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  1. Kietharr

    Collecting Looking For a Good SM Set for Collecting

    Shining Legends is a great set for collecting but you can't buy a booster box, maybe a super premium box if you can find a good deal on one, comes with a bunch of boxes for card storage too.
  2. Kietharr

    News Japan's SM6b, 'Champion Road'!

    I hate to be repetitive but this reveal basically confirms my statement that this set was going to be Evolutions 2.0. All of the playable cards are common/uncommon and there aren't that many (Magcargo, Dunsparce, Sableye, Friend Ball, and Copycat are likely to see play, Ho-oh, Pokenav, Lure Ball...
  3. Kietharr

    News Japan's SM6b, 'Champion Road'!

    this would be playable if the attack either had one or the other negative effects, it really can't survive having both on top of being a stage 2.
  4. Kietharr

    News Japan's SM6b, 'Champion Road'!

    Dunsparce's biggest issue isn't the fact that it's a prize liability, it's just one prize. The biggest issue is that you can't attack t1 when moving first and you pick who moves first when you flip, before you see what start you have. Most decks will continue to want to go first to be a...
  5. Kietharr

    Discussion Banette GX in Expanded??

    Even with a Zoroark ban I don't really see what's compelling about this card. Your damage cap is 170 against GX assuming you get a shady move in, and that's assuming you have TEN supporters in discard. Even with battle compressors that's extreme, it will take you a few turns to get there. Night...
  6. Kietharr

    News Japan's SM6b, 'Champion Road'!

    I'm banking on them reprinting Battle Frontier as a way to control Zoroark, both Sableye and Magcargo are amazing support for that already great card.
  7. Kietharr

    News Japan's SM6b, 'Champion Road'!

    It's now all but confirmed that this set is Evolutions 2.0
  8. Kietharr

    'Forbidden Light,' Japan's SM6 Set!

    They're almost certainly talking about Zoroark-GX, which has taken 60-70% of top 8 finishes in expanded events since its release, the deck is obviously broken in expanded. Beyond the broken factor, Zoroark arguably also has non-interactive play going against it which is the main reason that they...
  9. Kietharr

    Standard Raichu-GX Deck Idea?

    Dumbbells frankly suck as an item because they can easily be removed and do nothing on your turn, their efficacy is 100% dependent on your opponent not being able to play a field blower, most decks shoot for 2HKO these days so they have two turns to find one. They won't save you from getting...
  10. Kietharr

    Discussion Is Sylveon GX Relevant??

    It's absolutely relevant, it has nabbed some top 16s, it's not a meta defining deck but it's above par and most certainly playable. Post-rotation it becomes an even better card because we're losing consistency supporters, N in particular. People will have to Judge or Peeking Red Card to disrupt...
  11. Kietharr

    Wigglytuff GX??

    Wigglytuff has some TCG history at least so it might get a GX, not particularly likely. I liked playing Wigglytuff decks in the early years of the TCG so I'd love to see it come back, though hopefully with better buffs than they gave poor blaziken and feraligatr.
  12. Kietharr

    'Forbidden Light,' Japan's SM6 Set!

    Naganadel will primarily be a Buzzwole variant IMO because its important attacks have colorless costs and there aren't that many UBs worth playing right now. Really just Buzzwole and Ultra Necrozma, and Ultra Necrozma has no real reason to play Naganadel since you will want 2-3 Malamar benched...
  13. Kietharr

    'Forbidden Light,' Japan's SM6 Set!

    Malamar and Mysterious Treasure are both huge boosts to psychic decks, Necrozma/Malamar is absolutely going to be a deck and a major one at that considering how you have a massively high probability to get a t1 Brigette running both ultras and treasures.
  14. Kietharr

    Discussion VirGen, Old Decks in Expanded, Are They Good?

    Stage 2s are too slow in the mess that is 2018 expanded, you will seldom get it out before you get nailed with a red card into hex maniac chain which will make its ability irrelevant anyways. The GGC cost puts the card at a pretty big disadvantage against one attachment attackers, Virizion used...
  15. Kietharr

    News Japan's SM6b, 'Champion Road'!

    another card to remind us how bad powercreep set in around the DP era in particular. BW just moved it off the charts and GX cards had to take it to the next level to compete with EX. Between this and gatr this card is another evolutions, printing formerly good cards without buffing them enough...
  16. Kietharr

    Ruling Do you take a prize when you KO a fossil from ULP???

    Tell him to never, ever, ever, ever use that as a justification again. PTCGO is never a substitution for real rulings or actually reading the card. Compare the following Unidentified Fossil Robo Substitute Team Flare Gear Mysterious Fossil (original print text) Note that these other item...
  17. Kietharr

    Discussion Viability of Generations Raichu

    No, not really. Raichu and Koko are two totally different cards, Koko is relevant because it adds damage across the field which rounds off numbers on certain cards, for example after a flying flip Zoroark with a choice band can KO a Lele. The extra damage on the active is irrelevant. Running a...
  18. Kietharr

    Discussion Potentially Good Decks in the Future

    Alolan Dugtrio probably becomes standard viable after SM6 with Lady as a replacement for VS Seeker fisherman, running like 3-3 ribombee you can get 2 benched and pull out like 8 energy in a turn for OHKOs, or at least trade even on prizes with 2HKOs, using stretchers and energy recyclers to pull...
  19. Kietharr

    Japan's SM6+ Set, 'Dragon Storm,' Plus 'Champion Road' Mini-Set!

    Wishiwashi is still pretty crappy due to the massive energy requirement and the fact that every deck carries an X-Ball these days (why, again did they think that we needed ways to punish attacks that had high energy costs?), the rest of the cards are pretty meh, the potentially interesting cards...
  20. Kietharr

    Discussion Forbidden Light Rogues

    I think any Delphox deck is going to need too many pokemon to not be hard jank, either you run it with Break (which will be leaving standard not long after we get Wela park anyways) or Infernape making a double stage 2 deck. The game slows down a bit after rotation with the departure of N and...
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