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  1. MajoraMayhem

    Standard Lurantis-GX/ Garbodor GR/ Giratina-EX

    Given how small a line of Lurantis you run, have you considered replacing it with the Rayquaza out of Guardian's. It's a DCE for a Turbo Bolt. Also, what are the Item cards that you intend to play in this list. Right now you're at 40 cards. Personally I'd recommend Max Elixirs to combo with...
  2. MajoraMayhem

    Standard Rayquaza/Solgaleo Post-Guardians

    Mons - 14 4 x Rayquaza GUR 3 x Cosmog 1 x Cosmoem 3 x Solgaleo GX 1 x Shaymin EX 2 x Tapu Lele GX Trainers - 36 (23-3-10) 4 x Ultra Ball 4 x VS Seeker 4 x Trainer's Mail 3 x Rare Candy 3 x Max Potion 2 x Fighting Fury Belt 2 x Field Blower 1 x Escape Rope 2 x Silent Lab 1 x Parallel City 4 x...
  3. MajoraMayhem

    Standard Alolan Ninetales GX

    Mons - 12 4 x Alolan Vulpix 4 x Alolan Ninetales GX 2 x Shaymin EX 1 x Tapu Lele GX 1 x Manaphy EX Trainers - 37 (25-2-10) 4 x Ultra Ball 3 x Dive Ball 4 x VS Seeker 4 x Aqua Patch 2 x Trainer's Mail 3 x Choice Band 2 x Field Blower 2 x Escape Rope 1 x Rescue Stretcher 2 x Rough Seas 4 x...
  4. MajoraMayhem

    Standard Post-GR Decidueye/Plume

    Now wait a moment there Satan. I do appreciate the concept, but that's a lot of moving pieces for a lock that's outed by a Lele and a DCE. Deciplume struggles with its set-up as is, which I'm hoping can be solved (or at least helped) by Lele as my attacker in the deck. Again, I appreciate the...
  5. MajoraMayhem

    Standard Post-GR Decidueye/Plume

    Mostly looking for suggestions here. I think that the main concept will see no significant impact, but I do want to change some of the attackers and the Supporter line for the deck. Mon - 24 4 x Decidueye GX 4 x Dartrix 4 x Rowlet 2 x Oddish 2 x Gloom 2 x Vileplume 2 x Shaymin EX 3 x Tapu Lele...
  6. MajoraMayhem

    Standard Tapu Lele/Garbodor Post Guardians-Rising

    Pokemon - 13 Tapu Lele GX x 4 Trubbish x 4 Garbodor GUR x 3 Garbodor BKP x 1 Shaymin EX x 1 Trainers - (25-10-1) 36 Ultra Ball x 4 VS Seeker x 4 Max Elixir x 4 Trainer's Mail x 3 Choice Band x 3 Float Stone x 3 Field Blower x 2 Escape Rope x 1 Super Rod x 1 Professor Sycamore x 3 N x 2...
  7. MajoraMayhem

    Standard Banette/Alakazam Stun

    Pokemon - 20 3 x Alakazam EX 3 x M Alakazam EX 1 x Hoopa EX 2 x Shaymin EX 3 x Shuppet 2 x Banette 2 x Eevee 2 x Espeon GX Trainers - 32 (19-10-3) 4 x Ultra Ball 4 x VS Seeker 3 x Alakazam Spirit Link 2 x Devolution Spray 2 x Trainer's Mail 2 x Mega Turbo 1 x Escape Rope 1x Super Rod 4 x...
  8. MajoraMayhem

    Alt. Format Tapu Bulu/Lurantis

    Would probably drop the Fury Belts for triple Choice Band, just to ensure that you can toss them onto any of your attackers. The less dead cards the better imo.
  9. MajoraMayhem

    Standard Fairy Lurantis

    Pokemon - 14 4 x Lurantis GX 4 x Fomantis 2 x Eevee 1 x Jolteon 1 x Flareon 2 x Shaymin EX Trainers - 37 (23-11-3) 4 x Ultra Ball 4 x VS Seeker 4 x Trainer's Mail 3 x Acro Bike 3 x Fairy Drop 2 x Level Ball 2 x Escape Rope 1 x Super Rod 4 x Professor Sycamore 3 x N 2 x Lysandre 1 x Hex...
  10. MajoraMayhem

    Standard Turbo Koko (Post-Guardian's Rising)

    Pokemon - 8 4 x Tapu Koko GX 2 x Shaymin EX 2 x Tapu Lele GX Trainers -41 (28-10-3) 4 x Ultra Ball 4 x VS Seeker 4 x Max Elixir 4 x Puzzle of Time 3 x Max Potion 2 x Fighting Fury Belt 2 x Choice Band 2 x Escape Rope 2 x Field Blower 1 x Super Rod 4 x Professor Sycamore 2 x N 2 x Lysandre 1 x...
  11. MajoraMayhem

    Standard Turdonator

    So I'm showing your current list being at 62. Cards that I believe we need: +2 DCE +2 Fire Energy +1 Professor Sycamore +1 N Would also like a Lillie since you are playing Lele, but there's nothing that I could justify dropping for it. Cards to drop: -1 Bursting Balloon -1 Eco Arm (With 3...
  12. MajoraMayhem

    Standard Turdonator

    Would prefer a heavier energy and supporter count, and would highly recommend DCE's so that you can start streaming Shell Traps as soon as possible.
  13. MajoraMayhem

    Standard Nine-tailed Fox

    Idea looks cool and mean, main issue that I see is some card choices. With the large amount of basics you run Talonflame is going to be dead a majority of the time, and I would not advise playing it in anything that has 5+ basics. You mentioned that many of your wins were by deckout, so I have...
  14. MajoraMayhem

    Expanded Weird Deck: Archie's Aerodactyl

    Would you consider dropping the Muk for Silent Lab as your stadium? Just thinking that I'd personally prefer resolving Talonflame as much as possible.
  15. MajoraMayhem

    Standard Yveltal/Umbreon

    Mons - 11 3 Yveltal EX 1 Yveltal BKT 3 Eevee 2 Umbreon GX 2 Shaymin EX Trainers - 34 (22-11-2) 4 Ultra Ball 4 VS Seeker 4 Trainer's Mail 4 Max Elixir 2 Fighting Fury Belt 2 Float Stone 2 Nest Ball 4 Professor Sycamore 2 N 2 Lysandre 1 Professor Kukui 1 Hex Maniac 1 Delinquent 1 Silent Lab 1...
  16. MajoraMayhem

    Discussion Decidueye Variants

    Dunno what Mewtwo has to do with this, but no it is not. Espeon GX is a pretty hard tech, and its a bad idea to try to tech your deck for your opponent's techs. With Mewtwo especially just try to make your list as consistent as possible. The deck's raw power will handle the rest.
  17. MajoraMayhem

    Standard M Alakazam EX/ Decidueye GX

    If you're having speed issues would you consider Mega Turbo in the deck?
  18. MajoraMayhem

    Standard M Alakazam EX/ Decidueye GX

    If you don't like Decidueye as a Stage 2, how on earth can you handle Aegislash?? Overall this sounds like a pretty standard M Alakazam build. I played this deck quite a bit during Night March format, and even with access to cards like Dimension Valley and Super Scoop-ups (Along with the...
  19. MajoraMayhem

    Standard Kokobox - Post-Guardians Rising

    That has a nicer approach in theory, but it requires you to have a filled bench, and without using a Stadium remover you would be unable to chain that effect multiple turns in a row. Max Potion is a two-card combo, and has far less strain on your deck space (weird thing to say about a 3-4 off)
  20. MajoraMayhem

    Standard Kokobox - Post-Guardians Rising

    Bit more of a shenanigans concept, but have you considered Max Potion in the deck? The idea is to throw down a Koko, take the energy off your damaged active, and then heal up. A bit situational, but it can be solid prize denial if we start leaning into two-shot formats.
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