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  1. MDL

    Finished Werewolf XVII II: The Greatest Idea (OVER)

    RE: Werewolf XVII II: The Greatest Idea Count me in.
  2. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 3 ends April 19 at 2 PM CST. Then why are you playing?
  3. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 3 ends April 19 at 2 PM CST. I'm not saying that you didn't tell me that; I'm saying that even after you told me why you don't want to say what character you are (not role reveal), my opinion hasn't changed.
  4. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 3 ends April 19 at 2 PM CST. Honestly, Glace just revealed his role. I believe it's real since it doesn't look something you can easily come up with. He's not worth lynching IMO, because bisharp would also go down and we could hit 2 townies with 1 lynch...
  5. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 3 ends April 19 at 2 PM CST. It would be interesting if you could quote your conversation with Glace.
  6. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 3 ends April 19 at 2 PM CST. I meant their character name, their alignment and that text that explains who is the character. I think that if you are town you (probably) don't have any reason to not to that if someone is suspicious of you.
  7. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 3 ends April 19 at 2 PM CST. I meant that if you do reveal your roles and you're town, you shouldn't reveal your abilities. I don't think you are a wolf, though. And I didn't get what you meant with "Fabulous" either xD I think that the clock in DNA...
  8. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 3 ends April 19 at 2 PM CST. Then we will obviously be suspicious of you because the drawings on Teal make it seem like you are a wolf.
  9. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 3 ends April 19 at 2 PM CST. Since the "messages" were drawn on Teal, he might feel like he should do what Jigglypuff says. Also, DNA, you could quote the part of your role that says who you are, the alignment, etc. Then we could trust you. If you do that I...
  10. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 3 ends April 19 at 2 PM CST. I forgot about that. Sorry LF. I think the clock that is on DNA's head is Jigglypuff (I will call the person that drew DNA and a Wolf on Teal Jigglypuff) trying to tell us that you need to die eventually. Atleast that's how I...
  11. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 3 ends April 19 at 2 PM CST. Luckyfire was put to sleep along with DNA, not with Teal, if I recall correctly. That is a interesting theory. Also, I just noticed that nobody "passed out" this night. Maybe Jigglypuff forgot to use his ability? Or maybe it...
  12. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 3 ends April 19 at 2 PM CST. So 4 townies got killed basically (1 from lynch). And, thankfully, the wolves forgot their kill, which means we don't lose another townie. That seems kinda odd though. Maybe it was because of the Final Smash that was unleashed...
  13. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST. I don't blame you. There isn't any hint or any suspicious people, so basically there's nothing to talk about.
  14. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST. VOTE corn bread The day is ending and we don't have a better suspect...
  15. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST. Yeah, I think that's the best option too. It's just that we don't have any suspect besides Astra and Luckyfire, and both of them are *supposedly* lynchproof.
  16. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST. I agree with you The Yoshi. Starboard seems a little suspicious imo, but I don't tink it's enough to lynch him. On the other hand, corn bread is our only good suspect and even then, I don't know if he is scum because the other...
  17. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST. I agree with Teal about the Jigglypuff thing, but that isn't very important right now IMO. I think we should try to decide on who we should lynch. What are our suspects?
  18. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST. Lol that would be a cool ability for Jigglypuff. Puts itself and another person to sleep and writes on 1 person face.
  19. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST. So nothing really interesting about the night except for HypnoticChairman getting killed, which beneftis us tremendously. Also, HypnoticChairman can still see the thread and read it, even though he's dead, right? That means that we...
  20. MDL

    Finished Werewolf XVI: A New Melee. Rejects Win.

    RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST. Well that was a nice kill day 1. Thanks wolves! I'll post more later, I can't really say my opinion on the night right now.
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