Volcanion ex, Iris, Wailord Illustration Rare, and More from “Battle Partners!”

Several cards have just been revealed from SV9 Battle Partners! The set releases in Japan on January 24th; its cards will be included in our Journey Together set. Thanks goes to JustInBasil for the translations!

Magmar – Fire – HP80
Basic Pokemon

[R][C] Searing Flame: 30 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Burned.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Magmortar – Fire – HP130
Stage 1 – Evolves from Magmar

Ability: Magma Surge
During Pokémon Checkup, put 3 more damage counters on your opponent’s Burned Pokémon.

[R][R][C] Searing Flame: 90 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Burned.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Volcanion ex – Fire – HP220
Basic Pokemon

Ability: Scorching Steam
Once during your turn, if this Pokemon is in your Active Spot, you may make your opponent’s Active Pokémon Burned.

[R][R][C] Heat Cyclone: 160 damage. Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes your life.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Wailmer – Water – HP130
Basic Pokemon

[C][C][C] Surf: 60 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3


Wailord – Water – HP240
Stage 1 – Evolves from Wailmer

[C][C][C][C] Hydro Pump: 10+ damage. This attack does 50 more damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


N’s Purrloin – Darkness – HP70
Basic Pokemon

[D][C] Pilfer: 20 damage. Your opponent reveals their hand. Put a card you find their on the bottom of their deck.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Magearna – Metal – HP90
Basic Pokemon

Ability: Auto Heal
As long as this Pokémon is your Active Pokémon, whenever you attach an Energy card from your hand to 1 of your Pokémon, heal 90 damage from that Pokémon.

[C] Spike Draw: 20 damage. Draw 2 cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


Hop’s Corviknight – Metal – HP170
Stage 2 – Evolves from Hop’s Corvisquire

[C] Shoot Through: 50 damage. This attack also does 50 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

[M][M][C] Steel Wing: 150 damage. During your opponent’s next turn, this Pokémon takes 60 less damage from attacks (after applying Weakness and Resistance).

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


Hop’s Rookidee – Colorless – HP60
Basic Pokemon

[C] Scary Gaze: During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).

[C][C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Hop’s Corvisquire – Colorless – HP90
Stage 1 – Evolves from Hop’s Rookidee

[C] Speed Dive: 30 damage.

[C][C][C] Razor Wing: 80 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Super Potion – Trainer
Item

Heal 60 damage from 1 of your Pokémon. If you do, discard an Energy attached to that Pokémon.

You may play as many Item cards as you like during your turn.


Hop’s Bag – Trainer
Item

Search your deck for up to 2 Basic Hop’s Pokémon and put them onto your Bench. Then, shuffle your deck.

You may play as many Item cards as you like during your turn.


Iris’s Fighting Spirit – Trainer
Supporter

Discard a card from your hand. If you do, draw cards until you have 6 cards in your hand.

You may play only 1 Supporter card during your turn.


N’s Castle – Trainer
Stadium

Each N’s Pokémon in play (both yours and your opponent’s) has no Retreat Cost.

You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can’t be played.

So Lillie stadium incoming? I was kinda hoping last card to be a DTE substitute but might be too soon.
Nvm forgot spike energy had been sort of revealed, thats the last card.
 
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Hop's bag just keeps me thinking hell be the best archetype out of the current trainers, getting an ex and whatever else you need on T1 without needing multiple nest balls is pretty big.
 
I cannot believe how little they did with the Tera mechanic- this kinda proves to me it’s over for future sets/ next block - so many missed opportunities - they didn’t even print a card of every Tera hat - really a shame

Love what’s coming up here - all looking fun/cool - but can’t believe we are already done with the “true Scarlet and Violet” sets 😮‍💨
 
I cannot believe how little they did with the Tera mechanic- this kinda proves to me it’s over for future sets/ next block - so many missed opportunities - they didn’t even print a card of every Tera hat - really a shame

Love what’s coming up here - all looking fun/cool - but can’t believe we are already done with the “true Scarlet and Violet” sets 😮‍💨
Worst part is that the Tera gimmick is already so lame on its own. I just don’t think tcpi did a good job on making Tera mons interesting at all unlike something like the ultra beasts who got to interact with the games mechanics in neat ways. And Tera support cards have been pretty interesting but there’s like 5 and two of them are basically made for terapagos