blargh257
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  • Disneyland...does things to the mind.
    I just fully realized what tomorrow is. 0_0

    Interesting Fact:
    Zach and DNA are conspiring against me. :(
    blargh257, I always end up making my deck a couple hours before I go. The CC I won.. I made it 20 minutes before I left haha. If I KNOW what I am playing... I am in trouble. :p
    I suppose...
    But, let's just see what happens on Saturday. I have a feeling you'll make it instead of me this time. :p
    I decided just to use Darkrai/Landorus. Though I increased the ammount of Terrakion since it's such a good card in that deck. Also lowered the Landorus count because of water weakness. And added DCE for Mewtwo.
    I'll just use that and accept whatever happens.
    Alright, well...just let me know. I'll ask Zach as well.
    I'm experimenting with a faster Darkrai deck that doesn't have Hydreigon. Pretty much I made Darkrai/Landorus/Sigilyph, but substituted the 3 Landorus for 3 Mewtwo. The only problem is that I only have 5 Mewtwo, and my brother is using 3 of them. :rolleyes:
    nah, I don't want to change decks, and I'm really happy with the late game. Though I might still use Blastoise if Zach doesn't.
    lol, ty.
    I'm having trouble with my deck, it's early game is very weak and I can't get enough energy in the first few turns. :(
    blargh257, Yeah. Keldeo's tough, though not impossible. Early pressure with Mewtwo is critical in my games. It helps to have a Mewtwo powered up ready to revenge your opponent's Mewtwo. I remember in a game a played, I had three energies on Mewtwo trying to prevent him setting up a Blastoise on his bench. It didn't quite work, so I used the energy switches to move the extra energy off of Mewtwo (and power up a third Mewtwo at this point), so that I would require my opponent to have three on his Mewtwo, making it much easier to revenge. It is worth noting that I still lost that game (due to being N'd into a dead hand, and getting rid of the Tropical Beach), but I had the upper hand at that point. If you find you're having a lot of trouble with Keldeo, you could always try Shaymin or Virizion EP.
    blargh257, Not really. My list doesn't focus on either of those and only includes 1 Sigilyph, so it is plausible you don't use a third Mewtwo, however, I strongly advise it in the event it's prized, or your opponent is playing Keldeo and gets a Blastoise out. Generally you're going to want enough to win the Mewtwo war. Keep in mind that in my list, Mewtwo is what I'm attacking with probably 70% of the time. Not sure if that's what you're doing. Every time I talk to someone about Ho-Oh variants, it seems they are doing something completely different with the deck.
    blargh257, 3 Mewtwo is definitely a must, while 2 Sigilyph is probably overkill depending on your meta. Also in my testing, 1 Terrakion just didn't cut it. As for other attackers, I like Tornadus EP for the flexibility of attachments. It also lets you run much more energy types, making it easier to get three different energies in the discard more quickly, and it let's Ho-Oh do more damage if you ever need to attack with it. I've been meaning to try out Rayquaza DV to OHKO Dragons. Rayquaza EX can give you some trouble if you allow it to get setup. Other than that, mostly anything with {C} energy requirements will be fine. Tornadus EX, for example, is really good.
    blargh257, Um, nothing specific I can think of. If you having anything particular to ask, I could probably and would be happy to answer.
    Yeah, I'm in Vegas now. Leaving for Anaheim tomorrow.
    Would you like to see my Hydra list? It'd only be fair, seeing as how I have your list.
    Well, he still made Top-Cut with it. Though I'd never run a deck like that, different builds work for different people.
    However, on topic of Sigilyph count, 2-3 would be fine, just enough to block their EXs and have extra if they KO one of them.
    Don't listen to that guy. :p
    All the decks that have Sigilyph "counters" don't usually run more than 1. Blastoise always uses the promo Keldeo, but once you get rid of that, they will have a hard time KOing Sigilyphs. Blastoise can also be used, sure, but that could be a good thing for you in the long run.
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