DP4: Moon Hunting / Night Dashing
The following page contains cards that were originally from Japan's DP4, but that were not released in America. It is expected that all of these cards will be included in Majestic Dawn when it is released.
All cards below were translated by Bangiras, and may not be posted on another website. To link to a card translation on this page, you can copy its URL by right clicking its name and clicking either “Copy Link Location” (if you are using Firefox) or “Copy Shortcut” (if you are using Internet Explorer). To enlarge a card image, simply click it. You can scroll through the images using your right and left arrow keys, and can drag them with your mouse once opened.
Scyther LV.12 – Grass – HP70
Basic Pokemon
[C] Slash: 10 damage.
[G][C] Fury Cutter: 10 damage. Flip 3 coins. If 1 is heads, this attack does an additional 10 damage. If 2 are heads, this attack does an additional 20 damage. If all 3 are heads, this attack does an additional 40 damage.
Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 1
Leafeon LV.42 – Grass – HP90
Stage 1 – Evolves from Eevee
[G] Tie Up: 30 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.
[G][C][C] Leaf Guard: 60 damage. Any damage done to Leafeon by attacks during your opponent’s next turn is reduced by 20.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 2
Leafeon LV.X – Grass – HP110
Level Up
Poke-power: Energy Growth
This Power can be used once during your turn. Choose 1 Energy card from your hand and attach it to 1 of your Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[G][C] Fresh Leaf Dance: Does 30 damage + an additional 10 damage for each Energy you have in play.
Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 2
Flareon LV.43 – Fire – HP90
Stage 1 – Evolves from Eevee
[R] Fire Fang: 30 damage. Flip a coin, if heads the Defending Pokemon is now Burned.
[R][C][C] Kindle: 70 damage. Discard an Energy attached to Flareon, Then, discard an Energy attached to the Defending Pokemon.
Weakness: Water (+20)
Resistance: none
Retreat: 2
Moltres LV.47 – Fire – HP100
Basic Pokemon
Poke-power: Flame Charge
This Power can be used once during your turn, when this card is played from your hand onto your Bench. Flip a coin, if heads search your discard pile for up to 3 Fire Energy cards and attach them to this Pokemon.
[R][R][C] Burning Wing: 100 damage. Discard all Fire Energy attached to Moltres.
Weakness: Water (x2)
Resistance: Fire (-20)
Retreat: 2
Vaporeon LV.45 – Water – HP90
Stage 1 – Evolves from Eevee
[W] Rinse Off: 30 damage. Remove 2 damage counters from each of your Benched Pokemon.
[W][C][C] Hyper Whirlpool: 60 damage. Flip a coin until you get tails. For each heads, discard 1 Energy attached to the Defending Pokemon.
Weakness: Lightning (+20)
Resistance: none
Retreat: 1
Omanyte LV.37 – Water – HP70
Stage 1 – Evolves from Helix Fossil
Poke-power: Awaken
This Power can be used once during your turn. Flip a coin, if heads search your discard pile for 1 Helix Fossil, Dome Fossil, or Old Amber card and put it on your Bench. This Power can’t be used if this Pokemon is affected by a Special Condition.
[W][C] Overwave: 20 damage. This attack also does 10 damage to 2 of your opponent’s Benched Pokemon.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
Omastar LV.53 – Water – HP110
Stage 2 – Evolves from Omanyte
Poke-power: Ancient Spiral
This Power can be used once, when you play this card from your hand to Evolve a Pokemon. De-evolve each of your opponent’s Benched Evolved Pokemon by 1 stage. The Pokemon cards that are removed from De-evolving are returned to your opponent’s hand. This Power can’t be used if you already used an Ancient Spiral Poke-power during your turn.
[W][C] Reject: 40 damage. Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
Weakness: Grass (+30)
Resistance: none
Retreat: 1
Articuno LV.46 – Water – HP100
Basic Pokemon
Poke-power: Frigid Cry
This Power can be used once during your turn, when this card is played from your hand onto your Bench. Flip a coin, if heads 1 of your opponent’s Active Pokemon is now Paralyzed.
[W][W][C] Blizzard: 60 damage. Flip a coin, if heads this attack does 10 damage to each of your opponent’s Benched Pokemon. If tails, this attack does 10 damage to each of your Benched Pokemon.
Weakness: Steel (x2)
Resistance: Fighting (-20)
Retreat: 2
Glaceon LV.44 – Water – HP80
Stage 1 – Evolves from Eevee
[W] Snow Cloak: 30 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Glaceon during your opponent’s next turn.
[W][C][C] Speed Slide: 60 damage. This attack’s damage isn’t affected by Resistance or any other effects on the Defending Pokemon.
Weakness: Steel (+20)
Resistance: none
Retreat: 1
Glaceon LV.X – Water – HP100
Level Up
Poke-body: Freezing Breath
As long as this Pokemon is your Active Pokemon, your opponent’s Pokemon can’t use any
Poke-powers.
[W][W][C] Avalanche: 70 damage. Flip a coin, if heads this attack also does 20 damage to each of your opponent’s Benched Pokemon.
Weakness: Steel (+30)
Resistance: none
Retreat: 1
Phione LV.23 – Water – HP60
Basic Pokemon
[C] Wish for Evolution: Search your deck for an Evolution card that Evolves from 1 of your Pokemon in play and play it on top of that Pokemon (this counts as Evolving that Pokemon). Shuffle your deck afterward.
[W][W] Water Pulse: 30 damage. The Defending Pokemon is now Asleep.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
Jolteon LV.39 – Lightning – HP80
Stage 1 – Evolves from Eevee
[L] Thunder Fang: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[L][L][C] Lightning Strike: 50 damage. You may discard 2 Energy attached to Jolteon. If you do, this attack’s base damage is 90 instead of 50.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0
Zapdos LV.45 – Lightning – HP100
Basic Pokemon
Poke-power: Lightning Bolt
This Power can be used once during your turn, when this card is played from your hand onto your Bench. Flip a coin, if heads place 1 damage counter on each of your opponent’s Pokemon.
[L][L][C] Raging Thunder: 80 damage. This attack does 40 damage to 1 of your Benched Pokemon, ignoring Weakness and Resistance.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2
Mewtwo LV.51 – Psychic – HP90
Basic Pokemon
[.] Energy Absorption: Search your discard pile for up to 2 Energy cards and attach them to Mewtwo.
[P] Recover: Discard a Psychic Energy attached to Mewtwo and remove 6 damage counters from Mewtwo.
[P][P][C] Psyburn: 60 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Espeon LV.44 – Psychic – HP80
Stage 1 – Evolves from Eevee
Poke-body: Sunlight Veil
Each of your Pokemon in play that’s evolved from Eevee has its maximum HP increased by 20. This Body stops working if another one of your Pokemon’s Sunlight Veil
Poke-bodies is already in effect.
[P][C][C] Morning Sun: 60 damage. You may move an Energy attached to Espeon to 1 of your Benched Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Unown P LV.17 – Psychic – HP50
Basic Pokemon
Poke-power: Put This Power can be used once during your turn, if this Pokemon is on your Bench. Place 1 damage counter on 1 of your Pokemon, excluding any Unown.
[P] Hidden Power: 20 damage. Discard 1 card from the top of each player’s deck. This attack does an additional 20 damage for every Unown that’s discarded in this way.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Unown Q LV.15 – Psychic – HP30
Basic Pokemon
Poke-power: Quick
This Power can be used once during your turn, if this Pokemon is on your Bench. Discard all cards attached to this Pokemon and attach this Pokemon to 1 of your Pokemon as a Pokemon Tool card. The Pokemon this card is attached to has its retreat cost reduced by 1. (As long as this card is attached to a Pokemon, treat it as a Pokemon Tool card instead of a Pokemon card.)
[C] Hidden Power: 20 damage.
Weakness: Psychic (+10)
Resistance: none
Retreat: 0
Kabuto LV.38 – Fighting – HP80
Stage 1 – Evolves from Dome Fossil
Poke-power: Primal Guidance
This Power can be used once during your turn. Flip a coin, if heads search your deck for 1 Dome Fossil, Helix Fossil, or Old Amber card and put it on your Bench. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.
[F] Shell Attack: 20 damage.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
Kabutops LV.56 – Fighting – HP120
Stage 2 – Evolves from Kabuto
Poke-body: Ancient Shell
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Trainer cards from his or her hand.
[F][F][C] Chop Apart: 70 damage. This attack also does 10 damage to each of your opponent’s Benched Pokemon that already has damage counters on it.
Weakness: Grass (+30)
Resistance: none
Retreat: 2
Spearow LV.10 – Colorless – HP50
Basic Pokemon
[C] Wing Attack: 10 damage.
[C][C] Claw: 30 damage. Flip a coin, if tails this attack does nothing.
Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1
Fearow LV.29 – Colorless – HP80
Stage 1 – Evolves from Spearow
[C] Fury Attack: Flip 3 coins. This attack does 20 damage x the number of heads.
[C][C][C] Drill Peck: 60 damage.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0
Kangaskhan LV.28 – Colorless – HP90
Basic Pokemon
[C][C] Bite: 30 damage.
[C][C][C] Comet Punch: Flip 4 coins. This attack does 20 damage x the number of heads.
Weakness: Fighting (+20)
Resistance: none
Retreat: 3
Eevee LV.14 – Colorless – HP60
Basic Pokemon
[C] Call For Family: Search your deck for as many Eevee as you like and put them on your Bench. Shuffle your deck afterward.
[C] Lunge: 20 damage. Flip a coin, if tails this attack does nothing.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Aerodactyl LV.44 – Colorless – HP80
Stage 1 – Evolves from Old Amber
Poke-body: Ancient Claw
Whenever one of your opponent’s Pokemon uses a
Poke-powers, after the effect resolves, place 2 damage counters on that Pokemon.
[C][C] Supersonic: 30 damage. Flip a coin, if heads the Defending Pokemon is now Confused.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
Garchomp LV.X – Colorless – HP140
Level Up
Poke-power: Dragon Pulse
This Power can be used once during your turn, when this card is played from your hand to Level Up a Pokemon. Flip 3 coins, for each heads place 1 damage counter on each of your opponent’s Benched Pokemon.
[.] Rebirth: Search your discard pile for 1 Pokemon card (excluding Pokemon LV.X) and play it on your Bench as a Basic Pokemon. Then, search your discard pile for up to 3 Basic Energy cards and attach them to that Pokemon.
Weakness: Colorless (x2)
Resistance: none
Retreat: 0
Umbreon LV.43 – Darkness – HP80
Stage 1 – Evolves from Eevee
Poke-body: Moonlight Veil
Each of your Pokemon in play that’s evolved from Eevee has free retreat and no Weakness.
[D][C][C] Confuse Ray: 50 damage. The Defending Pokemon is now Confused.
Weakness: Fighting (+20)
Resistance: Psychic (-20)
Retreat: 1
Scizor LV.42 – Steel – HP90
Stage 1 – Evolves from Scyther
[M] Special Blow: 30 damage. If the Defending Pokemon has any Special Energy cards attached, this attack does an additional 50 damage.
[M][C][C] X-scissor: 50 damage. Flip a coin, if heads this attack does an additional 40 damage.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 1
Dome Fossil – HP50
Trainer
Poke-body: Rock Reaction
During your turn, when you attach a Fighting Energy from your hand to this Pokemon, search your deck for 1 Evolution card that Evolves from this Pokemon and play it on top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a
Poke-power. This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
Helix Fossil – HP50
Trainer
Poke-body: Aqua Reaction
During your turn, when you attach a Water Energy from your hand to this Pokemon, search your deck for 1 Evolution card that Evolves from this Pokemon and play it on top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a
Poke-power. This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
Old Amber – HP50
Trainer
Poke-body: Hard Amber
As long as this Pokemon is on your Bench, it takes no damage from attacks.
This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
Dawn Stadium
Stadium
Whenever either player attaches an Energy from his or her hand to 1 of his or her Grass-type Pokemon or Water-type Pokemon, that player removes 1 damage counter and all Special Conditions from that Pokemon.
You can put 1 Stadium into play next to your Active Pokemon during your turn. If a different Stadium is put into play, discard this card.
Call Energy
Special Energy
Provides 1 [C] Energy.
The effect written below can be used once during your turn, if the Pokemon this card is attached to is your Active Pokemon. Using this effect ends your turn. Search your deck for up to 2 Basic Pokemon and put them on your Bench. Shuffle your deck afterward.
Healer Energy
Special Energy
Provides 1 [C] Energy.
When this card is attached from your hand to your Pokemon, remove 1 damage counter from that Pokemon.
Recover Energy
Special Energy
Provides 1 [C] Energy.
When this card is attached from your hand to your Pokemon, remove all Special Conditions from that Pokemon.
Aipom LV.15 – Colorless – HP60
Basic Pokemon
[C] Scratch: 10 damage.
[C][C] Me First: 30 damage. Flip a coin, if tails this attack does nothing.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Ambipom LV.34 – Colorless – HP80
Stage 1 – Evolves from Aipom
[C][C] Surprise: 20 damage. Choose 1 card from your opponent’s hand without looking. Look at the card you chose, then your opponent shuffles that card back into his or her deck.
[C][C][C] Hoist: Does 40 damage to 1 of your opponent’s Pokemon.
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
Chatot LV.30 – Colorless – HP60
Basic Pokemon
[.] Mimic: Shuffle your hand into your deck. Then, count the number of cards in your opponent’s hand and draw that many cards.
[C][C] Chatter: 20 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0