We now have the full English set list for Twilight Masquerade!
Twilight Masquerade consists of 226 cards: 167 in the main set and 59 secret rares. This is eight cards more than Temporal Forces.
Our set contains every card from Japan’s Crimson Haze and Mask of Change, except for the three Illustration Rares of Okidogi, Munkidori, and Fezandipiti. They’ve been cut.
Using The Loyal Three and Pecharunt for our special English set would nicely cap off Ogerpon’s story following the release of Twilight Masquerade. In the games, the four Pokemon attacked Ogerpon to steal her masks.
After May’s Twilight Masquerade and August’s special English set, the TCG will move on to Terapagos and the new Stellar Tera type in September’s SV7. It should feature the cards from Japan’s Stellar Miracle. Depending on SV7’s release date, Japan’s Paradise Dragona will either be featured in September’s SV7 or November’s SV8.
[G] Sunshine Return: 60x damage. This attack does 60 damage for each [R] Energy attached to all of your opponent’s Pokémon.
[G][C] Mega Drain: 50 damage. Heal 30 damage from this Pokémon.
Weakness: Fire (x2)
Resistance: None
Retreat: 1
#8 Heracross – Grass – HP120
Basic Pokemon
[G][C][C] Body Slam: 60 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
[G][C][C][C] Seismic Toss: 130 damage.
Weakness: Fire (x2)
Resistance: None
Retreat: 2
#9 Volbeat – Grass – HP70
Basic Pokémon
[C] Fast Sign: If you go first, you can use this attack during your first turn. Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
[C][C] Coordinated Strike: 20+ damage. If Illumise is on your Bench, this attack does 60 more damage.
Weakness: Fire (x2)
Resistance: None
Retreat: 1
#10 Illumise – Grass – HP70
Basic Pokémon
[C] Slowing Perfume: You can use this attack only if you go second, and only during your first turn. Shuffle 1 of your opponent’s Benched Pokémon and all attached cards into their deck.
[C] Leaflet Blessing: You may attach a Basic [G] Energy card from your hand to 1 of your Benched Pokémon. If you attached Energy to a Pokémon in this way, heal all damage from that Pokémon.
[G][C] Solar Beam: 70 damage.
Weakness: Fire (x2)
Resistance: None
Retreat: 1
#12 Phantump – Grass – HP70
Basic Pokemon
[G][C] Leech Seed: 20 damage. Heal 20 damage from this Pokémon.
Ability: Bang Bang Drum If your Active Pokemon has the Ability “Festival Lead,” you may use this Ability. Search your deck for a card and put it into your hand. Then, shuffle your deck.
Ability: Festival Lead
If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent’s Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
[G] Do the Wave: 20x damage. This attack does 20 damage for each of your Benched Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 2
#19 Iron Leaves – Grass – HP120
Basic Pokemon (Future)
[G] Recovery Net: Put up to 2 Pokemon from your discard pile into your hand.
[G][C][C] Vengeful Edge: 100+ damage. If any of your Pokemon were Knocked Out by damage from an attack during your opponent’s last turn, this attack does 60 more damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
#20 Poltchageist – Grass – HP30
Basic Pokemon
Ability: Shadowy Concealment
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
[G] Hook: 10 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
#21 Poltchageist – Grass – HP40
Basic Pokemon
[G] Tea Prep: Put a Basic [G] Energy card from your discard pile into your hand.
[G] Surprise Attack: 30 damage. Flip a coin. If tails, this attack does nothing.
[G] Cursed Droplets: Put 4 damage counters on your opponent’s Pokémon in any way you like.
[G] Match’all-Out: 70x damage. Discard up to 3 Basic [G] Energy cards from your Pokémon in play. This attack does 70 damage for each card discarded this way.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
#23 Sinistcha ex – Grass – HP240
Stage 1 – Evolves from Poltchageist
[C] Infusion Retribution: Choose 1 of your opponent’s Pokemon. Put 2 damage counters on that Pokemon for each Basic [G] Energy in your discard pile. Then, shuffle those Energy cards back into your deck.
[G][C] Matcha Splash: 120 damage. Heal 30 damage from each of your Pokemon.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
#024 Teal Mask Ogerpon
#025 Teal Mask Ogerpon ex
#26 Vulpix – Fire – HP70
Basic Pokemon
[R][R] Live Coal: 40 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
#27 Ninetales – Fire – HP120
Stage 1 – Evolves from Vulpix
[R][R] Eerie Glow: 90 damage. Your opponent’s Active Pokémon is now Burned and Confused.
Weakness: Water (x2)
Resistance: none
Retreat: 2
#28 Slugma – Fire – HP80
Basic Pokémon
[R][C] Hot Magma: 20 damage. Your opponent’s Active Pokémon is now Burned.
Weakness: Water (x2)
Resistance: None
Retreat: 3
#29 Magcargo ex – Fire – HP270
Stage 1 – Evolves from Slugma
Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).
[R][C] Hot Magma: 70 damage. Your opponent’s Active Pokémon is now Burned.
[R][R][C] Ground Burn: 140+ damage. Each player discards the top card of their deck. This attack does 140 more damage for each Energy card discarded in this way.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: None
Retreat: 3
#30 Torkoal – Fire – HP130
Basic Pokemon
[R][C] Ramming Shell: 30 damage. During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
[R][C][C] Fire Spin: 110 damage. Discard 2 Energy from this Pokémon.
Weakness: Water (x2)
Resistance: none
Retreat: 3
#31 Chimchar – Fire – HP60
Basic Pokemon
[R][C] Firebreathing: 20+ damage. Flip a coin. If heads, this attack does 20 more damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
#32 Monferno – Fire – HP90
Stage 1 – Evolves from Chimchar
[R][C] Chop: 40 damage.
[R][R][C] Heat Blow: 80 damage. Discard an Energy from this Pokémon.
Weakness: Water (x2)
Resistance: none
Retreat: 1
#33 Infernape – Fire – HP140
Stage 2 – Evolves from Monferno
Ability: Fire Dancing Once during your turn, you may attach a Basic [R] Energy, a Basic [F] Energy, or 1 of each from your hand to your Pokémon in any way you like.
[R][R][C] Scorching Fire: 200 damage. Discard an Energy from this Pokémon.
Weakness: Water (x2)
Resistance: none
Retreat: 1
#34 Darumaka – Fire – HP80
Basic Pokemon
[R] Strength: 10 damage.
[R][R] Fire Tackle: 50 damage. This Pokémon also does 20 damage to itself.
Weakness: Water (x2)
Resistance: None
Retreat: 2
#35 Darmanitan – Fire – HP140
Stage 1 – Evolves from Darumaka
[R][R] Rolling Tackle: 60 damage.
[R][R][R] Inferno Onrush: 210 damage. This Pokémon also does 70 damage to itself.
Weakness: Water (x2)
Resistance: None
Retreat: 3
#36 Litwick – Fire – HP60
Basic Pokémon
[R] Call for Family: Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
[R][C] Live Coal: 20 damage.
Weakness: Water (x2)
Resistance: None
Retreat: 1
#37 Lampent – Fire – HP80
Stage 1 – Evolves from Litwick
[R] Live Coal: 20 damage.
[R][C] Burn Out: 60 damage. Discard all Energy from this Pokémon.
Weakness: Water (x2)
Resistance: None
Retreat: 1
#38 Chandelure – Fire – HP130
Stage 2 – Evolves from Lampent
Ability: Inviting Light
Once during your turn, you may use this Ability. Each player draws a card.
[R] Mind Ruler: 30x damage. This attack does 30 damage for each card in your opponent’s hand.
Weakness: Water (x2)
Resistance: None
Retreat: 2
#39 Chi-Yu – Fire – HP110
Basic Pokemon
[C] Allure: Draw 2 cards.
[R][C] Ground Melt: 60+ damage. If a Stadium is in play, this attack does 60 more damage. Then, discard that Stadium.
Weakness: Water (x2)
Resistance: none
Retreat: 1
#040 Hearthflame Mask Ogerpon ex
#41 Poliwag – Water – HP60
Basic Pokemon
[W] Stampede: 10 damage.
[C][C] Tail Rap: 20x damage. Flip 2 coins. This attack does 20 damage for each heads.
Ability: Festival Lead
If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent’s Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
[C][C] Whirlpool: 10 damage. Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokemon.
[C] Inviting Kiss: Search your deck for a Basic Pokémon, put it onto your Bench, and shuffle your deck. Then, move an Energy from this Pokémon to that Pokémon.
[W][C] Astonish: 20 damage. Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
Weakness: Metal (x2)
Resistance: None
Retreat: 1
#52 Glalie – Water – HP120
Stage 1 – Evolves from Snorunt
[W] Damage Beat: 20x damage. This attack does 20 damage for each damage counter on your opponent’s Active Pokémon.
[W][C][C] Crazy Headbutt: 140 damage. Discard an Energy from this Pokémon.
Weakness: Metal (x2)
Resistance: None
Retreat: 2
#53 Froslass – Water – HP90
Stage 1 – Evolves from Snorunt
Ability: Freezing Curtain
During Pokémon Checkup, put 1 damage counter on each Pokémon in play with an Ability (both yours and your opponent’s), except any Froslass.
[W][C] Frost Smash: 60 damage.
Weakness: Metal (x2)
Resistance: None
Retreat: 1
#54 Glaceon – Water – HP120
Stage 1 – Evolves from Eevee
[W] Deep Chill: 30 damage. At the end of your opponent’s next turn, put 9 damage counters on the Defending Pokémon.
[W][C] Icicle Missile: 70 damage.
Weakness: Metal (x2)
Resistance: none
Retreat: 1
#55 Phione – Water – HP70
Basic Pokemon
[C] Beckon: Put a Supporter card from your discard pile into your hand.
[W] Energy Press: 20x damage. This attack does 20 damage for each Energy attached to your opponent’s Active Pokémon.
[C][C][C] Spit Shot: Discard all Energy from this Pokémon. This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
#60 Palafin – Water – HP100
Stage 1 – Evolves from Finizen
Ability: Zero to Hero
Once during your turn, when this Pokemon moves from the Active Spot to the Bench, you may search your deck for Palafin ex and switch it with this Pokemon. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokemon. If you switched a Pokemon in this way, put this card into your deck.
#62 Iron Bundle – Water – HP90
Basic Pokémon (Future)
[W][C] Interjet: 60 damage. Switch this Pokémon with 1 of your Benched Pokémon. If you do, switch out your opponent’s Active Pokémon to the Bench.(Your opponent chooses the new Active Pokémon.)
#63 Walking Wake – Water – HP130
Basic Pokemon (Ancient)
[W] Aurora Gain: 20 damage. Heal 20 damage from this Pokemon.
[W][W][C] Cleaving Wave: 20x damage. Put up to 9 damage counters on this Pokemon. This attack does 20 damage for each damage counter you put in this way.
[C] Sky Wave: 10 damage. This attack also does 10 damage to each Benched Pokémon (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.)
[C] Wind Charge: 10 damage. During your next turn, this Pokémon’s attacks do 120 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
[L][C] Strong Volt: 100 damage. Discard an Energy from this Pokémon.
[P] Strange Hack: Your opponent’s Active Pokémon is now Confused. Move any number of damage counters on your opponent’s Pokémon to their other Pokémon in any way you like.
[P] Psychic: 10+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokémon.
Ability: Captivating Temptation
Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent’s Benched Pokémon to the Active Spot. The new Active Pokémon is now Confused.
[P][C] Magical Shot: 120 damage.
Weakness: Metal (x2)
Resistance: none
Retreat: 2
#89 Swirlix – Psychic – HP50
Basic Pokemon
Ability: Festival Lead
If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent’s Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
[P] Sneaky Placement: Put 2 damage counters on 1 of your opponent’s Pokemon.
[P][C] Licky Lick: 90x damage. Flip 2 coins. This attack does 90 damage times the number of heads. If both are tails, your opponent’s Active Pokemon is now Confused.
Weakness: Metal (x2)
Resistance: none
Retreat: 2
#91 Sandygast – Psychic – HP90
Basic Pokemon
[P] Sand Attack: 10 damage. During your opponent’s next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn’t happen.
[P][C][C] Sand Attack: 60 damage. During your opponent’s next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn’t happen.
[C] Sudden Shriek: You can use this attack only if you go second, and only during your first turn. During your opponent’s next turn, they can’t play any Supporter cards from their hand.
[P][C][C] Crunch: 120 damage. Discard an Energy from your opponent’s Active Pokémon.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Ability: Adrenaline Brain
Once during your turn, if this Pokémon has any Darkness Energy attached to it, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent’s Pokémon.
[P][C] Mind Bend: 60 damage. Your opponent’s Active Pokémon is now Confused.
Ability: Adrenaline Pheromones
If this Pokémon has any Darkness Energy attached to it and if any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
[P] Energy Feathers: 30x damage. This attack does 30 damage for each Energy attached to this Pokémon.
Weakness: Metal (x2)
Resistance: none
Retreat: 1
#97 Sandshrew – Fighting – HP60
Basic Pokemon
[C] Rollout: 10 damage.
[F][C] Double Scratch: 20x damage. Flip 2 coins. This attack does 20 damage for each heads.
[F][C] Earthquake: 120 damage. This attack also does 10 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
#106 Greninja ex – Fighting – HP310
Stage 2 – Evolves from Frogadier
Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).
[W] Ninja Blade: 170 damage. You may search your deck for any 1 card and put it into your hand. Then, shuffle your deck.
[W][C][C] Duplicates Barrage: Discard 2 Energy from this Pokémon. This attack does 120 damage to 2 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
[C] Stun Poison: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed and Poisoned.
[F] Venoshock: 30+ damage. If your opponent’s Active Pokémon is Poisoned, this attack does 100 more damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 3
#110 Ting-Lu – Fighting – HP140
Basic Pokemon
[F] Ground Crack: If a Stadium is in play, this attack does 30 damage to each of your opponent’s Benched Pokémon. Then, discard that Stadium. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[F][F][C] Hammer In: 110 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 3
#111 Okidogi – Fighting – HP130
Basic Pokemon
Ability: Adrenaline Power
If this Pokémon has any Darkness Energy attached to it, it gets +100HP and its attacks do 100 more damage to your opponent’s Active Pokémon.
[M] Double-Edge: 20 damage. This Pokémon also does 10 damage to itself.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2
#121 Lairon – Metal – HP1110
Stage 1 – Evolves from Aron
[M] Steel Tackle: 40 damage. This Pokémon also does 20 damage to itself.
[M][C][C] Metal Claw: 60 damage.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3
#122 Aggron – Metal – HP180
Stage 2 – Evolves from Lairon
[M] Angry Slam: 50x damage. This attack does 50 damage for each of your Pokémon that has any damage counters on it.
[M][C][C] Guard Claw: 120 damage. During your opponent’s next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3
#123 Heatran – Metal – HP140
Basic Pokemon
Ability: Incandescent Body
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.
[M][C][C] Steel Burst: 50x damage. Discard all [M] Energy attached to this Pokémon. This attack does 50 damage for each card you discarded in this way.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4
#124 Varoom – Metal – HP70
Basic Pokémon
[C] Metal Coating: Attach a Basic [M] Energy card from your discard pile to this Pokémon.
[M][C][C] Ram: 50 damage.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2
#125 Revavroom – Metal – HP140
Stage 1 – Evolves from Varoom
[C] Rally Back: 30+ damage. If any of your Pokémon were Knocked Out by damage from an attack from your opponent’s Pokémon during their last turn, this attack does 90 more damage.
[M][C][C] Running Charge: 100x damage. Flip a coin until you get tails. This attack does 100 damage for each heads.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2
#126 Applin – Dragon – HP40
Basic Pokemon
[C] Find a Friend: Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Ability: Telling Spirit
Once during your turn, you may look at the top 2 cards of your deck. Put 1 of them into your hand and put the other 1 on the bottom of your deck.
[R][P] Dragon Headbutt: 70 damage.
Weakness: none
Resistance: none
Retreat: 1
#130 Dragapult ex – Dragon – HP320
Stage 2 – Evolves from Drakloak
Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).
[C] Jet Headbutt: 70 damage.
[R][P] Phantom Dive: 200 damage. Put 6 damage counters on your opponent’s Benched Pokemon in any way you like.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: none
Resistance: none
Retreat: 1
#131 Tatsugiri – Dragon – HP70
Basic Pokemon
Ability: Attract Customers
Once during your turn, if this Pokémon is in the Active Spot, you may look at the top 6 cards of your deck, reveal a Supporter card you find there, and put it into your hand. Then, shuffle the other cards back into your deck.
[R][W] Surf: 50 damage.
Weakness: none
Resistance: none
Retreat: 1
#132 Farfetch’d – Colorless – HP70
Basic Pokémon
Ability: Sonic Duty
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Pokémon Tool card and attach it to this Pokémon. Then, shuffle your deck.
[C] Mach Cut: 30 damage. Discard a Special Energy from your opponent’s Active Pokémon.
Ability: Wicked Tail
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may flip 2 coins. For each heads, choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
Reveal the top 5 cards of your opponent’s deck. You may choose any number of Basic Pokemon you find there and put those Pokemon onto their Bench. Your opponent shuffles the other cards back into their deck.
You may play as many Item cards as you like during your turn.
#143 Bug Catching Set – Trainer
Item
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of [G] Pokémon and Basic [G] Energy cards you find there and put them into your hand. Then, shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn.
#144 Caretaker – Trainer
Supporter
Draw 2 cards. If you drew any cards in this way and Community Center is in play, shuffle this Caretaker into your deck instead of discarding it.
You may play only 1 Supporter card during your turn.
#145 Carmine – Trainer
Supporter
If you go first, you may play this card during your first turn.
Discard your hand and draw 5 cards.
You may play only 1 Supporter card during your turn.
#146 Community Center – Trainer
Stadium
Once during each player’s turn, if they played a Supporter card from their hand this turn, they may heal 10 damage from each of their Pokémon.
This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.
#147 Cook – Trainer
Supporter
Heal 70 damage from your Active Pokémon.
You may play only 1 Supporter card during your turn.
#148 Enhanced Hammer – Trainer
Item
Discard a Special Energy attached to 1 of your opponent’s Pokémon.
You may play as many Item cards as you like during your turn.
#149 Festival Grounds – Trainer
Stadium
Each Pokemon in play that has any Energy attached (both yours and your opponent’s) recovers from all Special Conditions and can’t be affected by any Special Conditions.
This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.
#150 Handheld Fan – Trainer
Pokemon Tool
If the Pokemon this card is attached to is in the Active Spot and is damaged by an attack from your opponent’s Pokemon (even if this Pokemon is Knocked Out), move an Energy from the Attacking Pokemon to 1 of your opponent’s Benched Pokemon.
You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
#151 Hassel – Trainer
Supporter
You can play this card only if any of your Pokémon were Knocked Out during your opponent’s last turn.
Look at the top 8 cards of your deck. Put up to 3 of them into your hand, and shuffle the rest into your deck.
#152 Hyper Aroma – Trainer
Item (ACE SPEC)
Search your deck for up to 3 Stage 1 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.
You may play as many Item cards as you like during your turn.
#153 Jamming Tower – Trainer
Stadium
Pokemon Tools attached to Pokemon in play (both yours and your opponent’s) have no effect.
You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can’t be played.
#154 Kieran – Trainer
Supporter
Choose 1:
– Switch your Active Pokémon with 1 of your Benched Pokémon.
– During this turn, your Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon ex or Active Pokémon V (before applying Weakness and Resistance).
You may play only 1 Supporter card during your turn.
#155 Lana’s Aid – Trainer
Supporter
Put up to 3 in any combination of Pokemon that don’t have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokemon ex and Pokemon V have Rule Boxes.)
You may play only 1 Supporter card during your turn.
#156 Love Ball – Trainer
Item
Search your deck for a Pokemon with the same name as 1 of your opponent’s Pokemon in play, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn.
#157 Lucian – Trainer
Supporter
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player flips a coin. If heads, that player draws 6 cards. If tails, they draw 3 cards.
You may play only 1 Supporter card during your turn.
#158 Lucky Helmet – Trainer
Pokemon Tool
If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if your Pokemon is Knocked Out), draw 2 cards.
You may play as many Pokemon Tool cards as you like during your turn. Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.
#159 Oge’s Mask
#160 Perrin – Trainer
Supporter
Reveal up to 2 Pokémon in your hand and put them into your deck. If you do, search your deck for up to that many Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn.
#161 Raifort – Trainer
Supporter
Look at the top 5 cards of your deck and discard any number of cards you find there. Put the other cards back in any order.
You may play only 1 Supporter card during your turn.
#162 Scoop Up Cyclone – Trainer
Item (ACE SPEC)
Put 1 of your Pokemon and all cards attached to it into your hand.
ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.
You may play as many Item cards as you like during your turn.
#163 Secret Box – Trainer
Item (ACE SPEC)
You can use this card only if you discard 3 other cards from your hand.
Search your deck for an Item card, a Pokémon Tool card, a Supporter card, and a Stadium card, reveal them, and put them into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn.
#164 Survival Brace – Trainer
Pokémon Tool (ACE SPEC)
If the Pokémon this card is attached to has full HP and would be Knocked Out by damage from an attack from your opponent’s Pokémon, it is not Knocked Out, and its remaining HP becomes 10. Then, discard this card.
ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.
You may play as many Item cards as you like during your turn.
#165 Unfair Stamp – Trainer
Item (ACE SPEC)
You can use this card only if any of your Pokémon were Knocked Out during your opponent’s last turn.
Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 2 cards.
ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.
You may play as many Item cards as you like during your turn.
#166 Boomerang Energy – Special Energy
As long as this card is attached to a Pokémon, it provides [C] Energy.
If this card is discarded by the effect of an attack used by the Pokémon this card is attached to, attach this card from your discard pile to that Pokémon after attacking.
#167 Legacy Energy – Special Energy
ACE SPEC
As long as this card is attached to a Pokemon, it provides every type of Energy, but only provides 1 Energy at a time.
If the Pokemon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokemon, that player takes 1 less Prize card. The effect of your Legacy Energy can’t be applied more than once per game.
ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.
“Twilight Masquerade” Secret Rares
#168 Pinsir
#169 Sunflora
#170 Dipplin
#171 Poltchageist
#172 Torkoal
#173 Infernape
#174 Froslass
#175 Phione
#176 Cramorant
#177 Heliolisk
#178 Wattrel
#179 Chimecho
#180 Enamorus
#181 Hisuian Growlithe
#182 Probopass
#183 Timburr
#184 Lairon
#185 Applin
#186 Tatsugiri
#187 Chansey
#188 Eevee
#189 Sinistcha ex
#190 Teal Mask Ogerpon ex
#191 Magcargo ex
#192 Hearthflame Mask Ogerpon ex
#193 Palafin ex
#194 Wellspring Mask Ogerpon ex
#195 Luxray ex
#196 Iron Thorns ex
#197 Scream Tail ex
#198 Greninja ex
#199 Cornerstone Mask Ogerpon ex
#200 Dragapult ex
#201 Blissey ex
#202 Bloodmoon Ursaluna ex
#203 Caretaker
#204 Carmine
#205 Hassel
#206 Kieran
#207 Lana’s Aid
#208 Lucian
#209 Perrin
#210 Sinistcha ex
#211 Teal Mask Ogerpon ex
#212 Hearthflame Mask Ogerpon ex
#213 Wellspring Mask Ogerpon ex
#214 Greninja ex
#215 Cornerstone Mask Ogerpon ex
#216 Bloodmoon Ursaluna ex
#217 Carmine
#218 Kieran
#219 Lana’s Aid
#220 Perrin
#221 Teal Mask Ogerpon ex
#222 Bloodmoon Ursaluna ex
#223 Buddy-Buddy Poffin
#224 Enhanced Hammer
#225 Rescue Board
#226 Luminous Energy
“Twilight Masquerade” Products
“Twilight Masquerade” Prerelease Promos
The prerelease promos for Twilight Masquerade are Thwackey (SV115), Infernape (SV116), Froslass (SV117), and Tatsugiri (SV118).
The cards originate from Crimson Haze and Mask of Change, but feature new alternate artwork that hasn’t been seen in Japan yet. They could release in Japan’s annual end of the year set.