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Standard A new way to run eevolutions?

seth falls

Aspiring Trainer
Member
Since the rotation, I've been going through each of the sets that are still standard legal and looking to see if there is any new synergy with the sets being released. I know that with M Mewtwo, M Scizor, and Rayquaza running around, if I want a deck to be viable competitively, I have to have at least a slight chance against those decks as well. So my solution is the following:

Pokémon -22

*4 Golett AO 34
*3 Golurk AO 35
* 3Voltorb Ev 39
*3 Electrode Ev 40
*2 Remoraid BkT 31
*2 Octillery BkT 33
*2 Eevee AO 63
*2 Jolteon AO 26
*1 Flareon AO 13

Trainers -34
*3 Silent Lab
*4 Professor Sycamore
*3 N
*1 Ace Trainer
*1 Lysandre
*1 Teammates
*4 level ball
*4 heavy ball/ultra ball
*4 trainer's mail
*4 vs seeker
*2 float stone
*2 super rod
*1 special charge

Energy - 4
*4 DCE

So the strategy is basically to turn Golurk AO 34 into an electric type using Jolteon's AO 26 ability. Once he's an electric type, you can use Electrode's Ev 40 Bazzap Thunder ability to attach two electric energy to Golurk, effectively powering him up in one turn. Being an electric, psychic, fighting, and fire type (Flareon), Golurk would essentially be able to OHKO all serious threats in the meta right now. Eg: M Mewtwo, M Ray, and M Scizor.

Ok. So I know what you're probably thinking... it's clunky. If somebody can get this going though, we could have some serious fun. As always I'm open to suggestions. Let me know if there's anything I missed.

P.S. Oh yeah, let me know if you think it would be a good idea to tech in a Vaporeon for the Volcanion Ex matchup.
 
you should use more energy, cut the electrode, 2 level ball, and 1-2 shaymin ex instead of the octillery
ive been thinking about golurk too!
 
some problems.

Greninja BREAK - Shadow Stitching
make sure to have like two rangers
Hex Maniac - No abilities
There's nothing you can do for this card so you just have to hope. (maybe play Maxie or Archie to get Golurk back on the bench.)
 
Personally, I LOVE this deck idea, and think that you should make sure to continue this thread or at least continue this conversation going, because Golurk does have lots of potential. Now, a few things I have to mention. I see why you use Ace Trainer and Teammates, but A, Teammates doesn't work with Electrode, and B, you want to go for maximum consistency with this deck. I would switch one of them for another Lysandre, to help deal with Garb, and the other with Pokémon Ranger, as suggested above. Another thing that I recommend is to run the 4 Ultra Ball over the Heavy Ball for max consistency, and switch 2 Level Balls for 2 Evosoda, to try and get out more evolutions. I also recommend keeping the Octillery engine, because it helps with the prize trade, and since I know from experience how good it is. Because of this, I also recommend ditching one Sycamore, because 3 N and 3 Sycamore should be plenty with Octillery. Vaporeon might help too, to destroy Volcanion decks. One last recommendation I have is to add in Nest Ball when it comes out, because it will help get out all of your basics (what it does, is allow you to search your deck for one basic Pokémon and put it onto your bench). To do this, I would ditch the Silent Lab, because it adds much more to consistency.
So to summarize:
-1 Sycamore
-1 Teammates
-1 Ace Trainer
-2 Level Ball
-3 Silent Lab

+1 Vaporeon
+1 Lysandre
+1 Pokémon Ranger
+2 Evosoda
+3 Nest Ball (when it comes out. Until then, I would either keep the Stadium, or add in 2 Bridgette, to help get out evolutions, as well as more Evosoda for consistency)

This is your deck, so take this advice as you will, but I hope it helps!:)
 
Sounds like a really fun deck, but be aware that you lose that double electric energy if you get ability locked for a turn. I played against a deck that used Golurk but with fighting support using my Greninja deck, and one shadow stitching made him lose all his special fighting energy since he lost the fighting type due to no abilities. The same thing would happen to you once your DEE lost the electric type due to either ability lock or lysandre KO on the Jolteon.

I do think fitting in the Vapeoreon would be good if you can fit it. Fire is kinda popular due to Volcanion, and you can pick which one you need, Flareon or Vapeoreon and then just discard the one you don't need for the matchup via Ultra ball or something.


EDIT:

Just saw your question on the ask a professor. I'm not a professor so I can't answer there, but after carefully reading the card (Something I should have done originally!) I'm going to retract what I said about losing the energy. It doesn't say it's discarded, like you mentioned. I believe it would just not contribute energy till the ability is activated again. (As opposed to most of the other special energy cards which specifically say to discard them if not attached to the right type) We'll see if the professor's agree!
 
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some problems.

Greninja BREAK - Shadow Stitching
make sure to have like two rangers
Hex Maniac - No abilities
There's nothing you can do for this card so you just have to hope. (maybe play Maxie or Archie to get Golurk back on the bench.)

I would, but Golurk's ability states that he's only a fighting type when he's in play.
 
Sounds like a really fun deck, but be aware that you lose that double electric energy if you get ability locked for a turn. I played against a deck that used Golurk but with fighting support using my Greninja deck, and one shadow stitching made him lose all his special fighting energy since he lost the fighting type due to no abilities. The same thing would happen to you once your DEE lost the electric type due to either ability lock or lysandre KO on the Jolteon.

I do think fitting in the Vapeoreon would be good if you can fit it. Fire is kinda popular due to Volcanion, and you can pick which one you need, Flareon or Vapeoreon and then just discard the one you don't need for the matchup via Ultra ball or something.

It's possible that you are correct, but we have to remember that the text of strong energy specifically says to discard it if not attached to a fighting type Pokémon. On the Electrode card, there is no text that specifically says to discard Electrode if it is not attached to an electric type Pokémon. I completely understand that at the very least, Electrode would not provide those double electric energies if abilities were shut off, or if Jolteon were not in play, but I'm still no sure if Electrode would be discarded or not, since it just isn't in the text. I posted a thread about this topic in the Professor's forum. I should be hearing back shortly, and I will update the information here accordingly. That being said, thank you for your input ;)
 
Personally, I LOVE this deck idea, and think that you should make sure to continue this thread or at least continue this conversation going, because Golurk does have lots of potential. Now, a few things I have to mention. I see why you use Ace Trainer and Teammates, but A, Teammates doesn't work with Electrode, and B, you want to go for maximum consistency with this deck. I would switch one of them for another Lysandre, to help deal with Garb, and the other with Pokémon Ranger, as suggested above. Another thing that I recommend is to run the 4 Ultra Ball over the Heavy Ball for max consistency, and switch 2 Level Balls for 2 Evosoda, to try and get out more evolutions. I also recommend keeping the Octillery engine, because it helps with the prize trade, and since I know from experience how good it is. Because of this, I also recommend ditching one Sycamore, because 3 N and 3 Sycamore should be plenty with Octillery. Vaporeon might help too, to destroy Volcanion decks. One last recommendation I have is to add in Nest Ball when it comes out, because it will help get out all of your basics (what it does, is allow you to search your deck for one basic Pokémon and put it onto your bench). To do this, I would ditch the Silent Lab, because it adds much more to consistency.
So to summarize:
-1 Sycamore
-1 Teammates
-1 Ace Trainer
-2 Level Ball
-3 Silent Lab

+1 Vaporeon
+1 Lysandre
+1 Pokémon Ranger
+2 Evosoda
+3 Nest Ball (when it comes out. Until then, I would either keep the Stadium, or add in 2 Bridgette, to help get out evolutions, as well as more Evosoda for consistency)

This is your deck, so take this advice as you will, but I hope it helps!:)

Thanks man, I appreciate the insight. :) I definitely need to look at the new sets releasing soon. I'm hoping there's some more synergy like what you mentioned with nest ball and evosoda. I'm probably going to post an updated list, once I have the chance to actually do some play-testing.
 
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I think I was wrong, I updated my post with an edit. Thanks for correcting me! (Pending confirmation from the professors) I usually read things more carefully. :confused:
 
Here's a rough draft list of a way to play evolutions when the sun and moon set comes out. The only problem is keeping the opponent's active Pokémon poisoned.

Pokémon -18
*4 Mareanie S/M 25
*4 Toxapex S/M 26

Toxapex:
Toxic Spikes
どくびし

Whenever your opponent retreats his or her Active Pokémon, the new Active Pokémon is now Poisoned.
Venoshock
ベノムショック
50+
If your opponent's Active Pokémon is Poisoned, this attack does 50 more damage.


*2 Shaymin Ex RoS 77
*2 Eevee AO 63
*2 Jolteon AO 26
*1 Flareon AO 13
*1 Vaporeon AO 22
*2 Mewtwo Ev 51

Trainers -31
*4 Professor Sycamore
*3 N
*1 Pokémon Ranger
*1 Lysandre
*3 nest ball
*4 ultra ball
*4 trainer's mail
*4 vs seeker
*4 max elixir
*2 evosoda
*1 super rod
*1 special charge

Energy - 11
*7 psychic energy
*4 DCE
 
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