Discuss!
Riskbreakers said:PPP for using round. If you consider consistently losing as fun, I'm not stopping you. You also can't let Meloetta sit on the bench unless you want random Mewtwos/Landorus/Tornadus sniping that for free 2 prizes, something a Stage 1-Stage 2 oriented deck can't give up anymore.
CruelBear said:Riskbreakers said:PPP for using round. If you consider consistently losing as fun, I'm not stopping you. You also can't let Meloetta sit on the bench unless you want random Mewtwos/Landorus/Tornadus sniping that for free 2 prizes, something a Stage 1-Stage 2 oriented deck can't give up anymore.
No, CC for using Round. And you don't need to have any Meloetta out until you're ready to start attacking. If you can do 180 damage for CC, I think you can make up for anyone sniping a Meloetta.
Pokepower22 said:CruelBear said:No, CC for using Round. And you don't need to have any Meloetta out until you're ready to start attacking. If you can do 180 damage for CC, I think you can make up for anyone sniping a Meloetta.
Meloetta-EX - Psychic - HP110
Basic Pokemon
[C][C] Shiny Voice: 20 damage. Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.
[P][P][P] Round: 30x damage. Does 30 damage times the number of your Pokemon that have the Round attack.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
AnUnown said:Wow... I GUESS Round could be good, but... 5 Meloetta in play? Poor lil thing.
Serperior said:Let's try to be optimistic guys. We all know this card is terrible, has a way too expensive attack, and is easily KO'd by Keldeo and even Zekrom, but let's at least try to think of some positives...
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Dang it.