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    Standard Hit & Run (Gengar-EX / Trevenant / Wobbuffet)

    While normally I would run 4 Phantump, I end up getting dead draws of 1 or 2 late game that I really wish were something else. So I elected to drop 1 and if I need one later I will Super Rod or Puzzle of Time to add them back to deck/hand respectively. Level balls aren't effective enough seeing...
  2. D

    Standard Hit & Run (Gengar-EX / Trevenant / Wobbuffet)

    Pokemon: 12 3 Gengar-EX -- Phantom Forces 3 Trevanant -- XY Base Set 3 Phantomp -- BREAKpoint 3 Wobbuffet -- Phantom Forces Trainers/Supporters/Stadiums: 37 4 Trainer's Mail 4 Max Elixir 4 Puzzle of Time 3 Ultra Ball 3 Dimension Valley 3 Float Stone 1 Enhanced Hammer (Orignally had 2)...
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