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  1. D

    6 Corners (Tao/Muskateer trio)

    Don't have any, unfortunately. I'd think about putting it in there if I had them.
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    6 Corners (Tao/Muskateer trio)

    I reverted the deck back to normal 6 Corners
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    6 Corners (Tao/Muskateer trio)

    RE: 6 Corners (Tao/Muskateer trio with Electrode Prime) What are Cake and Coke decks?
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    6 Corners (Tao/Muskateer trio)

    Venasour - I made quite a few changes based on your advice. I didn't have some of the cards I wanted to change based on the advice, but I did change the stuff I liked. Still don't have any Shaymins or a 3rd Kyurem. Edit - the extra 4 Catchers were Collectors
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    6 Corners (Tao/Muskateer trio)

    That's true. Anyone have anymore advice how to make the deck quicker? I'm still having a little trouble getting my energy out as quick as I think it could go. I've got a decent w/l ratio with it, but I still feel it can be better.
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    Tier List (Update: 12/9)

    The list looks good, but what about the possible tier 3 decks that could have their moments? Maybe add another tier or two for decks that could be good or possibly made good based off of fans of cards making changes and making them better? ie. Stage 1 Rush, 6 corners, etc
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    6 Corners (Tao/Muskateer trio)

    Spartan - I like your list. I have been worried about Zoroark, but I have no clue how to counter it. Any ideas how to fight it?
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    6 Corners (Tao/Muskateer trio)

    Unfortunately I don't have any Shaymins. I'll keep my eye out next time I go to a tournament or league.
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    6 Corners (Tao/Muskateer trio)

    I would, but I like the high hp and stall capability of Reshiram
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    6 Corners (Tao/Muskateer trio)

    Exactly. That's why they are in there with the DCEs
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    6 Corners (Tao/Muskateer trio)

    What would you guys suggest I add or take out for the cards you suggested?
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    6 Corners (Tao/Muskateer trio)

    Looking for ways to make the deck better. Any advice will be appreciated. If you suggest to remove something, please post something to replace it with. Pokemon - 15 Virizion - 4 (NV) Cobalion - 1 (NV) Terrakion - 2 (NV) Reshiram - 1 (BW) Zekrom EX - 1 (ND) Kyurem EX - 1 (ND) Kyurem -...
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    Basic rush deck (Cobalion, dragons, Electrode)

    Mass updates after a League night
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    Basic rush deck (Cobalion, dragons, Electrode)

    RE: Basic rush deck (Cobalion, dragons, tornadus) If I take out those cards, that would leave 8 spaces. What would you suggest I replace them with?
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    Basic rush deck (Cobalion, dragons, Electrode)

    RE: Basic rush deck (Cobalion, dragons, tornadus) I would run Sage's, but there's not much I can afford to just throw away to get cards to my hand.
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    Basic rush deck (Cobalion, dragons, Electrode)

    RE: Basic rush deck (Cobalion, dragons, tornadus) Played more today and found myself drawing a lot of trainers and not getting energy fast enough. Any ideas to make the deck faster/ more consistent?
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    Basic rush deck (Cobalion, dragons, Electrode)

    RE: Basic rush deck (Cobalion, dragons, tornadus) Updated the deck. Things I'm unsure about right now are the Trainers. I feel that 21 Trainers is way too much with the Lock decks out there. Any suggestions?
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    ZEET deck (Zekrom, Eelektrik, Electrode, Tornadus)

    I see what you're saying. Unfortunately, I don't have any Pachis or Shaymins to use in my deck. Any other cards I'd be able to use to help this deck?
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    Basic rush deck (Cobalion, dragons, Electrode)

    RE: Basic rush deck (Cobalion, dragons, tornadus) How many of each dragon/cobalion would you suggest running? Also would adding in Dodrio be a good idea for lower retreat costs?
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    ZEET deck (Zekrom, Eelektrik, Electrode, Tornadus)

    I have it in there for easy energy attaching. I had a Goth lock deck with it and I liked how it sped up the deck. I'd use the PS engine, but I don't like throwing out pokemon that are catcher bait
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