A View on SP from the average player...

Do you like SP

  • Yes

    Votes: 35 47.9%
  • No

    Votes: 24 32.9%
  • In between

    Votes: 14 19.2%

  • Total voters
    73

Subarashii

Nyan Nyan Nyan Nyan Nyan Nyan Nyan Nyan!
Member
Now i figured that SP has a lot of hype but often i have found some people (league players) don't know what it is except Luxray GL lv. X is broken and SP Very Expensive
Now... Here is where you come in I what your view of SP your Basic SP list (IE: staples Techs for any SP ect.)
EX:

I enjoy SP no you may see my signature I'm only testing my deck right now and i am noticing one thing... I am having as much success with LuxChomp as with Shuppet. That being said i believe it is all about skill... You need to know how it runs, what runs in it, techs for your variant, what your variant is about (tanking, disruption, speed ect...) it may come off as a shocker to some but Building SP is not a one way ticket to win. Sorry, but running Luxchomp doesn't make you cool. It shows you have the skill to comprehend the SP engine or you had money burning a hole in your pocket. It also dozen;t make the Metagame stale it does the opposite in my opinion here is how: First people find new variants, Second People Find techs to make that variant better., and finally countering SP... many haven't thought about this (and it is quite obvious that they haven't) But: WE HAD MACHAMP BEFORE SP WAS RELEASED end of story. So an SP counter existed before SP. Vilegar wouldn't be half as popular without SP's trainer based engine. Sablock is debatable but i believe it wouldn't as good without SP (garchomp C X)

So let me count up the decks that were created with SP in mind
Machamp
Vilegar
Sablock
Luxchomp
Blazechomp
Lady GaGa
Dialgachomp
Double Blaziken
anything anti SP (mewto X)
Gyarados (something needed to outspeed Luxchomp)...

So a ten item list of viable options for or against SP...
now ten Great Decks that range from easy to epic skills needed to play
Considering that most Games have 3-4 "Major Decks" i think SP was a way to get GG off the status of Jesus Christ in card form now i am a completely average player now cool titles or anything. This thread isn't about listen to me it's get different opinions of SP


So here is my basic "skeleton list" for a SP only deck
2-2 Garchomp C _______4 Cyrus's Conspiracy_______4 DCE
2-2 Uxie ________4 Poketurn
1 Bronzong G ________3 SP radar
1 Azelf ________3 Power spray
1 Crobat G ________ 3 Energy Gain
1 Promocroak ________1 Galactic HQ
1 Toxicroak ________1 Vs Seeker
1 Skuntank G _________1 Aarons collection
1 Unown Q


So that leaves 20 Spaces for main attackers energies techs for the attacker ect...
So now its Your turn
 
Since most of those decks are dead i see no point in posting skeleton lists....but anyway sp's are balanced...definitely...
 
No 2-2 Uxie. 3-1 or 2-1 is much better. You can KO machamps many times if you run premeir ball. And not many can afford 2 Uxie and 1-2 Luxray X. Skuntank and Toxitank are rarely, if ever, used because they are not needed. 3-1 Garchomp is also an option, because It helps in mirror match. Gyarados was not created to defeat SP, because Luxray GL can 1HKO it. Unless Gyarados is belted, it can KO any SP Xs. If you do belt Gyarados, prepare for a "Flash Bite" and "Trash Bolt", giving your opponent 2 prizes.
 
once again i waited peoples opinion of SP the lists were an afterthought and what i said was it is the only thing faster than luxchomp
 
SP was not a balanced mechanic when it was released - if people knew what they knew now, two seasons ago, I think the format would have been SP vs Machamp and nothing else. The format has sped up, and more or less self-balanced, at least to 3-4 decks.

Lost World will likely repeat the cycle, the metagame staying alive due to bad deck design followed by knee-jerk releases. It works fairly well in Magic, as well, though deck design evolves MUCH faster over there.
 
I never have been a fan of SP's...but it's really been the support line-up that has me not liking SP's more than the actual SP pokemon...the pokemon themselves are fairly balanced, however their TSS line-up is what makes them unbalanced...able to do things in the game that really no evolutionary pokemon decklist could, and until Spiritomb (AR) hit the scene, there really was no way to slow them down, you could've tried Machamp, but there were just too many ways to get around it early on...it's nice to see there is some balancing out nowadays, and we see more decks than just mainly SP's again

however, there is a possibility that SP's get one last great hoorah before their broken TSS engine/line-up is nerfed...when B&W comes out, there is a possibility that we will be adopting the new base rules that japan has for the set, making it much harder for early evolving, and giving SP's that unbalanced edge once again
 
I'm inbetween, I have an SP deck, but I'm thinking of selling it for something else/trading it since rotation is coming up soon (August). I dont want to be caught trying to get rid of these cards when it hits. I made one just to try it out. (DialgaChomp). I'm thinking of trying it out at league, seeing how good or bad it is for me to play, then get rid of it.

But I have no bias towards them in anyway. SP's are good decks, don't get me wrong. I'm just a Rogue player who wanted to try a staple deck. And I agree with the statement ^.
 
It's Luxray/Garchomp, the famous SP deck that has been winning the most for quite a while.

Some people say that it has to have Dialga G Lv.X in it, but I think the common term has been used to include all Luxchomp decks (especially me because I always use it lol).

dmaster out.
 
Last season with Claydol, SP wasn't anywhere near ever present in the meta. People complain about the SP trainer engine, but there have been more powerful supporters (e.g Castaway) during the EX era. I think its normal for people to complain about whatever wins.

SP decks, especially mirror matches are extremely skill intensive, and require play experience. I am actively countering the magical idea some people have that an SP deck runs itself.
 
^ That's not true at all, if anything SP was more present in the last format, IDK look at the deck that won Nats and Worlds. As for SP as a whole, people are always just looking for the next thing to complain about, they take out all of their angry on poor lil' Luxray, when honestly Garchomp is the good SP, notice however many decks it is in, LuxChomp, DialgaChomp, Sablock, Gengar C (do people still use this, IDK), BlazrayChomp. Personally, I love SP, it is an easy match up, it really isn't that good, I mean, when I first read Garchomp C lv.X I laughed at how bad it was, however with the release of DCE, people were able to find a way to make a Pokemon Lv.X, with a 3 energy attack cost, that only hits for 80 damage, and has a double discard, with only 110, AND can't use the attack again next turn, a key in almost every tier one deck. If you ask me that is pretty cool.

Back to the main point though, SP isn't good, the people who play it are just amazing players, who are afraid to switch to other decks, because they feel that it will make their premier rating drop if they do. They figure, if I've had so much success with this deck, why would I switch? So therefore these great players continue to build amazing LuxChomp lists, and are extremely good at playing them. If they would have all invested their effort into something else, like Gyarados, it would be BDIF because it would have the most tournament wins. The best deck in the format isn't the BDIF, the most played one is, because more people are playing it, therefore more people will win with it. Anyways, I know this is kinda all over the place, and doesn't really follow a specific topic, but the main point of this rant is that, I AIN'T AFRAID OF NO SP SON.
 
I too never felt that SP was good when I played it. But other people do good with it because they've played it forever because it's tier 1.

My favorite SP deck is Blazray however. Yes, it's dead. But I've found that I'm more comfortable and win more matches with it than Luxchomp. Probably because I never did like the popular stuff. It was popular at one point in time however.
 
Garchomp C Lv. X has several ways to re-use Dragon Rush in consecutive turns. Retreat the Garchomp, bring up an SP and Poke Turn the active, attach DCE, hit another pokemon. Warp Point and Warp Energy also. Any of the above along with Bronzong G moving an energy.

The reason Garchomp C rose to prominence was that most support pokemon had 80 HP or less, and a fast Garchomp off the starting line stunted evolution decks. Adding DCE just meant you could go without Bronzong G, where before you had to be a lot more careful on where you put your energy and why.

Personally I enjoy SP variants because of the options. I'm never 100% out of any game unless I've lost. Most decks don't or can't offer that. SP is tier one because it has the tools, and how you use the tools is limited by your play experience.
 
^To add to the 80 HP thing, when SP started out, Claydol was big. Huge. Dragon Rush gave such an advantage to SP in doing 80 damage, _____Chomp decks were a huge threat to decks that heavily relied on Claydol's drawpower.
 
The format went into SP's favor once Claydol was gone. Relying on Uxie made Power Spray a lot better. A lot of decks slowly faded out or became unplayable without Claydol. You can argue how good/bad or indifferent SP is until you're blue in the face, that doesn't change the fact that if you show up to any tournament, you will see it.
 
I think SP's are the best way to go until rotation. And even then, they'll still be very powerful. However, I don't like SP's because I enjoy a nice long game...if the game ends in just a few turns then I don't get much joy out of it because it's over before you can think. I rolled with an SP deck (DialgaChomp) for a few months but playing the game became very boring to me. I actually stopped for a couple months after that but started again when Lost World came out to see if it's any good. Right now I'm rolling with a LostGar even though it loses quite often to the speed of the SP decks, but the game is more enjoyable because I have things to stall and more ways to win now. I'd rather be able to spend time to play an actual game and lose, than to play "lightning rounds" and win.
 
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