I've really been able to dig deep with theorising these past weeks, while on vacation. One of the intriguing things I've been noticing is the amount of power PCL chooses to put on cards. Many cards have a base power that with Muscle Band is just enough to hit the 'magic numbers' of 170 and 180, or can 2-hit megas with two 120s.
When a format is all about hitting those KOs and damage outputs are often 'just enough', I reckon there is a lot of breathing space for more defensive decks. I'm think bringing out the Triple H: Hard Charms, Hammers and Healers. Forcing your opponent to miss the KO but 10 damage could not only net you a few more KOs, but give you a chance to set your opponent back significantly with things like Max Potion (Expanded), AZ and Super-Scoop Up.
So, what do you think? Is a defensive strategy a good call in this format? What Pokemon could be the best defensive players?
When a format is all about hitting those KOs and damage outputs are often 'just enough', I reckon there is a lot of breathing space for more defensive decks. I'm think bringing out the Triple H: Hard Charms, Hammers and Healers. Forcing your opponent to miss the KO but 10 damage could not only net you a few more KOs, but give you a chance to set your opponent back significantly with things like Max Potion (Expanded), AZ and Super-Scoop Up.
So, what do you think? Is a defensive strategy a good call in this format? What Pokemon could be the best defensive players?