Werewolf Master Document & New Player Guide

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BigfootAUS

Game Dev & VR Consultant / Trainer
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Welcome to the Werewolf Master Document, your home for all information for playing Werewolf in the PokéBeach Forum Games forum. The contents of this thread includes: Information on hosting games, how to play, terminology, and an archive of all previous Werewolf games hosted on PokéBeach. For any questions, comments, or concerns, please contact the Forum Games moderation team: @Athena, @bbninjas, @Celever and @Luispipe8

Active Werewolf Games:
Coming soon!​

Upcoming Werewolf Games:
TBA
Application Information

If applications are open and you are interested in hosting a Werewolf game, please PM your application to @Athena, @bbninjas, @Celever and @Luispipe8 with the following information:

  • Your prior Werewolf experience, both here and elsewhere, both as a host and as a player
  • Your general availability. Do you foresee any conflicts in the future that would prevent you from hosting? Allow approximately two months for a game of Werewolf to finish.
  • A draft of your thread, including the flavor of your game, a link to the Rules section of this thread (meaning your thread does not need to include the rules of how to play Werewolf), and the maximum number of players your game can have (games should have around 20-30 players in them, but may have more or less if you feel the game calls for it).
  • The co-host of your game (if you have one). First-time hosts are recommended to have a co-host, but it is not entirely necessary.

You also must meet all of the following requirements to host a WW game on PokéBeach:
  • You must have played in at least 2 Werewolf games (or are playing in your second game currently) on PokéBeach prior to hosting a game.
  • You cannot already have a game in the WW hosting queue or be hosting one already.
  • If you have negative history on the forums, you may be required to complete the 2 game requirement again, or other requirements along with that, depending on the severity of your offense. (If you are not sure if you have more requirements to become a WW host, ask a Forum Games Moderator.)

Your Werewolf game's sign-up phase should begin no sooner than roughly halfway through the currently active Werewolf game (when over half the players are dead). As an upcoming Werewolf host, you should keep an eye on current Werewolf games to spot when they reach that halfway point. If you're unsure when to start your Werewolf game, feel free to contact a Forum Games staff member and we will let you know. Sign ups should not begin any later than 5 days after the previous game's endgame has been posted.

There may be no more than 2 active Werewolf games at any given time. Spots for hosting future games will generally open once the currently-active game finishes. This thread will be bumped when new spots are available.
 
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This is the Rules section of the Werewolf Master Document. These rules apply to all Werewolf games on this site (unless stated otherwise). If you don’t know how to play PokeBeach’s most popular Forum Game, be sure to read on!

How to Play
The town has been infested with Werewolves! By day, they’re townsfolk hiding amongst us. But at night, they turn into Werewolves and feast upon someone else! The rest of the village must find out which of them are the Werewolves and kill them, before the whole town is eaten! In this game, you will be on one of these 2 side: Town or Werewolves. The host of the game will send you a PM saying which team you are on, as well as what special abilities you have. The Townspeople won’t know for sure which side anyone is on, as everyone can only see their own role PM. The Werewolves, however, know who each other are, and may communicate to each other privately. They also get to kill 1 person each night.

As said earlier, each role has their own special abilities. Some of them are always in effect, while some you have to activate. The Town can use their abilities to get closer to finding the Werewolves, while the Werewolves can cause more confusion amongst the town. The Town’s goal is to use deduction, process of elimination, and sometimes their roles to figure out who the Werewolves are, and lynch them. The Werewolves are much weaker in terms of numbers, so they must try to blend into the crowd, and not act suspicious enough to be the target of the day’s lynch.

During the game, several night and day phases will pass until one side has won:


Night Phase
During the night phase, the Town takes refuge in their homes, and are unable to speak to each other, while the Werewolves meet up and devour a member of the Town. Some roles on both sides are able to use one or more night actions. These night actions can do any number of things, such as seeing another player’s role, protecting another player from the Werewolf’s kill, or block another player from using their night actions. (See your role PM if you have a night action.) To use a night action, PM the game host that you wish to use the night action, which player(s) you are using it on, and anything else that night action requires you to do.

Day Phase
During the day phase, everyone may discuss in the game thread. This is the Town’s opportunity to deduce which players are the Werewolves. During the day, if you think someone else is a Werewolf, you may vote to lynch them. To cast your vote, post in the game thread which player you’re voting for, usually with some sort of formatting. Example: VOTE: BigfootAUS. Read your game’s original post to see exactly what that format is. If at any time you want to take back your vote, or vote for someone else, you may unvote. Unvoting usually has a similar format to voting, just with an “un” before it. Example: UNVOTE: BigfootAUS. You may vote for someone again after unvoting, but it is not necessary. If more than half the remaining players are voting for the same player, that player will be lynched, their role will be revealed, and the day phase will end. If by the end of the day, a majority vote hasn’t been reached, the player with the most votes will be lynched. Be careful who you vote for! This is one of the Town’s only chances to kill the Werewolves, so don’t waste it!


Rules
Just like any game, Werewolf has rules you must follow. If you break any of these, you may be subject to a modkill (immediate death) or replacement. Be sure to follow these so the game is more fun for everyone!
  • You cannot edit posts.
  • You cannot communicate with other players outside of the game thread (unless a role states otherwise).
  • You cannot screenshot anything the game host has PMed you, nor can you screenshot anything you send to them.
  • Play to win. Don't be that guy who claims to be a Werewolf.

Alternate Rules

The wonderful thing about Werewolf is how much freedom the game host has to make their game their own. Every game is different! Here are just a few examples of common rules hosts implement into their games.

Independent Roles
Most games will have Independent roles. These roles are not sided with the Town or the Werewolves, hence the name. The way they win the game can be literally anything. These roles can be harmful to one/both factions, helpful to one/both factions, or entirely neutral. Due to being the strangest faction, these roles are often very unique.

Items
Some Werewolf games even have items. Items work very similarly to standard abilities. They can either have passive effects, or abilities you have to activate. Some items can even have harmful affects on you, so watch out! During the night phase, you can pass items to another player. However, each player can only hold one item at a time. If that player is already holding an item when you try to pass one to them, the pass will not go through and you will keep the item. Some roles will need to obtain a certain item to unlock one of the features of their role.

Outside Communication

Some hosts will allow all players to communicate with any other players outside of the game thread. If you have information you don’t want the whole town to know, take advantage of this rule and only give that info to the people you trust!

No Role Reveal

Some hosts will prevent players from revealing anything about their role. This makes it so the only thing that will influence a player’s vote is what the player’s say in the game thread, or what they find with their own role.

Multi-Ball

This is a Werewolf variant where there are several Town Teams, all with similar, but still different win conditions. There is often a Werewolf faction, but not always. Sometimes the separate Town factions can even communicate between themselves. This often pits the town against one another, but they’ll need to know when to come together to stop the bigger threat...


Of course, these are just a few alternate rules you can expect when playing Werewolf. Every game you play is sure to be very different from the last, with several new rules, abilities, and game mechanics used in different combinations to create a truly unique experience!
 
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The following is a list of terms commonly used in Werewolf. It was originally compiled by @PMJ, and has been copied here to the Werewolf Master Document thread for easy access. This list is not all-inclusive; if you have a term that you feel should be added, post it in this thread.


Active Lurking - Verb. Posting makes you seem town, as you look as though you are contributing. However, if your posts contain little relevance to the game, it is called active lurking and is seen as a scumtell.

Alignment - See Faction.

Appeal to Emotion - When one player tries to influence another player's decision-making with their own emotions, i.e. "If you lynch me, it will be a huge loss to the town" or "Go ahead and lynch me and see what happens :)"

AtE - See Appeal to Emotion.

Backpedaling - Verb. When a player goes back on something said previously; also refers to when a player suddenly stops scumhunting.

Bandwagon - Verb. What happens when one player posts a lynch vote and the town follows suit, with no one else posting any supporting evidence.

Blitz - Noun. A rapid vote, usually a hammer, typically employed by scum in MYLO or LYLO situations to quickly lynch someone if a townie has a bad vote already placed. A blitz can be done in LYLO with 1 wrong town vote, and at MYLO with 2 wrong town votes.

Bulletproof - Adjective. Describes any player who is immune to being killed at night. Refers to a bulletproof vest, as in standard mafia flavor, the player chosen to die is shot with a gun.

Bus - Verb. Taken from the phrase, "thrown under the bus," this is when any scum team member tries to gain the trust of the town by stabbing his teammate in the back. Usually they will support their scumpartner's lynch, but it isn't unheard of for one scum to lead the lynch against another. This is why you cannot assume someone who leads the lynch against someone who flips scum is town.

CC - See Counterclaim.

Claim - Verb. To publicly assume a given role as your own. Lying about your claim is known as a fakeclaim. The word is also used as a noun to refer to whatever role you claimed.

Clear - Adjective. Refers to any player who is proven, through logical deduction, to be town. Typically, if you claim a role and are not counterclaimed, you are seen as clear, although clearing players via this method is not foolproof.

Cop - A player who can investigate another player's alignment.

Counterclaim - Verb. The act of claiming a role someone has already claimed.

Day - Noun. The game state in which the game thread is open for discussion and players vote for a player to be lynched. Each Day ends at a specific date and time which is determined by the game host. Day is also used as an adjective to describe any role which can be used during the Day (as opposed to Night, which is when most roles take effect).

Death Scene - Noun. A post made by the game host describing the way in which a player died.

Deathproof - Adjective. Describes any player who, for whatever reason, cannot be lynched nor die at night. If a player is only immune to lynches, they are lynchproof. If they can be lynched but cannot die at night, they are bulletproof.

Endgame - Verb. Used to describe the literal end of the game when the town loses. Because the scum control the lynch when they comprise half the remaining players, they are guaranteed to eliminate the town and so the game ends. A townie who is alive at this time is said to have been endgamed by the scum.

Faction - Noun. Refers to the team you are playing on; either town, scum, or yourself.

Fakeclaim - Verb. Claiming a role that isn't your own.

Finger of Suspicion - Noun. Used when one villager notices suspicious behavior coming from another. The acronym FoS is sometimes used as a verb.

Flavor - Noun. Refers to any theme or enhancement of anything in the game. This can be as simple as giving each character a name and short backstory, or go as far as being integral to the game's overall plot. Flavor is most commonly used during death scenes to give players clues as to the way someone died.

Flip - Noun. When a player is lynched, their role card is revealed to the town. This is called a flip, referring to real-life mafia games which are played with actual role cards that are flipped over when the lynched player dies. The word is also used as a verb to refer to the act of having one's alignment revealed, i.e. When Machamp The Champion was lynched, everyone thought he was scum, but he flipped town.

Follow the Cop - A style of play that relies on a cop's (seer's) ability to find scum through night actions, while the town autopilots during the day, following the cop's orders. If you are designing a game, it's a good idea to make sure this strategy is hindered or, better yet, not possible.

FoS - See Finger of Suspicion.

FtC - See Follow the Cop.

Guilty - Adjective. Refers to any report that would indicate the chosen player is scum.

Hammer - Verb. Taken from the phrase "hammering the nail in the coffin", this refers to the act of placing the last vote needed in order to lynch a given player. It is also used as an adjective to describe the aforementioned vote.

Innocent - Adjective. Refers to any report that would indicate the chosen player is not scum.

Joint Win - To win alongside another faction.

L-X - Short for "Lynch minus X," where X is the number of votes a given player needs to be lynched, i.e. if you saw Machamp The Champion is at L-2 it would mean that Machamp The Champion is 2 votes away from being lynched.

Lurk - Verb. To actively view the thread, but rarely post.

LYLO - See Lynch or Lose.

Lynch All Liars - The belief that anyone caught in a lie should be lynched since anyone aligned with the town has no reason to lie about their role.

Lynch or Lose - A game state in which the town must lynch scum in order to avoid losing. Commonly abbreviated as LYLO.

Lynchproof - Adjective. Describes any player who cannot die via being lynched. Don't give this modifier to scum unless you know what you're doing.

Massclaim - Noun. When all living players make a claim. These claims do not have to be legitimate.

Metagaming - Determining how a player might act in a game based on that player's performances in previous games: "Usually when PMJ is scum he is a lot more vocal, so he is probably town."

Mislynch - Noun. What happens when town lynches someone aligned with the town.

MILO - See Mislynch and Lose.

Mislynch and Lose - A game state in which if the town mislynches, they will most likely lose. Commonly abbreviated as MILO or MYLO.

Modkill - Verb. When a player is forcibly killed (removed from the game) by the moderator (game host) as opposed to by a player in the game. This can occur due to a player's inactivity or a breaking of the rules. This word is also used as a noun to refer to the penalty of being modkilled, i.e. Machamp The Champion edited three posts and deleted five others; pretty sure that's a modkill.

MYLO - See Mislynch and Lose.

NL - See No Lynch.

Night - Noun. The game state in which no one is allowed to post in the game thread and the power roles and scum privately submit their actions to the game host. Each Night ends at a specific date and time which is determined by the game host.

Night 0 - Noun. The Night before Day 1. Games that start at Night will start at Night 0 (shut up DNA). It is used to give a little information to the town since games that start with Day 1 are typically seen as witch hunts. To balance this, killing roles are usually not allowed to be used during Night 0.

No Lynch - A term used to describe when players actively choose not to lynch anyone on a given day, usually day one.

NOC - No Outside Communication. Adjective. Describes a game where all information is posted in the game thread, and there is no talking about the game whatsoever between live players anywhere else.

OC - Outside Communication. Adjective. Describes a game where players are allowed to communicate with each other outside of the game thread, and with any number of the living players.

OMGUS - Adjective. Short for "oh my god, you suck". Describes a vote that has been cast by Player B for Player A only because Player A first voted for Player B.

Policy Lynch - Noun. Refers to a lynch done on a player not necessarily because they are believed to be scum, but because if left alive, they will hurt the town later with their bad play. Typically, if a player is found to have done something stupid, a policy lynch may be requested on that player.

Postgame - Noun. A post made at the end of the game by the host, providing the players with all the game’s hidden information (including everyone’s role), and sometimes an review of how well each player played.

Power Role - Noun. Any role which can affect the gameplay is a power role. Typically, any role that is not vanilla is, by definition, a power role. On PokéBeach, almost all roles are power roles.

Role Madness - Adjective. Describes any game in which most, if not all, of the roles are power roles. All main games on PokéBeach are role madness games.

RVS - Random Voting Stage. Noun. This usually occurs at the beginning of the game when the players have a limited amount of information available to them, and as such base their lynch votes off of reactions to pressure etc.. This can carry on into Day 2, but usually enough information is provided from a lynch that it is not necessary.

Scum - Noun. A word used to collectively refer to the mafia faction in any given game, or more generally speaking, any role that is not aligned with the town.

Scumhunt[ing] - Verb. The act of analyzing the behavior of other players in order to weed out the scum. Scum can do this, too, so be careful.

Soft Claim - To imply you are a certain role without saying it outright.

Sheep - Verb/Noun. The act of blindly following along with other players without adding much, or any, input of your own. While "sheep" is general used as a verb, someone who sheeps can also be called a sheep. Baaaaaa.

Tell - Noun. An action that is perceived to be either town motivated (towntell) or scum motivated (scumtell).

Town - Noun. A word used to collectively refer to the town faction in any given game. It may also refer to the entire village in general, i.e. Town needs to stop being dumb and think before they lynch.

Tunnel - Verb. The act of focusing all of your attention on one player while ignoring the rest, even if logic dictates others would be worth your time.

Vanilla - Adjective. Describes a player who no longer has night actions and/or can no longer influence the game's outcome aside from his or her vote. In some circles this term is used exclusively to describe scum who fit this description, but around here it is used with players of any alignment.

V/LA - Short for Vacation/Limited Access. A term not too commonly used on PokéBeach.

Wagon - Noun. A term referring to the collection of lynch votes on a given player, i.e. There are currently four players on Machamp The Champion's wagon, we need six to lynch.

WIFOM - Short for "wine in front of me", this phrase refers to an infinite reverse psychology loop in which it is impossible to determine the best outcome in a given situation due to the fact that the scum, knowing the best outcome, can knowingly act against it, thus changing the best outcome. The loop occurs when one realizes that one can act according to this new best outcome but the scum, knowing that this is the best outcome if they choose to act against the original best outcome, can act in favor of the original best outcome.
 
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This section includes a list of all completed Werewolf games, including a lot of useful information and links related to each thread, such as which team won, any separate chats, and a link to the Postgame. This will be updated whenever a Werewolf game is completed. Note that some games may have a 0, II, or III after their title (e.g. Werewolf XX-II - Pokémon Prerelease Werwolf). These games were “side games,” something PokeBeach does not do anymore. All games on PokeBeach are now “main games.”

Werewolf I: The legend of Pokebeach - by Zero
Winner: Serebii1997S (indie) - Postgame

Werewolf II: Azuria - by Jade
Winner: Wolves - Postgame

Werewolf III: Clash of Legends - by Vergere
Winner: None, Game Abandoned

Werewolf IV: Crash into Weird - by Zero
Winner: None, Game Abandoned

Werewolf V: On Broadway - by Zero
Winner: None, Game Abandoned

Werewolf VI: Children's Card Game - by PokeChamp
Winner: Town - Postgame

Werewolf VII: The Beginning of the End - by Zero
Winner: pokemon99 (indie) - Postgame

Werewolf VIII: Judgment Day - by Zero &King Arceus
Winner: Town - Postgame

Werewolf IX: Dimension X - by TheGuy
Winner: Wolves - Postgame

Werewolf X: The Day the Earth Disappeared - by Lenny
Winner: Sub Wolf team - Postgame

Werewolf XI: Revenge of the Nerds - by Riskbreakers
Winner: Main Wolf Team - Postgame

Werewolf XII: Seven Days of Terror: Team Rocket's Revenge - by PMJ
Winner: Wolves - Postgame

Werewolf XIII: Gunfire at Dusty Gulch - by Chillarmy & DNA
Winner: Town - Postgame

Werewolf XIV: The Legend of Canton Falls - by PMJ
Winner: Town - Postgame
Alternate chats: Wolf Chat

Werewolf XIV-II: Kingmaker - by corn bread
Winner: Assassins - Postgame

Werewolf XIV-III: Anime Mayhem - by Blui
Winner: Wolves & Geniuses - Postgame

Werewolf XV: Honey? The frogs rang. They've come to conquer the Earth. - by Dark Void
Winner: Town, alex - Postgame
Alternate chats: Wolf Chat

Werewolf XV-II: The Final Frontier - by Kecleon-X
Winner: Raichu Girl, Astra - Postgame

Werewolf XVI: A New Melee - by PMJ & Blah
Winner: Wolves, Sir Taco - Postgame
Alternate chats: Wolf Chat

Werewolf XVII: Universe - by Porygon-X
Winner: Wolves - Postgame
Alternate chats: Wolf Chats

Werewolf XVII-II: The Greatest Idea - by SheNinja
Winner: Mafia team, Sir Taco - Postgame
Alternate chats: Wolf Chat, Mafia chat, Mason chat, Dead chat

Werewolf XVII-III: Team Rocket's Takeover - by Camoclone
Winner: Town - Postgame

Werewolf XVIII: The Blank Game - by Professor Palutena
Winner: PMJ, RogueChomp - Postgame

Werewolf XIX-0: Arceus Team Mafia - by PMJ
Winner: Town - Postgame

Werewolf XIX: Siege of D.C. - by corn bread & Camoclone
Winner: Scum Team - Postgame
Alternate chats: Scum Chat, Illuminati Chat

Werewolf XX-0: Troll Mafia - by Eagle4 and PMJ
Winner: No one - Postgame

Werewolf XX: Seleno City - by TwistedTurtwig
Winner: None, Game Abandoned

Werewolf XXI-0 - Left4TheWolves - by WanderingWolf
Winner: None, Game Abandoned

Werewolf XXI: The Members' Revolt - by PMJ
Winner: Town - Postgame
Alternate chats: Scum Chat, Dead Chat

Werewolf XXII: The Reign of Terror - by TheGuy
Winner: Town - Postgame
Alternate chats: Scum Chat, Invader Chat, Journalist Chat, Committee of Public Safety Chat, Lovers Chat

Werewolf XXII-II - Pokémon Prerelease Werewolf - by Camoclone
Winner: Wolves - Postgame

Werewolf XXIII: A Sacrifice for Anti-Arceus - by Teal
Winner: Wolves - Postgame
Alternate chats: Wolfchat, Swordsmen Council, Deadchat, Keldeo's Chat

Werewolf XXIII-II - Trust Issues - by Haunted Water
Winner: Cannibals & Hunters (Tie) - Postgame
Alternate chats: Graveyard, Hunters #1, Hunters #2, Cannibals, Camo's Fun House, Camo's Real Fun House, Masons

Werewolf XXIV - The Wizarding War - by Luispipe8 & Scorched Feathers
Winner: Town - Postgame
Alternate chats: Death Eaters' Lounge, Independent Revolution Headquarters, Wizengamot's Court (Ministry Chat), Twin Thoughts, Malfoy Manor, Old Friend, The Black Lake (Dead Chat)

Werewolf XXV - Party In Kanto - by Athena
Winner: Town - Postgame
Alternate chats: Team Rocket, Steven/Cynthia Chat, Dead Chat

Werewolf XXVI - Harmonic Divergence - by Ice Espeon
Winner: Town - Postgame
Alternate chats: Avatars, Red Lotus, Bloodbender, Equalists, Dead Chat

Werewolf XXVII: Revelation - by PMJ & Professor Palutena
Winner: Town - Postgame
Alternate chats: Mafia Chat, Barrett Chat, Companion Chat, Graveyard

Werewolf XXIII: Omega Alpha - by bbninjas & Camoclone
Winner: Team Aqua (Wolves) - Postgame
Alternate chats: Aqua's Council, Magma's Council, Thoughts Channel, Eliminated Chat

Werewolf XXIX: Melee - by thegrovylekid & Celever
Winner: Town - Endgame
Alternate chats: Minions Chat, Song of Time Chat, Death Chat

Werewolf XXX: Future in Stasis - by Reinforce
Winner: Town - Endgame
Alternate chats: Villain's Lair, Spacial Rift (Dead Chat)

Werewolf XXI: Grima's Rebirth - by Vom & Keeper of Night
Winner: Town - Endgame
Alternate chats: Plegian Kingdom, Valmese Empire, Naga's Realm (Dead Chat), Seed of Trust Chats [1, 2, 3]

Werewolf XXXII: Dimensional Shift - by bbninjas & Jabberwock
Winner: Wolves - Postgame 1, Postgame 2
Alternate chats: ProBoards (Discussion Threads), Dimension Spirits Chat, Committe Chat, Dead Chat of Night

Werewolf XXIII: Order in the Court! - by quakingpunch73 & double o squirtle
Winner: Town - Endgame, Postgame
Alternate chats: Scum Chat, Kurain Chat, High Prosecutor Chat, Dead Chat

Werewolf XXXIV: The Great Turf War - by Professor Palutena & Celever
Winner: Team DJ Octavio - Endgame, Postgame [1] [2] [3] [4]
Alternate chats: ProBoards (Team Threads, Splat Threads, Graveyard), Girl Power, Team DJ Ocatvio
 
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As part of a little shake up, all future Werewolf games will now be 'main' games, usually with 20-30 players (depending on the host's preference). These games will run side-by-side, and one should end sign-ups when the other game is half-way through (roughly when there are half the initial number of players remaining).

Due to this, we are also changing the timing of when applications open. Applications will open once the currently-active game finishes, with two applications being accepted.

This means that applications to host Werewolf games are now OPEN! You can find details of how to apply in the first post of this thread. Good luck!

This is also a brand-new version of the Werewolf Master Document! It contains new information regarding the changes to the main/side game system, more information to help players (new & old alike!), and a fancy new layout. Please give it a read to learn all about the changes!
 
RE: Werewolf Master Document & New Player Guide - Sign-ups for Hosting are OPEN

I'm looking at applying for hosting but I'd really like a co-host as university is keeping me really busy. If you'd like to host with me, let me know.
 
RE: Werewolf Master Document & New Player Guide - Sign-ups for Hosting are OPEN

PM me your ideas. Perhaps, if our interests align, we can collaborate.
 
RE: Werewolf Master Document & New Player Guide - Sign-ups for Hosting are OPEN

Professor Palutena said:
I'm looking at applying for hosting but I'd really like a co-host as university is keeping me really busy. If you'd like to host with me, let me know.

You called?
 
RE: Werewolf Master Document & New Player Guide - Sign-ups for Hosting are OPEN

How long will applications to host werewolf be open? I've got a game in its finishing stages, but it's not quite completely done. I'm waiting for my co-host to give a second opinion on the set up, and then any changes she (hint hint) proposes will probably be done. I just want to know since I'd like to get into one of the next two slots if possible.
 
RE: Werewolf Master Document & New Player Guide - Sign-ups for Hosting are OPEN

Thanks for the reminder! You don't need to have your game fully finished to apply, though. All you need is to have the information listed in the Application (basically, a rough draft of the OP). For the record, both times I applied (and was accepted) I didn't have anything more than a rough idea for my game, which is a hell of a lot less than you currently have, even without my final input.
 
RE: Werewolf Master Document & New Player Guide - Sign-ups for Hosting are OPEN

Attention potential Werewolf host applicants!

The application process will remain open for one more week from today. We'd also really like to see some applications from people who applied in previous application rounds but didn't get accepted - you never know, you may get accepted this time!
 
The current round of Werewolf hosting applications has now ended!
Congratulations to PMJ & Professor Palutena, and bbninjas & Camoclone! They will be hosting these games:
  • Werewolf XXVII - by PMJ & Professor Palutena
  • Werewolf XXVIII - by bbninjas & Camoclone

We will be sending feedback out to the applicants that didn't make the cut for this round, so please don't be disheartened if your application wasn't accepted this time. We want more people to host Werewolf, and we're happy to help you learn how! Keep an eye out for the next round of Werewolf hosting applications in the future, too!
 
NOC - Adjective. Short for "no outside communication". Describes a game where all information is posted in the game thread, and there is no talking about the game whatsoever between live players anywhere else.
OC - Adjective. Short for "outside communication". Describes a game where players are allowed to communicate with each other wherever they want such as board Private Messaging, private QuickTopics and even Skype.

What do you think to these terms being added? When talking to a couple of people about ww games I've thrown these terms around and they've been confused, but I've seen them used by people all over the place...
 
Celever said:
NOC - Adjective. Short for "no outside communication". Describes a game where all information is posted in the game thread, and there is no talking about the game whatsoever between live players anywhere else.
OC - Adjective. Short for "outside communication". Describes a game where players are allowed to communicate with each other wherever they want such as board Private Messaging, private QuickTopics and even Skype.

What do you think to these terms being added? When talking to a couple of people about ww games I've thrown these terms around and they've been confused, but I've seen them used by people all over the place...

Good suggestions. Just added them.
 
Would there be anyway that we could have each of the games in the Compendium relinked so the links are not broken?

Fixed now! - BigfootAUS
 
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What's the term used for the person who is voted by a player, but not necessarily lynched that Day?
 
There is no such term.
 
What's the term used for the person who is voted by a player, but not necessarily lynched that Day?
You could use votee, it's a term used on my other site. It's like if I voted for you right now you would be my votee.

But you could also just say "bbninjas was voted for by Celever". It just saves a little time, IDK.
 
It's that special time again, folks!

Applications to host Werewolf are now open!


You can find details of how to apply in the first post of this thread. Good luck!
 
I'm starting to question the need of applications... I'm personally more worried about the numbers of actual players more so than actual hosts.
 
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