Last Minute Panic Picks for OCIC — Let’s Talk Lillie’s Poke Doll

Hello everybody! This is Grant Manley here with another article right before the Internationals taking place this weekend. As I’m writing this, I actually am set to leave for Australia tomorrow morning, and I could not be more excited. While my preparation certainly hasn’t been what I wish it was due to lots of school and other things, I still have logged my share of games and have two more decks to share with you all today. For Australia, [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”name”][/card] / [card name=”Zacian V” set=”Sword and Shield” no=”138″ c=”name”][/card] is still my frontrunner, but there’s two other strong decks that I am also considering.

Today I’ll be talking about Doll Stall and [card name=”Galarian Obstagoon” set=”Sword and Shield” no=”119″ c=”name”][/card]. While Doll Stall is a bit degenerate, it’s near and dear to me after I played it to a Top 8 at the Daytona Regional this season. I have since updated it account for the new set and the new rules. Galarian Obstagoon is a card that piqued my interest as soon as I saw it, and I’ve been going back and forth on the card in theory. I finally got a chance to tinker with a list and get some games in with it. Currently, I think Obstagoon is worth talking about and there’s a very real chance I play it in Australia. Let’s get right into it!

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Doll Stall

[decklist name=”doll stall” amt=”60″ caption=”” cname=”Wobbuffet” set=”Lost Thunder” no=”93″][pokemon amt=”15″]3x [card name=”Florges” set=”Forbidden Light” no=”86″ c=”deck2″ amt=”3″][/card]4x [card name=”Flabébé” set=”Forbidden Light” no=”84″ c=”deck2″ amt=”4″][/card]4x [card name=”Jirachi” set=”Team Up” no=”99″ c=”deck2″ amt=”4″][/card]2x [card name=”Munchlax” set=”Unified Minds” no=”173″ c=”deck2″ amt=”2″][/card]1x [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”deck2″ amt=”1″][/card]1x [card name=”Wobbuffet” set=”Lost Thunder” no=”93″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”45″]4x [card name=”Steven’s Resolve” set=”Celestial Storm” no=”145″ c=”deck2″ amt=”4″][/card]4x [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”deck2″ amt=”4″][/card]4x [card name=”Professor Oak’s Setup” set=”Cosmic Eclipse” no=”201″ c=”deck2″ amt=”4″][/card]3x [card name=”Lusamine” set=”Crimson Invasion” no=”96″ c=”deck2″ amt=”3″][/card]2x [card name=”Bellelba and Brycen-Man” set=”Cosmic Eclipse” no=”186″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”deck2″ amt=”4″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Acro Bike” set=”Celestial Storm” no=”123″ c=”deck2″ amt=”4″][/card]4x [card name=”Lillie’s Poké Doll” set=”Cosmic Eclipse” no=”197″ c=”deck2″ amt=”4″][/card]4x [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”deck2″ amt=”4″][/card]3x [card name=”Rare Candy” set=”Sword and Shield” no=”180″ c=”deck2″ amt=”3″][/card]2x [card name=”Escape Board” set=”Ultra Prism” no=”122″ c=”deck2″ amt=”2″][/card]1x [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”deck2″ amt=”1″][/card]1x [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”deck2″ divide=”yes” amt=”1″][/card]1x [card name=”Sky Pillar” set=”Celestial Storm” no=”144″ c=”deck2″ divide=”yes” amt=”1″][/card][/trainers][energy amt=”0″][/energy][/decklist] 

You may be asking why you should ever pick this deck over something like [card name=”Cinccino” set=”Sword and Shield” no=”147″ c=”name”][/card] mill, which also uses [card name=”Lillie’s Poké Doll” set=”Cosmic Eclipse” no=”197″ c=”name”][/card] and [card name=”Bellelba and Brycen-Man” set=”Cosmic Eclipse” no=”186″ c=”name”][/card]. I think the [card name=”Florges” set=”Forbidden Light” no=”86″ c=”name”][/card] version is less beatable than the mill deck. While this deck mills a bit slower than dedicated mill decks, the lock is more “perfect” because it can maintain an infinite without the need for [card name=”Oranguru” set=”Ultra Prism” no=”114″ c=”name”][/card]’s Resource Management, which sacrifices a Prize card each time you use it. This makes it nearly impossible for any attacking deck to actually beat Doll Stall. The downside to this is that the mill matchup is a near-autoloss. If this is an acceptable trade-off for you, which it may or may not be depending on the expected meta, then Doll Stall can be a strong play. I also have found Cinccino mill to be very slow. Florges can start the Lillie’s Poke Doll lock early, and is one of the most consistent decks I’ve ever played.

Note: I’m aware that this deck technically doesn’t have a true infinite with Lillie’s Poke Doll. You may eventually flip an absurd number of Tails in a row. Practically speaking though, it is an infinite.

Changes from the Previous Format

First and foremost, Doll Stall is definitely hurt by the no-Supporter-going-first rule. [card name=”Professor Oak’s Setup” set=”Cosmic Eclipse” no=”201″ c=”name”][/card] is severely nerfed, but I believe it’s still worth playing in the deck because it single-handedly sets up everything, including [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card] for some extra reach. I’m almost positive that choosing second with this deck is correct, with the possible exception being against Arceus and Dialga and Palkia-GX decks.

This list looks similar as it did before, but one notable difference is that the deck previously played tech attackers such as [card name=”Latios-GX” set=”Unified Minds” no=”78″ c=”name”][/card] and [card name=”Spiritomb” set=”Unbroken Bonds” no=”112″ c=”name”][/card]. I don’t think Spiritomb is required anymore. [card name=”Wobbuffet” set=”Lost Thunder” no=”93″ c=”name”][/card] takes care of [card name=”Victini Prism Star” set=”Dragon Majesty” no=”7″ c=”name”][/card], and [card name=”Cryogonal” set=”Unified Minds” no=”46″ c=”name”][/card] doesn’t look like it’s going to be popular. [card name=”Sky Pillar” set=”Celestial Storm” no=”144″ c=”name”][/card] alongside [card name=”Lusamine” set=”Crimson Invasion” no=”96″ c=”name”][/card] can deal with snipe attackers like [card name=”Blacephalon” set=”Cosmic Eclipse” no=”104″ c=”name”][/card] and [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”name”][/card], so I don’t see any need for Spiritomb. If Cryogonal does pop back up, I think I’d try adding a [card name=”Channeler” set=”Unified Minds” no=”190″ c=”name”][/card]. Latios-GX is rather unreliable, and I think it’s better to commit the spaces for Latios-GX and Energy to other cards.

Like most decks, Doll Stall gains [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”name”][/card] and [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”name”][/card] to help improve speed and consistency. Quick Ball can also help salvage turns when you have to go first, and reduces odds of getting donked. This deck also takes advantage of [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card]. The Item  form of recovery works well with Florges, and it compensates for only having one Mew and one Wobbuffet.

Three Florges and Four Flabebe

[cardimg name=”Florges” set=”Forbidden Light” no=”86″ align=”right” c=”none”][/cardimg]

In case you are unfamiliar with the deck, it is centered around Florges’s Wondrous Gift Ability to recover Lillie’s Poke Doll for your opponent to attack into until they deck out. [card name=”Floette” set=”Cosmic Eclipse” no=”151″ c=”name”][/card] is entirely unneeded thanks to Rare Candy. Wondrous Gift can essentially recover Items such as Rare Candy straight to the hand when needed; all you need to do is combine Wondrous Gift with Professor’s Research, [card name=”Acro Bike” set=”Celestial Storm” no=”123″ c=”name”][/card], or Jirachi’s Stellar Wish in order to do this. This deck aims to have at least two Florges on the board at all times. This means we need to play three copies to insure against prizing a copy. The fourth Flabebe isn’t entirely necessary, but it offers a small boost to consistency as well as another out to it early-game, which slightly alleviates early pressure from the opponent’s side.

Two Munchlax

[card name=”Munchlax” set=”Unified Minds” no=”173″ c=”name”][/card]’s is basically our “third Florges” in play thanks to its Snack Search Ability. It does end your turn so you can’t use multiple Snack Searches, but it is also a Basic Pokemon so it’s easy to use. If you aren’t using [card name=”Steven’s Resolve” set=”Celestial Storm” no=”145″ c=”name”][/card] to end your turn, use Snack Search instead! Its zero Retreat Cost also makes it an excellent pivot. With [card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”name”][/card], it remains a pivot even under multiple [card name=”Absol” set=”Team Up” no=”88″ c=”name”][/card].

One Mew

Mew is needed to defend the Bench. Without it, any deck that could snipe the Bench would quickly invalidate this deck’s entire strategy. Mew can be recovered via Ordinary Rod, which can be recovered with Florges whenever needed.

One Wobbuffet

Wobbuffet beats Victini Prism Star, which would otherwise stalemate this deck. With a Stealthy Hood on Wobbuffet, not even [card name=”Ninetales” set=”Team Up” no=”16″ c=”name”][/card] can help the opponent.

Four Jirachi, Four Professor’s Research, Four Pokegear 3.0, Four Quick Ball, and Four Acro Bike

These cards are maxed out simply to maximize overall consistency. When this deck sets up, it’s unbeatable by conventional means. It only makes sense to dedicate as many spots as possible to consistently set up.

Four Steven’s Resolve

While Steven’s Resolve was nerfed by the new first turn rule and the release of [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card], it remains the best way to make Florges. It also finds all sorts of odds and ends you may find yourself wanting. This deck doesn’t ever attack, so the drawback of Steven’s Resolve isn’t felt; it only means a foregone Snack Search. Steven’s Resolve is needed in this deck, as the deck lacks another way to reliably find Florges and Rare Candy in the same hand.

Three Lusamine, Two Bellelba & Brycen Man, and One Sky Pillar

Lusamine makes infinite [card name=”Bellelba and Brycen-Man” set=”Cosmic Eclipse” no=”186″ c=”name”][/card] and [card name=”Sky Pillar” set=”Celestial Storm” no=”144″ c=”name”][/card]. This speeds up the deckout process tenfold. As long as your opponent isn’t playing [card name=”Faba” set=”Lost Thunder” no=”173″ c=”name”][/card], the one Sky Pillar is enough defense against Pokemon that place damage counters. Lusamine gets it back on demand. Also, don’t forget that Bellelba and Brycen-Man can clear your Bench if you need it to. This was more relevant when the deck used Pokemon like Latios-GX, but it can still come into play.

Four Stealthy Hood

The four Stealthy Hood are used here to counter Ninetales, which would otherwise destroy this deck. It’s a shame that a four-card commitment is necessary, but there’s no other effective way of combating Ninetales.

One Reset Stamp

[card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”name”][/card] disrupts decks that need to build combos in their hand in order to beat Doll Stall. While this is broadly applicable, the inclusion of Reset Stamp is targeted at [card name=”Custom Catcher” set=”Lost Thunder” no=”171″ c=”name”][/card] plays after an Altered Creation GX. Reset Stamp can shuffle potential Custom Catcher plays back in, where it’s more likely for us to mill them through Bellelba and Brycen-Man.

Matchups

Doll Stall more or less beats every attacking deck. You can afford to sacrifice five Prize cards and you’ll still win the game. [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”name”][/card] blocks snipe attackers like [card name=”Naganadel-GX” set=”Unified Minds” no=”160″ c=”name”][/card]. Also, [card name=”Sky Pillar” set=”Celestial Storm” no=”144″ c=”name”][/card] protects against snipe attackers, and it defends against Pokemon that can place damage counters too. Stealthy Hood beats Ninetales, and it’s good against [card name=”Phione” set=”Cosmic Eclipse” no=”57″ c=”name”][/card] if you don’t have a second Doll on the Bench.

Matchups against mill and control decks are horrendous. I can’t think of a way to deal with them, so that’s the trade off that must be made.

Arceus & Dialga & Palkia-GX Variants

[cardimg name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”221″ align=”right” c=”none”][/cardimg]

[card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”name”][/card] / [card name=”Zacian V” set=”Sword and Shield” no=”138″ c=”name”][/card] aren’t completely free wins because of Altered Creation GX, in addition to potential Custom Catcher or [card name=”Pokémon Catcher” set=”Sword and Shield” no=”175″ c=”name”][/card] plays. Since Arceus and Dialga and Palkia-GX builds take a few turns to get rolling, you can ideally set up a few [card name=”Lillie’s Poké Doll” set=”Cosmic Eclipse” no=”197″ c=”name”][/card] without sacrificing any Prize cards. If you’re able to do this, you will almost certainly win, as you’ll force them to gust around Lillie’s Poke Doll three times in order to win. If you have a slower start and have to sacrifice a KO, things become very contentious. If they’re able to take a KO normally, they need to gust around Lillie’s Poke Doll twice. This requires both pairs of Custom Catcher or two successful Pokemon Catcher, depending on which card your opponent plays.

Thanks to Bellelba and Brycen-Man’s mill effect and the infinite disruption of Reset Stamp, the odds are still in Doll Stall’s favor. If your opponent gets down to two Prizes, Reset Stamp can be used as many times as needed to try and keep them off the pair of Custom Catcher until you mill one. Be sure to keep Phione in mind, and always have a backup Lillie’s Poke Doll on the Bench, or at least a Stealthy Hood on your Active Lillie’s Poke Doll. Another point of conflict in this matchup is [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card]. Early Marnie plays can slow down Doll Stall tremendously. Normally this wouldn’t be an issue, but with the strict clock imposed by Altered Creation GX, Marnie can sometimes be enough to swing the game in the opponent’s favor. There isn’t a consensus list for Arceus ands Dialga and Palkia-GX yet, so it has yet to be determined how many copies of Marnie, Pokemon Catcher, and Custom Catcher the deck will play. In any case, the matchup is still fine.

Mewtwo & Mew-GX / Malamar

The final matchup I want to discuss is [card name=”Mewtwo and Mew-GX” set=”Unified Minds” no=”71″ c=”name”][/card] / [card name=”Malamar” set=”Forbidden Light” no=”51″ c=”name”][/card], which is a deck that has been getting a lot of attention recently. Undeserved hype is still hype, so it’s worth discussing. If this deck plays [card name=”Trevenant and Dusknoir-GX” set=”Sun and Moon Black Star Promos” no=”SM217″ c=”name”][/card], [card name=”Absol” set=”Team Up” no=”88″ c=”name”][/card], and multiple Marnie, Doll Stall will almost always lose. If they don’t play Absol, it’s still fine. The combination of Marnie and Trevenant and Dusknoir-GX is incredibly annoying, but Stellar Wish, [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”name”][/card], and Bellelba and Brycen-Man can bail us out and thin our own deck. The goal is to eventually have such a thin deck that we will draw out of Night Watch’s disruption every time by using Stellar Wish. [card name=”Florges” set=”Forbidden Light” no=”86″ c=”name”][/card] gets back Lillie’s Poke Doll as normal, and [card name=”Lusamine” set=”Crimson Invasion” no=”96″ c=”name”][/card] allows infinite uses of Bellelba and Brycen-Man and Professor’s Research. Just be careful to avoid leaving yourself open to Horror House GX decking you out. Mew is also needed to block Venom Shot.

Obstagoon Squad

[decklist name=”goon squad” amt=”60″ caption=”” cname=”Galarian Obstagoon” set=”Sword and Shield” no=”119″][pokemon amt=”17″]4x [card name=”Galarian Obstagoon” set=”Sword and Shield” no=”119″ c=”deck2″ amt=”4″][/card]2x [card name=”Galarian Linoone” set=”Sword and Shield” no=”118″ c=”deck2″ amt=”2″][/card]4x [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”deck2″ amt=”4″][/card]2x [card name=”Jirachi” set=”Team Up” no=”99″ c=”deck2″ amt=”2″][/card]1x [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”deck2″ amt=”1″][/card]1x [card name=”Mimikyu” set=”Cosmic Eclipse” no=”97″ c=”deck2″ amt=”1″][/card]1x [card name=”Tyrogue” set=”Unbroken Bonds” no=”100″ c=”deck2″ amt=”1″][/card]1x [card name=”Oranguru” set=”Sword and Shield” no=”148″ c=”deck2″ amt=”1″][/card]1x [card name=”Yveltal-GX” set=”Forbidden Light” no=”79″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”36″]4x [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”deck2″ amt=”4″][/card]4x [card name=”Cynthia” set=”Ultra Prism” no=”119″ c=”deck2″ amt=”4″][/card]2x [card name=”Rosa” set=”Cosmic Eclipse” no=”204″ c=”deck2″ divide=”yes” amt=”2″][/card]4x [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”deck2″ amt=”4″][/card]4x [card name=”Lillie’s Poké Doll” set=”Cosmic Eclipse” no=”197″ c=”deck2″ amt=”4″][/card]3x [card name=”Rare Candy” set=”Sword and Shield” no=”180″ c=”deck2″ amt=”3″][/card]2x [card name=”Reset Stamp” set=”Unified Minds” no=”206″ c=”deck2″ amt=”2″][/card]2x [card name=”Escape Board” set=”Ultra Prism” no=”122″ c=”deck2″ amt=”2″][/card]2x [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”deck2″ amt=”2″][/card]2x [card name=”Switch” set=”Sword and Shield” no=”183″ c=”deck2″ amt=”2″][/card]2x [card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”deck2″ amt=”2″][/card]1x [card name=”Great Catcher” set=”Cosmic Eclipse” no=”192″ c=”deck2″ amt=”1″][/card]1x [card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”deck2″ amt=”1″][/card]1x [card name=”Counter Gain” set=”Lost Thunder” no=”170″ c=”deck2″ divide=”yes” amt=”1″][/card]2x [card name=”Shrine of Punishment” set=”Celestial Storm” no=”143″ c=”deck2″ divide=”yes” amt=”2″][/card][/trainers][energy amt=”7″]7x [card name=”Darkness Energy” set=”XY” no=”138″ c=”deck2″ amt=”7″][/card][/energy][/decklist] 

[card name=”Galarian Obstagoon” set=”Sword and Shield” no=”119″ c=”name”][/card] has what it takes to be an excellent anti-meta card. Obstruct is the main selling point here, as it gives Obstagoon invincibility against all Basic Pokemon, which is most of the format. Pokemon VMAX are receiving very little hype at the moment. While this deck can defeat Pokemon VMAX, not having them around certainly makes things easier. While the Pokemon VMAX are impressive cards, they lack adequate support and are not as flexible as the other options the current format offers us. While the Galarian Obstagoon deck is rather high-maintenance and a bit clunky, it wrecks nearly every other deck when things go well. This deck is strong and also pretty cool. I got some inspiration from Chip Richey’s Galarian Obstagoon list, though I’ve made quite a few edits since I got my hands on the deck.

Four Galarian Obstagoon, Three Rare Candy

This deck aims to leverage Galarian Obstagoon’s Obstruct attack to shut other decks out of the game. The Abilities of both [card name=”Galarian Zigzagoon” set=”Sword and Shield” no=”117″ c=”name”][/card] and Galarian Obstagoon set up all kinds of math and cute plays, though a lot of thought goes into how to use these damage counters. Rare Candy evolves straight to Obstagoon. Unlike with [card name=”Golbat” set=”Generations” no=”31″ c=”name”][/card] and [card name=”Crobat” set=”Phantom Forces” no=”33″ c=”name”][/card], this Pokemon’s Stage-1 isn’t as important. I still choose to run two copies of [card name=”Galarian Linoone” set=”Sword and Shield” no=”118″ c=”name”][/card] though. Thanks to [card name=”Lillie’s Poké Doll” set=”Cosmic Eclipse” no=”197″ c=”name”][/card] giving us some time, the reliable option of evolving through Galarian Linoone is often preferred. Although [card name=”Rosa” set=”Cosmic Eclipse” no=”204″ c=”name”][/card] and Stellar Wish can sometimes make Rare Candy plus Galarian Obstagoon, Galarian Linoone is often used to help set up multiple Galarian Obstagoon. If you don’t mind hitting into the Active, Galarian Linoone’s Night Slash has more value than [card name=”Tyrogue” set=”Unbroken Bonds” no=”100″ c=”name”][/card]’s Bratty Kick, and you can pivot into a Lillie’s Poke Doll. Four Galarian Obstagoon may seem overkill, but after testing, four copies are necessary. Stage-2’s aren’t the most consistent thing in the world to begin with, and we are trying to set up multiple of them!

Two Jirachi

As always, [card name=”Jirachi” set=”Team Up” no=”99″ c=”name”][/card] helps set up and improves consistency. It can be conveniently found with [card name=”Quick Ball” set=”Sword and Shield” no=”179″ c=”name”][/card], and acts as a pivot for the rest of the game. While Jirachi is nice for setting up, it’s more important to have as defense against [card name=”Marnie” set=”Sword and Shield” no=”169″ c=”name”][/card] (and Reset Stamp to a lesser extent). I already mentioned how this deck can be high-maintenance, and without Jirachi in play, an opposing Marnie is annoying at best and devastating at worst.

One Mew

[card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”name”][/card] should be a staple in this new format. Both versions of Mewtwo and Mew-GX can abuse Venom Shot to hit the Bench and [card name=”Pikachu and Zekrom-GX” set=”Team Up” no=”162″ c=”name”][/card] has Tag Bolt GX. Since Galarian Obstagoon focuses on invincibility, we want to minimize our opponent’s options to circumvent that. Never forget about Mew’s Psypower either! In this deck especially, Psypower has incredible value for setting up perfect numbers, especially if you don’t yet have Obstagoon set up. Psypower is more reliable and more versatile than Tyrogue’s Bratty Kick Ability, though you can’t use it while hiding behind a Lillie’s Poke Doll.

One Mimikyu

[card name=”Mimikyu” set=”Cosmic Eclipse” no=”97″ c=”name”][/card] fits perfectly into this deck. Shadow Box is easily activated with the snipe Abilities, Mew’s Psypower, and/or [card name=”Shrine of Punishment” set=”Celestial Storm” no=”143″ c=”name”][/card]. This absolutely wrecks Mewtwo and Mew-GX, which could otherwise copy attacks from [card name=”Greninja-GX” set=”Sun and Moon Black Star Promos” no=”SM197″ c=”name”][/card] and [card name=”Muk and Alolan Muk-GX” set=”Unbroken Bonds” no=”61″ c=”name”][/card] to shred through Galarian Obstagoon. Even if they have one [card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”name”][/card], that’s only one Mewtwo and Mew-GX we have to bring down through conventional means, and they still can’t OHKO Galarian Obstagoon. Mimikyu is great against most Pokemon-GX with Abilities, but it is included in the list to combat Mewtwo and Mew-GX.

One Tyrogue

[cardimg name=”Tyrogue” set=”Unbroken Bonds” no=”100″ align=”right” c=”none”][/cardimg]

[card name=”Tyrogue” set=”Unbroken Bonds” no=”100″ c=”name”][/card] is amazing in this deck. You could theoretically play another support Pokemon such as [card name=”Zacian V” set=”Sword and Shield” no=”138″ c=”name”][/card] or [card name=”Igglybuff” set=”Cosmic Eclipse” no=”168″ c=”name”][/card], but I think Tyrogue is correct. This deck won’t be attacking right off the bat, as it requires a little bit of set up. While we’re hiding behind Lillie’s Poke Doll, we can take advantage of Tyrogue’s Bratty Kick Ability for some free damage. Tyrogue should be automatically included in all Galarian Obstagoon decks. You don’t always want to play it down against decks that can use Phione plus any form of Custom Catcher or Pokemon Catcher though (such as [card name=”Arceus and Dialga and Palkia-GX” set=”Cosmic Eclipse” no=”156″ c=”name”][/card]), as it’s a target to be brought up to remove Galarian Obstagoon’s invincibility. Of course, if Stealthy Hood is in play, it’s not a problem.

One Oranguru

This is a deck that needs combo pieces but also uses [card name=”Professor’s Research” set=”Sword and Shield” no=”178″ c=”name”][/card], so [card name=”Oranguru” set=”Sword and Shield” no=”148″ c=”name”][/card] is a natural inclusion. Oranguru also provides  more defense against Marnie, which I already mentioned that this deck needs. Oranguru is useful as it can put back important cards like Great Catcher, [card name=”Ordinary Rod” set=”Sword and Shield” no=”171″ c=”name”][/card], or Rare Candy before a Professor’s Research.

One Yveltal-GX

[card name=”Yveltal-GX” set=”Forbidden Light” no=”79″ c=”name”][/card] is broken in this deck. It’s an easy kill button that you can use to take out any one Pokemon during a game. Doom Count GX is this deck’s best defense against threats to Galarian Obstagoon, such as Pokemon VMAX. If you take out a Pokemon VMAX, you only need three more Prizes, which are usually easy to scrounge up with all of this deck’s snipe damage. It easily closes games against Tag Team Pokemon-GX decks, and essentially makes it so that your win condition is taking three Prizes normally. Doom Count GX is so versatile that it can be used in most matchups. It’s extremely useful and powerful and I cannot say that enough.

Four Cynthia and Four Professor’s Research

This is a rather vanilla lineup for draw power. You want to start with one of these, but even if you don’t, Quick Ball and Jirachi will hopefully get you there. While you won’t go through all of these Supporters in a game, it’s important to run many copies to avoid dead drawing altogether. I actually want more consistency such as more Jirachi or [card name=”Pokégear 3.0″ set=”Unbroken Bonds” no=”182″ c=”name”][/card], but space doesn’t allow for it.

Two Rosa and One Counter Gain

Rosa easily makes [card name=”Galarian Obstagoon” set=”Sword and Shield” no=”119″ c=”name”][/card]. I’d like a third Rsoa, but two is all you need. You’ll rarely ever want to use a third in a game, and Rosa isn’t integral to the overall game plan of the deck. Rosa is also very situational and useless on the first turn or two, so it’s not worth playing too many. Rosa often finds the one-of [card name=”Counter Gain” set=”Lost Thunder” no=”170″ c=”name”][/card], which is useful as it allows Galarian Obstagoon to attack for just one Energy. It’s also great to attach to Mew.

Four Lillie’s Poke Doll

[card name=”Lillie’s Poké Doll” set=”Cosmic Eclipse” no=”197″ c=”name”][/card] buys tons of time for us to fully set up, spam Bratty Kick, and allow Shrine of Punishment damage to build up. The multiple Lillie’s Poke Doll are integral to the deck’s strategy. Lillie’s Poke Doll is powerful in the current format, and the deck would not work without them.

Two Pokemon Communication

[card name=”Pokémon Communication” set=”Team Up” no=”152″ c=”name”][/card] searches Galarian Obstagoon and Galarian Linoone. I prefer it over [card name=”Evolution Incense” set=”Sword and Shield” no=”163″ c=”name”][/card] because it also grabs Basic Pokemon, which helps improve early-game consistency. The two Pokemon Communication are also outs to the situation-specific one-of Pokemon. In my mind, it’s stronger than Evolution Incense despite the small drawback of requiring a Pokemon to trade in.

Two Ordinary Rod

Ordinary Rod is incredible in this deck. I had one for a while, but decided to add a second one. Ordinary Rod allows us to take advantage of Professor’s Research while mitigating it’s drawbacks. Ordinary Rod gives more value to the tech Pokemon. If [card name=”Mew” set=”Unbroken Bonds” no=”76″ c=”name”][/card] or Mimikyu are KO’d, you can use Ordinary Rod to get them back multiple times. Finally, Ordinary Rod also allows us to run a greedily low count of seven Dark Energy, as both Ordinary Rod effectively bump that count up to eleven.

Two Reset Stamp

For an anti-meta deck such as this one, the name of the game is limiting the opponent’s answers and potential responses. Reset Stamp accomplishes this very well. There’s no reason not to take advantage of it in this deck. This deck also goes behind in Prize cards before it starts attacking, so our Reset Stamp plays will regularly set the opponent down to three cards or less. Reset Stamp is easily accessed at the opportune time via Rosa, Stellar Wish, or a draw Supporter.

One Stealthy Hood

[card name=”Stealthy Hood” set=”Unbroken Bonds” no=”186″ c=”name”][/card] is one of the best techs that Galarian Obstagoon can play. I’m considering adding a second one, but space is so tight in this list. As I’ve mentioned before, Stealthy Hood protects against Phione and [card name=”Ninetales” set=”Team Up” no=”16″ c=”name”][/card]. Against any deck with Phione, you’ll want Stealthy Hood on your active Obstagoon. Against Ninetales, once you start attacking with your first Galarian Obstagoon, you’ll want a Stealthy Hood on your second one on the Bench. This way, you can afford to lose one to Double Blaze GX and still keep attacking.

One Great Catcher

Great Catcher is required in this deck. Galarian Obstagoon, admittedly, doesn’t do a lot of damage, so Great Catcher is needed to close out games. Thanks to Yveltal-GX, Galarian Obstagoon only needs the help of one Great Catcher. It’s just unfortunate when the Great Catcher hits the discard prematurely.

Two Shrine of Punishment

This deck needs a counter Stadium because Reset Stamp just isn’t as good without a Stadium bump. [card name=”Chaotic Swell” set=”Cosmic Eclipse” no=”187″ c=”name”][/card] is the other option for this, but Shrine of Punishment has natural synergy with the deck. The damage adds up to make math, and it helps [card name=”Mimikyu” set=”Cosmic Eclipse” no=”97″ c=”name”][/card] a lot. [card name=”Black Market Prism Star” set=”Team Up” no=”134″ c=”name”][/card] is always a consideration, especially because of how good it is for Yveltal-GX, but it’s highly unreliable.

Conclusion

Overall, these two decks both abuse how strong Lillie’s Poke Doll is in the current format, though they go about it in different ways. If you don’t mind the degenerate, slow grind that is Doll Stall, give the deck a shot in the new format. Galarian Obstagoon attempts to control the board in its own way, but it still attacks and acts like a normal deck. I think these lists are very close to optimal, though there still may be a little bit of room for improvement. In any case, these are my current lists and I believe they are an excellent starting point at the very least. Thanks for reading!

–Grant

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