Hi,
here's an interesting concept deck I've been playing with. it's pretty fun:
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 19
* 3 Flabébé FLI 84
* 1 Morelull BUS 97
* 2 Floette FLI 85
* 2 Shiinotic UPR 93
* 2 Florges FLI 86
* 4 Heracross BUS 11
* 2 Morelull SUM 16
* 2 Shining Celebi PR-SM SM79
* 1 Shiinotic SUM 17
##Trainer Cards - 30
* 2 Lusamine CIN 96
* 2 Crushing Hammer EPO 92
* 1 Professor's Letter BKT 146
* 1 Gladion CIN 95
* 2 Fairy Garden FCO 100
* 1 Super Rod BKT 149
* 1 Team Flare Grunt XY 129
* 1 Nest Ball SUM 123
* 2 Brigette BKT 134
* 4 Cynthia UPR 119
* 4 Skyla BKT 148
* 2 Field Blower GRI 125
* 2 Enhanced Hammer GRI 124
* 1 N FCO 105
* 1 Ultra Ball FCO 113
* 1 Plumeria BUS 120
* 2 Professor Sycamore PHF 101
##Energy - 11
* 5 Fairy Energy Energy 9
* 3 Rainbow Energy SUM 137
* 3 Grass Energy Energy 1
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
the way it works probably needs explanation...
Shiinotic is here to set up the board. this deck requires a 'complex' board to work.
The board setup for the deck:
1 Florges minimum, 2 Florges ideal.
1 Shiinotic for 'recovery' if needed.
1 Shining Celebi
1 Heracross at the active, much preferably with a float stone or a fairy garden active.
This deck stalls by using heracross and by using floette's 'guzma' attack, which is recalled using shining celebi's time recall. this puts a drain on their ability to keep an attacker at the active spot.
Florges' wonderous gift should allow you to take out their float stones by recurring field blowers, take out their energy by recurring crushing hammer or enhanced hammer or restore the board state by recurring rescue stretcher.
since this doesn't take our 'supporter' for the day, we can also use lusamine to fetch more hand refresh (or hand denial using N) or restore our fairy garden.
this is fun but definitely not competitive atm. in particular it can't work against malamar/necrozma which have free energy restoration as well as free active 'transitions'. I was thinking of making it more competitive using (say) tapu bulu or pheromosa gx, so that we can dish out damage in return. another option is perhaps running glaceon-gx to make this a more permanent lock.
any creative ideas / feedback would be welcome.
here's an interesting concept deck I've been playing with. it's pretty fun:
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 19
* 3 Flabébé FLI 84
* 1 Morelull BUS 97
* 2 Floette FLI 85
* 2 Shiinotic UPR 93
* 2 Florges FLI 86
* 4 Heracross BUS 11
* 2 Morelull SUM 16
* 2 Shining Celebi PR-SM SM79
* 1 Shiinotic SUM 17
##Trainer Cards - 30
* 2 Lusamine CIN 96
* 2 Crushing Hammer EPO 92
* 1 Professor's Letter BKT 146
* 1 Gladion CIN 95
* 2 Fairy Garden FCO 100
* 1 Super Rod BKT 149
* 1 Team Flare Grunt XY 129
* 1 Nest Ball SUM 123
* 2 Brigette BKT 134
* 4 Cynthia UPR 119
* 4 Skyla BKT 148
* 2 Field Blower GRI 125
* 2 Enhanced Hammer GRI 124
* 1 N FCO 105
* 1 Ultra Ball FCO 113
* 1 Plumeria BUS 120
* 2 Professor Sycamore PHF 101
##Energy - 11
* 5 Fairy Energy Energy 9
* 3 Rainbow Energy SUM 137
* 3 Grass Energy Energy 1
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
the way it works probably needs explanation...
Shiinotic is here to set up the board. this deck requires a 'complex' board to work.
The board setup for the deck:
1 Florges minimum, 2 Florges ideal.
1 Shiinotic for 'recovery' if needed.
1 Shining Celebi
1 Heracross at the active, much preferably with a float stone or a fairy garden active.
This deck stalls by using heracross and by using floette's 'guzma' attack, which is recalled using shining celebi's time recall. this puts a drain on their ability to keep an attacker at the active spot.
Florges' wonderous gift should allow you to take out their float stones by recurring field blowers, take out their energy by recurring crushing hammer or enhanced hammer or restore the board state by recurring rescue stretcher.
since this doesn't take our 'supporter' for the day, we can also use lusamine to fetch more hand refresh (or hand denial using N) or restore our fairy garden.
this is fun but definitely not competitive atm. in particular it can't work against malamar/necrozma which have free energy restoration as well as free active 'transitions'. I was thinking of making it more competitive using (say) tapu bulu or pheromosa gx, so that we can dish out damage in return. another option is perhaps running glaceon-gx to make this a more permanent lock.
any creative ideas / feedback would be welcome.