...so they get their own section. +------------+--------------------------------------+-------------------------+ |Name of Item| Location | Effect | +------------+--------------------------------------+-------------------------+ | AMULET COIN|Mom in Littleroot Town (need 5 badges)|Doubles $ from a battle. | +------------+--------------------------------------+-------------------------+ |BRIGHTPOWDER|Win this in the Battle Tower after you|Lowers foe's Accuracy by | | |have at least 49 consecutive wins. |10%. | +------------+--------------------------------------+-------------------------+ | |Win this in the Battle Tower after you|First attack's power is | | CHOICE BAND|have at least 49 consecutive wins. |1.5x, but no other moves | | | |may be chosen. | +------------+--------------------------------------+-------------------------+ | CLEANSE TAG|Mt. Pyre |Lowers encounter rate. | +------------+--------------------------------------+-------------------------+ |DEEPSEASCALE|You can choose either this or the |Raises Clamperl's SP.DEF.| | |DEEPSEATOOTH in return for the Scanner|Trade and get Gorebyss. | +------------+--------------------------------------+-------------------------+ |DEEPSEATOOTH|You can choose either this or the |Raises Clamperl's SP.ATK.| | |DEEPSEASCALE in return for the Scanner|Trade and get Huntail. | +------------+--------------------------------------+-------------------------+ | EVERSTONE |Steal from wild Geodude/Graveler, find|The Pokemon that holds | | |in Granite Cave |this item won't evolve. | +------------+--------------------------------------+-------------------------+ | EXPERIENCE |Devon Corp. after delivering Steven's |Gives Exp. to a Pokemon, | | SHARE |letter; Lilycove Department Store |even if it doesn't fight.| +------------+--------------------------------------+-------------------------+ | FOCUS |Shoal Cave (low tide). |10% chance of surviving | | BAND | |a fatal attack with 1 HP.| +------------+--------------------------------------+-------------------------+ | KING'S |Mossdeep City; Zigzagoon's Pickup; |10% chance of making the | | ROCK |steal from wild Hariyama |foe flinch. | +------------+--------------------------------------+-------------------------+ | LAX INCENSE|Mt. Pyre |See BRIGHTPOWDER. | +------------+--------------------------------------+-------------------------+ | LEFTOVERS |Win this in Battle Tower; S.S. Tidal. |Restores HP each turn. | +------------+--------------------------------------+-------------------------+ | LIGHT BALL |Steal from wild Pokemon |Doubles Pikachu's SP.ATK.| +------------+--------------------------------------+-------------------------+ | MACHO |Defeat the Winstrate family on Route |Doubles effort values, | | BRACE |111. Enter, and talk to the mother. |but lowers speed. | +------------+--------------------------------------+-------------------------+ | MENTAL |Fortree City. Follow the boy's Wingull|Prevents attraction. | | HERB |from Fortree to Mossdeep and back. | | +------------+--------------------------------------+-------------------------+ | QUICK |Rustboro City Trainer's School - talk |10% chance of giving you | | CLAW |to the teacher. |the first strike. | +------------+--------------------------------------+-------------------------+ | SCOPE |Win this in the Battle Tower after you|Raises critical strike | | LENS |have at least 49 consecutive wins. |ratio by 1. | +------------+--------------------------------------+-------------------------+ | |Collect 4 Shoal Salt and 4 Shoal |Restores HP based on how | | SHELL BELL |Shells, and give them to the man near |much damage you do with | | |the entrance of Shoal Cave. |each strike. | +------------+--------------------------------------+-------------------------+ | SOOTHE |Slateport City Fan Club - head to the |Friendship-based | | BELL |back. Lead Pokemon must love you. |evolutions happen sooner.| +------------+--------------------------------------+-------------------------+ | WHITE HERB |Route 104 after defeating Wattson. |Restores stats when lost.| +------------+--------------------------------------+-------------------------+ ============== 29. Gabby & Ty ============== Gabby & Ty are a news reporter/cameraman team that will challenge you in various places around Hoenn. There are three locations in which they will appear. Also, the levels of their Pokemon change with each visit. After defeating them, Gabby will ask if you would like to be interviewed. If you accept, you will get to choose a word that you think best described your battle. You don't have to be honest (you can pick any word you want). Your interview will appear on television shortly after your battle, so check a television to see it. If you decline the offer to be interviewed, they'll leave you alone...until you next encounter them in the sequence. Route 111 (First Appearance) Route 111 (Second Appearance) --------- --------- Magnemite/Whismur, Lv.19 Magneton/Loudred, Lv.33 Money: 1824 Money: 3168 Route 118 (First Appearance) Route 118 (Second Appearance) --------- --------- Magnemite/Loudred, Lv.27 Magneton/Loudred, Lv.36 Money: 2592 Money: 3456 Route 120 (First Appearance) Route 120 (Second Appearance) --------- --------- Magneton/Loudred, Lv.30 Magneton/Exploud, Lv.39 Money: 2880 Money: 3744 After the second encounter on Route 120, Gabby and Ty will continue to sequence themselves on Route 111, 118, and 120, in that order, but you will continuously fight the last battle (Route 120 (Second Appearance)). Very helpful if you need money or levels, especially if you equip the Amulet Coin. ============= 30. New Moves ============= Name: Aerial Ace Type: Flying Power: 60 Accuracy: --- Effect: Never misses. Name: Air Cutter Type: Flying Power: 55 Accuracy: 95 Effect: High chance of a critical strike. Name: Arm Thrust Type: Fighting Power: 15 Accuracy: 100 Effect: Hits 2-5 times. Name: Aromatherapy Type: Grass Power: --- Accuracy: --- Effect: Heals party of all status effects. Name: Assist Type: Normal Power: --- Accuracy: 100 Effect: Uses a random attack selected from those of your entire party. Name: Astonish Type: Ghost Power: 30 Accuracy: 100 Effect: Double damage on foes that have used Minimize. 30% chance of making the foe flinch. Name: Blast Burn Type: Fire Power: 150 Accuracy: 90 Effect: User must recharge for 1 turn if this attack hits. Name: Blaze Kick Type: Fire Power: 85 Accuracy: 90 Effect: 10% of burning the foe, high critical strike chance, defrosts frozen Pokemon. Name: Block Type: Normal: Power: --- Accuracy: 100 Effect: The foe can no longer flee or switch. Name: Bounce Type: Flying Power: 85 Accuracy: 85 Effect: Spring up on turn one, attack on turn two. 30% chance of paralyzing the foe. Name: Brick Break Type: Fighting Power: 75 Accuracy: 100 Effect: Destroys Light Screen and Reflect. Name: Bulk Up Type: Fighting Power: --- Accuracy: --- Effect: Raises Attack and Defense by 1 level. Name: Bullet Seed Type: Grass Power: 10 Accuracy: 100 Effect: Hits 2-5 times. Name: Calm Mind Type: Psychic Power: --- Accuracy: --- Effect: Raises Special Attack and Special Defense by 1 level. Name: Camouflage Type: Normal Power: --- Accuracy: 100 Effect: Changes type to a type that corresponds to the battlefield's terrain. Name: Charge Type: Electric Power: --- Accuracy: --- Effect: Electric damage from the user on the next turn is doubled. Lowers Name: Cosmic Power Type: Normal Power: --- Accuracy: --- Effect: Raises Defense and Special Defense by 1 level. Name: Covet Type: Normal Power: 40 Accuracy: 100 Effect: Steals the foe's held item. Name: Crush Claw Type: Normal Power: 75 Accuracy: 95 Effect: 50% of lowering the foe's Defense by 1 level. Name: Dive Type: Water Power: 60 Accuracy: 100 Effect: Hide underwater on turn one, surface and attack on turn two. Name: Doom Desire Type: Steel Power: 120 Accuracy: 85 Effect: Hits 2 turns later. You cannot layer this effect. Name: Dragon Claw Type: Dragon Power: 80 Accuracy: 100 Effect: None. Name: Dragon Dance Type: Dragon Power: --- Accuracy: --- Effect: Raises Attack and Speed by 1 level. Name: Endeavor Type: Normal Power: --- Accuracy: 100 Effect: Foe's HP becomes your current HP. Fails if your HP >= foe's HP. Name: Eruption Type: Fire Power: 150 Accuracy: 100 Effect: Does more damage the higher your HP is. Name: Extrasensory Type: Psychic Power: 80 Accuracy: 100 Effect: 10% chance of making the foe flinch. Name: Facade Type: Normal Power: 70 Accuracy: 100 Effect: Doubles in strength if the user is Poisoned, Paralyzed, or Burned. Name: Fake Out Type: Normal Power: 40 Accuracy: 100 Effect: A first-turn, first-strike move that causes flinching. (from the game) Name: Fake Tears Type: Dark Power: --- Accuracy: 100 Effect: Lowers foe's Special Defense by 2 levels. Name: Featherdance Type: Flying Power: --- Accuracy: 100 Effect: Lowers foe's Attack by 2 levels. Name: Flatter Type: Dark Power: --- Accuracy: 100 Effect: Raises foe's Special Attack by 1 level, then confuses them. Name: Focus Punch Type: Fighting Power: 150 Accuracy: 100 Effect: Charge on your turn, then do damage at the end of your foe's turn. If you are damaged on your foe's turn, you will lose the attack. Name: Follow Me Type: Normal Power: --- Accuracy: --- Effect: Goes first. Foes attack only the user of this move. Name: Frenzy Plant Type: Grass Power: 150 Accuracy: 90 Effect: User must recharge for 1 turn if this attack hits. Name: Grasswhistle Type: Grass Power: --- Accuracy: 55 Type: Makes the foe Sleep. Name: Grudge Type: Ghost Power: --- Accuracy: --- Effect: If the user faints within one turn of this move's use, the attack that was used to make the user faint has its PP reduced to zero. Name: Hail Type: Ice Power: --- Accuracy: --- Effect: Damages all non-Ice Pokemon in play for 1/16 max HP. Lasts 5 turns. Name: Heat Wave Type: Fire Power: 100 Accuracy: 90 Effect: 10% chance of inflicting the foe with Burn. Name: Helping Hand Type: Normal Power: --- Accuracy: 100 Effect: Goes first. Your partner's next attack's power is multiplied by 1.5. Name: Howl Type: Normal Power: --- Accuracy: --- Effect: Raises Attack by 1 level. Name: Hydro Cannon Type: Water Power: 150 Accuracy: 90 Effect: User must recharge for 1 turn if this attack hits. Name: Hyper Voice Type: Normal Power: 90 Accuracy: 100 Effect: None. Name: Ice Ball Type: Ice Power: 30 Accuracy: 90 Effect: Attack lasts until it misses, for up to 5 turns. Damage doubles in strength with each successive hit. Name: Icicle Spear Type: Ice Power: 10 Accuracy: 100 Effect: Hits 2-5 times. Name: Imprison Type: Psychic Power: --- Accuracy: 100 Effect: The foe cannot use moves that the user also knows. Name: Ingrain Type: Grass Power: --- Accuracy: --- Effect: Recover 1/16 max HP every turn, but you can no longer flee or switch. Name: Iron Defense Type: Steel Power: --- Accuracy: --- Effect: Raises Defense by 2 levels. Name: Knock Off Type: Dark Power: 20 Accuracy: 100 Effect: Foe drops held item, if any. This item is returned after the battle. Name: Leaf Blade Type: Grass Power: 70 Accuracy: 100 Effect: High chance of a critical strike. Name: Luster Purge Type: Psychic Power: 70 Accuracy: 100 Effect: 50% chance of lowering the foe's Special Defense by 1 level. Name: Magic Coat Type: Psychic Power: --- Accuracy: --- Effect: Goes first. Reflects moves that would lower one of your stats or would inflict a status effect (but no direct damage) upon you. Name: Magical Leaf Type: Grass Power: 60 Accuracy: --- Effect: Never misses. Name: Memento Type: Dark Power: --- Accuracy: 100 Effect: User faints. Lowers foe's Attack and Special Attack by 2 levels. Name: Metal Sound Type: Steel Power: --- Accuracy: 85 Power: Lowers foe's Special Defense by 2 levels. Name: Meteor Mash Type: Steel Power: 100 Accuracy: 85 Effect: 20% chance of raising the user's Attack. Name: Mist Ball Type: Psychic Power: 70 Accuracy: 100 Effect: 50% chance of lowering the foe's Special Attack by 1 level. Name: Mud Shot Type: Ground Power: 55 Accuracy: 95 Effect: Lowers foe's Speed by 1 level. Name: Mud Sport Type: Ground Power: --- Accuracy: --- Effect: Electric damage done to the user is cut in half. Name: Muddy Water Type: Water Power: 95 Accuracy: 85 Effect: 30% chance of lowering the foe's accuracy by 1 level. Name: Nature Power Type: Normal Power: --- Accuracy: 95 Effect: Nature Power will transform into these moves, depending on the terrain: Grass = Stun Spore Tall Grass = Razor Leaf Desert = Earthquake Light Water = Bubblebeam Dark Water = Surf Underwater = Hydro Pump Mountaintop = Rock Slide Cave = Shadow Ball Elsewhere = Swift Name: Needle Arm Type: Grass Power: 60 Accuracy: 100 Effect: Double damage on foes that have used Minimize. 30% chance of making the foe flinch. Name: Odor Sleuth Type: Normal Power: --- Accuracy: 100 Effect: Accuracy modifiers are negated and prevented. Ghosts become vulnerable to Normal and Fighting attacks. Name: Overheat Type: Fire Power: 140 Accuracy: 90 Effect: Lowers user's Special Attack by 2 levels. Name: Poison Fang Type: Poison Power: 50 Accuracy: 100 Effect: 30% chance of inflicting the foe with Toxic. Name: Poison Tail Type: Poison Power: 50 Accuracy: 100 Effect: High chance of a critical strike. 10% chance of poisoning the foe. Name: Psycho Boost Type: Psychic Power: 140 Accuracy: 90 Effect: Lowers user's Special Attack by 2 levels. Name: Recycle Type: Normal Power: --- Accuracy: --- Effect: Items that can only be used once can be used a second time. Name: Refresh Type: Normal Power: --- Accuracy: --- Effect: User is cured of Poison, Burn, or Paralysis. Name: Revenge Type: Fighting Power: 60 Accuracy: 100 Effect: Goes second. Base power doubles if user is damaged on the turn this attack is used. Name: Rock Blast Type: Rock Power: 25 Accuracy: 80 Effect: Hits 2-5 times. Name: Rock Tomb Type: Rock Power: 50 Effect: Lower foe's Speed by 1 level. Name: Role Play Type: Psychic Power: --- Accuracy: 100 Effect: User copies foe's Ability until the user is recalled. Name: Sand Tomb Type: Ground Power: 15 Accuracy: 70 Effect: The foe can no longer flee or switch. Lasts 2-5 turns. Name: Secret Power Type: Normal Power: 70 Accuracy: 100 Effect: Effect changes depending on the terrain. Chances are always 30%. Terrain Looks Like Terrain Example (Status) Effect ++++++++++ ++++++++++++ +++++++++++++++++++++++++++++++++++ +++++++++++++++++ Tiny Grass Knock Off Grassy, but no wild battles Paralyze Grass Needle Arm Normal grass Poison Tall Grass Magical Leaf Very tall grass Sleep Mountain Rock Throw On top of mountains Confuse Cave Bite Inside any cave Flinch Ocean Surf Waves style water (Dark Blue) Attack -1 level Pond Bubblebeam Smooth style water (Light Blue) Speed -1 level Underwater Waterfall Weeds in underwater routes Defense -1 level Sand Mud Shot On any sand places such as Desert accuracy -1 level Elsewhere Strength Normal floors Paralyze ----------------------------------------------------------------------------- Name: Shadow Punch Type: Ghost Power: 60 Accuracy: --- Effect: Never misses. Name: Sheer Cold Type: Ice Power: --- Accuracy: 30 Effect: Faints the foe in one shot. Doesn't hit a higher-level Pokemon. Name: Shock Wave Type: Electric Power: 60 Accuracy: --- Effect: Never misses. Name: Signal Beam Type: Bug Power: 75 Accuracy: 100 Effect: 10% chance of confusing the foe. Name: Silver Wind Type: Bug Power: 60 Accuracy: 100 Effect: 10% chance of raising each of your stats by 1 level. Name: Skill Swap Type: Psychic Power: --- Accuracy: 100 Effect: Trade Abilities with the foe. This effect lasts for each Pokemon until it is recalled. Truant and Wonder Guard cannot be Swapped. Name: Sky Uppercut Type: Fighting Power: 85 Accuracy: 90 Effect: Can hit a Pokemon using Fly. Name: Slack Off Type: Normal Power: --- Accuracy: 100 Effect: Recovers 50% of the user's max HP. Name: Smellingsalt Type: Normal Power: 60 Accuracy: 100 Effect: If the foe is Paralyzed, this attack's power is doubled, and the foe is no longer Paralyzed. Name: Snatch Type: Dark Power: --- Accuracy: 100 Effect: Goes first. If the foe uses a move that would not cause damage, but up their stats (such as Howl or Calm Mind), you will Snatch that move and its effects will be bestowed upon you, as if you had performed that particular move. Recover can also be Snatched. Name: Spit Up Type: Normal Power: --- Accuracy: 100 Effect: The more energy that is Stockpiled, the stronger this attack. Stockpiled energy is reduced to 0 when this attack is used. Name: Stockpile Type: Normal Power: --- Accuracy: --- Effect: Stockpile energy up to 3 times to increase efficiency of Spit Up and Swallow. Name: Superpower Type: Fighting Power: 120 Accuracy: 100 Effect: Lowers user's Attack and Defense by 1 level. Name: Swallow Type: Normal Power: --- Accuracy: --- Effect: The more energy that is Stockpiled, the more this move heals. Stockpiled energy is reduced to 0 when this attack is used. Name: Tail Glow Type: Bug Power: --- Accuracy: --- Effect: Raises user's Special Attack by 2 levels. Name: Taunt Type: Dark Power: --- Accuracy: --- Effect: Foe can only use moves that cause direct damage. Lasts 2 turns. Name: Teeter Dance Type: Normal Power: --- Accuracy: 100 Effect: Confuse all other battlers. Name: Tickle Type: Normal Power: --- Accuracy: 100 Effect: Lowers foe's Attack and Defense by 1 level. Name: Torment Type: Dark Power: --- Accuracy: 100 Effect: Foe cannot use the same move twice in a row. Name: Trick Type: Psychic Power: --- Accuracy: 100 Effect: User and foe switch held items for duration of battle. Name: Uproar Type: Normal Power: 50 Accuracy: 100 Effect: Lasts 2-5 turns. During this time, no Pokemon can Sleep. Name: Volt Tackle Type: Electric Power: 120 Accuracy: 100 Effect: User takes 1/3 damage dealt as recoil. Name: Water Pulse Type: Water Power: 60 Accuracy: 100 Effect: 20% chance of confusing the foe. Name: Water Sport Type: Water Power: --- Accuracy: --- Effect: Fire damage done to the user is cut in half. Name: Weather Ball Type: Normal Power: 50 Accuracy: 100 Effect: Type changes depending on the weather. Sunny Day = Fire Rain Dance = Water Sandstorm = Rock Hail = Ice Name: Will-O-Wisp Type: Fire Power: --- Accuracy: 75 Effect: Burns the foe. Name: Wish Type: Normal Power: --- Accuracy: --- Effect: At the end of your next turn, your Active Pokemon will recover 50% of their max HP. Name: Yawn Type: Normal Power: --- Accuracy: 100 Effect: Foe will Sleep one turn after this attack is used. ================= 31. Contact Moves ================= These moves are classified as contact moves; that is, certain things may happen due to you coming in contact with the foe, or touching them in some way. The following Abilities are affected by contact moves: o------------o--------------o------------o--------------o------------o--------o | Cute Charm | Effect Spore | Flame Body | Poison Point | Rough Skin | Static | o------------o--------------o------------o--------------o------------o--------o CONTACT MOVE LIST ----------------- o--------------------------------------------------------------------------o | Aerial Ace Drill Peck Leaf Blade Scratch | | Ancientpower Dynamicpunch Leech Life Seismic Toss | | Arm Thrust Endeavor Lick Shadow Punch | | Astonish Extremespeed Low Kick Skull Bash | | Bide Facade Mach Punch Sky Uppercut | | Bind False Swipe Megahorn Slam | | Bite Fire Punch Metal Claw Slash | | Blaze Kick Flail Meteor Mash Smellingsalt | | Body Slam Fly Needle Arm Spark | | Bounce Focus Punch Outrage Steel Wing | | Clamp Frustration Overheat Stomp | | Constrict Fury Attack Peck Strength | | Counter Fury Cutter Petal Dance Submission | | Crabhammer Fury Swipes Poison Fang Superpower | | Cross Chop Guillotine Poison Tail Tackle | | Crunch Headbutt Pound Take Down | | Crush Claw Hi Jump Kick Pursuit Thief | | Cut Horn Attack Quick Attack Thrash | | Dig Horn Drill Rage Thunderpunch | | Dive Ice Ball Rapid Spin Tickle | | Dizzy Punch Ice Punch Return Vicegrip | | Double Kick Iron Tail Revenge Vital Throw | | Double-Edge Jump Kick Reversal Waterfall | | Doubleslap Karate Chop Rock Smash Wing Attack | | Dragon Claw Knock Off Rollout Wrap | o--------------------------------------------------------------------------o ============== 32. Lost Moves ============== Volt Tackle, thought to be the only lost move after the release of FireRed and LeafGreen, has been confirmed to be in Emerald. Here's how to get it: - Two Pikachu, two Raichu, one of each, or one and Ditto. - a Light Ball Attach the Light Ball to anything that isn't listed above that isn't Ditto and breed. When the baby hatches, Volt Tackle should be one of the moves your newly hatched Pichu knows. It isn't breedable, so Pichu's line is the only Pokemon that gets it. ================ 33. Matt's Moves ================ The following attacks are various moves I've created, or moves I'd like to see in future games. NONE OF THESE ATTACKS EXIST. I feel like I have to say this, because there'll probably be someone who thinks that Mightyena'll learn Stalk Roar or something and they'd be like "wut lv duz migheyta learn stlak roar". If you'd like to contribute an attack to this list, you must e-mail me with all criteria present for all the moves already listed here. If you miss any of it, your attack will not be posted. Also, keep in mind that I won't post every single attack you may send me, but ones I think have thought put into them. If the attack does something out of battle, be sure to include that, too, but if I think it's a stupid effect (like if you created a move that would let you fly over all terrain for a certain amount of time), I'll just ignore it. Again, they're listed in alphabetical order, for future reference. Name: Annoyance Type: Bug Power: --- Accuracy: 90 Effect: Poisons both foes. 50% chance the poison will be deadly (Toxic). Name: Aqua Sonic Type: Water Power: 65 Accuracy: 85 Effect: If a Pokemon would resist this attack, it takes normal damage instead. Name: Avalanche Type: Rock Power: 120 Accuracy: 75 Effect: None. Name: Break Type: Ice Power: --- Accuracy: --- Effect: Goes second. All foes' positive stat changes are reverted back to 0. Name: Cheer Type: Normal Power: --- Accuracy: --- Effect: Goes directly after your partner. Your partner's HP is restored by 1/3 max HP after they perform their attack. Name: Discharge Type: Electric Power: 120 Accuracy: 65 Effect: Paralyzes both foes. Name: Boulder Dash Type: Rock Power: 40 Accuracy: 100 Effect: Lowers foe's Attack and Speed by 1 level. Name: Buildup Type: Poison Power: --- Accuracy: --- Effect: Raises Attack and Special Attack by 1 level. Name: Electroburn Type: Electric Power: 90 Accuracy: 90 Effect: 40% chance of inflicting Burn or Paralyze on the opponent. Name: Flare Type: Normal Power: 200 Accuracy: 90 Effect: Lowers all surviving battlers' Special Attack by 2 levels. Name: Frostbite Type: Ice Power: --- Accuracy: 40 Effect: Freezes the opponent. Name: Gale Type: Flying Power: 25 Accuracy: 95 Effect: The foe can no longer flee or switch. Lasts 2-5 turns. Name: Dragonslayer Type: Dragon Power: 120 Accuracy: 75 Effect: None. Name: Earth Spire Type: Ground Power: 80 Accuracy: 100 Effect: 30% of making the foe flinch. Name: Haunting Type: Ghost Power: 115 Accuracy: 85 Effect: Lasts 2-5 turns, then user takes 1/4 max HP in damage each turn. Name: Headlock Type: Fighting Power: 60 Accuracy: --- Effect: 40% chance of Paralyzing the foe. Name: Heartbreak Type: Dark Power: 100 Accuracy: --- Effect: Destroys Attraction. If user is not Attracted, attack will fail. Name: Immolation Type: Fire Power: --- Accuracy: --- Effect: User becomes soaked in flames, making a foe take 1/16 max HP damage when this Pokemon is hit by a Contact Move. Lasts until user is recalled. Name: Insect Crush Type: Bug Power: 100 Accuracy: 80 Effect: Doubles in base power when used against Rock, Flying, or Fire. Yes, this means that this attack has a base power of 400 against Magcargo... Name: Lavish Type: Grass Power: --- Accuracy: --- Effect: As long as Sunny Day is in effect, user recovers 1/7 max HP between turns. Name: Magic Dust Type: Grass Power: --- Accuracy: 75 Effect: Inflicts either Paralyze, Poison, or Sleep on the foe. Name: Mystic Power Type: Dragon Power: 50 Accuracy: 100 Effect: Protects against a random status effect for 3 turns. You can only be saved from one status effect until the five turns are up, so you can't stack this effect. Name: Pick On Type: Flying Power: Varies Accuracy: --- Effect: (|(User's weight - Foe's weight)|2) = damage. Never misses. Name: Poison Bind Type: Poison Power: 30 Accuracy: 85 Effect: The foe can no longer flee or switch. Lasts until the user is recalled. 20% chance of inflicting the foe with Toxic. Name: Poison Kiss (submitted by Kawakami) Type: Poison Power: 75 Accuracy: 100 Effect: 10% chance of inflicting Toxic and Attract on the foe. Name: Prophecy Type: Psychic Power: --- Accuracy: 65 Effect: One of your foe's attacks is randomly chosen and must be performed on the next round (this means you cannot switch for the Prophesied round). Out of battle, shows the foe's Pokemon before you fight them (this does not work on Link Battles). Name: Quicksilver Type: Steel Power: 60 Accuracy: --- Effect: Never misses. Name: Rend Type: Ground Power: 10 Accuracy: 100 Effect: Does more damage the lower the foe's HP is. Name: Riptide Type: Water Power: 75 Accuracy: 100 Effect: Doubles in base power if used on water terrain. Name: Stalk Roar Type: Dark Power: --- Accuracy: --- Effect: Waits one turn, then forces the foe to switch. Name: Steadfast Type: Steel Power: --- Accuracy: --- Effect: Hold fast to the ground to prevent forced switching (Roar/Whirlwind). Name: Steady Punch Type: Fighting Power: 60 Accuracy: 100 Effect: This attack will always do 60 damage, regardless of the foe's Defense. Name: Telekinesis Type: Psychic Power: 60 Accuracy: --- Effect: Never misses. Name: Vengeance Type: Ghost Power: --- Accuracy: --- Effect: If the user faints within 1 turn of this move's use, the attack that was used to make the user faint is replaced with one of the user's moves (the user decides which move to swap). Original moves are restored after the battle ends. Name: War Cry Type: Normal Power: --- Accuracy: 100 Effect: Raises user's Attack by 3 levels. User's Defense lowers by 2 levels. ================== 34. Abandoned Ship ================== In order to fully complete this quest, you will need to be able to use Dive. To get to the Abandoned Ship, Surf east from Dewford Town. Once you're there, enter through the door. Go around the cabins and enter through the back on the left side to find a Harbor Mail. Go down the stairs. Fight the Sailor. Sailor Duncan Wailmer, Lv.26; Machoke, Lv.26 Money: 832 Enter the cabin on the bottom left side to find an Escape Rope. Leave. Enter the broken door to find a Dive Ball. Leave. Enter the middle door on the bottom and Dive. Go to the far left and enter the hole in the north wall. Surface. Enter the door on the far right on the bottom, and position yourself one square south of the northeast corner. Press A to find the Rm.1 Key. Grab the Water Stone and exit the room. You can now enter the door on the far left on the bottom. Do so, and position yourself one square north and one square east of the hole on the left side. Face west, and press A to find the Rm.4 Key. Grab TM18, Rain Dance, and leave. Now head around back to the door on the left side. Enter. Press A on the trash can to find the Rm.6 Key. Leave. Enter the door on the right side in the back. Grab the Luxury Ball, and then head left into the next room. Position yourself two squares south and two squares west of the bottom trash can. Face east, and press A to find the Rm.2 Key. You can now enter the middle door on the bottom. Pick up the Scanner and leave. Dive, exit, swim east, surface, exit. Back on the floor with the Sailor, go up the left set of stairs and wail on the little kid that awaits you. Tuber Charlie Marill, Lv.27 Money: 108 Enter the room from the back to find a Revive. At the bottom of that room, there's another fight. Young Couple Lois & Hal Volbeat/Illumise, Lv.27 Money: 1728 Exit the room, exit the inside. Go up the stairs and into the other room. Pick up the Storage Key and leave. Backtrack to the room with the Sailor. Now that you have the Storage Key, you can enter the room next to the right set of stairs. Do so. Pick up TM13, Ice Beam. Use the Escape Rope you picked up to exit the ship. Fly to Slateport City. Enter the Harbor, and talk to Captain Stern. He will offer you either a Deepseatooth or a Deepseascale in return for the Scanner. Both of these items, when either is held, will make Clamperl evolve when she is traded: Clamperl -> Deepseatooth -> Huntail Clamperl -> Deepseascale -> Gorebyss And that's it. ================ 35. New Mauville ================ This section is dedicated to the completion of New Mauville. To complete this side quest, the only HM you will need is Surf. Once you can use Surf out of battle (defeat Norman), Wattson will appear in the center of Mauville City. He'll tell you that there's a new section of Mauville City called 'New Mauville'. He wants you to go inside and shut down the generator because it's getting dangerous. He gives you the Basement Key and his trust, then lets you go about your business. Let's help him out. Head south out of the city until you hit water. Surf down and a little to the right to find the entrance to New Mauville. Once inside, you'll find that you're trapped. You need to step on blue and green switches in order to open their corresponding doors if you want to progress. To start, step on the blue switch. Head through the now-opened door to your left, and step on the green switch. Note that the blue door (and all blue doors you may find here) are now shut. If a blue switch is down, green doors are shut, and vice versa. Head left and up until you find some boxes. Don't step on the switch! Instead, pass through the door to your right. An item ball is in sight. Pick it up to find an Escape Rope you'll need later. Head to the right on the bottom side to find an Ultra Ball. Go back to where you found the Escape Rope. Step on the switch it was on. You'll see an item ball if you go to the right, but it contains a Lv.25 Voltorb (which you can flee from). Head left and up to find two item balls that are blocking two switches. The one on the left contains a Parlyz Heal, and the right one contains a Lv.25 Voltorb. Either way, don't step on either switch. Simply head up and to the right. You'll find that two more item balls block switches. The one on the left contains a Lv.25 Voltorb, and the one on the right gets you a Full Heal. Step on the switch on the right and pass through the door. Step on the red switch to stop the generator. Pick up the Thunderstone to your right, and use the Escape Rope you picked up earlier to escape New Mauville. Talk to Wattson after this is done to be awarded with TM24, Thunderbolt. =============== 36. Stone Guide =============== This section is dedicated to obtaining all the Stones and Shards needed to evolve your Pokemon. To redeem your shards for Stones, go to the Hunter's House. To find it, simply go all the way to Mossdeep's western coast, then Surf north. It's impossible to miss. ********************** *Fire Stone Locations* ********************** 1. Fiery Path (need Strength). Push the boulder and head south. **Red Shard Locations** 1. Route 127. If you follow the path straight south from Mossdeep until you are able to turn right, do so and go around the Fishermen that stand by the water's edge to find a long strip of dark water. Dive here and find a lone rock (around the middle). The shard lies there. 2. Steal from wild Corsola (thanks to TimeSpaceMage (GameFAQs) for this tip) Used to Evolve: Vulpix ********************** *Leaf Stone Locations* ********************** 1. Route 119 (need Surf). From the Weather Institute, cross the bridge, go south, and continue south by Surfing until you find it. **Green Shard Locations** 1. Route 124. Dive in the area to the left of a male Swimmer. Follow the path. 2. Route 124. There's a 2x2 patch of dark water just below a female Swimmer. Dive and head south into the grass. The shard is hidden in the empty spot. 3. Steal from wild Relicanth (thanks to TimeSpaceMage (GameFAQs) for this tip) Used to Evolve: Nuzleaf & Gloom ********************** *Moon Stone Locations* ********************** 1. Meteor Falls. Head directly left to find it. 2. Steal one from wild Lunatone. Used to Evolve: Skitty & Jigglypuff ********************* *Sun Stone Locations* ********************* 1. Given to you by a sailor in Mossdeep Space Center. 2. Steal one from wild Solrock. Used to Evolve: Gloom ************************ *Thunderstone Locations* ************************ 1. New Mauville (next to the generator). **Yellow Shard Locations** 1. Route 124. If you head north and circle right from the Hunter's House, you will find a place you can Dive. Follow this path to find a shard. 2. Route 126. From Sootopolis City, Surf left and then north as far as you can go. You'll find some dark water you can Dive in. Do so and cross the small square of dark ground, then surface on the other side. Head left and south to find another patch of dark (along with Swimmer Nikki). Dive in this patch and find three dark spots. The topmost of these three contains the shard. 3. Steal one from wild Chinchou. Used to Evolve: Pikachu *********************** *Water Stone Locations* *********************** 1. Abandoned Ship. Find the spot you can Dive at, and enter the lower-right room after surfacing. You'll find the Stone there. **Blue Shard Locations** 1. Route 124. There's a patch of dark water near a male Swimmer who swims in a square path. Dive here, and follow the underwater path all the way south, but don't surface. Instead, head left and surface there. Now, go right to find the shard. 2. Steal from wild Clamperl (thanks to TimeSpaceMage (GameFAQs) for this tip) Used to Evolve: Lombre & Staryu ******************************************************************************* I know you can steal the shards from other Pokemon, but I don't know which ones. Please e-mail me if you have any information regarding this. =========== 37. My Team =========== ************ Sunny Day | ************* Dragon Dance * HOUNDOOM * Flamethrower | * TYRANITAR * Rock Slide ************ Crunch | ************* Aerial Ace Solarbeam | Earthquake ATK:172 | ATK:312 Nickname: DEF:116 | Nickname: DEF:254 Level: 100 SpA:336 | Level: 100 SpA:206 Gender: Female SpD:184 | Gender: Female SpD:227 Ability: Flash Fire SPD:270 | Ability: Sand Stream SPD:192 Nature: Modest HP:266 | Nature: Calm HP:334 EVs: 252 SpA, 252 SPD, 6 HP | EVs: 252 ATK, 126 HP/SPD, 6 SpD ----------------------------------+-------------------------------------------- ************** Rain Dance | ********** Calm Mind * FERALIGATR * Surf | * ESPEON * Psychic ************** Screech | ********** Swift Earthquake | Morning Sun ATK:280 | ATK:154 Nickname: DEF:219 | Nickname: DEF:158 Level: 100 SpA:173 | Level: 100 SpA:323 Gender: Male SpD:202 | Gender: Female SpD:213 Ability: Torrent SPD:271 | Ability: Synchronize SPD:300 Nature: Jolly HP:289 | Nature: Impish HP:244 EVs: 252 ATK, 252 SPD, 6 HP | EVs: 252 SpA, 252 SPD, 6 DEF ----------------------------------+-------------------------------------------- ************* Agility | *********** Spider Web * METAGROSS * Shadow Ball | * ARIADOS * Toxic ************* Meteor Mash | *********** Attract Earthquake | Night Shade ATK:357 | ATK:185 Nickname: DEF:284 | Nickname: DEF:221 Level: 100 SpA:199 | Level: 100 SpA:122 Gender: SpD:209 | Gender: Female SpD:227 Ability: Clear Body SPD:215 | Ability: Insomnia SPD:113 Nature: Adamant HP:294 | Nature: Careful HP:254 EVs: 252 ATK, 252 SPD, 6 HP | EVs: 252 DEF, 252 SpD, 6 HP (Sapphire ROM Team) This is whenever I want to test moves or something. They don't really MEAN anything. The above team is the only one I actually care about. Torkoal - Modest - Lv.100 Follow Me, Lock-On, Fissure, Sketch Xatu - Mild - Lv.100 Fly, Recycle, Psycho Boost, Destiny Bond Kyogre - Lonely - Lv.100 Waterfall, Memento, Focus Punch, Bone Rush Manectric - Bold - Lv.100 Strength, Body Slam, Secret Power, Flash Whiscash - Sassy - Lv.100 Surf, Focus Punch, Explosion, Dive Zangoose - Adamant - Lv.100 Sky Attack, Hi Jump Kick, False Swipe, Destiny Bond ==================== 38. Acknowledgements ==================== You'll notice that most of my Acknowledgements are gone. They're not gone, though. I just put your thanks where you gave me help at. The ones I left were ones that were too vague in description to put a name on, or large contributions. Meh. Me. CJayC for posting this FAQ. Starwars4J (AIM) for some TM info. Jaromaru (AIM) for the levels of Archie's Pokemon when he releases Kyogre. MANY thanks for allowing me to use his shop lists, info on the Soundproof Ability, Secret Power's effects, and the amount of ash required to make glass items. jiafuzhan2002@yahoo.com for pointing out May doesn't have a Carvanha, as well as some TM locations. teoshunsamuel@hotmail.com for some Contest combos. amyhre@yahoo.com for a few Contest combos. aaronthe@mbox4.singnet.com.sg for the Double Team/Teleport combo. pokenitro55 (AIM) for just about every Contest combo, and the Ability list. WhiteMirage (GameFAQs) for lots of stat uppers, and "other" items/locations. nutbus2@aol.com for a few item effects. rpgmaker3@msn.com for clearing up some things, and correcting others. You, for reading/using it. The Pokemon Company, for making yet another great RPG. =================== 39. Version History =================== Version 1.0 - March 13, 2003 Wrote the Table of Contents. Yay! Version 1.02 - March 15, 2003 Wrote more walkthrough. Up to just beating Archie for the first time. Version 1.1 - March 16, 2003 Finished walkthrough! Still need to do the Trick House, Game Corner, Contests. Version 1.2 - March 17, 2003 Finished Safari Zone, Battle Tower, Latias/Rayquaza portion of section 11a, Trick House sections. Version 1.21 - March 18, 2003 Did most of the TMs. All HMs accounted for! Section 11a complete! Version 1.3 - March 19, 2003 Finished FAQ! Joy! Version 1.31 - March 19, 2003 It was posted! Yay! Deleted "Last Updated" part from very top of FAQ. Altered "My Team". Version 1.4 - March 20, 2003 Fixed some wording and a few errors. Added Beldum to "Unlocked Pokemon" section. New section: "The Trainer's Eyes". Added CJayC to Acknowledgements section <_<, updated "My Team" again. Version 1.41 - March 22, 2003 Added a couple more Pokemon for the Battle Tower. Fixed a few errors and changed some stuff. Version 1.5 - March 22, 2003 Changed one or two errors. New Section: "Mini-Pokedex". Updated "My Team" yet again. Version 1.6 - March 23, 2003 Added new section: "The S.S. Tidal". Another "My Team" update. Changed "Power Plant" to "New Mauville". Version 1.65 - March 23, 2003 Added new subsection: "Move Combos". Added another location of TM27. Fixed stuff. Version 1.7 - March 24, 2003 Added new section: "Weakness Chart". New data on the Game Corner Bolt Counter. Version 1.8 - March 24, 2003 Added new section: "FAQ". <_<; Version 2.0 - March 29, 2003 Changed some stuff. More questions added to FAQ. Added E4 strategies. New part of "My Team", which will be updated as soon as I beat the game with my new team. I also added my levels at major battles as a guideline. I'm not done yet, but I want to update NOW so people stop e-mailing me... <_< And levels are now displayed in a chart instead of a list to make it easier. I also fixed some errors I made when I wrote the first part (I did it all from memory, now I'm walking myself through it). Version 2.1 - March 30, 2003 Last update for a while. New sections, I'll leave it up to you to find them. Version 2.2 - March 30, 2003 Ok, THIS is the last update for a while. New section: "Ability List". Version 2.5 - May 4, 2003 There are many changes. I'm still not done, but I have to update today. For those that are wondering (or don't frequently check the boards), I don't have Internet at home anymore, so I just have to change without updating. Some of the things have been rewritten, new sections are added, and old sections are completed, for the most part. I know for a fact that the TM list is now done. Thank you to those that helped me finish it. Keep those e-mails coming! Version 2.6 - May 18, 2003 Not many changes, mostly a "Yes, I'm still here" update. Version 2.7 - June 4, 2003 Added information on Mirage Island, because I'm sick of being too lazy to add it. Also added some effects on some items. Version 2.8 - June 7, 2003 Fixed item locations, and other unimportant stuff. Version 3.0 - July 10, 2003 Huge update. All the lowly trainers have been added (unless I missed some). A new section on Gabby & Ty has been added, as well as a section on the Abandoned Ship. Another new section includes listing of all the new moves and their effects. The ability "STICKY" is now listed as "STICKY HOLD" (why didn't anyone catch this? Use Swalot!), and the section "Other" is now listed as "Other Hold Items". Other errors were fixed. There's a new team for you to laugh at, and the Pokedex is going to get a makeover when I get time. Oh, and there's also all-new Elite Four strategies, which includes movesets for all of their Pokemon, with strategies for each individual Pokemon. Enjoy. Version 3.01 - July 13, 2003 Added Youngster Billy to the Route 104 Trainer listing. Version 3.1 - October 3, 2003 Ok, ok! I added the Geodude tip for Mauville's Gym! Stop e-mailing me about it! >_< Two more sites have been graced with permission to post my walkthrough, and a new question I've been getting a lot has been added to the FAQ, along with one I think should go there. Information on Mirage Island has been updated, check it out. The section "Acknowledgements" has been updated. Information on Shoal Cave has been added, which can be found in section 8j. All moves for each of the Elite Four's Pokemon have now been filled in. The Pink Bow and the Polkadot Bow have been removed from the section "Stat Uppers", since I don't think they're in Ruby or Sapphire. Added new sections: "GSC to RS Changes", and "Contact Moves". The Pokedex has been completed up to Breloom. The rest will follow when I get time. The Ability List has also been changed, take a look at that as well. Not all Pokemon have been listed, but I plan on doing that soon. Sky Uppercut has been added to the New Moves list (I can't believe I forgot it). There's also another team for you to point and laugh at, with a new format as well. I also changed the format for the section "Move Combos". I think it's easier to read in this format, and it doesn't waste so much space. What do you guys think? Version 3.11 - October 21, 2003 Minor update. Two new sites have been added. I got a bit more specific when I asked for help, and I added another GSC to RS change (#28). My team's been updated, and I added my rom Sapphire team for kicks. Move illegality fun! =D Version 3.2 - November 21, 2003 Another small update. Minor things have been rewritten. The section on the Battle Tower has been removed completely. The In-Depth FAQ on the Battle Tower on GameFAQs owns all over it. Information on Lilycove's clear-out sale has been added (see the Shop List section for info).And, after more than 130 hours of incompleteness, I finally have a sixth Pokemon! Look at My Team and stare in awe at my Donphan's sexy 354 Attack. Oh yeah. Version 3.3 - December 6, 2003 Nothing special. Rewrote some things and added a strategy for the first encounter against May. A new site has been added. Version 3.5 - January 23, 2004 Tons of changes, so I skipped a number. Changed the very top to make it say "Pokemon Ruby & Sapphire FAQ/Walkthrough" instead of just recognizing Sapphire (though most people say that it's a walkthrough for Ruby, which it NEVER was intended to be). A new site has been added. Added new sections: "Lost Moves" and "Matt's Moves". I advise you all to look at them. Added a few more places to pick up some Secret Base items. Four new GSC to RS changes. Go see. I added the fact that you can't travel back to Johto and Kanto a fourth time, just to get the point across! Edited Rain Dance and Sunny Day's Contest combos to make the list shorter. I'm pretty sure that everything's covered, but if you find that it's in error, let me know. Also changed Dragonbreath's combos to show Dragon Rage instead of Dragon Claw twice. Edited the New Moves list. Added some Pokemon to their respective Ability Lists. Added Psychic Jaclyn to the Cycling Road Trainer listing (she must have hid well if she avoided me for all this time), and Fisherman Claude to the Route 114 Trainer listing (he's standing in plain view! how on earth did I miss him?!) I also added info on how to get Jirachi legit (old news anyway). I also gave much more details in the FAQ section on what exactly Southern Island is. Added a few more questions to the FAQ. Changed the Catching Kyogre/Groudon strategies to include my most recent attempts at catching them (will it help? I don't know.) I've removed my old team and it'll stay blank until my new Ruby squad is at a high enough level to warrant posting them. The most notable change is the new e-mail address. I will no longer be replying to e-mails sent to my previous address. I mostly changed it because it's shorter than the other one, and it's not so hard to mess up. Version 3.6 - October 20, 2004 I haven't updated since January... I've really neglected this walkthrough, but that's mostly because I'm finished for the most part. Forget the Pokedex... it's way too much hassle. Perhaps I'll do one for FRLG... Anyway: for some reason, Yahoo! decided to deactivate tracbul, so I'm back to using the old e- mail address. Sorry for any inconveniences - it took me by surprise. Granted, I should have updated as soon as I found out, but I've been too lazy to do it. If you still have any questions or anything like that, be sure to e-mail the *new* new e-mail address, found just below this update and at the top of the document. With that said, quite a few new Trainers have been added, courtesy of marco1701@libero.it. Use CTRL + F and type in his e-mail to see all his contributions. One more GSC to RS change has been added. Corrected Flatter's effect. New sections: "New Mauville" and "Stone Guide". People in the past have asked me, "where do u get the _____ stone plz", and so I figured that I would answer their grammarless questions once and for all. Added Swimmer Brenda to the Route 126 Trainer listing (darn her). Added my log for capturing Groudon (I hope it helps at least one person). Added more of Steven's words of 'wisdom'. The "Lost Moves" section has been edited to only include Volt Tackle, which isn't exactly lost anymore. Spaced out the Table of Contents to make it easier to read. Deoxys has been confirmed to be in FireRed and LeafGreen (Unown (all 28 of them) and Lugia/Ho-oh are also there), so that information has been added. I've also altered the Ability List to include the first 251 Pokemon. Version 3.61 - November 3, 2004 Added TimeSpaceMage's shard-stealing tips; fixed error with Brick Break. Version 3.62 - May 23, 2006 Updated with new site. This document is copyright ©2003-2004 by Matt Johnson. E-mail: shika@mail.com