Rhydon, Persian Lines from ‘Pokemon Card 151’!

The Rhydon and Persian evolution lines were revealed from Pokemon Card 151! As noted before, the set will release in Japan on June 16th. We expect to it release internationally as a special set this fall.

Rhyhorn – Fighting – HP100
Basic Pokémon

[F][C] Push Down: 20 damage. Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

[F][F][C] Boulder Crush: 70 damage.

Weakness: Grass (x2)
Resistance: None
Retreat: 3


Rhydon – Fighting – HP120
Stage 1 – Evolves from Rhyhorn

[F][C] Wrack Down: 30 damage.

[F][F][C] Charismatic Drill: 40+ damage. If you played Giovanni’s Charisma from your hand during this turn, this attack does 140 more damage.

Weakness: Grass (x2)
Resistance: None
Retreat: 4


Meowth – Colorless – HP70
Basic Pokémon

[C] Beckoning Cat: Flip a coin. If heads, switch in 1 of your opponent’s Benched Pokémon to the Active Spot.

[C][C] Dig Claws: 20 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


Persian – Colorless – HP110
Stage 1 – Evolves from Meowth

Ability: Rocket’s Call
Once during your turn, you may search your deck for a Giovanni’s Charisma card, reveal it, and put it into your hand. Then, shuffle your deck.

[C][C][C] Slash: 70 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1

This would have been more reasonable if Rhydon’s cost wasn’t freakin FFC. Have fun hitting 180 of reversal energy and a specific supporter I guess.
 
Rhyhorn/Rhydon - so, in order for me to do 180, I have to distrupt my opponent's energy and attach my energy to my active? Sounds iffy to me, especially it was from a Supporter. 3/2
Meowth/Persian - these whole Giovanni shtick seems never worked in the past, now they'll gonna redo it again? 3/3
 
Who is designing all of these terrible cards??
It's the situation they've put themselves into. For these attacks (which already hit WAY above the Pokemon's own HP) to be viable, they'd have to cost close to zero energy (1 is manageable, 2 is pushing it), because loading up something that's going to get KO'd next turn by a powercreeped V or ex is a waste of energy.
But if they actually design every card this way, it's going to look ridiculous. So it is best for the designers to just release chaff that'll never see play past prerelease and pretend nothing is happening.
 
It's the situation they've put themselves into. For these attacks (which already hit WAY above the Pokemon's own HP) to be viable, they'd have to cost close to zero energy (1 is manageable, 2 is pushing it), because loading up something that's going to get KO'd next turn by a powercreeped V or ex is a waste of energy.
But if they actually design every card this way, it's going to look ridiculous. So it is best for the designers to just release chaff that'll never see play past prerelease and pretend nothing is happening.
Unless we're going to see the card game dial down in the next couple years after Vs are gone. Vs are still stronger than EX and by time they rotate the game could be a lot more geared to the big energy cost high damage style meta.
 
To be fair, Giovanni is quite strong. My best bomparison is an ability that would be able to search out Blacksmith back in 2014-16.

Solid Energy acceleration for a deck that needs nothing except the acceleration.
 
Who is designing all of these terrible cards??
A dev team that doesn't want to bother having to test the cards for a side set, no really the main reason bad cards are printed is that they don't have the resources to test the meta impact of 60-170 new cards they're releasing every month. This is a set that mostly exists for collectors, the cards don't have to be good.
 
I like the idea of these cards, but why does Rhydon's attack have to do a mere 180? That just makes it feel pointless.
A dev team that doesn't want to bother having to test the cards for a side set, no really the main reason bad cards are printed is that they don't have the resources to test the meta impact of 60-170 new cards they're releasing every month. This is a set that mostly exists for collectors, the cards don't have to be good.
I mean, it seems likely Creatures could afford it if they cared, but it's just not that important to them. There probably isn't anything in it for them to make more cards playable, really. And in fairness, there's such a thing as a meta with so many viable decks that people get frustrated trying to counter them all. Though, a lot of these cards could be much better and still not viable, but they probably don't want to take the risk of making a card good enough that they have to go through the trouble of testing it. I don't like this design philosophy, certainly - I'd like there to be more good rogue decks at least - but there's not much motivation for Creatures to change.
 
I think going forward when assessing the viability of these cards we need to think about post next years rotation. No Pokémon printed in this new era are even in the same league, and it’s a course correction for all the broken stuff printed in the sw&sh era. It’s not ideal, but I’m hoping next year a lot of these cards become at least playable.. and maybe then Pokémon learns their lesson about power creep??
 
Persian would have been nice as a holographic card. The set would have been a chance to give some Pokémon holo cards that haven't seen any in a long time (also Dugtrio, Dodrio, Hitmonchan, Hitmonlee), but I understand that it's limited how many holos a set can have.
 
Unless we're going to see the card game dial down in the next couple years after Vs are gone. Vs are still stronger than EX and by time they rotate the game could be a lot more geared to the big energy cost high damage style meta.
Sorry, won't happen.
The game has shown in the last years that the new gimmick is always a bit weaker and then goes ballistic.

For me the PTCG is not power creeping but rather galloping.
No other TCG has this amount of power increase I'd say from set to set.

In my oppinion the TCG is unplayable at its current stage/design philosophy.
We get higher and higher HP, higher damage for less energy and more and more complex/absurd abilities.
 
In my oppinion the TCG is unplayable at its current stage/design philosophy.
We get higher and higher HP, higher damage for less energy and more and more complex/absurd abilities.
You're entitled to your own opinion, but I don't see how the current TCG is anywhere close to "unplayable". Sure, it has its issues, but power creep in and of itself is certainly not enough to make a format bad. Bigger numbers and lower costs do not automatically make a game unfun or low skill.

Also, I'm sorry, but saying that abilities keep getting more and more complex is nowhere close to being true. Most abilities nowadays are fairly simple, even if they're powerful.
 
Bigger numbers and lower costs do not automatically make a game unfun or low skill.
I would not use the word "unplayable" (it's not like Pokemon TCG crashes and doesn't work oh wait it does if you're playing the PC version) - but certain aspects of the game have been completely deteriorated. What is the purpose of "one energy per turn" rule, if getting large amounts of energy attachments in a single turn is very common? What is the purpose of deckbuilding, if decks can draw 10, 20, even 30 cards in a single turn and get everything they need with relative ease? Lets not even mention Poison and Burn and let them rest in peace.
One word I would use is "unapproachable" and I speak from experience both as an organizer and a designer. If you're a beginner, you more than often will "trust" the rules. When building your first deck, you will look for cards that seem to logically fit the flow of the game. You will misevaluate cards that break these rules - in fact, most beginner's first instinct is to think Professor's Research is a bad card, because of the forced discard. If, in your first game against a meta deck, your opponent will draw dozen of cards, attach multiple energies and get a 200+ damage KO all in the first turn, your whole image of what the game is about will shatter.