“Palafin ex Box” Revealed for June with Three Brand New Cards!

A new “Palafin ex Box” will release on June 21st for $21.99! It will be configured like recent ex Boxes, coming with a Palafin ex promo, a jumbo version, a holo Finizen and Palafin, four booster packs, and a code card.

All three cards are brand new; this is the first time we’re seeing them. They haven’t been revealed in Japan yet. Currently we don’t know how they’ll release there.

Finizen – Water – HP??
Basic Pokemon

[W] Aqua Slash: ?? damage. During your next turn, this Pokémon can’t attack.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1?


Palafin – Water – HP100
Stage 1 – Evolves from Finizen

Ability: Zero to Hero
Once during your turn, when this Pokemon moves from the Active Spot to the Bench, you may search your deck for Palafin ex and switch it with this Pokemon. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokemon. If you searched for a Pokemon in this way, put this card into {your hand and shuffle?} your deck.

[W] Aqua Slash?: 30 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Palafin ex – Water – HP340
Stage 1 – Evolves from Finizen

Ability: Hero’s Spirit
Put this Pokemon into play only with the effect of Palafin’s Zero to Hero Ability.

[W] Giga Impact: 250 damage. During your next turn, this Pokemon can’t attack.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2

Finizen and Palafin have a superhero theme in the video games. When Finizen evolves into Palafin, it looks exactly the same — except for a heart on its underside. This is a reference to superheroes hiding their civilian identities.

But with Palafin’s “Zero to Hero” Ability, it changes into its powerful Hero Form when you switch it out. This is like a superhero suiting up. This is why its cards are designed to switch Palafin out to use Palafin ex.

I had a while to think about this card and I guess it's biggest downside is how many Switch effect it hogs.
It needs to move backwards to evolve. If you want to swing with your new Palafin ex, you need to use a Switch - but its attack also forces you to use a Switch next turn. And to put another Palafin ex into play, you need to Switch AGAIN. It's a very interesting way of balancing a deck that, without some crazy support card, seems just about balanced.
 
This deck will be the funniest deck ever. This card has search, is tanky, and can one-shot 2 prizers with one energy. Cheryll would've been broken in this deck. What would pair with it? Genagar and hammers? Blood Ursaluna?
At 340 HP, Bianca's Devotion may be good for it.

I had a while to think about this card and I guess it's biggest downside is how many Switch effect it hogs.
It needs to move backwards to evolve. If you want to swing with your new Palafin ex, you need to use a Switch - but its attack also forces you to use a Switch next turn. And to put another Palafin ex into play, you need to Switch AGAIN. It's a very interesting way of balancing a deck that, without some crazy support card, seems just about balanced.
We've got Beach Court, Rescue Board, and I think a new Abra coming out. Things can work out...
 
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Based on the wording in the baby Palafin's ability, my guess is that the ability returns the baby Palafin to your hand, then you shuffle your deck. As long as you have switches in your hand, you could then keep cycling a single baby Palafin over multiple Finizens, "evolving" them all into Palafin ex. Crazy card.
 
We've got Beach Court, Rescue Board, and I think a new Abra coming out. Things can work out...
And the Dudunsparce engine, which is already putting in solid work for Roaring Moon as of late. That I think would come greatly into play for Palafin ex to what we know right now. Abra and Dudunsparce achieve the same goal in letting Palafin go to the bench and back to the active in 1 turn.

This would be:
1. Make Palafin free retreat using Rescue Board
2. Retreat Palafin to the bench and move either Dudunsparce or Abra to the active, swap out Palafin for Palafin ex
3. Use Dudunsparce or Abra's ability to get itself out of the active, and in Dudunsparce's case draw 3, then move Palafin ex back to the active

As of now, it's difficult to incorporate Jet Energy or Minior into this since there's no good way of getting the attachment on Palafin ex in the same turn. Beach Court isn't that good here since Palafin is a stage 1 itself.

Edit: We still need to know the full effect of Palafin's swap-out to see where the tool ends up, likely back in the deck.
 
And the Dudunsparce engine, which is already putting in solid work for Roaring Moon as of late. That I think would come greatly into play for Palafin ex to what we know right now. Abra and Dudunsparce achieve the same goal in letting Palafin go to the bench and back to the active in 1 turn.

This would be:
1. Make Palafin free retreat using Rescue Board
2. Retreat Palafin to the bench and move either Dudunsparce or Abra to the active, swap out Palafin for Palafin ex
3. Use Dudunsparce or Abra's ability to get itself out of the active, and in Dudunsparce's case draw 3, then move Palafin ex back to the active

As of now, it's difficult to incorporate Jet Energy or Minior into this since there's no good way of getting the attachment on Palafin ex in the same turn. Beach Court isn't that good here since Palafin is a stage 1 itself.

Edit: We still need to know the full effect of Palafin's swap-out to see where the tool ends up, likely back in the deck.
Ah. lol I didn't read the name and thought the Ability was on Finizen. So yeah, no Beach Court.
 
Edit: We still need to know the full effect of Palafin's swap-out to see where the tool ends up, likely back in the deck.
Based on the sentence in the Palafin's ability starting with "Any," I bet the full text reads, "Any attached cards... remain on the new Pokemon."
 
I had a while to think about this card and I guess it's biggest downside is how many Switch effect it hogs.
It needs to move backwards to evolve. If you want to swing with your new Palafin ex, you need to use a Switch - but its attack also forces you to use a Switch next turn. And to put another Palafin ex into play, you need to Switch AGAIN. It's a very interesting way of balancing a deck that, without some crazy support card, seems just about balanced.
You just chain them together and they switch themselves.
 
Woah! Didn't expect them to actually do the zero to hero thing in the card game! If this ends up being good I'm very happy hahaha. Palafin is one of my gen 9 favourites!
 
Based on the sentence in the Palafin's ability starting with "Any," I bet the full text reads, "Any attached cards... remain on the new Pokemon."
That's... probably correct yeah didn't think about that. Either way, this is still the next best card to switch for moving the stuff around, so that'll be needed for a consistency buff in getting up Palafin. We'll see what the rest of Twilight Masquerade could hold.
 
Can't attack on the next turn, forces a bunch of Switch maneuvers to negate the effect... doesn't f#$%ing matter, it's 250 damage for ONE ENERGY.

AND a mere Retreat Cost of TWO. You'll be using THREE Energy MAXIMUM for this card. Y'all should consider the possibility of Double Turbo Energy being INSUFFERABLE from now until it rotates next year if this Palafin pops off in competitive. One Water to attack, whack a DTE on and retreat, and BINGO, off and running.

WHAT ARE THEY THINKING?!?
 
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