Can't attack on the next turn, forces a bunch of Switch maneuvers to negate the effect... doesn't f#$%ing matter, it's 250 damage for ONE ENERGY.
AND a mere Retreat Cost of TWO. You'll be using THREE Energy MAXIMUM for this card. Y'all should consider the possibility of Double Turbo Energy...
Champion's Path called, it wants its nickname back. Too bad that won't help that set be more worthwhile! :cool:
(God, 2020 was a DARK, DARK year for the hobby...)