Dusknoir, Dusclops, and Duskull from SM3!

Another whole evolution line from SM3 has just been revealed: Duskull, Dusclops, and Dusknoir!

We’ve seen Dusknoir’s attack before on Zoroark, a card which is still strong in the format. But due to the missing support for Stage 2 Pokemon, we will have to wait and see how viable this Dusknoir will be.

Trivia: Except for Dusknoir FB (a Basic Pokemon), there has not been a Dusknoir printed without an Ability.

Dusknoir – Psychic – HP150
Stage 2  – Evolves from Dusclops

Ability: Dark Circle
Once during your turn (before your attack), you may look at your opponent’s hand. Put a Basic Pokemon you find there onto your opponent’s Bench. Then, put 3 damage counters on that Pokemon.

[P][C][C] Mind Jack: 30+ damage. This attack does 30 more damage for each of your opponent’s Benched Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Dusclops – Psychic – HP90
Stage 1  – Evolves from Duskull

[P] Wander the Night: Put 1 damage counter on each Pokemon in play (both yours and your opponent’s).

[P][C] Ambush: 30+ damage. Flip a coin. If heads, this attack does 30 more damage.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Duskull – Psychic – HP60
Basic Pokemon

[P] Dark Guide: Put 1 Basic Pokemon from your discard pile onto your Bench.

[P][C] Hollow Shout: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1