Dragonite, Hitmonlee, and Dodrio from ‘Pokemon Card 151’!

Dragonite, Hitmonlee, and Dodrio were revealed from Pokemon Card 151! As noted before, the set will release in Japan on June 16th. We expect to it release internationally as a special set this fall.

Hitmonlee – Fighting – HP120
Basic Pokémon

[F] Tornado Kick: This attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Switch this Pokémon with 1 of your Benched Pokémon.

[F][F][F] Low Kick: 100 damage.

Weakness: Psychic (x2)
Resistance: None
Retreat: 2


Dragonite – Dragon – HP180
Stage 2 – Evolves from Dragonair

Ability: Jet Cruise
Your Pokémon in play have no Retreat Cost.

[W][L] Dragon Pulse: 180 damage. Discard the top 2 cards of your deck.

Weakness: None
Resistance: None
Retreat: 3


Dodrio – Colorless – HP100
Stage 1 – Evolves from Doduo

Ability: Rampage Draw
You must put a damage counter on this Pokémon in order to use this Ability. Once during your turn, you may draw a card.

[C] Raging Beaks: 10+ damage. This attack does 30 more damage for each damage counter on this Pokémon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1

Hitmonlee in Ting Lu ex deck ?
Not much. If Hitmonlee hits the prizes, you gonna rely on Hawlucha. Find some alternatives, not relying to Hitmonlee most of the time.

Hitmonlee - can be doable to any deck, not just to the one above. Luminous Energy is a thing, remember? And Lugia can take advantage of it. (Doesn't work on Multiple Special Energy applications tho). 3-4

Dodrio - neat card, very low damage. I said this on Twitter lately. Spiritomb in 2018 does the exact damage needed for 3-4 dmg counters than the Stage 1 that needs 7 dmg counters to hit a Pokemon V for KO, in 2023. Zoroark decks might stick to use Gengar tho. For draw, just run Bibarel. Draw 3 is better than drawing 1. 3/3

Dragonite - it's just too good to be true. 3
 
Not much. If Hitmonlee hits the prizes, you gonna rely on Hawlucha. Find some alternatives, not relying to Hitmonlee most of the time.

Hitmonlee - can be doable to any deck, not just to the one above. Luminous Energy is a thing, remember? And Lugia can take advantage of it. (Doesn't work on Multiple Special Energy applications tho). 3-4

Dodrio - neat card, very low damage. I said this on Twitter lately. Spiritomb in 2018 does the exact damage needed for 3-4 dmg counters than the Stage 1 that needs 7 dmg counters to hit a Pokemon V for KO, in 2023. Zoroark decks might stick to use Gengar tho. For draw, just run Bibarel. Draw 3 is better than drawing 1. 3/3

Dragonite - it's just too good to be true. 3
If Hitmonlee hits prizes you can just use Heavy Ball. Biggest downside with using the attack though is that you lose a turn to use Koraidon's Ability.
 
another hitmonlee that ressembles the base card set idea. this one seems particulary cool, even though I consider that he is way out of the power creep... they should really consider bringing back empowering babies of dp era... the hitmons were weak but empowered they were up to some kind of consideration....not broken by any means... but it was a good gimmick!
it could be buffing a move

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or activating and ability
EX10_EN_24.pngEX10_EN_25.pngEX10_EN_26.png



and remember this one!
OIP.jpgyou can't say this one is totally useless....
 
at first my reaction was just f. 10!!! really where now fighting has to fight with -30 resistance like in old days. but then keep reading oh not bad at all
 
Dodrio's ability is really underpowered, but then coupled with the attack it's not immediately awful. However, drawing just one card when we have a whole history of great Stage 1s that let you look at the next 2 cards is pretty sad. If Dodrio let you draw two, or at least draw two discard one, then it would be an interesting take on a card that usually just wastes bench space.
 
Dodrio's ability is really underpowered, but then coupled with the attack it's not immediately awful. However, drawing just one card when we have a whole history of great Stage 1s that let you look at the next 2 cards is pretty sad. If Dodrio let you draw two, or at least draw two discard one, then it would be an interesting take on a card that usually just wastes bench space.
Dodrio is not a support mon it is ur attacker
 
Dodrio is not a support mon it is ur attacker
Uhh... Without an hp boost from an ability(the only one at this time that's more easily done in near-term standard-legal territory and ups hp is ASR kricketune, but as dodrio's not a grass type, it's unaffected by that ability) or tool (the only one that ups hp and is also in near-term standard-legal territory at this time is bravery charm, but since dodrio is a stage1 and not a basic, it's unaffected by that tool), it's a insufficient attacker at that: can't OHKO Mew VMAX, stage 2 exes, among other 300+ hp pokemon cards, with a max of 280 damage dealt back at 9 counters that it can endure before getting ko'd, and yet that amount is not reliably doable without a card that can move counters around on your own side freely outside of damage pump, as 2 at a time is not enough for this, meaning it's a pretty iffy attacker indeed...
 
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Dodrio is not a support mon it is ur attacker
Dodrio is sadly nowhere near being a good main attacker, even if it has the attack as Spiritomb. For starters, Spiritomb was a Basic, which is the most massive difference. The potential damage is higher (270 vs 160), but the rate at which that damage is acquired is the same, and I don't believe there's as much support for Dodrio as there was for Spiritomb. Spiritomb itself would be too slow today, because the speed powercreep would absolutely eat it alivedead.
That's why Dodrio would be much better as an off-attacker with a useful ability. Having something that does useful things on the bench, but also has the capability of strong damage sounds pretty good, but drawing just a single card when Miraidon decks can see 30 cards on the first turn is just too weak.