May to July’s Gym Promos!
Japan’s May to July Gym tournaments commenced this weekend. As with all Gym tournaments, each player receives a promo pack containing one of twelve promo cards (three of the twelve are unnumbered Basic Energy promos).
Most of the promos are alternate art reprints from Fates Collide / Awakening of the Psychic King. The ones translated below are brand new cards. Thanks goes to Jake C. for the translations!
Also I burned my finger on an oven tray a few hours ago, so if there’s any mistakes, it’s cuz I’m having trouble typing. :p
Talonflame BREAK – Fire – HP170
BREAK Evolution – Evolves from TalonflameTalonflame BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
[R][R] Flare Blitz: 150 damage. Discard all [R] Energy attached to this Pokemon.
Black Kyurem – Water – HP130
Basic Pokemon[W][C][C] Ice Wing: 60 damage.
[W][W][C][C] Frost Thunder: 120 damage. If this Pokemon has any [L] Energy attached to it, this attack does 20 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon ya foo.)
Weakness: Metal (x2)
Resistance: none
Retreat: 3
Weezing – Psychic – HP100
Stage 1 – Evolves from CoffeeAbility: Levitate
If this Pokemon has any Energy attached to it, its Retreat Cost is 0.[P] Smokescreen: 30 damage. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness: Psychic (x2)
Resistance: none
Retreat: 3
Captivating Pokepuff – Trainer
ItemYour opponent reveals his or her hand. Choose as many Basic Pokemon as you like from there and put them on to your opponent’s Bench.
You may play as many Item cards as you like during your turn (before your attack).
In case you missed it in my previous story, the official Pokemon Card blog announced some rulings for Captivating Pokepuff. Your opponent can choose whether or not to use the Abilities of the Pokemon you force to come into play. If you choose multiple Pokemon to bring into play, your opponent can also choose the order in which they use the Abilities.