A Playable Fake Set (Spoilers completed)

Pokémaniac

meow
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(NOTE- I'm not sure if this belongs in TCG discussion or Fan creations. I put it here because this is where the people that are likely to care go. Move if necessary.)


RedShark Set’s First Set Beta

Finally, after much effort, I am ready to put my idea out to people to help test and balance. The idea is a set of fake spoilers, each with the name of a real card next to them. This name is to be used as the spoiler’s proxy in Redshark. By doing this, you are able to battle other people with fake spoilers.

To find out what a card does, just press Ctrl + F and then type in the card’s name. This will take you directly to the card. Always have the card document open whilst battling with the fake cards.

This set is the first of this kind, containing well over 200 cards, including 45 Level X cards, as well as many reprints of old Trainers. This set contains every Pokemon from Kanto, as well as their new Pre-evolutions and Evolutions(Except the other 4 Eevee evolutions which I left out of this set). The only cards other than those in the set allowed are those in the reprint list. (You can play however you want, but I don’t want any logs saying how overpowered a certain card is with a card that isn’t even in the metagame.)

Now you can comprehend the scale of the set, I’m sure you can understand the need for card testing. As of such, please record logs of any game where a card is showing signs that it may be over powered, report any errors in card texts(even something as simple as an impossible level) and make mention of any cards you feel to be underpowered. You can find a link to this project’s forums in my signature where I’d prefer you’d discuss the set.

Thank you for your time reading this. I hope you decide to join this game and start playing some cards. Just by playing you are helping this game thrive.

Download Links –

Microsoft Word Version

Notepad Version

Network Information

Name: Redshark Set
Password: None required
 
RE: A New Way To Play

I'm sorry to say, but this is a fail attempt to use your own fake cards. The reason being, that you can't play other people with fakes (only solotairre).
 
RE: A New Way To Play

Well actually I believe you can use fakes if both player's fake cards match but that is beside the point. I knew this limitation which is why this download is a list of cards with the name of a real card next to them. You add that real card to your deck and use it as a proxy for the fake. If you see a card you don't know the effect of, go to the card document and go ctrl + f, type in the name of the card, and find out what it does.
 
Well, I can say that you've broken the first card lol. Bulbasaur has a chance to do 40 damage for 1, and as a BASIC. Now while that chance is relatively low, it's still a possibility. And doing 30 for one isn't a bad deal, either. I'd say to up the cost by {C}. Also, why the random type and weakness change mid-line? Finally, Venusaur's Body needs some sort of drawback. It already has 130 HP and an awesome attack. I'd say to alter its Body so that you have to put a damage counter on Venusaur each time you attach an Energy card (any Energy card, not just Grass). Finally, on Venusaur Lv. X, you say to use Ultra-Violent Rays after using Frenzy Plant. What is Ultra-Violent Rays? lol

Charizard's Power is broken. You have a 50% chance to do 130 for three. At least make it require a coin flip? Charizard Lv. X needs a -30 resistance (-40 is too much), Dragon Stance should discard the unused cards instead of shuffling them back, and Roasting Heat should do 200 damage (500 looks ridiculous on a Pokemon card).

I could go on, but you can hopefully see a theme here. You need to work on balance. Also, some of the attack names could have been more creative. (Venusaur Lv. X's Vine Sweep, for example, could have been something like "Punishing Seed.")

Finally, no, you cannot use custom cards, even if both players have the cards.
 
Balance is relative. Arcanine SV would indeed be overpowered if placed in a format of 20 HP Pokemon. These cards would be overpowered if placed into the normal metagame. But they aren't in the normal metagame, are they?

There is a Cherubi with Bulbasaur's attack that, to my knowledge, has NOT ruined the metagame. Venusaur's power does have a drawback(although that body is looking a bit overpowered on second viewing), and that is you have to have both the Grass and Psychic in your hand. In the end you only gain 1 energy anyway, and the conditions are stricter than Leafeon X (A stage lower card that hasn't destroyed the real metagame).

Perhaps the Splintering Flames + Char combo may be overpowered. His resistance might be a bit much but that remains to be seen. Dragon Stance looks at 5 cards. If you discarded all those your deck would die out very quickly which is one of the reasons Rhyperior flopped. 500 doesn't look ridiculous. (That was far less then the prior 5,000 and 5,000,000 I had toyed with x_x)

Either way, this is all for testing. If you think something's overpowered, don't say it - play it. I really need support with this and I'm sure once the bugs are ironed out this will be good fun.
 
The reason that the Cherubi hasn't ruined the metagame is that it doesn't have scalability. You can't use it as a main attacker, but you can with this Bulbasaur. If you were using Cherubi as a main attacker, it might pull off one or two Bullet Seeds, but then it would be useless once you got the evolution up. This Bulbasaur, on the other hand, evolves into the super-powerful Venusaur, which can then level up. Also, if you read my post again, you will find that I never said anything about Venusaur Lv. X's Poke-Power. =P

About Charizard: Dragon Stance takes Energy and attach them to Charizard, though. Rhyperior is using an attack. Also, discarding the cards ties in with the "burn your cards" theme of Fire-types. Searching your deck for five cards and then attaching up to two for no drawback is rather overpowered. If you don't want the cards to be discarded, then at least say that the Energy have to be put into your hand, not attached.

I don't know, though--it just seems like 500 damage is a bit much to put on a Pokemon card. No Pokemon has more than 200 HP, so if you just put down 250 damage, that will be enough. (Either that or you can list "Discard all Energy attached to Charizard to use this attack, and the Defending Pokemon is Knocked Out. This effect can't be prevented. Charizard can't use Roasting Heat during your next turn.)

Finally, it isn't necessary to play the cards to find overpowered attributes. The Pokemon TCG is not so complex a game that each new little thing needs to be tested out to determine its brokenness. It's very easy to determine norms.
 
The Reaver said:
The reason that the Cherubi hasn't ruined the metagame is that it doesn't have scalability. You can't use it as a main attacker, but you can with this Bulbasaur. If you were using Cherubi as a main attacker, it might pull off one or two Bullet Seeds, but then it would be useless once you got the evolution up. This Bulbasaur, on the other hand, evolves into the super-powerful Venusaur, which can then level up. Also, if you read my post again, you will find that I never said anything about Venusaur Lv. X's Poke-Power. =P
This is agood point. Also, you said Venusaur Lvl X's body, and I thought you meant the power because Venusaur's the one with the body.

About Charizard: Dragon Stance takes Energy and attach them to Charizard, though. Rhyperior is using an attack. Also, discarding the cards ties in with the "burn your cards" theme of Fire-types. Searching your deck for five cards and then attaching up to two for no drawback is rather overpowered. If you don't want the cards to be discarded, then at least say that the Energy have to be put into your hand, not attached.
But it IS a Stage 2 Level X. Stage 2 Xs have a horrible history of being too slow to work as anything more tham a tech for the normal form. If this format cures this problem, then perhaps I will have to turn it down.

I don't know, though--it just seems like 500 damage is a bit much to put on a Pokemon card. No Pokemon has more than 200 HP, so if you just put down 250 damage, that will be enough. (Either that or you can list "Discard all Energy attached to Charizard to use this attack, and the Defending Pokemon is Knocked Out. This effect can't be prevented. Charizard can't use Roasting Heat during your next turn.)

Eh. To be honest I just threw it in there because Charizards need to be even more epic. Plus if a card that did 500 damage was printed small children and misinformed n00bs would flock to it. XP

Finally, it isn't necessary to play the cards to find overpowered attributes. The Pokemon TCG is not so complex a game that each new little thing needs to be tested out to determine its brokenness. It's very easy to determine norms.

It is when it's a completely different metagame. A card's broken status isn't derived from what it does but indeed how it plays out in the metagame. If Dialga G Lvl X was absolute unchallenged BDIF than a card with a very good PokeBody wouldn't exactly shiny. The same occurs in this set. As the format is just this one group of cards, everything may be overpowered compared to what we're used to but in the grand scheme of things they may be horribly overshadowed. Until you know what's popular and what's not there's no way to judge the cards fairly.
 
The Reaver said:
Finally, Venusaur's Body needs some sort of drawback.
I didn't say Venusaur Lv. X. <_<

Yeah, I suppose you have a point with Charizard X, but I feel it needs some sort of drawback. Plus, as I said before, just returning the cards doesn't fit in with the "theme" of fire types burning through your cards.

Ah. I hadn't realized that you had only wanted your custom set in your format (you didn't say so in the original post, but I suppose you clarified it later on and I skipped over it).

I'll join your Hamachi network so we can discuss this stuff. I don't want to hog the thread lol.
 
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