Update (11/2/23): TPCi has revealed all of the English card images! They can be seen below.
We now have the full set list for Paradox Rift! The set officially releases on November 3rd. Prereleases begin this weekend: you can find one near you on Pokemon.com.
This set introduces Paradox Pokemon to the TCG along with new “Ancient” and “Future” mechanic labels. Certain Trainers and Energy support Pokemon with these labels. (Previously, only Great Tusk ex and Iron Treads ex were in the TCG.)
This is one of the few times a Japanese set is releasing near-simultaneously with the English set that uses its cards. International players will get to use several new cards from Paradox Rift during this weekend’s prereleases before Japan gets them next week in Ancient Roar & Future Flash.
This timing also means the English set will reveal the secret rares from Ancient Roar and Future Flash before Japan! Usually we would see the secret rares when Japanese fans start to open their packs next week, but this time we’re going to see them earlier in English thanks to prereleases. (We will post the secret rares after prereleases begin in Europe. You can check back here and also follow us for updates on Twitter and YouTube!)
#190 Vanillish
#208 Steelix
#229 Roaring Moon ex
#236 Mela
#256 Professor Sada’s Vitality
#257 Professor Turo’s Scenario
This same situation also occurred with Obsidian Flames, which raised a few eyebrows here. Now that it’s happening again with Paradox Rift, this may become the new trend for future releases. That is, Japan releases new sets during a three month interval, then the English TCG syncs up with a majority of those cards at the end of the three months. Japan gets most of the cards first, but then the English and Japanese TCG get the last new batch of cards around the same time.
This is probably the closest the Pokemon TCG will ever come to simultaneous releases, as Japan has a different release schedule than the international market. Note that it won’t be a perfect 1:1 release, as we already know some cards have been cut from Paradox Rift.
The reverse holos for the Paradox Pokemon and Trainers do not have their Energy types in the backgrounds. They are only reflective, like old reverse holos. This is because the Ancient cards have artwork of rock layers in the background and Future cards have digitized backgrounds.
Around 30 cards have been cut from Paradox Rift: 10 cards from Ancient Roar & Future Flash and around 20 cards from Raging Surf and its two Tera decks. These 30 cards will be moved to our special SV4.5 set in January, which will feature shiny Pokemon.
Thanks goes to Steffenka for compiling the set list for this story!
“Paradox Rift” English Cards
“Paradox Rift” English Spoilers
1.Surskit – Grass – HP50
Basic Pokemon
[G] Triple Spin: 10x damage. Flip 3 coins. This attack does 10 damage for each heads.
[G] Daunting Eyes: Flip a coin until you get tails. For each heads, shuffle an Energy attached to your opponent’s Active Pokémon into their deck.
[G][C] Cutting Wind: 70 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
3. Froslass ex – Grass – HP250
Stage 1 – Evolves from Snorunt
Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).
Ability: Evanescent
When this Pokémon is in the Active Spot and is Knocked Out, flip a coin. If heads, your opponent takes 1 less Prize card for that Knock Out.
[W][W] Frost Bullet: 140 damage. This attack does 20 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
4. Pansage – Grass – HP70
Basic Pokémon
[C] Call for Family: Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
[G][C][C] Leech Seed: 30 damage. Heal 10 damage from this Pokémon.
Ability: Monkey Trio
If you have Simisage, Simisear, and Simipour in play, ignore all [C] in the attack cost of attacks this Pokémon uses.
[G][C][C] Arm Thrust Needle: 100 damage. During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Pokémon that have an Ability, except any Simisage.
[G][C][C] Crag Bash: 100 damage. During your opponent’s next turn, this Pokemon takes 100 less damage from attacks from Evolution Pokemon (after applying Weakness and Resistance).
Weakness: Fire (x2)
Resistance: None
Retreat: 3
8.Bounsweet – Grass – HP60
Basic Pokemon
[G] Quick Blow: 10+ damage. Flip a coin. If heads, this attack does 20 more damage.
Ability: Mycelium Colony
Cards in your opponent’s discard pile can’t be put into their hand through the effects of Trainer cards or Abilities they use.
[G][C][C] Shroom Drain: 80 damage. Heal 30 damage from this Pokémon.
Weakness: Fire (x2)
Resistance: none
Retreat: 2
18. Wo-Chien – Grass – HP130
Basic Pokemon
[G] Leaf Gathering: Attach up to 2 Basic [G] Energy from your discard pile to 1 of your Pokemon.
[G][G][G][C] Greedy Bind: 140 damage. During your opponent’s next turn, the Defending Pokemon’s attacks cost [C][C] more.
Weakness: Fire (x2)
Resistance: none
Retreat: 3
19. Magby – Fire – HP30
Basic Pokemon
[.] Gradual Heater: During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 6 damage counters on the Attacking Pokémon.
Weakness: Water (x2)
Resistance: none
Retreat: 0
20. Pansear – Fire – HP70
Basic Pokémon
[C] Call for Family: Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
[R][C][C] Searing Flame: 20 damage. Your opponent’s Active Pokémon is now Burned.
Weakness: Water (x2)
Resistance: None
Retreat: 1
21. Simisear – Fire – HP100
Stage 1 – Evolves from Pansear
Ability: Monkey Trio
If you have Simisage, Simisear, and Simipour in play, ignore all [C] in the attack cost of attacks this Pokémon uses.
[R][C][C][C] Heat Tackle: 190 damage. This Pokémon also does 30 damage to itself.
Weakness: Water (x2)
Resistance: None
Retreat: 1
22. Volcanion – Fire – HP130
Basic Pokemon
[R] Dual Turbo: 20 damage. Choose up to 2 of your Benched Pokémon, and attach 1 Basic Fire Energy from your discard pile to each of them.
[R][C][C][C] Heavy Impact: 120 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 2
23. Fuecoco – Fire – HP80
Basic Pokemon
[R] Live Coal: 10 damage.
[R][R] Ram: 30 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 2
24. Crocalor – Fire – HP100
Stage 1 – Evolves from Fuecoco
[R][R] Rolling Fireball: 90 damage. Put an Energy attached to this Pokémon into your hand.
Weakness: Water (x2)
Resistance: none
Retreat: 3
25. Charcadet – Fire – HP60
Basic Pokemon
[C] Protect Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
[R][C] Magma Punch: 20 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
26. Charcadet – Fire – HP80
Basic Pokemon
[C] Fiery Fighting Spirit: Search your deck for a Basic [R] Energy and attach it to this Pokémon. Then, shuffle your deck.
[R][C][C] Knuckle Punch: 50 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 2
27. Armarouge ex – Fire – HP260
Stage 1 – Evolves from Charcadet
Ability: Crimson Armor
When this Pokemon is at full HP, it takes 80 less damage from attacks from your opponent’s Pokémon.
[C][C] Scorching Bazooka: 40+ damage. This attack does 40 more damage for each [R] Energy attached to this Pokémon.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 2
28. Iron Moth
29. Chi-Yu – Fire – HP110
Basic Pokemon
[R] Flare Bringer: Attach up to 2 Basic [R] Energy from your discard pile to 1 of your Pokemon.
[R][R] Megafire of Envy: 50+ damage. If any of your Pokemon were Knocked Out by damage from an attack during your opponent’s last turn, this attack does 90 more damage.
32. Kingdra – Water – HP150
Stage 2 – Evolves from Seadra
[W] Whirltide: Reveal the top 6 cards of your deck. This attack does 60 damage to 1 of your opponent’s Pokémon for each Energy card you find there. Then, discard those Energy cards and shuffle the other cards back into your deck. (Don’t apply Weakness and Resistance for Benched Pokémon.)
34. Octillery – Water – HP110
Stage 1 – Evolves from Remoraid
Ability: Suction Draw
Once during your turn, when you play this card from your hand to evolve 1 of your Pokemon, you may draw 3 cards.
[W][C] Smoke Bomb: 60 damage. During your opponent’s next turn, if the Defending Pokemon tries to attack, your opponent flips a coin. If tails, that attack fails.
36. Milotic – Water – HP120
Stage 1 – Evolves from Feebas
Ability: Lifeboat
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may use this Ability. Each player puts a Basic Pokémon from their discard pile onto their Bench. (Your opponent chooses first.)
[W][C] Hypno Splash: 60 damage. Your opponent’s Active Pokémon is now Asleep.
[W] Ice Shard: 10+ damage. If your opponent’s Active Pokémon is a [F] Pokémon, this attack does 30 more damage.
Weakness: Metal (x2)
Resistance: none
Retreat: 1
38. Garchomp ex – Water – HP320
Stage 2 – Evolves from Gabite
Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).
[F] Hydro Lander: 160 damage. Attach up to 3 [F] Energy from your discard pile to your Benched Pokemon in any way you like.
[C][C] Sonic Dive: Discard 2 Energy from this Pokémon. This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
42. Simipour – Water – HP100
Stage 1 – Evolves from Panpour
Ability: Monkey Trio
If you have Simisage, Simisear, and Simipour in play, ignore all [C] in the attack cost of attacks this Pokémon uses.
[W][C][C] Shower with Insults: 50 damage. This attack also does 30 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
53. Wugtrio – Water – HP90
Stage 1 – Evolves from Wiglett
Ability: Ad Hoc Choice
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 3 Pokémon Tool cards and put them into your hand. Then, shuffle your deck.
[W][W] Triple Whip: 70x damage. Flip 3 coins. This attack does 70 damage for each heads.
Weakness: Lightning
Resistance: None
Retreat: 2
54. Veluza – Water – HP120
Basic Pokemon
Ability: Cut for the Job
If this Pokemon is in the Active Spot and is Knocked Out by damage from an attack from your opponent’s Pokemon, move 2 [W] Energy from this Pokémon to 1 of your Benched Pokemon.
[C][C][C] Hydro Pump: 60+ damage. This attack does 20 more damage for each [W] Energy attached to this Pokemon.
[C] Replenishing Gulp: Look at the top 5 cards of your deck, choose any number of Basic Energy cards you find there, and attach them to this Pokemon. Shuffle the other cards into your deck.
56. Iron Bundle – Water – HP100
Basic Pokemon (Future)
Ability: Hyper Blower
Once during your turn, if this Pokemon is on your Bench, you may switch out your opponent’s Active Pokémon to the Bench. (Your opponent chooses the new Active Pokemon.) If you do, discard this Pokemon and all attached cards.
[W][C][C] Refrigerated Stream: 80 damage. If the Defending Pokemon is an Evolution Pokemon, it can’t attack during your opponent’s next turn.
Ability: Buddy Pulse
If you have Plusle in play, whenever your opponent attaches an Energy from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon. You can’t apply more than 1 Buddy Pulse Ability at a time.
[L] Burst of Braying: Choose Basic [L] Energy cards from your discard pile up to the number of Prize cards your opponent has taken and attach them to your Pokémon in any way you like.
[L][C][C] Thunder: 150 damage. This Pokémon does 50 damage to itself.
[L] Electrobullet: 50 damage. This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[C] Shorting Crash: 20 damage. Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon.
[L][L][C] Raging Thunder: 130 damage. This attack does 40 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
68. Tapu Koko ex – Lightning – HP210
Basic Pokemon
[L][C] Revenge Shock: 30+ damage. If any of your Pokemon were Knocked Out by damage from an attack during your opponent’s last turn, this attack does 90 more damage and your opponent’s Active is now Paralyzed.
[L][L][C] Extreme Current: 180 damage. Discard 1 Energy from this Pokemon.
Pokemon ex rule: When 1 of your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
72. Xatu – Psychic – HP100
Stage 1 – Evolves from Natu
Ability: Clairvoyant Sense
Once during your turn, you may attach a Basic Psychic Energy from your hand to 1 of your Benched Pokémon. If you do, draw 2 cards.
76. Cofagrigus ex – Psychic – HP260
Stage 1 – Evolves from Yamask
Ability: Gold Coffin
If this Pokémon is Knocked Out by damage from an attack from your opponent’s Pokémon, search your deck for a card and put it into your hand. Then, shuffle your deck.
[P][P] Hollow Hands: 110 damage. Put 5 damage counters on your opponent’s Benched Pokémon in any way you like.
Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Ability: Startling Pumpkin
If this Pokémon is Knocked Out by damage from an attack from your opponent’s Pokémon, discard 2 random cards from your opponent’s hand.
[P][C][C] Shadow Bind: 100 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.
Ability: Stance
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may use this Ability. During your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
[P][P] Glittering Eyes: 70+ damage. If you have “Tulip” in your discard pile, this attack does 70 more damage.
[P][C] Roaring Scream: This attack does 20 damage to 1 of your opponent’s Pokemon for each damage counter on this Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon.)
[C] Hard Headbutt: 20 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
[C][C][C] Land Crush: 80 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 4
91. Gligar – Fighting – HP70
Basic Pokemon
[C] Toxic: Your opponent’s Active Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.
[C][C][C] Throbbing Needle: 80 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
93. Groudon – Fighting – HP130
Basic Pokemon
[C] Overflowing Power: Attach a Basic Fighting Energy from your hand to 1 of your Pokémon.
[F][F][C] Magma Purge: 60x damage. You may discard up to 4 Energy from your Pokémon. This attack does 60 damage for each card discarded in this way.
Ability: Flying Meteor
Once during your turn, if this Pokémon is on your Bench, when you attach an Energy card from your hand to this Pokémon, you may switch this Pokémon with your Active Pokémon.
[C] Gravity Tackle: 20x damage. This attack does 20 more damage for each [C] in your opponent’s Active Pokémon’s Retreat Cost.
Weakness: Grass (x2)
Resistance: None
Retreat: 2
100. Toxtricity ex – Fighting – HP260
Stage 2 – Evolves from Toxel
Tera: As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
[L][L] Knocking Hammer: 70 damage. Discard the top card of your opponent’s deck.
[L][L][L] Gaia Punk: 270 damage. Discard 3 [L] Energy from your Pokémon in play.
Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
101. Nacli – Fighting – HP60
Basic Pokemon
[F] Rock Throw: 10 damage.
[F][F] Stone Edge: 20+ damage. Flip a coin. If heads, this attack does 20 more damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
102. Nacli – Fighting – HP70
Basic Pokemon
[F] Corner: 10 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.
Ability: Energy Rock Salt
Once during your turn, you may attach a Basic [F] Energy from your discard pile to 1 of your Pokémon. If you do, heal 30 damage from that Pokémon.
[F][F][F] Land Crash: 140 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 4
105. Klawf – Fighting – HP120
Basic Pokemon
[C][C] Hysterical Scissors: 30+ damage. If this Pokémon is affected by a Special Condition, this attack does 160 more damage.
[F][F] Boiled Press: 80 damage. This Pokemon is now Burned.
Weakness: Grass (x2)
Resistance: None
Retreat: 3
106. Flamigo – Fighting – HP110
Basic Pokemon
[F] Peck: 30 damage.
[F][C] Combat Beak: 20+ damage. This attack does 20 more damage for each of your opponent’s Benched Pokémon.
Ability: Magnetic Attraction
This Ability can be used once during your turn, if your opponent has 4 or fewer Prize cards remaining. Attach a Basic [F] Energy from your discard pile to this Pokemon.
[F][F][C] Ground Spark: 200 damage. This Pokemon can’t attack during your next turn.
Pokemon ex rule: When 1 of your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
109. Ting-Lu – Fighting – HP140
Basic Pokemon
[F] Sand Gathering: Attach up to 2 Basic [F] Energy from your discard pile to 1 of your Pokemon.
[F][F][F] Proud Impact: 220 damage. If this Pokemon has 4 or more damage counters on it, this attack does nothing.
Weakness: Grass (x2)
Resistance: none
Retreat: 4
110. Zubat – Darkness – HP50
Basic Pokémon
[D] Supersonic: Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.
[C][C] Mad Echo: 50 damage. Choose Item cards or Supporter cards. During your opponent’s next turn, they can’t play any of that type of Trainer card from their hand.
Ability: Sneaky Snatch
Once during your turn, when you play this card from your hand to evolve 1 of your Pokémon, you may look at your opponent’s hand, choose 2 Energy cards you find there, and have your opponent shuffle them into their deck.
[C][C] Slash: 70 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 1
121. Morpeko – Darkness – HP70
Basic Pokemon
Ability: Hungry Dash
If this Pokémon doesn’t have any Energy attached to it, it has no Retreat Cost.
[D][D] Energy Wheel: 70 damage. Move 2 [D] Energy from this Pokémon to 1 of your Benched Pokémon.
Ability: Toxic Powder
Once during your turn, if this Pokemon has Ancient Booster Energy Capsule attached, you may make both Active Pokemon Poisoned.
[D][D][C] Rampaging Hammer: 120 damage. During your next turn, this Pokemon can’t attack.
Weakness: Grass (x2)
Resistance: None
Retreat: 3
124. Roaring Moon ex
125. Steelix – Metal – HP180
Stage 1 – Evolves from Onix
[M] Earthquake: 130 damage. This attack also does 30 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[M][M][C][C][C] Heavy Impact: 180 damage.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4
126. Jirachi – Metal – HP70
Basic Pokemon
Ability: Stellar Veil
Attacks from your opponent’s Basic Pokemon can’t put damage counters on your Benched Pokemon.
[C] Charge Energy: Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1
127. Ferroseed – Metal – HP70
Basic Pokemon
[M][C] Spike Sting: 30 damage.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2
128. Ferrothorn – Metal – HP140
Stage 1 – Evolves from Ferroseed
Ability: Solid Body
This Pokémon takes 30 less damage from attacks.
[M][C] Spinning Needle: 50 damage. If this Pokémon uses Spinning Needle during your next turn, it does 100 more damage.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3
129. Durant – Metal – HP70
Basic Pokemon
[C][C] Swarming Rage: 20x damage. This attack does 20 damage for each damage counter on all of your Durant.
[M][C][C] Hard Scissors: 80 damage. During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1
130. Honedge – Metal – HP60
Basic Pokémon
[M] Cut Up: 20 damage.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1
131. Honedge – Metal – HP60
Basic Pokémon
[M] Reckless Charge: 30 damage. This Pokémon also does 10 damage to itself.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1
132. Doublade – Metal – HP90
Stage 1 – Evolves from Honedge
[C] Slash: 20 damage.
[M][C] Slashing Strike: 80 damage. During your next turn, this Pokémon can’t use Slashing Strike.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2
133. Doublade – Metal – HP90
Stage 1 – Evolves from Honedge
[M] Swords Dance: During your next turn, this Pokémon’s Slicing Blade attack does 80 more damage (before applying Weakness and Resistance).
[M][M] Slicing Blade: 40 damage.
Weakness: Fire
Resistance: Grass (-30)
Retreat: 2
134. Aegislash – Metal – HP150
Stage 2 – Evolves from Doublade
Ability: Mysterious Shield
Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon ex and Pokémon V.
[M][C] Hard Bashing: 120 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3
135. Aegislash ex – Metal – HP330
Stage 2 – Evolves from Doublade
[M] Peerless Edge: 70x damage. This attack does 70 damage for each Prize card you have taken.
[M][M] Double-Edged Slash: 220 damage. This Pokémon also does 30 damage to itself.
Weakness: Fire
Resistance: Grass (-30)
Retreat: 3
136. Zacian – Metal – HP120
Basic Pokémon
[M] Iron Howl: 30 damage. Attach a Basic [M] Energy from your discard pile to 1 of your Benched Pokémon.
[M][M][C] Brave Blade: 130 damage. During your next turn, this Pokémon can’t attack.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2
137. Skeledirge ex – Metal – HP330
Stage 2 – Evolves from Crocalor
Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).
Ability: Incendiary Song
Once during your turn, you may discard a [R] Energy card from your hand in order to use this Ability. During this turn, your Pokémon’s attacks do 60 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
[R][R] Luster Burn: 160 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3
138. Orthworm – Metal – HP140
Basic Pokemon
[M] Hit and Draw: 20 damage. Draw 2 cards.
[M][C][C] Sudden Rush: 90+ damage. If there’s 3 or less cards remaining in your deck, this attack does 150 more damage.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3
139. Gholdengo ex – Metal – HP260
Stage 1 – Evolves from Gimmighoul
Ability: Coin Bonus
Once during your turn, you may draw 1 card. If this Pokémon is in the Active Spot, draw 2 cards instead.
[M] Make It Rain: 50x damage. Discard any number of Basic Energy cards from your hand. This attack does 50 damage for each card discarded in this way.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2
140. Altaria ex – Dragon – HP260
Stage 1 – Evolves from Swablu
Ability: Humming Heal
Once during your turn, you may heal 20 damage from each of your Pokémon.
[W][M] Light Pulse: 140 damage. During your opponent’s next turn, prevent all effects of attacks from your opponent’s Pokémon done to this Pokémon (damage is not an effect).
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: none
Resistance: none
Retreat: 1
141. Tatsugiri – Dragon – HP70
Basic Pokémon
[W] Water Gun: 20 damage.
[C][C] Survival Strategy: Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. You may switch this Pokémon with 1 of your Benched Pokémon.
Weakness: None
Resistance: None
Retreat: 1
142. Porygon – Colorless – HP60
Basic Pokemon
[C] Data Burst: 10 damage. Flip a coin. If heads, move an Energy from your opponent’s Active Pokémon to 1 of their Benched Pokémon.
Ability: Bug Turbo
Once during your turn, you may flip a coin. If heads, you may choose up to 4 Basic Energy from your discard pile and attach them to this Pokémon. If tails, discard 1 Energy from this Pokémon.
[C] Energy Attack: 40x damage. This attack does 40 damage for each Energy attached to this Pokémon.
[C] Sudden Shout: Discard your opponent’s Active Pokémon and all attached cards. If this Pokémon did not evolve from Loudred this turn, this attack does nothing.
Ability: Staggered Foot
If this Pokémon is Confused and receives damage from an attack, you may flip a coin. If heads, prevent that damage done to this Pokémon.
[C][C][C] Wander Step: 100 damage. This Pokemon is now Confused.
155. Maushold ex – Colorless – HP230
Stage 1 – Evolves from Tandemaus
Ability: Solidarity
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon, put 3 damage counters on the Attacking Pokémon for each of your Tandemaus and Maushold (including Pokémon ex) in play.
156. Bombirdier ex – Colorless – HP200
Basic Pokemon
[C] Fast Carrier: If you go first, you can use this attack on your first turn. Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
[C][C][C] Shadowy Wind: 130 damage. You may shuffle this Pokémon and all attached cards into your deck.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
159. Ancient Booster Energy Capsule – Trainer
Item (Ancient)
The Ancient Pokemon this card is attached to gets +60 HP, recovers from all Special Conditions, and can’t be affected by any Special Conditions.
You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
160. Counter Catcher – Trainer
Item
You can play this card only if you have more Prize cards remaining than your opponent.
Switch in 1 of your opponent’s Benched Pokémon to the Active Spot.
You may play as many Item cards as you like during your turn.
161. Cursed Duster – Trainer
Tool
If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, discard a random card from your opponent’s hand.
You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
162. Defiance Vest – Trainer
Pokémon Tool
If you have more Prize cards remaining than your opponent, the Pokémon this card is attached to takes 40 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance).
You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
163. Earthen Vessel – Trainer
Item (Ancient)
You must discard a card from your hand in order to use this card. Search your deck for up to 2 Basic Energy cards, reveal them, and put them in your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn.
164. Future Booster Energy Capsule – Trainer
Item (Future)
The Future Pokemon this card is attached to has no Retreat Cost, and the attacks it uses do 20 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).
You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
165. Larry – Trainer
Supporter
Flip a coin. If heads, search your deck for up to 2 Pokemon and put them into your hand. If tails, search your deck for a Basic Pokemon and put it into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn.
166. Luxurious Cape – Trainer
Tool
If the Pokémon this card is attached to does not have a Rule Box, it gets +100 HP and when it is Knocked Out by damage from your opponent’s attacks, your opponent takes 1 more Prize card for it. (Pokémon ex, Pokémon V have Rule Boxes.)
You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
167. Mela – Trainer
Supporter
You can play this card only if any of your Pokemon were Knocked Out during your opponent’s last turn.
Attach 1 Basic Fire Energy from your discard pile to 1 of your Pokemon. If you do, then draw cards until you have 6 cards in your hand.
You may play only 1 Supporter card during your turn.
168. Norman – Trainer
Supporter
Draw 2 cards. If your opponent’s Active Pokémon is a Pokémon ex, draw 2 more cards.
You may play only 1 Supporter card during your turn.
169. Parasol Lady – Trainer
Supporter
Shuffle your hand into your deck and draw 4 cards. If you go second and it’s your first turn, draw until you have 8 cards instead.
You may play only 1 Supporter card during your turn.
170. Professor Sada’s Vitality – Trainer
Supporter (Ancient)
Choose up to 2 of your Ancient Pokemon and attach 1 Basic Energy from your discard pile to each of them. Then, draw 3 cards.
You may play only 1 Supporter card during your turn.
171. Professor Turo’s Scenario – Trainer
Supporter (Future)
Put 1 of your Pokemon into your hand. (Discard all cards attached to that Pokemon.)
You may play only 1 Supporter card during your turn.
172. Rika – Trainer
Supporter
Look at top 4 cards of your deck and put 2 of them into your hand. Then, shuffle the cards and put them on the bottom of your deck.
You may play only 1 Supporter card during your turn.
173. Roark – Trainer
Supporter
Draw 2 cards. Put a Basic Energy card from your discard pile into your hand.
You may play only 1 Supporter card during your turn.
174. Shauntal – Trainer
Supporter
Flip a coin. If heads, switch in 1 of your opponent’s Benched Pokémon to the Active Spot. If tails, switch your Active Pokémon with 1 of your Benched Pokémon.
You may play only 1 Supporter card during your turn.
175. Snorlax Doll – Trainer – HP120
Item
If this card is in your hand when you are setting up to play, you may put it face down in play as if it were a 120 HP [C] Basic Pokémon. (You cannot play it at any other time).
Any time during your turn, you may discard this card from play. This card can’t retreat or be affected by Special Conditions. If this card is Knocked Out, your opponent can’t take any Prize cards for it.
You may play as many Item cards as you like during your turn.
176. Technical Machine: Blindside – Trainer
Tool
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card’s attack instead of its own. Discard this card at the end of your turn.
[C][C][C] Blindside: This attack does 100 damage to 1 of your opponent’s Pokemon with any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokemon.)
You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
177. Technical Machine: Devolution – Trainer
Tool
Attach this card to 1 of your Pokemon in play. That Pokemon may use this card’s attack instead of its own. Discard this card at the end of your turn.
[C] Devolution: Devolve all of your opponent’s evolved Pokemon by putting the highest stage Evolution card on them into their hand.
You may attach any number of Pokemon Tools to your Pokemon during your turn. You may attach only 1 Pokemon Tool to each Pokemon, and it stays attached.
178. Technical Machine: Evolution – Trainer
Tool
Attach this card to 1 of your Pokemon in play. That Pokemon may use this card’s attack instead of its own. Discard this card at the end of your turn.
[C] Evolution: Choose up to 2 of your Benched Pokemon, search your deck for a card that evolves from each of those Pokemon, and put those cards on them to evolve them. Then, shuffle your deck.
You may attach any number of Pokemon Tools to your Pokemon during your turn. You may attach only 1 Pokemon Tool to each Pokemon, and it stays attached.
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card’s attack instead of its own. Discard this card at the end of your turn.
[C] Turbo Energize: Search your deck for up to 2 Basic Energy cards and attach them to your Benched Pokémon in any way you like.
You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
180. Techno Radar – Trainer
Item (Future)
You must discard a card from your hand in order to use this card.
Search your deck for up to 2 Future Pokemon cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn.
181. Tulip – Trainer
Supporter
Put up to 4 in any combination of Psychic Pokemon and Basic Psychic Energy cards from your discard pile into your hand.
You may play only 1 Supporter card during your turn.
182. Medical Energy – Special Energy
As long as this card is attached to a Pokemon, it provides [C] Energy.
When you attach this card from your hand to 1 of your Pokemon, heal 30 damage from that Pokemon.
“Paradox Rift” Secret Rares
We will post the missing secret rares after prereleases begin in Europe! You can check back here and also follow us for updates on Twitter and YouTube!
#183 Crustle
#184 Dottler
#185 Toedscruel
#186 Magby
#187 Iron Moth
#188 Snorunt
#189 Mantyke
#190 Vanillish
#191 Wimpod
#192 Veluza
#193 Plusle
#194 Minun
#195 Blitzle
#196 Joltik
#197 Espathra
#198 Gimmighoul
#199 Groudon
#200 Mienshao
#201 Minior
#202 Garganacl
#203 Slither Wing
#204 Garbodor
#205 Yveltal
#206 Morpeko
#207 Brute Bonnet
#208 Steelix
#209 Ferrothorn
#210 Aegislash
#211 Aipom
#212 Loudred
#213 Swablu
#214 Porygon-Z
#215 Cyclizar
#216 Iron Jugulis
#217 Froslass ex
#218 Armarouge ex
#219 Garchomp ex
#220 Tsareena ex
#221 Golisopod ex
#222 Tapu Koko ex
#223 Iron Hands ex
#224 Cofagrigus ex
#225 Iron Valiant ex
#226 Hoopa ex
#227 Toxtricity ex
#228 Sandy Shocks ex
#229 Roaring Moon ex
#230 Aegislash ex
#231 Gholdengo ex
#232 Altaria ex
#233 Maushold ex
#234 Bombirdier ex
#235 Larry
#236 Mela
#237 Norman
#238 Parasol Lady
#239 Professor Sada’s Vitality
#240 Professor Turo’s Scenario
#241 Rika
#242 Roark
#243 Shauntal
#244 Tulip
#245 Garchomp ex
#246 Golisopod ex
#247 Tapu Koko ex
#248 Iron Hands ex
#249 Iron Valiant ex
#250 Sandy Shocks ex
#251 Roaring Moon ex
#253 Altaria ex
#254 Mela
#255 Parasol Lady
#256 Professor Sada’s Vitality
#257 Professor Turo’s Scenario
#258 Rika
#259 Tulip
#260 Garchomp ex
#261 Iron Valiant ex
#262 Roaring Moon ex
#263 Beach Court
#264 Counter Catcher
#265 Luxurious Cape
#266 Reversal Energy
Cut Cards from “Paradox Rift”
Around 30 cards have been cut from Paradox Rift: 12 cards from Ancient Roar & Future Flash and around 20 cards from Raging Surf and its two Tera decks. These 30 cards will be moved to our special SV4.5 set in January, which will feature shiny Pokemon.
Maractus – Grass – HP110
Basic Pokemon
[C] Double Draw: Draw 2 cards.
[C][C][C] Pin Missile: 30x damage. Flip 4 coins. This attack does 30 damage for each heads.
Weakness: Fire (x2)
Resistance: None
Retreat: 2
Magmar – Fire – HP80
Basic Pokemon
[R] Collect: Draw a card.
[R][C] Steady Firebreathing: 30 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Magmortar – Fire – HP140
Stage 1 – Evolves from Magmar
[R] Flare: 40 damage.
[R][R][C] Volcanic Heat: 170 damage. During your next turn, this Pokémon can’t attack.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Numel – Fire – HP80
Basic Pokemon
[R] Singe: Your opponent’s Active Pokémon is now Burned.
[R][R][C] Heat Blast: 60 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Camerupt – Fire – HP130
Stage 1 – Evolves from Numel
[R] Super Singe: Your opponent’s Active Pokémon is now Burned.
[R][R][C] Coprolite Cannon: 120+ damage. You may discard a [R] Energy from this Pokémon. If you do, this attack does 120 more damage.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Heat Rotom – Fire – HP90
Basic Pokemon
[R][R] Heat Tackle: 100 damage. This Pokémon does 40 damage to itself.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Lapras – Water – HP110
Basic Pokemon
[C] Into the Deep: Put up to 3 Basic Energy cards from your discard pile into your hand.
[W][C] Freeze-Dry: 50 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Weakness: Metal (x2)
Resistance: none
Retreat: 1
Chinchou – Lightning – HP60
Basic Pokemon
[C] Illuminate: Look at the top card of your deck. You may put it back on top of your deck or put it at the bottom of your deck.
[P] Attract Wave: 30 damage. Your opponent’s Active Pokémon is now Confused. Put 6 damage counters instead of 3 on that Pokémon for this Special Condition.
[C] Beating: 30 damage. If your opponent’s Active Pokemon is a Basic Pokemon, it can’t attack during your opponent’s next turn.
[D][D][C] Headbang: 130 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
#SVP065 Scream Tail
#SVP066 Iron Bundle
#099 Basic Metal Energy
#098 Basic Darkness Energy
“Paradox Rift” Prerelease Promos
These promos are included in the Paradox Rift Build & Battle Boxes and the Build & Battle Stadium. You can purchase them at prerelease events starting this weekend.
#SVP057 Chi-Yu
#SVP058 Iron Bundle
#SVP059 Xatu
#SVP060 Aegislash
“Paradox Rift” Products
#SVP065 Scream Tail
#SVP066 Iron Bundle
“Paradox Rift” GameStop and Best Buy Store Promotions
GameStop stores will be giving away a reverse holo Iron Moth promo with a GameStop stamp. Meanwhile, Best Buy stores will be giving out a reverse holo Slither Wing promo with a Paradox Rift stamp. Both cards are reprints.
The promotions will begin November 3rd, the day the set releases in stores. You will need to make $15 of Pokemon TCG purchases to get each promo.
“Paradox Rift” Store Promotions
Hobby stores can order Paradox Rift marketing kits from TPCi. They include signage the stores can display to advertise the latest set as well as freebies to give out to customers. The stores give out the freebies at their own discretion.
The Paradox Rift marketing kit includes:
Fabric Banners (24″ x 36″)
Double-Sided Store Signage (17″ x 22″)
Holiday Greeting Cards (pack of 50)
Charizard UltraPRO Binder
Pikachu Dice Bags (pack of 25)
Path to the Peak Post Cards (pack of 50)
Path to the Peak Oddish Promo Cards (pack of 50)
You will need to check your local gaming store to see if they received the freebies.
Really disappointed with the amount of paradox support, I was expecting pecting stadiums, and special energy. Maybe nextt main set, and hopefully some paradox ace specs
There were definitely a lot more cards I want in this set than I was ever anticipating. I feel like Obsidian Flames should have received some of these; however, I understand, from a thematic point of view this couldn't have been done.
Really disappointed with the amount of paradox support, I was expecting pecting stadiums, and special energy. Maybe nextt main set, and hopefully some paradox ace specs