Accelgor/Mew EX/Gothitelle/Darkrai EX/Keldeo EX

Saberx723

Aspiring Trainer
Member
Just saw this deck on PlayTCG, thought it was worth posting about.

So Accelgor has an attack for 2 colorless energy that does 50 damage, paralyzes and poisons. The caveat is that you have to shuffle Accelgor and all cards back into your deck. But this works out as an advantage since you can switch in an Item-Lock Gothitelle in and preventing your opponent from using any item cards (which prevents setup).

You attach a dark energy to Keldeo EX, allowing Gothitelle to sit out after you shuffle Accelgor/Mew EX into your deck during your opponent's turn. When it's your turn, Rush In with Keldeo, retreat for free with a Dark Energy attached, and switch in another Accelgor when ready.

With Gothitelle out, and almost every turn paralysis, I feel this deck is pretty strong. It also can set up type advantage vs. Keldeo EX (with Accelgor) and Mewtwo EX (with Mew EX). And since you don't have to put energy on Gothitelle, Mewtwo EX needs to use Psydrive or get 4 energy to kill Gothitelle.

-- Sorry if this is rambling, but what do you guys think of this deck? I realize Garbodor would pretty much neutralize it.
 
I actually have a lot to say on this deck without linking to another site (coughcough reminiscence).
Anywho, yes the deck is good and invincible once set up. For one, its Garbodor matchup should be positive with just one Tool Scrapper, because when you get out a Gothitelle (usually by T2), and scrapper their tool(s), they cannot attach anymore tools!

Keldeo EX is a badbadbad card in this deck. You should just retreat with Gothitelle and not waste bench space because Keldeo's Rush In is completely unnecessary with Dark Cloak + Energy on Gothitelle. You will need every bench slot for a Gothitelle, Darkrai, Musharna, Dusknoir, Accelgor, and Mew for this deck to work properly. If you think it's good to get rid of LaserLuck, then think again because your opponent will not be playing any Lasers!

Dusknoir allows you to keep up a permanent lock and then take all 6 prizes in one turn, which prevents your opponent from breaking the Mew loop with N, because you'll always be N'd back to 6. Musharna NXD is great for drawing cards to keep up the loop. Hitting the Mew + DCE every turn is crucial but easy when the deck's played right.

Against Keldeo EX, the only viable counter to Auto-paralysis + Item Lock, you need to get Gothitelle out FAST and Catcher + Deck and Cover loop it to death. While it may be tempting to attack with Accelgor to hit for weakness, it is near impossible to stream them with this kind of bench space so Keldeos must be looped with Mew. Here's my list for this deck Post PLF.

TL;DR: Read my post.
The list:

2-2 Accelgor DEX
4 Mew EX
3-0-2 Gothitelle EPO 47
2 Darkrai EX
1-0-1 Dusknoir BCR
1-1 Musharna NXD ( DO NOT play Munna BCR, it has no point with autoparalysis and will break your lock)
1 Emolga DRX

4 Rare Candy
3 Pokemon Communication
2 Ultra Ball
3 Level Ball
1 Computer Search
2 Tool Scrapper
2 Catcher (mainly for those keldeos, don't need very many)
2 Virbank City Gym (without Laser, wouldja look at that!)
3 Ghetsis
2 Cheren
3 Skyla
4 N
1 Super Rod

4 DCE
4 Darkness (basic) OR Blend GRPD

Now, some of these cards are in low counts, but they're all necessary and there's not much room. Ghetsis may not seem good at first because you don't need to get rid of their Items because they can't use them, but it's AMAZING!

Not only does Ghetsis clog back up their deck, but their hand will eventually get STUFFED with Items thanks to Magic Room, so you'll often be able to get a bunch of drawing off of Ghetsis.

Now, I've tested this deck very extensively in every format pre-plasma storm, but haven't tested this exact list much, so I am by no means claiming it's the best.
 
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