Intense Fight in the Destroyed Sky Info, Translations, Scans
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Main Set Translations
LV.10 – Grass – HP70
Basic Pokemon
[C] Ingrain: Flip a coin, if tails this attack fails. If heads, search your deck for 1 Grass Energy card and attach it to Tangela. Shuffle your deck afterward. If you attached Energy, prevent all effects of attacks, including damage, done to Tangela during your opponent's next turn.
[G][C] Tickle: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1
LV.41 – Grass – HP110
Stage 1 – Evolves from Tangela
Poke-Body: Regenerative Vines
In between turns, remove 1 damage counter from this Pokemon.
[G][C] Green Acid: 20 damage. Flip 2 coins. If the first is heads, the Defending Pokemon is now Confused. If the second is heads, the Defending Pokemon is now Poisoned.
[G][G][C][C] Stretch Vine: 60 damage. This attack also does 20 damage to 2 of your opponent’s Benched Pokemon.
Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 3
LV.11 – Grass – HP60
Basic Pokemon
[C] Swords Dance: During your next turn, Scyther’s Slash Down attack does 60 damage instead of 30.
[G][C] Slash Down: 30 damage. Scyther can’t use Slash Down during your next turn.
Weakness: Fire (+10)
Resistance: Fighting (-20)
Retreat: 0
LV.47 – Grass – HP100
Stage 1 – Evolves from Scyther
Poke-Body: Honeycomb Defender
If this Pokemon has 6 or more damage counters on it, any damage dome to this Pokemon by attacks is reduced by 40.
[C][C] Accelerate: 30 damage. If the Defending Pokemon is Knocked Out by this attack, prevent all effects of attacks, including damage, done to Scizor during your opponent’s next turn.
[G][G] Push Through: 40 damage. If you don’t have any Pokemon with Poke-Powers in play, this attack does an additional 30 damage.
Weakness: Fire (+20)
Resistance: none
Retreat: 1
LV.56 – Grass – HP110
Stage 2 – Evolves from Grovyle
Poke-Power: Energy Trans
You can use this Power as often as you like during your turn. Choose 1 Grass Energy attached to one of your Pokemon and attach it to a different one of your Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[C][C] Poison Leaf: 40 damage. The Defending Pokemon is now Poisoned.
[G][G][C][C] Slice Drain: 60 damage. Remove 2 damage counters from Sceptile.
Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 1
LV.12– Grass – HP50
Basic Pokemon
Pokemon Tool: Sweet Honey
During your turn, when you play this Pokemon from your hand onto your Bench, search your discard pile for 1 Basic Pokemon card and play it onto your Bench.
[C] Notify: Draw 1 card from your deck. Then, you may switch Combee with one of your Benched Pokemon.
Weakness: Fire (+10)
Resistance: Fighting (-20)
Retreat: 1
LV.44 – Grass – HP100
Stage 1 – Evolves from Combee
Poke-Body: Green Will
This Body works as long as you have more Prize cards remaining than your opponent. Any damage done to any Active Pokemon by this Pokemon’s attacks is increased by 10 for each Grass-type Pokemon on your Bench.
[G] Bee Drain: 20 damage. Remove damage from Vespiquen equal to the amount of damage done to the Defending Pokemon by this attack.
[G][C] Bee Powder: 50 damage. Flip 2 coins, if both are heads the Defending Pokemon is now Poisoned, Burned, and Paralyzed.
Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 1
LV.9 – Grass – HP50
Basic Pokemon
[.] Nap: Remove 2 damage counters from Cherubi.
[G] Bullet Seed: Flip 4 coins, this attack does 10 damage x the number of heads.
Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1
LV.30 – Grass – HP80
Stage 1 – Evolves from Cherubi
Poke-Body: Sunny Day
Each of your Grass-type and Fire-type Pokemon’s attacks does an additional 10 damage to your opponent’s Active Pokemon.
[.] Sweet and Salty Pollen: 20 damage. Remove 2 damage counters from 1 of your Pokemon.
[G][C][C] Solar Beam: 50 damage.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
LV.11 – Grass – HP60
Basic Pokemon
[C] Tenacity: 10 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.
[G][C] Dangerous Claw: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Poisoned.
Weakness: Psychic (+10)
Resistance: none
Retreat: 2
LV.42 – Grass – HP70
Basic Pokemon
[G] Flower Aroma: 10 damage. Remove 2 damage counters from Shaymin, and the Defending Pokemon is now Asleep.
[G][C] Damage Aid: 30 damage. If the Defending Pokemon is affected by a Special Condition, this attack does an additional 50 damage. Then, remove all Special Conditions from the Defending Pokemon.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
LV.X – Grass – HP100
Level Up
Poke-Body: Sense of Gratitude
Each of your Grass-type Pokemon in play (excluding any Shaymin) has its maximum HP increased by 40. This Body stops working if you already have another Sense of Gratitude Poke-Body in effect.
[G][C][C] Seed Flare: 40 damage. You may choose any number of Grass Energy in your hand and attach them to your Pokemon in any way you like. If you do, this attack does an additional 20 damage for each Energy card you attach.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1
LV.11 – Fire – HP50
Basic Pokemon
[C] Kick Off: 10 damage.
[R][C] Agility: 20 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Ponyta during your opponent’s next turn.
Weakness: Water (+10)
Resistance: none
Retreat: 1
LV.43 – Fire – HP80
Stage 1 – Evolves from Ponyta
Poke-Body: Burning Mane
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (even if its HP is reduced to 0), the attacking Pokemon is now Burned.
[C][C] Rear Kick: 30 damage.
[R][R] Leaping Flames: Discard 2 Fire Energy attached to Rapidash, and do 60 damage to 1 of your opponent’s Pokemon.
Weakness: Water (+20)
Resistance: none
Retreat: 0
LV.X – Fire – HP120
Level Up
Poke-Body: Heat Metal
Even if your opponent’s Burned Pokemon Evolve, Devolve, or Level Up, the Burn isn’t removed. In between turns, treat all of your opponent’s Burn flips as tails.
Poke-Power: Heat Wave
You can use this Power once at the end of your turn, if this Pokemon is on your Bench. Choose up to 2 Basic Energy cards that were discarded by the attack of your Fire-type or Steel-type Active Pokemon on this turn, and reattach them to that Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 4
LV.10 – Water – HP30
Basic Pokemon
[.] Wave Splash: Flip a coin until you get tails. For each heads, draw 1 card from your deck.
[W] Splash: 10 damage.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
LV.52 – Water – HP130
Stage 1 – Evolves from Magikarp
[.] Tail Revenge: Does 30 damage x the number of Magikarp cards in your discard pile.
[W][C] Wild Thrash: 40 damage. Flip a coin until you get tails. For each heads, discard 1 card from the top of your opponent’s deck.
[W][W][C][C][C] Dragon Beat: 100 damage. Flip a coin, if heads discard 1 Energy attached to each of your opponent’s Pokemon.
Weakness: Lightning (+30)
Resistance: Fighting (-20)
Retreat: 3
LV.29 – Water – HP100
Stage 1 – Evolves from Bidoof
Poke-Body: Unaware
Prevent all effects of attacks (excluding damage) done to this Pokemon by your opponent’s Pokemon.
[C][C] Amnesia: 20 damage. Choose 1 of the Defending Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn.
[W][W] Surf: 60 damage.
Weakness: Fighting (+30)
Resistance: none
Retreat: 3
LV.16 – Water – HP50
Basic Pokemon
[.] Aqua Liner: Does 10 damage to 1 of your opponent’s Benched Pokemon.
[W] Mouth Pump: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
LV.38 – Water – HP80
Stage 1 – Evolves from Finneon
Poke-Power: Fin Sparkle
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. Look at your opponent’s hand, and if your opponent has room on his or her Bench, choose 1 Basic Pokemon card and play it onto the Bench. Then, switch that Pokemon with your opponent’s Active Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[.] Swift Swim: Does 20 damage to 1 of your opponent’s Pokemon, ignoring Weakness and Resistance.
[W] Elegant Swim: 30 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Lumineon during your opponent’s next turn.
Weakness: Lightning (+20)
Resistance: none
Retreat: 0
LV.17 – Water – HP50
Basic Pokemon
[C] Hide: Flip a coin, if heads prevent all effects of attacks, including damage, done to Snover during your opponent’s next turn.
[W] Powder Snow: 10 damage. The Defending Pokemon is now Asleep.
Weakness: Fire (+10)
Resistance: none
Retreat: 1
LV.42 – Water – HP100
Stage 1 – Evolves from Snover
Poke-Body: Snow Veil
As long as this Pokemon is your Active Pokemon, any damage done to your Pokemon by your opponent’s attacks is reduced by 20.
[C][C] Snow Sport: 20 damage. This attack also does 20 damage to each of your opponent’s Benched Pokemon, excluding any Grass-type or Water-type Pokemon.
[W][C][C] Below Freezing: 60 damage. If Abomasnow Evolved from Snover on this turn, the Defending Pokemon is now Paralyzed.
Weakness: Fire (+30)
Resistance: none
Retreat: 3
LV.8 – Lightning – HP50
Basic Pokemon
Poke-Power: Baby Evolution
You can use this Power once during your turn. Play 1 Pikachu card from your hand on top of this Pokemon to Evolve it. When you do, remove all damage counters from This Pokemon.
[.] Gather Electricity: Choose up to 4 Lightning Energy cards from your discard pile, show them to your opponent, and put them in your hand.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1
LV.20 – Lightning – HP70
Basic Pokemon
[C][C] Pika Punch: 20 damage.
[L][C][C] Speed Ball: 40 damage. If Pikachu evolved from Pichu on this turn, prevent all effects of attacks, including damage, done to Pikachu during your opponent’s next turn.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 2
LV.45 – Lightning – HP90
Stage 1 – Evolves from Pikachu
[.] Slash: 30 damage. Raichu can’t use Slash during your next turn.
[C][C][C] Fission Orb: 50 damage. Move 1 Energy attached to Raichu to one of your Benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)
[L][L][C] Explosive Orb: 100 damage. Discard 3 of your Energy in play.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0
LV.X – Lightning – HP110
Level Up
Poke-Body: Chain Lightning
If this Pokemon uses Voltage Shoot on the turn it Levels Up, afterward this Pokemon can attack 1 additional time (and only once). This Body stops working it this Pokemon is affected by a Special Condition.
[L][L][C] Voltage Shoot: Discard 2 Lightning Energy cards from your hand, and do 80 damage to 1 of your opponent’s Pokemon. (If you can’t discard, this attack fails.)
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 1
LV.28 – Lightning – HP60
Basic Pokemon
[.] Screech: Until the end of your next turn, any damage done to the Defending Pokemon by attacks is increased by 20.
[C] Double Spin: Flip 2 coins, this attack does 10 damage x the number of heads.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1
LV.33 – Lightning – HP60
Basic Pokemon
[C] Linear Attack: Flip a coin, if heads do 20 damage to 1 of your opponent’s Pokemon.
[L] Charge Beam: 10 damage. Search your discard pile for 1 Lightning Energy card and attach it to Voltorb.
[L][C] Thundershock: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1
LV.46 – Lightning – HP90
Stage 1 – Evolves from Voltorb
Poke-Body: Strobe
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (even if this Pokemon’s HP is reduced to 0), place 1 damage counter on each of your opponent’s Pokemon.
[L] Electric Current: 30 damage. If Electrode was damaged by an attack during your opponent’s last turn, the Defending Pokemon is now Paralyzed.
[C][C][C] Swift: 60 damage. This attack’s damage isn’t affected by Weakness, Resistance, or any effects on the Defending Pokemon.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0
LV.14 – Psychic – HP50
Basic Pokemon
[.] Blackout: Your opponent can’t play any Trainer cards from his or her hand during your opponent’s next turn.
[P] Trick Gas: 10 damage. You may switch Gastly with one of your Benched Pokemon.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
LV.35 – Psychic – HP80
Stage 1 – Evolves from Gastly
[.] Smog: The Defending Pokemon is now Poisoned.
[P]Death Charge: 30 damage. You may search your opponent’s discard pile for up to 3 in any combination of Trainer, Supporter, and Stadium cards, and put them in your opponent’s hand.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1
LV.43 – Psychic – HP110
Stage 2 – Evolves from Haunter
Poke-Power: Death Sentence
You can use this Power once during your opponent’s turn, when this Pokemon’s HP is reduced to 0 by damage from an attack. Flip a coin, if heads the attacking Pokemon is Knocked Out.
[P] Shadow Loom: Place 3 damage counters on 1 of your opponent’s Pokemon. If that Pokemon has a Poke-Power, place an additional 3 damage counters.
[P][C] Poltergeist: Look at your opponent’s hand, and do 30 damage for each Trainer card, Supporter card, and Stadium card you find.
Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 0
LV.19 – Psychic – HP60
Basic Pokemon
[.] Lullaby: The Defending Pokemon is now Asleep.
[P] Nightmare Feast: If the Defending Pokemon is Asleep, this attack does 50 damage and remove 5 damage counters from Misdreavus. If the Defending Pokemon isn’t Asleep, this attack fails.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
LV.33 – Psychic – HP80
Stage 1 – Evolves from Misdreavus
[.] Destructive Spell: Choose up to 4 in any combination of Pokemon Tool cards and Technical Machine cards in play on either player’s side, and discard them. Then, do 20 damage x the number of cards you discarded.
[P][C] Horrifying Spell: 40 damage. If your opponent has 4 or more Pokemon on his or her Bench, choose 1 of them and return that Pokemon and all cards attached to it to your opponent’s hand.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1
LV.8 – Psychic – HP40
Basic Pokemon
Poke-Body: Poison Enzyme
Prevent all effects of attacks, including damage, done to this Pokemon by your opponent’s Poisoned Pokemon.
Poke-Power: Baby Evolution
You can use this Power once during your turn. Play 1 Roselia card from your hand on top of this Pokemon to Evolve it. When you do, remove all damage counters from this Pokemon.
[.] Buddy: Search your deck for 1 Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
Weakness: Fire (+10)
Resistance: none
Retreat: 1
LV.27 – Psychic – HP70
Basic Pokemon
[C] Headbutt: 10 damage.
[P][C] Petal Thorn: 20 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned and Asleep. If Budew is anywhere under Roselia, even you flip tails the Defending Pokemon is now Poisoned and Asleep.
Weakness: Fire (+10)
Resistance: none
Retreat: 1
LV.40 – Psychic – HP90
Stage 1 – Evolves from Rosselia
Poke-Body: Concealed Poison
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (even if its HP is reduced to 0), the attacking Pokemon is now Poisoned.
[C][C] Bent Whip: Does 30 damage to 1 of your opponent’s Pokemon. Flip a coin, if heads discard 1 Energy attached to that Pokemon.
[P][P][C] Deep Poison: 50 damage. If the Defending Pokemon is Poisoned, this attack does an additional 30 damage.
Weakness: Fire (+20)
Resistance: none
Retreat: 1
LV.12 – Psychic – HP50
Basic Pokemon
[P] Silhouette: Place 1 damage counter on the Defending Pokemon. When you do, if the Defending Pokemon already has damage counters on it, place 1 additional damage counter.
[C][C] Will ‘o Wisp: 20 damage.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
LV.18 – Psychic – HP60
Basic Pokemon
[.] Counting Song: Place up to 3 damage counters on Duskull. Then, place the same number of damage counters on the Defending Pokemon.
[P] Ram: 10 damage.
[P][C] Night Bind: 20 damage. Flip a coin, if heads your opponent can’t attach any Energy cards from his or her hand to any Active Pokemon during your opponent’s next turn.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
LV.41 – Psychic – HP80
Stage 1 – Evolves from Duskull
[P] Dark Cyclops: 20 damage. You may discard 1 card from your hand. If you do, your opponent also discards 1 card from his or her hand.
[P][C][C] Swoop Down: 40 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1
LV.48 – Psychic – HP120
Stage 2 – Evolves from Dusclops
Poke-Power: Shadow Orders
You can use this Power once during your turn. Draw 2 cards from your deck, then if you have 7 or more cards in your hand, discard cards from your hand until you have 6 cards remaining. Then, place 2 damage counters on this Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[P][C] Damage Even: Place a number of damage counters on 1 of your opponent’s Pokemon equal to the number of damage counters on Dusknoir.
[P][P][C] Night Spin: 50 damage. During your opponent’s next turn, prevent all effects of attacks, including damage, done to Dusknoir by your opponent’s Pokemon with 2 or fewer Energy attached.
Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 3
LV.X – Psychic – HP140
Level Up
Poke-Power: Ectoplasm
This Power can be used once, if this Pokemon is your Active Pokemon and its HP is reduced to 0 by damage from an opponent’s attack. Although this Pokemon is Knocked Out, don’t discard this 1 card, and instead play it in the battle area as a Stadium card (discard any Stadium cards already in play).
If this card is put into play as a Stadium card, it has the following effect: “In between turns, place 1 damage counter on each of your opponent’s Pokemon,” and when this card would be discarded, return it to your hand instead.
Weakness: Darkness (+x2)
Resistance: Colorless (-20)
Retreat: 3
LV.15 – Psychic – HP50
Basic Pokemon
[C] Bind: Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[P] Linear Attack: Does 10 damage to 1 of your opponent’s Pokemon.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
LV.16 – Psychic – HP50
Basic Pokemon
Poke-Body: Unburden
If this Pokemon has a Pokemon Tool card attached to it, this Pokemon’s retreat cost is increased by 2.
[C] Tackle: 10 damage.
[P][C] Self Destruct: 50 damage. Drifloon does 50 damage to itself.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 0
LV.48 – Psychic – HP90
Stage 1 – Evolves from Drifloon
[.] Report: Choose 1 card from your discard pile, show it to your opponent, and put it in your hand.
[.] Place: Search your deck for up to 2 Basic Pokemon cards and play them on your Bench. You may attach up to 1 Basic Energy card from your deck to each of those Pokemon. Shuffle your deck afterward.
[P][C] Strange Wind: 40 damage. Flip a coin, if heads the Defending Pokemon is now Confused, and can’t retreat during your opponent’s next turn.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 0
LV.14 – Psychic – HP60
Basic Pokemon
[P] Gyro Swap: Place a number of damage counters on the Defending Pokemon equal to the Defending Pokemon’s retreat cost.
[C][C] Confusion: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Psychic (+10)
Resistance: Fire (-20)
Retreat: 2
LV.46 – Psychic – HP90
Stage 1 – Evolves from Bronzor
Poke-Power: Cycler
You can use this Power once during your turn. Choose 1 card from your hand and return it to your deck. Then, search your deck for up to 2 Basic Energy cards, show them to your opponent, and put them in your hand. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.
[P][C] Strange Revolution: 20 damage. If you and your opponent have the same number of cards in your hands, this attack does an additional 40 damage and the Defending Pokemon is now Confused.
[P][C][C] Heavy Potential: Place a number of damage counters on each of your opponent’s Pokemon equal to the Pokemon’s retreat cost.
Weakness: Psychic (+20)
Resistance: Fire (-20)
Retreat: 3
LV.59 – Psychic – HP100
Basic Pokemon
[P][C] Reverse: 20 damage. You may switch Giratina with one of your Benched Pokemon.
[P][C][C] Destroyed Sky Attack: 50 damage. If the Defending Pokemon is Knocked Out by this attack, move the Defending Pokemon and all cards attached to it to your opponent’s Lost Zone instead of the discard pile.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 3
LV.18 – Fighting – HP60
Basic Pokemon
[C] Kick: 10 damage.
[F][C] Knock Down: 20 damage. Switch the Defending Pokemon with one of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
LV.41 – Fighting – HP80
Stage 1 – Evolves from Machop
[F] One-Two Punch: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
[F][C] Brick Smash: 30 damage. Ignore Resistance and any effects on the Defending Pokemon when doing damage.
Weakness: Psychic (+20)
Resistance: none
Retreat: 2
LV.62 – Fighting – HP130
Stage 2 – Evolves from Machoke
[F] Drop: 40 damage. If the Defending Pokemon isn’t an Evolved Pokemon, instead of doing damage, this attack Knocks Out the Defending Pokemon.
[C][C] Hurricane Punch: Flip 4 coins, this attack does 30 damage x the number of heads.
[F][F][C][C] Rage: Does 60 damage + an additional 10 damage for each damage counter on Machamp.
Weakness: Psychic (+30)
Resistance: none
Retreat: 2
LV.X – Fighting – HP150
Level Up
Poke-Body: No Guard
As long as this Pokemon is your Active Pokemon, any damage done by this Pokemon’s attacks to any Active Pokemon is increased by 60, and any damage done to this Pokemon by your opponent’s Pokemon’s attacks is increased by 60.
[F][C][C] Follow Through: 20 damage. During your opponent’s next turn, if Machamp’s HP is reduced to 0 by damage from an attack, flip a coin. If heads, Machamp is not Knocked Out and its remaining HP becomes 10.
Weakness: Psychic (+40)
Resistance: none
Retreat: 3
LV.25 – Fighting – HP90
Basic Pokemon
[C] Harden: During your opponent’s next turn, if an attack would do 40 or less damage to Onix, prevent that damage.
[F][C][C] Bind: 30 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
Weakness: Grass (+20)
Resistance: none
Retreat: 3
LV.12 – Fighting – HP50
Basic Pokemon
[W] Icy Wind: Flip a coin, if heads the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep.
[F] Take-Down: 20 damage. Flip a coin, if tails Swinub does 10 damage to itself.
Weakness: Grass (+10)
Resistance: Lightning (-20)
Retreat: 1
LV.34 – Fighting – HP90
Stage 1 – Evolves from Swinub
[F][C][C] Rouse: Does 20 damage + 10 damage for each damage counter on Piloswine. Then, remove 4 damage counters from Piloswine.
[F][C][C][C] Overrun: 60 damage. This attack also does 20 damage to 1 of your opponent’s Benched Pokemon.
Weakness: Grass (+20)
Resistance: Lightning (-20)
Retreat: 2
LV.56 – Fighting – HP140
Stage 2 – Evolves from Piloswine
[F][C][C] Wild Stab: Flip a coin until you get tails. If you’re happy with the result, do 30 damage x the number of heads. If you’re not happy, ignore that result, reflip, and place 2 damage counters on Mamoswine (if this would reduce Mamoswine’s HP to 0, don’t place any damage counters and you can’t reflip). You can repeat this process any number of times.
[W][F][C][C] March Together: 60 damage. This attack does an additional 10 damage for each Swinub on your Bench, an additional 20 damage for each Piloswine on your Bench, and an additional 40 damage for each Mamoswine on your Bench.
Weakness: Grass (+30)
Resistance: Lightning (-20)
Retreat: 5
LV.19 – Fighting – HP50
Basic Pokemon
[C] Bite: 10 damage.
[F][C] Rock Slide: 20 damage. This attack also does 10 damage to 2 of your opponent’s Benched Pokemon.
Weakness: Grass (+10)
Resistance: Lightning (-20)
Retreat: 1
LV.33 – Fighting – HP80
Stage 1 – Evolves from Larvitar
Poke-Body: Energy Protector
Damage done to this Pokemon by attacks is reduced by 10 for every Energy attached to this Pokemon. Energy after the third doesn’t count.
[C][C] Rock Smash: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Grass (+20)
Resistance: Lightning (-20)
Retreat: 1
LV.47 – Fighting – HP140
Stage 2 – Evolves from Grotle
Poke-Power: Solar Song
You can use this Power once during your turn, when you play this card from your hand to Evolve a Pokemon. Choose any number of your Grass-type Pokemon in play. Search your deck for an Evolution card that Evolves from each of the chosen Pokemon, and Evolve them. Shuffle your deck afterward.
[C][C] Crash Impact: 60 damage. Torterra does 20 damage to itself. Switch the Defending Pokemon with one of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[G][G][C][C] Ground Shaker: 80 damage. During your opponent’s next turn, whenever your opponent plays a Basic Pokemon card from his or her hand onto the Bench, place 2 damage counters on that Pokemon.
Weakness: Water (+30)
Resistance: Lightning (-20)
Retreat: 4
LV.49 – Fighting – HP120
Stage 2 – Evolves from Monferno
Poke-Power: Flame Dance
You can use this Power once during your turn, when you play this card from your hand to Evolve a Pokemon. Flip a coin, if heads search your deck for up to 4 Fire Energy cards and attach them to your Pokemon in any way you like. Shuffle your deck afterward.
[C][C] Close Combat: 60 damage. During your opponent’s next turn, any damage done to Infernape by attacks is increased by 30.
[R][R][C][C] Intense Heat: 80 damage. Discard 2 Fire Energy attached to Infernape, and do 20 damage to each of your opponent’s Benched Pokemon.
Weakness: Psychic (+30)
Resistance: none
Retreat: 0
LV.61 – Darkness – HP140
Stage 2 – Evolves from Pupitar
Poke-Body: Dark Fighting Spirit
Whenever one of your opponent’s Pokemon uses a Poke-Power, after the effect resolves, search your discard pile for 1 Basic Darkness Energy card and attach it to this Pokemon.
[C][C] Grind: Does 20 damage x the number of Energy attached to Tyranitar.
[D][D][D][D][D] Spinning Tail: Does 30 damage to each of your opponent’s Pokemon.
Weakness: Fighting (+30)
Resistance: Psychic (-20)
Retreat: 4
LV.31 – Darkness – HP60
Basic Pokemon
Poke-Body: Rashness
If this Pokemon is an Active Pokemon when the cards are flipped over at the beginning of the game, regardless of who won the coin toss, the owner of this card goes first. (This Body doesn’t work if the opponent’s Active Pokemon also has a Rashness Poke-Body.)
[.] Human Mimic: Search your deck for a Supporter card, discard it, and shuffle your deck. Then, use the effect of the discarded card as an effect of this attack.
[D] Overreach: 10 damage. If the Defending Pokemon’s remaining HP is less than Sableye’s remaining HP, this attack does 40 damage instead of 10.
Weakness: none
Resistance: Colorless (-20)
Retreat: 1
LV.18 – Darkness – HP60
Basic Pokemon
[D] Gnaw and Run: 10 damage. Switch Stunky with one of your Benched Pokemon.
[C][C] Double Scratch: Flip 2 coins, this attack does 20 damage x the number of heads.
Weakness: Fighting (+10)
Resistance: Psychic (-20)
Retreat: 1
LV.40 – Darkness – HP100
Stage 1 – Evolves from Stunky
Poke-Power: Evolution Gas
You can use this Power once during your turn, when you play this card from your hand to Evolve your Active Pokemon. Choose 1 of your opponent’s Active Pokemon. During your opponent’s next turn, all of that Pokemon’s attacks fail. (This effect ends if that Pokemon is no longer an Active Pokemon.)
[C][C] Poison Claws: 20 damage. The Defending Pokemon is now Poisoned.
[D][C][C] Plunder: 60 damage. Before doing damage, discard all Trainer cards attached to the Defending Pokemon.
Weakness: Fighting (+20)
Resistance: Psychic (-20)
Retreat: 2
LV.44 – Darkness – HP110
Stage 1 – Evolves from Skorpi
[.] Scorpion Eye: 10 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon can’t retreat during your opponent’s next turn.
[C][C] Cross Poison: Flip 4 coins, this attack does 20 damage x the number of heads. If at least 2 coins are heads, the Defending Pokemon is now Poisoned.
[D][D][C] Derail: 60 damage. Discard all Special Energy cards attached to the Defending Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat: 3
LV.15 – Steel – HP50
Basic Pokemon
Pokemon Tool: Magnet
This Pokemon’s retreat cost is reduced by 1 for every Magnemite on your Bench.
[L][C] Magnet Bomb: 30 damage. Flip a coin, if heads this attack does an additional 10 damage. If tails, Magnemite does 10 damage to itself.
Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 1
LV40. – Steel – HP80
Stage 1 – Evolves from Magnemite
Resonance: [C][C] 20 damage. If there’s a Stadium card in play, this attack also does 20 damage to 2 of your opponent’s Benched Pokemon.
[L][C][C] Magnetic Break: Does 40 damage + an additional 10 damage for each Energy attached to the Defending Pokemon.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 1
LV.44 – Steel – HP120
Stage 2 – Evolves from Magneton
Poke-Power: Magnetic Search
You can use this Power once during your turn. Search your deck for 1 Lightning-type or Steel-type Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.
[L][C] Speed Shot: Does 30 damage to 1 of your opponent’s Pokemon, ignoring Weakness, Resistance, and any effects on that Pokemon.
[L][C][C] Crush Bolt: 80 damage. Discard 1 Energy attached to Magnezone.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 2
LV.63 – Steel – HP130
Stage 1 – Evolves from Onix
[C] Exert Strength: Choose a number of your opponent’s Pokemon, up to the number of Energy cards attached to Steelix. Then, do 20 damage to each of the chosen Pokemon. (No matter how many times you choose a Pokemon, it only takes 20 damage.)
[M][M][C][C] Iron Tail: Flip a coin until you get tails. This attack does 100 damage x the number of heads.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 4
LV.52 – Steel – HP130
Stage 2 – Evolves from Prinplup
Poke-Power: Imperial Aura
You can use this Power once during your turn, when you play this card from your hand to Evolve your Active Pokemon. During your opponent’s next turn, your opponent can’t attach any Energy from his or her hand to his or her Pokemon.
[C][C] Steel Wing: 40 damage. During your opponent’s next turn, any damage done to Empoleon by attacks is reduced by 20.
[W][C][C] Whirlpool: 60 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
Weakness: Lightning (+30)
Resistance: none
Retreat: 2
LV.72 – Steel – HP100
Basic Pokemon
Poke-Power: Return Time
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Choose up to 3 in any combination of Pokemon cards (excluding Pokemon LV.X) and Basic Energy cards from your discard pile and show them to your opponent. Then, return the chosen cards to the top of your deck in any order.
[M][C][C] Time Space Rift: 50 damage. Draw cards from your deck until you have 7 cards in your hand.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
LV.13 – Colorless – HP50
Basic Pokemon
[C] Scary Face: Flip a coin, if heads the Defending Pokemon can’t attack or retreat during your opponent’s next turn.
[C][C] Headbutt: 30 damage.
Weakness: Colorless (+10)
Resistance: fighting (-20)
Retreat: 1
LV.35 – Colorless – HP90
Stage 1 – Evolves from Bagon
[C][C] Body Slam: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[C][C][C] Rollout: 50 damage.
Weakness: Colorless (+20)
Resistance: Fighting (-20)
Retreat: 2
LV.66 – Colorless – HP140
Stage 2 – Evolves from Shelgon
Poke-Body: Battle Dopamine
If your opponent has any Pokemon in play with a maximum HP of 120 or higher, ignore the Colorless Energy cost for all of this Pokemon’s attacks.
[R][C] Flare: 50 damage.
[R][W][C][C] Steam Spin: 120 damage. Discard 1 Fire Energy and 1 Water Energy attached to Salamence.
Weakness: Colorless (+30)
Resistance: Fighting (-20)
Retreat: 3
LV.7 – Colorless – HP50
Basic Pokemon
[C] Sand-Attack: If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack fails.
[C] Double Stab: Flip 2 coins, this attack does 10 damage x the number of heads.
Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1
LV.18 – Colorless – HP70
Stage 1 – Evolves from Starly
[C][C] Wing Attack: 30 damage.
[C][C][C] Air Shot: 20 damage. This attack also does 30 damage to 1 of your opponent’s Benched Pokemon.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0
LV.64 – Colorless – HP120
Stage 2 – Evolves from Staravia
Poke-Body: Protect Wing
As long as this Pokemon is your Active Pokemon, any damage done by the attacks of your opponent’s Stage 2 Evolved Pokemon is reduced by 20.
[C] Hurricane: Flip a coin, if heads choose 1 of your opponent’s Benched Pokemon and shuffle that Pokemon and all cards attached to it into your opponent’s deck.
[C][C][C] Clutch: 60 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.
Weakness: Lightning (+30)
Resistance: Fighting (-20)
Retreat: 0
LV.13 – Colorless – HP60
Basic Pokemon
[C] Yawn: The Defending Pokemon is now Asleep.
[C] Desperation: Flip a coin, if heads this attack does 30 damage to the Defending Pokemon. If tails, Bidoof does 10 damage to itself.
Weakness: Fighting (+10)
Resistance: none
Retreat: 2
LV.47 – Colorless – HP100
Basic Pokemon
Poke-Body: Regi Form
If you have Regirock, Regice, and Registeel in play, this Pokemon pays 1 less Colorless Energy to use each of its attacks.
[C][C] Mega Punch: 30 damage.
[W][F][M][C] Giga Power: 60 damage. You may do an additional 40 damage. If you do, Regigigas does 40 damage to itself.
Weakness: Fighting (x2)
Resistance: none
Retreat: 4
LV.X – Colorless – HP150
Level Up
Poke-Power: Sacrifice
You can use this Power once during your turn. Knock Out 1 of your Pokemon. Then, choose up to 2 Basic Energy cards from your discard pile and attach them to this Pokemon, and remove 8 damage counters from this Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[W][F][M][C] Giga Blaster: 100 damage. Discard 1 card from the top of your opponent’s deck. Choose 1 card from your opponent’s hand without looking and discard it. Regigigas can’t use Giga Blaster during your next turn.
Weakness: Fighting (x2)
Resistance: none
Retreat: 4
– Trainer
Search your deck for 1 Pokemon card (excluding Pokemon LV.X), show it to your opponent, and put it in your hand. Shuffle your deck afterward.
If there’s already a card named Luxury Ball in your discard pile, you can’t play this card.
– Trainer
Search your deck for 1 Basic Pokemon card and play it onto your Bench. Shuffle your deck afterward.
– Trainer
You can play 2 copies of this card at the same time.
If you play 1 copy, draw 1 card from your deck.
If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)
– Trainer
You can play 2 copies of this card at the same time.
If you play 1 copy, remove 1 damage counter and 1 Special Condition from your Active Pokemon.
If you play 2 copies, remove 8 damage counters and all Special Conditions from your Active Pokemon. (This counts as the effect of both cards.)
– Trainer
You can play 2 copies of this card at the same time.
If you play 1 copy, flip a coin. If heads, place 1 damage counter on 1 of your opponent’s Pokemon.
If you play 2 copies, choose 1 of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon. (This counts as the effect of both cards.)
– Pokemon Tool
Choose an Energy attached to the Pokemon this card is attached to, and move it to one of your other Pokemon in play that has an Energy Link Pokemon Tool attached to it.
You can use this effect any number of times during your turn.
To use a Pokemon Tool card, attach it to one of your Pokemon. You can’t attach it to a Pokemon that already has another Pokemon Tool attached.
– Supporter
Search your discard pile for 2 in any combination of Trainer, Supporter, and Stadium cards with different names, show them to your opponent and have your opponent choose 1. Put the chosen card in your hand, and discard the remaining card.
(If all of the Trainer, Supporter, and Stadium cards in your discard pile have the same name, choose 1 of them, show it to your opponent, and put it in your hand.)
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
– Special Energy
Provides 1 [C] Energy When you attach this card from your hand to your Active Pokemon, choose 1 of your opponent’s Active Pokemon, and your opponent switches it with one of his or her Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
– Special Energy
Provides 1 [C] Energy When you attach this card from your hand to your Active Pokemon, switch that Pokemon with one of your Benched Pokemon.
LV.10 – Fire – HP50
Basic Pokemon
[C] Scratch: 10 damage.
[R][C] Ember: 30 damage. Discard 1 Fire Energy attached to Charmander.
Weakness: Water (x2)
Resistance: none
Retreat: 1
LV.32 – Fire – HP80
Stage 1 – Evolves from Charmander
[C][C][C] Slash: 30 damage.
[R][R][C] Flamethrower: 50 damage. Discard 1 Fire Energy attached to Charmeleon.
Weakness: Water (x2)
Resistance: none
Retreat: 1
LV.76 – Fire – HP120
Stage 2 – Evolves from Charmeleon
Poke-Body: Energy Burn
All Energy attached to this Pokemon becomes Fire Energy.
[R][R][R][R] Fire Spin: 100 damage. Discard 2 Energy attached to Charizard.
Weakness: Water (x2)
Resistance: Fighting (-30)
Retreat: 3
Theme Deck Translations
Treecko LV.11 – Grass – HP50
Basic Pokemon
[C] Cry For Help: Search your deck for 1 Basic Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[G] Poison Breath: Flip a coin, if heads the Defending Pokemon is now Poisoned.
Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1
Grovyle LV.23 – Grass – HP80
Stage 1 – Evolves from Treecko
[G] Tail shake: 20 damage. The Defending Pokemon is now Asleep.
[G][C][C] Slam: Flip 2 coins, this attack does 60 damage x the number of heads.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
Shaymin LV.44 – Grass – HP80
Basic Pokemon
[.] Energy Blow: Does 10 damage + an additional 10 damage for every Energy attached to Shaymin.
[G][C][C] Aromatherapy: 40 damage. Remove 2 damage counters from each of your Pokemon.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
Duskull LV.10 – Psychic – HP50
Basic Pokemon
[C] Tackle: 10 damage.
[P][C] Surprise Attack: 30 damage. Flip a coin, if tails this attack fails.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
Dusclops LV.40 – Psychic – HP80
Stage 1 – Evolves from Duskull
[P][C] Confuse Ray: 20 damage. Flip a coin, if heads the Defending Pokemon is now Confused.
[P][C][C] Trick Room: 40 damage. If you have a Stadium card in play, this attack does an additional 20 damage. If your opponent has a Stadium card in play, remove 2 damage counters from Dusclops.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1
Dusknoir LV.47 – Psychic – HP120
Stage 2 – Evolves from Dusclops
Poke-Body: Chill
As long as this Pokemon is your Active Pokemon, in between turns place 1 damage counter on each of your opponent’s Pokemon that has any Energy attached to it.
[P][C][C] Dark Mist: 60 damage. If the Defending Pokemon already has 2 or more damage counters on it, this attack does an additional 20 damage.
Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 2
Giratina LV.55 – Psychic – HP100
Basic Pokemon
Poke-Power: Desperation
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Both players shuffle their hands into their decks. Then, each player draws up to 4 cards from his or her deck. (You draw your cards first.)
[P][P][C] Earth Power: 60 damage. Flip 2 coins, this attack also does 10 damage to each of your opponent’s Benched Pokemon x the number of heads.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 3
Miltank LV.27 – Colorless – HP70
Basic Pokemon
[C] Collect: Draw 1 card from your deck.
[C] Energizing Milk: Flip a coin until you get tails. For each heads, remove 2 damage counters from 1 of your Pokemon.
[C][C] Stomp: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
Energy Switch – Trainer
Move 1 Energy attached to one of your Pokemon to one of your other Pokemon.
Double Full Heal – Trainer
Remove all Special Conditions from each of your Active Pokemon.
Pokeball – Trainer
Flip a coin, if heads search your deck for 1 Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
Warp Point – Trainer
Switch 1 of the opponent’s Active Pokemon with one of his or her Benched Pokemon and switch 1 of your Active Pokemon with one of your Benched Pokemon. Each player chooses their own Pokemon to be switched in. (A player with no Benched Pokemon doesn’t switch.)
Mama’s Concern – Supporter
Draw 2 cards from your deck.
You can only use a Supporter 1 time during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Miasma Valley – Stadium
Whenever either player plays a Basic Pokemon card (excluding Grass-type and Psychic-type Pokemon) from his or her hand onto the Bench, place 2 damage counters on that Pokemon.
You can play a Stadium card next to your Active Pokemon 1 time during your turn. If a Stadium card with a different name is put into play, discard this card.
Magnemite LV.13 – Lightning – HP50
Basic Pokemon
[.] Ram: 10 damage.
[L][C] Electromagnetic Spark: Does 20 damage to 1 of your opponent’s Pokemon.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1
Magneton LV.38 – Lightning – HP80
Stage 1 – Evolves from Magnemite
[L][C] Thunder Wave: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[L][C][C] Hyper Electric Field: 50 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 1
Magnezone LV.46 – Lightning – HP120
Stage 2 – Evolves from Magneton
Poke-Power: Super Connectivity
You can use this Power once during your turn. Attach 1 Lightning Energy card or 1 Metal Energy card from your discard pile to your Active Pokemon. Then, place 1 damage counter on that Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[L][C][C] Gyro Ball: 60 damage. You may switch Magnezone with one of your Benched Pokemon. If you do, your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.
Weakness: Fighting (+30)
Resistance: Steel (-20)
Retreat: 3
Voltorb LV.31 – Lightning – HP60
Basic Pokemon
[C] Consent: Search your deck for 1 Lightning Energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[L] Break Ball: 20 damage. Flip a coin, if tails Voltorb does 10 damage to itself.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1
Electrode LV.45 – Lightning – HP80
Stage 1 – Evolves from Voltorb
[L] Flash: 20 damage. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack fails.
[C][C] Electronic Disassembly: 40 damage. This attack does an additional 10 damage x the number of Lightning Energy attached to Electrode. Flip a coin, if tails discard all Lightning Energy attached to Electrode.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0
Skarmory LV.34 – Steel – HP80
Basic Pokemon
[M] Quick Attack: 10 damage. Flip a coin, if heads this attack does an additional 20 damage.
[M][C][C] Mach Blade: Flip a coin, if heads this attack does 50 damage to 1 of your opponent’s Pokemon.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
Dialga LV.70 – Steel – HP100
Basic Pokemon
Poke-Body: Time Aura
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Pokemon cards from his or her hand to Evolve any Active Pokemon.
[M][M][C][C] Metal Burn: 100 damage. Discard all Metal Energy attached to Dialga.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2
Farfetch’d LV.29 – Colorless – HP70
Basic Pokemon
[C] Fetch: Search your deck for 1 Trainer, Supporter, or Stadium card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[C] Fury Cutter: 10 damage. Flip 3 coins. If 1 is heads, this attack does an additional 10 damage. If 2 are heads, this attack does an additional 20 damage. If all 3 are heads, this attack does an additional 40 damage.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
Super Scoop Up – Trainer
Flip a coin, if heads return 1 of your Pokemon and all cards attached to it to your hand.
Double Full Heal – Trainer
Remove all Special Conditions from each of your Active Pokemon.
Switch – Trainer
Switch 1 of your Active Pokemon with one of your Benched Pokemon.
Pokeball – Trainer
Flip a coin, if heads search your deck for 1 Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
Mama’s Concern – Supporter
Draw 2 cards from your deck.
You can only use a Supporter 1 time during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Electric Reef – Stadium
Each player may flip a coin once during his or her turn. If heads, that player searches his or her discard pile for 1 Lightning Energy card or 1 Metal Energy card, shows it to the opponent, and puts it in his or her hand.
You can play a Stadium card next to your Active Pokemon 1 time during your turn. If a Stadium card with a different name is put into play, discard this card.
Set Lists
- Tangela - Common - 70 HP [G]
- Tangrowth - Rare - 110 HP [G]
- Scyther - Uncommon - 60 HP [G]
- Scizor - Rare - 100 HP [G]
- Sceptile - Rare Holo - 100 HP [G]
- Combee - Common - 50 HP [G]
- Vespiquen - Rare - 100 HP [G]
- Cherubi - Common - 50 HP [G]
- Cherrim - Rare - 80 HP [G]
- Skorupi - Common - 60 HP [G]
- Shaymin - Rare Holo - 70 HP [G]
- Shaymin LV.X - Rare Holo - 100 HP [G]
- Ponyta - Common - 50 HP [R]
- Rapidash - Rare - 80 HP [R]
- Heatran LV.X - Rare Holo - 120 HP [R]
- Magikarp - Common - 30 HP [W]
- Gyarados - Rare - 130 HP [W]
- Bibarel - Uncommon - 100 HP [W]
- Finneon - Common - 50 HP [W]
- Lumineon - Rare Holo - 80 HP [W]
- Snover - Common - 50 HP [W]
- Abomasnow - Rare - 100 HP [W]
- Pichu - Uncommon - 50 HP [L]
- Pikachu - Uncommon - 70 HP [L]
- Raichu - Rare - 90 HP [L]
- Raichu LV.X - Rare Holo - 110 HP [L]
- Voltorb - Common - 60 HP [L]
- Voltorb - Common - 60 HP [L]
- Electrode - Uncommon - 90 HP [L]
- Gastly - Common - 50 HP [P]
- Haunter - Uncommon - 80 HP [P]
- Gengar - Rare - 110 HP [P]
- Misdreavus - Common - 60 HP [P]
- Mismagius - Rare Holo - 80 HP [P]
- Budew - Uncommon - 40 HP [P]
- Roselia - Common - 70 HP [P]
- Roserade - Rare - 90 HP [P]
- Duskull - Common - 50 HP [P]
- Duskull - Common - 60 HP [P]
- Dusclops - Uncommon - 80 HP [P]
- Dusknoir - Rare Holo - 120 HP [P]
- Dusknoir LV.X - Rare Holo - 140 HP [P]
- Drifloon - Common - 50 HP [P]
- Drifloon - Common - 50 HP [P]
- Drifblim - Rare - 90 HP [P]
- Bronzor - Common - 60 HP [P]
- Bronzong - Rare - 90 HP [P]
- Giratina - Rare Holo - 100 HP [P]
- Machop - Common - 60 HP [F]
- Machoke - Uncommon - 80 HP [F]
- Machamp - Rare - 130 HP [F]
- Machamp LV.X - Rare Holo - 150 HP [F]
- Onix - Common - 90 HP [F]
- Swinub - Common - 50 HP [F]
- Piloswine - Uncommon - 90 HP [F]
- Mamoswine - Rare - 140 HP [F]
- Larvitar - Common - 50 HP [F]
- Pupitar - Uncommon - 80 HP [F]
- Torterra - Rare Holo - 140 HP [F]
- Infernape - Rare Holo - 120 HP [F]
- Tyranitar - Rare - 140 HP [D]
- Sableye - Uncommon - 60 HP [D]
- Stunky - Common - 60 HP [D]
- Skuntank - Rare - 100 HP [D]
- Drapion - Rare - 110 HP [D]
- Magnemite - Common - 50 HP [M]
- Magneton - Uncommon - 80 HP [M]
- Magnezone - Rare Holo - 120 HP [M]
- Steelix - Rare - 130 HP [M]
- Empoleon - Rare Holo - 130 HP [M]
- Dialga - Rare Holo - 100 HP [M]
- Bagon - Common - 50 HP [C]
- Shelgon - Uncommon - 90 HP [C]
- Salamence - Rare - 140 HP [C]
- Starly - Common - 50 HP [C]
- Staravia - Uncommon - 70 HP [C]
- Staraptor - Rare - 120 HP [C]
- Bidoof - Common - 60 HP [C]
- Regigigas - Rare Holo - 100 HP [C]
- Regigigas LV.X - Rare Holo - 150 HP [C]
- Luxury Ball - Uncommon - Trainer
- Great Ball - Uncommon - Trainer
- PokeDrawer+ - Uncommon - Trainer
- PokeHealer+ - Uncommon - Trainer
- PokeBlower+ - Uncommon - Trainer
- Energy Link - Uncommon - Trainer
- Marley's Wish - Uncommon - Supporter
- Cyclone Energy - Uncommon - Special Energy
- Warp Energy - Uncommon - Special Energy
- Charmander - Common - 50 HP [R]
- Charmeleon - Uncommon - 80 HP [R]
- Charizard - Rare Holo - 120 HP [R]
- Grass Energy - Basic Energy
- Fire Energy - Basic Energy
- Water Energy - Basic Energy
- Lightning Energy - Basic Energy
- Psychic Energy - Basic Energy
- Fighting Energy - Basic Energy
- Darkness Energy - Basic Energy
- Metal Energy - Basic Energy
Giratina Deck
Dialga Deck
- 2x Magnemite - 50 HP [L]
- 2x Magneton - 80 HP [L]
- 1x Magnezone - 120 HP [L]
- 2x Voltorb - 60 HP [L]
- 1x Electrode - 80 HP [L]
- 1x Skarmory - 80 HP [M]
- 1x Dialga - 100 HP [M]
- 1x Farfetch'd - 70 HP [C]
- 1x Super Scoop Up - Trainer
- 1x Full Heal - Trainer
- 1x Switch - Trainer
- 1x Poke Ball - Trainer
- 1x Mom's Kindness - Supporter
- 1x Electrical Vein - Stadium
- 6x Lightning Energy - Basic Energy
- 7x Metal Energy - Basic Energy