Usually these “start of game” stage 2s are bad because they search out cards which can easily be Iono’d, negating 4 deck space and a turn. This seems actually workable since it’s fast energy acceleration. I’m totally gonna be testing this with Cinderace ex and Reshiram ex lol
Maybe Abyss Eye will be a Lost Zone set? We didn’t get one in the SV era for the first time since XY, which was a decade ago now. “Abyss” could potentially refer to the Lost Zone, though it would be forgoing the naming scheme of Lost Thunder and Lost Origin. Otherwise, Zygarde or Primal...
Cool I guess. Tbh I’m very burnt out of Eevee and its evolutions. Much worse than Charizard these past few years. At least a pocket release means no scalping for any Eevee fans. I can’t deny that the artwork is pretty nice, but that’s been the norm for a while now
I think control decks in general will make a large resurgence come Worlds. Our current meta seems set up for them to succeed as long as the core control strategy is strong enough, with how much time decks are given to set up each game nowadays
On the topic of developing new decks, I’ve been testing Team Rocket’s Orbeetle with Moltres/Mewtwo ex and Altaria ex for like the past week. It’s a tank deck that stomachs 350 dmg swings and below with Hero’s Cape and heals everything off in a single turn. Pretty sure I’m the only one developing...
Pokemon needs to make a mini-set which just contains all the internationally unreleased cards from China and Japan. After a few more years, there will probably be enough material for it.
When I played Gholdengo all of last year, before Energy Search Pro, turn 1 consistency was also what I built towards. I concur that this is the best way to build the deck and its strongest advantage. Threatening immediate OHKOs turn 2 and later is very powerful indeed, though less so in this...