All 106 “Supercharged Breaker” Main Set Cards Revealed!

All 106 cards from Supercharged Breaker‘s main set have just been revealed! It will release in Japan on October 18th.

Four new secret rares were also revealed:

The cards from August’s Stellar Ceruledge ex and Stellar Sylveon ex decks, September’s Paradise Dragona, and October’s Supercharged Breaker will form our Surging Sparks set. It will release on November 8th.


“Supercharged Breaker” Main Set Cards


“Supercharged Breaker” Main Set Translations

We are currently working on translations, so keep checking back! Thanks goes to JustInBasil and Toine L. for translating!

#1 Exeggcute – Grass – HP50
Basic Pokemon

[C} Absorb: 10 damage. Heal 10 damage from this Pokémon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#2 Exeggutor – Grass – HP130
Stage 1 – Evolves from Exeggcute

[G] Eggsplosion Hour: 60x damage. Flip a coin for each Energy attached to each Active Pokémon. This attack does 60 damage for each heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#3 Durant ex – Grass – HP190
Basic Pokemon

Ability: Sudden Scrape
When you play this Pokémon from your hand onto your Bench during your turn, you may use this Ability. Discard the top card of your opponent’s deck.

[G][C][C] Revenge Crash: 120+ damage. This attack does 30 more damage for each Prize card your opponent has taken.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#4 Scatterbug – Grass – HP40
Basic Pokémon

[C] Call for Family: Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


#5 Spewpa – Grass – HP80
Stage 1 – Evolves from Scatterbug

[C] Pace Around: Switch this Pokémon with 1 of your Benched Pokémon.

[G] Tackle: 30 damage.

Weakness: Fire (X2)
Resistance: None
Retreat: 3


#6 Vivillon – Grass – HP120
Stage 2 – Evolves from Spewpa

[C] Evolution Powder: For each of your Benched Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.

[G] Cutting Wind: 90 damage.
Weakness: Fire (X2)
Resistance: None
Retreat: 1


#7 Capsakid – Grass – HP70
Basic Pokemon

[C][C] Headbutt Bounce: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#8 Rellor – Grass – HP40
Basic Pokemon

[C] Collect: Draw a card.

[G} Rollout: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#9 Rabsca – Grass – HP70
Stage 1 – Evolves from Rellor

[C] Triple Draw: Draw 3 cards.

[G] Twist Ending: 40+ damage. If there are 3 or fewer cards in your deck, this attack does 200 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#10 Wo-Chien – Grass – HP130
Basic Pokemon

[G][C] Greed Hazard: 20 damage. If you have 3 or fewer cards in your deck, this attack does 120 damage to 2 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[G][G][C] Whip: 130 damage. Discard the top 3 cards from your deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#11 Paldean Tauros – Fire – HP130
Basic Pokemon

[R] Rear Kick: 30 damage.

[R][C][C] Hearty Tackle: 90+ damage. If your opponent’s Active Pokémon is a Stage 1 Pokémon, this attack does 90 more damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#12 Victini – Fire – HP70
Basic Pokemon

Ability: Victory Cheer
Attacks used by your Evolution [R] Pokémon do 10 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

[R][C] Flare: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


#13 Larvesta – Fire – HP70
Basic Pokemon

[C] Ram: 10 damage.

[R][C] Steady Firebreathing: 20 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#14 Volcarona – Fire – HP140
Stage 1 – Evolves from Larvesta

[C] Leech Life: 30 damage. Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.

[R][C][C] Raging Flutter: 150 damage. This Pokémon also does 50 damage to itself.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#15 Sizzlipede – Fire – HP80
Basic Pokemon

[R] Live Coal: 10 damage.

[C][C][C] Hook: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#16 Centiskorch – Fire – HP130
Stage 1 – Evolves from Sizzlipede

[R] Burning Fever: 130 damage. This attack also does 30 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

[C][C][C] Heat Blast: 80 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#17 Fuecoco – Fire – HP80
Basic Pokémon

[R][C] Heat Burn: 20 damage. Your opponent’s Active Pokémon is now Burned.

Weakness: Water (x2)
Resistance: None
Retreat: 2


#18 Crocalor – Fire – HP110
Stage 1 – Evolves from Fuecoco

[R][C] Heat Breath: 30+ damage. Flip a coin. If heads, this attack does 50 more damage.

Weakness: Water (x2)
Resistance: None
Retreat: 3


#19 Skeledirge – Fire – HP180
Stage 2 – Evolves from Crocalor

Ability: Unaware
Prevent all effects of attacks from your opponent’s Pokémon done to this Pokémon. (Damage is not an effect.)

[R][C] Flare Recital: 60+ damage. This attack does 20 more damage for each Benched Pokémon (both yours and your opponent’s).

Weakness: Water (x2)
Resistance: None
Retreat: 3


#20 Charcadet – Fire – HP80
Basic Pokémon

[R] Light Punch: 10 damage.

[R][R][C] Flamethrower: 70 damage. Discard an Energy from this Pokémon.

Weakness: Water (x2)
Resistance: None
Retreat: 2


#21 Armarouge – Fire – HP140
Stage 1 – Evolves from Charcadet

[C][C] Combustion: 50 damage.

[R][R][C] Crimson Blaster: Discard all [R] Energy from this Pokémon. This attack does 180 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water (x2)
Resistance: None
Retreat: 2


#22 Ceruledge  – Fire – HP140
Stage 1 – Evolves from Charcadet

[C] Blaze Curse: Discard all Special Energy from each of your opponent’s Pokémon.

[R][R][C] Black Flame Slash: 160 damage. During your next turn, this Pokémon can’t attack.

Weakness: Water (x2)
Resistance: None
Retreat: 2


#23 Scovillain ex – Fire – HP260
Stage 1 – Evolves from Capsakid

Ability: Double Type
As long as this Pokemon is in play, it is [G] and [R] type.

[R][R] Spicy Rage: 10+ damage. This attack does 70 more damage for each damage counter on this Pokemon.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#24 Paldean Tauros – Water – HP130
Basic Pokemon

[C][C] Uppercut Horn: 30 damage. You may put up to 2 Energy attached to your opponent’s Active Stage 2 Pokémon into their hand.

[W][W][C] Jet Headbutt: 100 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#25 Feebas – Water – HP30
Basic Pokemon

[C] Leap Out: Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#26 Milotic ex – Water – HP270
Stage 1 – Evolves from Feebas

Ability: Sparkling Scales
Prevent all damage and effects done to this Pokémon by your opponent’s Tera Pokémon’s attacks.

[W][C][C] Hypno Splash: 160 damage. Your opponent’s Active Pokémon is now Asleep.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#27 Spheal – Water – HP70
Basic Pokémon

[W] Powder Snow: 10 damage. Your opponent’s Active Pokémon is now Asleep.

Weakness: Metal (x2)
Resistance: None
Retreat: 2


#28 Sealeo – Water – HP100
Stage 1 – Evolves from Spheal

[W] Lunge Out: 30 damage.

[W][W] Ice Ball: 60 damage.

Weakness: Metal (x2)
Resistance: None
Retreat: 3


#29 Walrein – Water – HP170
Stage 2 – Evolves from Sealeo

[W] Frozen Fangs: 60 damage. During your opponent’s next turn, Pokémon with 2 or fewer Energy attached cannot attack.  (This includes new Pokémon that come into play.)

[W][W] Megaton Fall: 170: This Pokémon also does 50 damage to itself.

Weakness: Metal (x2)
Resistance: None
Retreat: 3


#30 Shellos – Water – HP70
Basic Pokemon

[C][C] Sprinkle Water: 30 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#31 Iron Bundle – Water – HP100
Basic Pokémon

[W][W][C] Gust Collision: 200- damage. This attack does 50 less damage for each [C] in your opponent’s Active Pokémon’s Retreat Cost.

Weakness: Lightning (x2)
Resistance: None
Retreat: 1


#32 Chien-Pao – Water – HP120
Basic Pokemon

Ability: Snow Sink
When you play this Pokemon from your hand onto your Bench during your turn, you may discard a Stadium in play.

[W][W][C] Icicle Loop: 120 damage. Put an Energy attached to this Pokémon into your hand.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#33 Pikachu ex – Lightning – HP200
Basic Pokemon

Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).

Ability: Tenacious Heart
If this Pokémon has full HP and would be Knocked Out by damage from an attack, it isn’t Knocked Out and its remaining HP becomes 10 instead.

[G][L][M] Topaz Bolt: 300 damage. Discard 3 Energy from this Pokémon.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#34 Magnemite – Lightning – HP60
Basic Pokemon

[L] Lightning Ball: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#35 Magneton – Lightning – HP100
Stage 1 – Evolves from Magnemite

Ability: Overvolt Discharge
Once during your turn, you may attach up to 3 Basic Energy cards from your discard pile to your [L] Pokemon in any way you like. If you use this Ability, this Pokemon is Knocked Out.

[L][C] Electric Ball: 40 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#36 Magnezone – Lightning – HP170
Stage 2 – Evolves from Magneton

[L][C][C] Magnetic Cooperation: 80 damage. Your opponent’s Active Pokémon is now Confused. During your opponent’s next turn, the Defending Pokémon can’t Retreat.

[L][C][C][C] Zap Cannon: 180 damage. This Pokémon can’t use Zap Cannon during your next turn.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#37 Rotom – Lightning – HP80
Basic Pokemon

[L] Crash Pulse: Crash Pulse: Your opponent reveals their hand. Discard any Item and Pokémon Tool cards you find there.

[L] Energy Short: 20x damage. This attack does 20 damage for each Energy attached to your opponent’s Active Pokémon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#38 Blitzle – Lightning – HP70
Basic Pokemon

[C] Add On: Draw a card.

[L][C] Static Shock: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#39 Zebstrika – Lightning – HP130
Stage 1 – Evolves from Blitzle

[L] Kick: 30 damage.

[L][L][C] Mach Bolt: 120 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#40 Stunfisk – Lightning – HP110
Basic Pokemon

[L][C] Static Numbness: 50 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed, and discard an Energy from that Pokémon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#41 Tapu Koko – Lightning – HP120
Basic Pokemon

[C] Call for Thunder: Search your deck for up to 2 [L] Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.

[L][L][C] Prize Counter: 90+ damage. If you have more Prize cards remaining than your opponent, this attack does 90 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#42 Wattrel – Lightning – HP60
Basic Pokemon

[L] Aerial Ace: 10+ damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#43 Kilowattrel – Lightning – HP120
Stage 1 – Evolves from Wattrel

[C][C] Glide: 50 damage.

[L][L][C] Stormbolt: 160 damage. Move all Energy from this Pokémon to your Benched Pokémon in any way you like.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#44 Miraidon – Lightning – HP120
Basic Pokémon

[L][C] Protection Code: 40 damage. During your opponent’s next turn, prevent all damage done to your Future Pokémon by attacks from your opponent’s Pokémon ex. If this Pokémon leaves the Active Spot, this effect stops working.

[L][C][C] Thunder Claws: 100 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


#45 Togepi – Psychic – HP50
Basic Pokemon

[C][C] Flutter: 30 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#46 Togetic – Psychic – HP90
Stage 1 – Evolves from Togepi

[C][C] Drain Kiss: 30 damage. Heal 30 damage from this Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#47 Togekiss – Psychic – HP140
Stage 2 – Evolves from Togetic

Ability: Wonder Kiss
Whenever your opponent’s Active Pokémon gets Knocked Out, flip a coin. If heads, take 1 more Prize card for that Knock Out. This Ability does not stack.

[C][C][C] Speed Wing: 100 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#48 Uxie – Psychic – HP70
Basic Pokemon

[P] Painful Memories: Put 2 damage counters on each of your opponent’s Pokemon.

Weakness: Darkness (x2)
Resistance: none
Retreat: 1


#49 Mesprit – Psychic – HP70
Basic Pokemon

[C] Heart Satisfy: Attach up to 2 Basic [P] Energy from your hand to your Pokemon in any way you like.

[P][P] God Burst: 160 damage. You can only use this attack if you have Uxie and Azelf on your Bench.

Weakness: Darkness (x2)
Resistance: none
Retreat: 1


#50 Azelf – Psychic – HP70
Basic Pokemon

[P][C] Mind Kinesis: 10+ damage. This attack does 10 more damage for each damage counter on your opponent’s Pokemon.

Weakness: Darkness (x2)
Resistance: none
Retreat: 1


#51 Yamask – Psychic – HP70
Basic Pokemon

[P] Mumble: 10 damage.

[P][C] Petty Grudge: 20 damage.

Weakness: Darkness (x2)
Resistance: none
Retreat: 2


#52 Cofagrigus – Psychic – HP120
Stage 1 – Evolves from Yamask

[P] Underworld Law: Put 6 damage counters on each Pokémon in play that has any Abilities (both yours and your opponent’s).

[P][C][C] Spooky Shot: 100 damage.

Weakness: Darkness (x2)
Resistance: none
Retreat: 2


#53 Espurr – Psychic – HP60
Basic Pokémon

[C] See Through: Your opponent reveals their hand.

[P][C] Psyshot: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#54 Meowstic – Psychic – HP90
Stage 1 – Evolves from Espurr

Ability: Tempting Tail
You must discard a Relaxing Teaser from your hand in order to use this Ability. Once during your turn, switch in 1 of your opponent’s Benched Pokémon to the Active Spot.

[P][C][C] Psyshot: 80 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#55 Dedenne – Psychic – HP70
Basic Pokemon

[C] Electromagnetic Sonar: Put a Trainer card from your discard pile into your hand.

[P] Gnaw: 30 damage.

Weakness: Metal (x2)
Resistance: None
Retreat: 1


#56 Sandygast – Psychic – HP90
Basic Pokémon

[C][C][C] Sand Spray: 50 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 3


#57 Palossand ex – Psychic – HP280
Stage 1 – Evolves from Sandygast

[C][C][C] Sand Tomb: 160 damage. The Defending Pokémon can’t retreat during your opponent’s next turn.

[W][P][F] Baryte Jail: Put damage counters on each of your opponent’s Benched Pokémon until its remaining HP is 100.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 4


#58 Indeedee – Psychic – HP100
Basic Pokemon

Ability: Caretaker Heal
When you play this card from your hand onto your Bench during your turn, you may heal 30 damage and 1 Status Condition from your Active Pokémon.

[P][C] Psy Shot: 50 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#59 Flutter Mane – Psychic – HP90
Basic Pokémon

[C][C] Bewildering Transfer: Move all damage counters from 1 of your Benched Ancient Pokémon to your opponent’s Active Pokémon.

[P][P] Moonblast: 70 damage. During your opponent’s next turn, the Defending Pokémon’s attacks do 30 less damage (before applying Weakness and Resistance.)

Weakness: Metal (x2)
Resistance: None
Retreat: 1


#60 Mankey – Fighting – HP60
Basic Pokemon

[C] Dual Chop: 10x damage. Flip 2 coins. This attack does 10 damage for each heads.

Weakness: Psychic (x2)
Resistance: None
Retreat: 1


#61 Primeape – Fighting – HP110
Stage 1 – Evolves from Mankey

[F] Sweep the Leg: 30 damage. Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.

[F][C] Mega Punch: 70 damage.

Weakness: Psychic (x2)
Resistance: None
Retreat: 2


#62 Annihilape – Fighting – HP140
Stage 2 – Evolves from Primeape

[F] Tantrum: 130 damage. This Pokémon is now Confused.

[F][C] Destiny Fight: Both Active Pokémon are Knocked Out.

Weakness: Psychic (x2)
Resistance: None
Retreat: 2


#63 Paldean Tauros – Fighting – HP130
Basic Pokemon

[F][C] Smash Kick: 40 damage.

[F][C][C] Block Stomp: 90 damage. If the Defending Pokémon is a Basic Pokémon, it can’t attack during your opponent’s next turn.

Weakness: Psychic (x2)
Resistance: None
Retreat: 2


#64 Phanpy – Fighting – HP80
Basic Pokemon

[F] Headbutt: 20 damage.

Weakness: Grass (x2)
Resistance: None
Retreat: 2


#65 Donphan – Fighting – HP150
Stage 1 – Evolves from Phanpy

[F] Overwhelm: 40 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.

[F}[C][C] Guard Rolling: 120 damage. Discard 2 Energy from this Pokémon. During your opponent’s next turn, this Pokémon takes 100 less damage from attacks (after applying Weakness and Resistance).

Weakness: Grass (x2)
Resistance: None
Retreat: 2


#66 Gastrodon – Fighting – HP130
Stage 1 – Evolves from Shellos

Ability: Sticky Bind
If this Pokemon is on your Bench, Benched Stage 2 Pokémon in play (both yours and your opponent’s) have no Abilities.

[F][C][C] Mud Shot: 80 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#67 Glimmet – Fighting – HP70
Basic Pokemon

[F] Rock Hurl: 10 damage. This attack’s damage isn’t affected by Resistance.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#68 Glimmora – Fighting – HP130
Stage 1 – Evolves from Glimmet

[C] Corrosive Shards: 20 damage. Your opponent’s Active Pokémon is now Poisoned. During your opponent’s next turn, your opponent cannot attach any Energy from their hand to the Defending Pokémon.

[F][C] Rock Throw: 60 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#69 Koraidon – Fighting – HP130
Basic Pokémon

[C][C] Intense Assault: 30+ damage. If 1 of your other Ancient Pokémon used an attack during your last turn, this attack does 150 more damage.

[F][F][C] Hammer In: 110 damage.

Weakness: Psychic (x2)
Resistance: None
Retreat: 2


#70 Deino – Darkness – HP70
Basic Pokemon

[D] Stomp Off: Discard the top card of your opponent’s deck.

[D][C] Bite: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#71 Zweilous – Darkness – HP100
Stage 1 – Evolves from Deino

[D] Stomp Off: Discard the top 2 cards of your opponent’s deck.

[D][C][C] Darkness Fang: 60 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#72 Hydreigon ex – Darkness – HP330
Stage 2 – Evolves from Zweilous

Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).

[D][C] Crash Heads: 200 damage. Discard the top 3 cards from your opponent’s deck.

[P][D][M][C] Obsidian: 130 damage. This attack also does 130 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#73 Shroodle – Darkness – HP60
Basic Pokemon

[D] Spray Fluid: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#74 Grafaiai – Darkness – HP100
Stage 1 – Evolves from Shroodle

[C] Mischievous Paint: Attach up to 3 Energy cards from your opponent’s discard pile to your opponent’s Pokémon in any way you like.

[D][D] Energy Graffiti: 40x damage. This attack does 40 damage for each Energy attached to all of your opponent’s Pokémon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#75 Pecharunt – Darkness – HP80
Basic Pokémon

Ability: Toxic Subjugation
As long as this Pokémon is in the Active Spot, put 5 more damage counters on your opponent’s Poisoned Pokémon during Pokémon Checkup.

[D][C] Poison Chain: 10 damage. Your opponent’s Active Pokémon is now Poisoned. During your opponent’s next turn, that Pokémon can’t retreat.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


#76 Alolan Diglett – Metal – HP50
Basic Pokémon

[.] Surprise Attack: 30 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#77 Alolan Dugtrio – Metal – HP110
Stage 1 – Evolves from Alolan Diglett

[.] Triple Bingo: 120 damage. If you do not have exactly 3 cards in your hand, this attack does nothing.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#78 Bronzor – Metal – HP60
Basic Pokemon

[M][C] Shield Attack: 20+ damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#79 Bronzong – Metal – HP130
Stage 1 – Evolves from Bronzor

[M][C] Spinning Attack: 50 damage.

[M][C][C] Double Impact: 100x damage. Flip 2 coins. This attack does 100 damage for each heads.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#80 Eternatus – Dragon – HP150
Basic Pokémon

[D] Dynablast: 10+ damage. If your opponent’s Active Pokémon is a Pokémon ex, this attack does 80 more damage.

[R][D][D] World’s End: 230 damage. Discard a Stadium in play. If you can’t, this attack does nothing.

Weakness: None (x2)
Resistance: None
Retreat: 2


#81 Tatsugiri ex – Dragon – HP160
Basic Pokemon

Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).

[R][W] Sneaky Pump: 100 damage. This attack’s damage ignores all effects on your opponent’s Active Pokémon.

[R][W][D] Cinnabar Lure: Look at the top 10 cards of your deck. Choose any number of Pokémon you find there and put them onto your Bench. Then, shuffle the other cards back into your deck.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 1


#82 Slakoth – Colorless – HP60
Basic Pokemon

[C] Take it Easy: Heal 60 damage from this Pokémon. During your next turn, this Pokémon can’t Retreat.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#83 Vigoroth – Colorless – HP90
Stage 1 – Evolves from Slakoth

[C][C] Slashing Claw: 50 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#84 Slaking ex – Colorless – HP340
Stage 2 – Evolves from Vigoroth

Ability: Slacking Off
If your opponent has no Pokémon ex or Pokémon V in play, this Pokémon can’t attack.

[C][C] Great Swing: 280 damage. Discard an Energy from this Pokémon.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


#85 Zangoose – Colorless – HP90
Basic Pokemon

[C] Fury Cutter: 10+ damage. Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this attack does 50 more damage. If all of them are heads, this attack does 80 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#86 Kecleon – Colorless – HP70
Basic Pokemon

Ability: Hidden Expertise
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

[C][C] Tongue Whip: This attack does 30 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#87 Bouffalant – Colorless – HP130
Basic Pokemon

[C][C] Awaiting Horns: 40 damage. During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 6 damage counters on the Attacking Pokémon.

[C][C][C][C] Head Smash: 150 damage. Discard 2 Energy from this Pokémon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#88 Helioptile – Colorless – HP70
Basic Pokemon

[C] Tiny Bolt: 10 damage.

[C][C][C] Reckless Charge: 40 damage. This Pokémon also does 10 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#89 Heliolisk – Colorless – HP110
Stage 1 – Evolves from Helioptile

[C] Parabolic Charge: Search your deck for up to 4 Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

[C][C][C] Electroslug: 80 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#90 Oranguru – Colorless – HP120
Basic Pokemon

[C] Know Their Weakness: Until the end of your next turn, the Defending Pokémon’s Weakness becomes [C]. (Apply Weakness as ×2.)

[C][C][C] Slap: 80 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#91 Tandemaus – Colorless – HP40
Basic Pokemon

[C] Play Around: 10+ damage. Flip a coin. If heads, this attack does 10 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#92 Maushold – Colorless – HP80
Stage 1 – Evolves from Tandemaus

[C] Family March: Search your deck for up to 2 Maushold or Maushold ex and put them onto your Bench. Then, shuffle your deck.

[C] Incisors Combo: 30x damage. Flip 4 coins. This attack does 30 damage for each heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#93 Terapagos – Colorless – HP120
Basic Pokemon

[C] Prism Charge: Search your deck for up to 3 Basic Energy all of different types, and attach them to your Tera Pokémon in any way you like. Then, shuffle your deck.

[C][C][C] Hard Tackle: 100 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#94 Mystery Set – Trainer
Item

Look at the top 3 cards of your deck. You may put them back in any order, or shuffle those cards and put them on the bottom of your deck.

You may play as many Item cards as you like during your turn.


#95 Scramble Switch – Trainer
Item

Switch your Active Pokémon with 1 of your Benched Pokémon. Then, you may move as many Energy attached to the old Active Pokémon to the new Active Pokémon as you like.

You may play as many Item cards as you like during your turn.


#96 Relaxing Teaser – Trainer
Item

You can use this card only if you go second, and only on your first turn.

Put an Energy attached to 1 of your opponent’s Pokémon into their hand.

You may play any number of Item cards during your turn.


#97 Miracle Intercom – Trainer
Item

ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.

Put up to 2 Supporter cards from your discard pile into your hand.

You may play as many Item cards as you like during your turn.


#98 Amulet of Hope – Trainer
Pokemon Tool (ACE SPEC)

If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, you may search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.

You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.

ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.


#99 Colbur Berry – Trainer
Pokemon Tool

Whenever the Pokémon this card is attached to is damaged by an attack from your opponent’s [D] Pokémon, this Pokémon takes 60 less damage from that attack (after applying Weakness and Resistance). Then, discard this card.

You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.


#100 Babiri Berry – Trainer
Pokemon Tool

Whenever the Pokémon this card is attached to is damaged by an attack from your opponent’s [M] Pokémon, this Pokémon takes 60 less damage from that attack (after applying Weakness and Resistance). Then, discard this card.

You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.


#101 Technical Machine: Fluorite – Trainer
Pokemon Tool

The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of your turn.

[G][W][P] Fluorite: Discard all Energy from this Pokémon. If you do, heal all damage from each of your Tera Pokémon.

You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.


#102 Cyrano – Trainer
Supporter

Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.


#103 Clemont’s Quick Thinking – Trainer
Supporter

Heal 60 damage from each of your [L] Pokémon.

You may play only 1 Supporter card during your turn.


#104 Jasmine’s Gaze – Trainer
Supporter

During your opponent’s next turn, each of your Pokémon takes 30 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance). (This includes new Pokémon that come into play.)

You may play only 1 Supporter card during your turn.


#105 Amped Amphitheater – Trainer
Stadium

Basic Pokémon in play get +30 HP.

You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can’t be played.


#106 Gravity Mountain – Trainer
Stadium

The maximum HP of all Stage 2 Pokémon in play is reduced by 30.

You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can’t be played.


“Supercharged Breaker” Secret Rares

Only a handful of secret rares have been revealed so far. The rest will come next week. Stay tuned!


“Supercharged Breaker” Pokemon Center Accessories

Japan’s Pokemon Center will sell the following accessories alongside the set on October 18th.

When I saw Durant abilitie, was expecting something capable to return Pokemons to the hand, so you could potentially loop them over and over, I dont think it would be even a decent deck because will be very hard to pull it off but would be fun

Now in the best case scenario you can discard 7 cards? 4 summons + 2 stretchers after being KO + 1 Scoop Cyclone
 
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I'm so excited that Durant got an ex card, and that the final SIR ex is between it and Scovillain, still hoping for a "connected" IR/SIR between Capsakid and Scovillain, since there is room for that, but I'll happily take a Durant SIR too! I'm also happy that they brought Paldean Tauros back!

I agree a little with the amount of filler repeats: Exeggcute/Exeggutor, Bronzor/Bronzong, Dedenne, Rotom, and Zangoose are all cards where I felt like, oh another one? To a lesser extent also Glimmet/Glimmora and Wattrel/Kilowattrel, who I'm a bit more willing to accept since they are Scarlet/Violet Pokemon, but still.
 
Also, its that time when Costco is reducing price on the Halloween Pokemon and NBA Haunted Hoops. If any of you bought a few or multiple less than 30 days ago, go to Costco and ask for a price adjustment. From $25 to $20, you'd get back $5 for each one you bought. Personally, I know these will go down to $15 or less because there's no asterisk on the price, meaning they have tons left. If they get down to $10 (like last year) get em all!!!!
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Theoretically, in expanded (which no one cares about), you could loop durant quite a lot with gothitelle replacing sky field with parallel city and using revitalizer to recover the durants. Neutralization zone is another thing to add to the mix. If you get two gothitelle out, you could cycle between sky field and neutralization zone once a turn and mill 3, provided you can recover the durants. With all the other mill tricks available, you might be able to construct a decent deck around this.