rofl, is this enough words for you, dmaster?
Without going too much into detail, I have a Regigigas-based deck, and I'm constantly tweaking and modifying the list to make it better. And since Cities has come around I've become aware of a few things - although my deck cannot really have a true Machamp counter, I at least need a response. I've narrowed it down to two main cards, and each one takes up exactly 3 slots in the deck, so I can interchange them on the fly. Here are the two cards:
Toxicroak G PL - Cards used: 1 Toxicroak G, 1 Skuntank G, 1 Psychic Energy
Abomasnow SF - Cards used: 1 Snover, 1 Abomasnow, 1 Double Colorless Energy
First, Toxicroak G. He's my Machamp response in the deck right now. He starts off with a good solid 90 HP, plus a nifty little effect that prevents disruption attacks such as Magnezone's Gyro Ball, or Blaziken FB's Luring Flame; if Toxicroak G is on my bench he can pretty much snipe any attack like that flat. When Active, he's protected from Special Conditions AND Machamp's Take Out. He's used in conjunction with Skuntank G, who triggers when I play down a Snowpoint. (Skuntank G I can even use w/o Toxicroak G active, as my active is usually either a Dialga G, who is an SP himself, or is Regigigas, who can remove special conditions from himself.) With 1 Psychic Energy and 1 Energy Gain, he instantly becomes a solid heavy-hitter with 110 HP, that can hit for 60 a turn, plus poison. The downside is that I only run 1 Psychic Energy, and if it's prized I lose my only real response to Machamp (and guess what - that happened at Cities recently). Also his efficacy is cut drastically if I don't have a Stadium in play, which I can't really search for.
Next, Abomasnow SF. With a whopping 100 HP on a Stage 1 (thereby making him the only non-basic in the deck), he can get set up very quickly even without the use of Broken Time-Space. When Active, he gives my entire side an Exoskeleton effect, not only protecting himself, but the bench, turning a potential Dragon Rush into 60 damage, forcing the opponent to burn up a Bat to get an easy prize on a pixie. He can attack right away with 1 DCE attached, hitting every opponent for 20 damage, save any benched Water/Grass types. Because he is Stage 1, he also does not fail to Machamp's Take Out, and because of his Poke-Body his effective HP is actually a lot higher than 100. Belt it and he can be deadly. (I run 2 DCE now; with Abomasnow that makes 3 so it isn't a problem to draw into one.) The cons I see is his retreat cost is sorta hefty, and his damage output, unless equipped with Expert Belt, is sorta low - he mostly can only serve to weaken any actives or benches from an eventual knockout from Gigas. He also cannot take advantage of Poke Turn or Energy Gain like Toxicroak can, and if he runs into Blaziken FB he is done for. (I do run a Regice in the deck, but if I see a Blaziken I don't need to drop him down.)
Vote in the poll, and/or post in the topic, about who you think I should run in the deck, and why. Constructive feedback is always appreciated!
Without going too much into detail, I have a Regigigas-based deck, and I'm constantly tweaking and modifying the list to make it better. And since Cities has come around I've become aware of a few things - although my deck cannot really have a true Machamp counter, I at least need a response. I've narrowed it down to two main cards, and each one takes up exactly 3 slots in the deck, so I can interchange them on the fly. Here are the two cards:
Toxicroak G PL - Cards used: 1 Toxicroak G, 1 Skuntank G, 1 Psychic Energy
Abomasnow SF - Cards used: 1 Snover, 1 Abomasnow, 1 Double Colorless Energy
First, Toxicroak G. He's my Machamp response in the deck right now. He starts off with a good solid 90 HP, plus a nifty little effect that prevents disruption attacks such as Magnezone's Gyro Ball, or Blaziken FB's Luring Flame; if Toxicroak G is on my bench he can pretty much snipe any attack like that flat. When Active, he's protected from Special Conditions AND Machamp's Take Out. He's used in conjunction with Skuntank G, who triggers when I play down a Snowpoint. (Skuntank G I can even use w/o Toxicroak G active, as my active is usually either a Dialga G, who is an SP himself, or is Regigigas, who can remove special conditions from himself.) With 1 Psychic Energy and 1 Energy Gain, he instantly becomes a solid heavy-hitter with 110 HP, that can hit for 60 a turn, plus poison. The downside is that I only run 1 Psychic Energy, and if it's prized I lose my only real response to Machamp (and guess what - that happened at Cities recently). Also his efficacy is cut drastically if I don't have a Stadium in play, which I can't really search for.
Next, Abomasnow SF. With a whopping 100 HP on a Stage 1 (thereby making him the only non-basic in the deck), he can get set up very quickly even without the use of Broken Time-Space. When Active, he gives my entire side an Exoskeleton effect, not only protecting himself, but the bench, turning a potential Dragon Rush into 60 damage, forcing the opponent to burn up a Bat to get an easy prize on a pixie. He can attack right away with 1 DCE attached, hitting every opponent for 20 damage, save any benched Water/Grass types. Because he is Stage 1, he also does not fail to Machamp's Take Out, and because of his Poke-Body his effective HP is actually a lot higher than 100. Belt it and he can be deadly. (I run 2 DCE now; with Abomasnow that makes 3 so it isn't a problem to draw into one.) The cons I see is his retreat cost is sorta hefty, and his damage output, unless equipped with Expert Belt, is sorta low - he mostly can only serve to weaken any actives or benches from an eventual knockout from Gigas. He also cannot take advantage of Poke Turn or Energy Gain like Toxicroak can, and if he runs into Blaziken FB he is done for. (I do run a Regice in the deck, but if I see a Blaziken I don't need to drop him down.)
Vote in the poll, and/or post in the topic, about who you think I should run in the deck, and why. Constructive feedback is always appreciated!