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  1. Seven Nation Army

    Standard Help with building Greninja ex and Lapras ex deck

    Personally, I'd also go for the Greninja ex from Twilight Masquerade instead of the one from Stellar Crown. It's honestly the best of the Greninja ex cards we have right now (as much as I like Greninja, I kind of hate that it has three ex cards now). For one Water Energy, you deal 170 damage and...
  2. Seven Nation Army

    Standard Masked Dancers (Ogerpon ex / Hisuian Lilligant VSTAR)

    Pokemon (15): Teal Mask Ogerpon ex TWM 025 x4 Hearthflame Mask Ogerpon ex TWM 040 x1 Wellspring Mask Ogerpon ex TWM 064 x1 Cornerstone Mask Ogerpon ex TWM 112 x1 Hisuian Lilligant VSTAR ASR 018 x1 Hisuian Lilligant V ASR 017 x1 Lumineon V BRS 041 x1 Bibarel BRS 121 x2 Bidoof CRZ 111 x2 Manaphy...
  3. Seven Nation Army

    Kilowattrel ex, Scrafty, Roto-Stick, and Other Gym Promos Revealed for April!

    Kilowattrel ex is making me hope that Miraidon has a chance again, but God knows how long it's going to be before we get that over here.
  4. Seven Nation Army

    Standard Rules regarding Shred attacks

    Gotcha! Thanks. I'm not really considering running Walking Wake, but the idea of a scenario like that just interested me a little bit.
  5. Seven Nation Army

    Standard Rules regarding Shred attacks

    You're welcome! Now, I've got a somewhat related question for the rest of you guys. Walking Wake ex has an Ability that says "Damage from attacks used by this Pokémon isn't affected by any effects on your opponent's Active Pokémon." But Alolan Vulpix VSTAR's attack and Cornerstone Mask Ogerpon...
  6. Seven Nation Army

    Standard POST-ROTATION: Buddies Beyond Time (Great Tusk/Gallade/Squawkabilly/Greninja)

    Pokemon (12): Great Tusk TEF x4 Gallade ASR 062 x2 Kirlia SIT 068 x2 Ralts ASR 060 x2 Squawkabilly ex PAL 169 x1 Radiant Greninja ASR 046 x1 Trainers (40): Professor Sada's Vitality PAR 170 x4 Explorer's Guidance TEF x4 Miss Fortune Sisters LOR 164 x2 Pal Pad SVI 182 x3 Super Rod PAL 188 x3...
  7. Seven Nation Army

    Standard Post-Rotation: Future Prism (Iron Valiant ex / Iron Crown ex / Miraidon / Xatu)

    Personally, I’d probably run Hisuian Heavy Ball instead of TM: Crisis Punch. TM: Crisis Punch deals a lot of damage, but the fact you can only use it if your opponent has 1 Prise card left makes me doubt just how useful it will actually be in practice. But on the other hand, Hisuian Heavy Ball...
  8. Seven Nation Army

    Standard Roaming Forest (Torterra ex/Hisuian Lilligant VSTAR/Torterra/Kricketune)

    This is heavily work in progress. I am pretty confident in the potential of this archetype, but I'm going to need to fine-tune this decklist. Any suggestions for improvements to this deck are welcome. Pokemon (19): Torterra ex TEF 012 x2 (beatdown) Hisuian Lilligant VSTAR ASR 018 x1...
  9. Seven Nation Army

    Standard Rules regarding Shred attacks

    I'd imagine so. The effect for Shred says the attack's damage "isn't affected by any effects on your opponent's Active Pokémon." And I believe that includes Abilities. So, with that logic, it should go through Primate Dexterity.
  10. Seven Nation Army

    Standard Ancient Waves (Koraidon ex/Garchomp ex/Radiant Greninja)

    Hi, guys! Relative newbie here. I've been playing the TCG for about a year and a half now, but I've only just now decided to make an account here. Just wanted to show you guys the theoretical decklist for a Ancient Koraidon ex and Garchomp ex deck I'm planning on building when Temporal Forces...
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