All Marnie’s Grimmsnarl ex and Steven’s Metagross ex Deck Cards Revealed!

All cards from the “Steven’s Beldum & Metagross ex” and “Marnie’s Morpeko & Grimmsnarl ex” decks have been revealed! They will release on February 21st for 1,800 yen each.

The cards from these decks will be included in our Destined Rivals set in May.

Thanks goes to JustInBasil for the translations!

Marnie’s Purrloin – Darkness – HP60
Basic Pokemon

[D] Sharp Nail: 20+ damage. If your opponent’s Active Pokémon is a Pokémon ex, this attack does 40 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Marnie’s Liepard – Darkness – HP100
Stage 1 – Evolves from Marnie’s Purrloin

[D][D] Sharp Claw: 70+ damage. If your opponent’s Active Pokémon is a Pokémon ex, this attack does 70 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Marnie’s Scraggy – Darkness – HP70
Basic Pokemon

[D][D][C] Crunch: 50 damage. Discard an Energy from your opponent’s Active Pokémon.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Marnie’s Scrafty – Darkness – HP120
Stage 1 – Evolves from Marnie’s Scraggy

[D] Rear Kick: 40 damage.

[D][D][C] Wild Tackle: 160 damage. This Pokémon also does 30 damage to itself.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Marnie’s Impidimp – Darkness – HP70
Basic Pokemon

[C] Filch: Draw a card.

[D] Corkscrew Punch: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Marnie’s Morgrem – Darkness – HP100
Stage 1 – Evolves from Marnie’s Impidimp

[D][D] Corkscrew Punch: 60 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1



Marnie’s Morpeko – Darkness – HP70
Basic Pokemon

[C][C][C] Spiked Wheels: 20+ damage. This attack does 40 more damage for each [D] Energy attached to this Pokémon.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Spikemuth Gym – Trainer
Stadium

Once during each player’s turn, that player may search their deck for a Marnie’s Pokémon, reveal it, and put it into their hand. Then, that player shuffles their deck.

You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can’t be played.


Steven’s Baltoy – Psychic – HP60
Basic Pokemon

[C] Summoning Sign: Search your deck for up to 2 Basic Steven’s Pokémon and put them onto your Bench. Then, shuffle your deck.

[P] Psychic Sphere: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Steven’s Claydol – Psychic – HP120
Stage 1 – Evolves from Steven’s Claydol

[P] Eerie Light: 20 damage. Your opponent’s Active Pokémon is now Confused.

[P][P][C] Clay Blast: 220 damage. Discard all Energy from this Pokémon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


Steven’s Carbink – Psychic – HP80
Basic Pokemon

Ability: Stone Palace
As long as this Pokémon is on the Bench, each of your Steven’s Pokémon takes 30 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance). The effect of Stone Palace doesn’t stack.

[P][C][C] Magical Shot: 80 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Steven’s Skarmory – Metal – HP120
Basic Pokemon

[C][C] Razor Wing: 30 damage.

[M][M][C] Sonic Double: This attack does 50 damage to 2 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Steven’s Beldum – Metal – HP70
Basic Pokemon

[M][C] Ram: 30 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


Steven’s Metang – Metal – HP100
Stage 1 – Evolves from Steven’s Beldum

[M][C] Metal Slash: 70 damage. During your next turn, this Pokémon can’t attack.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


Steven’s Metagross ex – Metal – HP340
Stage 2 – Evolves from Steven’s Metang

Ability: Exboot
Once during your turn, you may search your deck for a Basic [P] Energy card and a Basic [M] Energy card and attach them to your [P] Pokémon or [M] Pokémon in any way you like. Then, shuffle your deck.

[M][C][C] Metal Stomp: 200 damage.

Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Granite Cave – Trainer
Stadium

Steven’s Pokémon (both yours and your opponent’s) take 30 less damage from attacks from the opponent’s Pokémon (after applying Weakness and Resistance).

You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can’t be played.


Energy Recycler – Trainer
Item

Shuffle up to 5 basic Energy cards from your discard pile into your deck.

You may play as many Item cards as you like during your turn.

Steven's Claydol hits for 280 consistently in Gardevoir Munkidori for only 3 energy, which is good since post-rotation it'll be harder to get Psychics in the discard pile
 
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I kinda like baltoy and claydol, skarmory has a good attack but 50 might not be enough since since you wanna be able to ohko 60/70hp basics before they evolve. Both of these decks still seem a little underwhelming unfortunately.
We want a reprint of this attack, or an upgrade of it, since we live in a meta where the max HP is 340.
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Wait morpeko is like actually pretty good. Just pop down a grimmsnarl and boom. 220 damage on a basic one prize pokemon. Oh no, your morpeko gets one shot? No problem, get another one (nest ball or buddy buddy poffin), play energy recycler, have another morgrem or impidimp on your bench earlier and a grimmsnarl in hand + rare candy sometimes (this part might be harder), retreat into morpeko and BOOM. This plus pidgeot might be a competitively viable deck???
EDIT- You could also swap out pidgeot with n's zoroark ex for a draw engine, but unless you include some n's pokemon too, pidgeot is just better.
 
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Well, it's a starter deck product so I wasn't really expecting anything else other than the face ex cards, especially on a 1800 yen price tag.

Claydol is pretty funny though. I think it might actually be a deck outside of Steven's.
 
I wonder why these weren’t put in Journey Together. These release over a month before, after all. Would have helped to make the set bigger
 
The same way they fumbled every stellar tera.

But tbh, I think pokemon is just really bad at making good decks out of only one wave of support. Most of these decks just need a little push to be actually good rn.
They're not bad at it they're choosing not to. For some unknown reason they don't like a diverse meta and only want a couple good decks running around.
 
Now I wasn't expecting anything, so all this mid is fine. Steven is actually doing better than I expected to be honest. Just wish there's more spread I can do with metal and psychic.
 
Now I wasn't expecting anything, so all this mid is fine. Steven is actually doing better than I expected to be honest. Just wish there's more spread I can do with metal and psychic.
Metagross gets better the more generic Psychic/Metal type releases in the future. Right now there's not much cool options because it's competing with something else (Gardevoir) or already self-sufficient (Archaludon), but the fact that it doesnt lock the ability only to Steven's Pokemon like Marnie's Grimmsnarl does makes it very open.