Dusknoir, Dusclops, and Duskull from SM3!
Another whole evolution line from SM3 has just been revealed: Duskull, Dusclops, and Dusknoir!
We’ve seen Dusknoir’s attack before on Zoroark, a card which is still strong in the format. But due to the missing support for Stage 2 Pokemon, we will have to wait and see how viable this Dusknoir will be.
Trivia: Except for Dusknoir FB (a Basic Pokemon), there has not been a Dusknoir printed without an Ability.
Dusknoir – Psychic – HP150
Stage 2 – Evolves from DusclopsAbility: Dark Circle
Once during your turn (before your attack), you may look at your opponent’s hand. Put a Basic Pokemon you find there onto your opponent’s Bench. Then, put 3 damage counters on that Pokemon.[P][C][C] Mind Jack: 30+ damage. This attack does 30 more damage for each of your opponent’s Benched Pokemon.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3
Dusclops – Psychic – HP90
Stage 1 – Evolves from Duskull[P] Wander the Night: Put 1 damage counter on each Pokemon in play (both yours and your opponent’s).
[P][C] Ambush: 30+ damage. Flip a coin. If heads, this attack does 30 more damage.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3
Duskull – Psychic – HP60
Basic Pokemon[P] Dark Guide: Put 1 Basic Pokemon from your discard pile onto your Bench.
[P][C] Hollow Shout: 20 damage.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1