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Standard Advice on a Volcanion Deck Before Hartford Connecticut Regionals

So taking what people have said into account while making a few changes of my own I've come up with a new decklist for you guys and @DemonVamp to mull over:

Pokemon
3 x Turtonator GX
2 x Ho-Oh GX
3 x Volcanion EX
1 x Volcanion
2 x Salazzle GX
2 x Salandit
1 x Starmie
1 x Staryu
2 x Tapu Lele GX

This is pretty much the suggested pokemon lineup.

Item/Supporter/Stadium
4 x Professor Sycamore
3 x N
3 x Guzma
2 x Kiawe
3 x Ultra Ball
2 x Nest Ball
3 x Fighting Fury Belt
1 x Choice Band
3 x Switch
2 x Field Blower
1 x Rescue Stretcher
2 x Scorched Earth

Added another Guzma and went in for a 3-2 Ultra/ Nest split. Ultra Ball is mainly for getting out a Tapu Lele for early Kiawes. I didn't want a super heavy ball lineup though. I took what @Duo said to heart and replaced most of the Choice Bands with FFB. I did however wish to leave one Choice Band in the deck for various situations that might arise, such as a late game scenario where Starmie has been picked off and I need to oneshot a Gardy with Salazzle and have no energy for Steam Ups. I did pump the number of Switches up to three as well.

Energy
14 x Fire Energy - Basic
 
That takes care of jolteon but greninja loves all the water weakness.

Ho-oh GX isn't weak to water... I'm trying not to be rude here man, but I'm looking for other people's input... Your input has been the least constructive in this thread so far, and that's including a guy who basically just said "AHHH to many 1-1 lines! No consistency! Too busy to properly analyze!"
 
That's not the point. Even the best deck in format is at a disadvantage to greninja. Most of your deck being weak to water just makes that matchup 10× worse. Your only hope is teching in giratina promo. Or except the auto loss
 
That's not the point. Even the best deck in format is at a disadvantage to greninja. Most of your deck being weak to water just makes that matchup 10× worse. Your only hope is teching in giratina promo. Or except the auto loss

It's not suddenly an auto loss just because I don't have that Giratina promo...

Fine have fun losing to greninja and ninetails I tried to help

Well you "trying to help" was incredibly unhelpful... And the more you do this... these one liners that add nothing to the conversation the more you move everything off topic.

I'm NOT going to run around teching five million things just to cover every base. It's way better to run a consistent list that can produce results than to try to squeeze an answer for every little problem in and never have the cards I need.
 
Oh boy, guess I gotta say this again.

About 5% of the standard meta plays Greninja right now. At my 71 player League Cup a few weeks ago, 1 guy out of 71 people was playing Greninja, and 0 people were playing Jolteon. There was 1 or 2 Alolan Ninetales at most.

I'm not going to play tech cards against that.

Even if I "auto lose" to Greninja, I can still win every other match up and place top 8 after Swiss and take 1st in elimination.

At that 71 man League Cup, anyone with a 5/2/1 record or better got into top 16. If you were 6/2 you were guaranteed top 8. I could take 2 "autolosses" and still top 8.

Oh and for the matter I was playing Gardevoir, which I guess has an "autoloss" to Greninja too. It was one of my easier matches of the day.

Just going to remind people that this is tournament structure, not online play or casual play or anything else. The only time playing tech has merrit is when you know your competition, like how the Alolan Ninetales player at Worlds teched in Giratina knowing that there was a very good Greninja player in Seniors.

How do I want to put this...

If I take a deck to large event that has auto losses to maybe 10% of the meta but winnable match ups against the other 90% and an auto win vs Golisopod & Metagross, I'd say I've brought a really effective deck. There is no deck that is favorable against 100% of the meta, not even Gardevoir GX. That's how Pokemon TCG works.
 
Oh boy, guess I gotta say this again.
You only beat greninja because they obviously are bad and didn't set up. Why do u think gardy techs in giratina. But the sad thing is that's not it's only autoloss. Metagross, solgaleo, and golisipod all do well against gardy.

About 5% of the standard meta plays Greninja right now. At my 71 player League Cup a few weeks ago, 1 guy out of 71 people was playing Greninja, and 0 people were playing Jolteon. There was 1 or 2 Alolan Ninetales at most.

I'm not going to play tech cards against that.

Even if I "auto lose" to Greninja, I can still win every other match up and place top 8 after Swiss and take 1st in elimination.

At that 71 man League Cup, anyone with a 5/2/1 record or better got into top 16. If you were 6/2 you were guaranteed top 8. I could take 2 "autolosses" and still top 8.

Oh and for the matter I was playing Gardevoir, which I guess has an "autoloss" to Greninja too. It was one of my easier matches of the day.

Just going to remind people that this is tournament structure, not online play or casual play or anything else. The only time playing tech has merrit is when you know your competition, like how the Alolan Ninetales player at Worlds teched in Giratina knowing that there was a very good Greninja player in Seniors.

How do I want to put this...

If I take a deck to large event that has auto losses to maybe 10% of the meta but winnable match ups against the other 90% and an auto win vs Golisopod & Metagross, I'd say I've brought a really effective deck. There is no deck that is favorable against 100% of the meta, not even Gardevoir GX. That's how Pokemon TCG works.
 
Well to comment on saying you auto loss to Greninja. That's the best auto loss sense greninjas biggest counter is itself
 
So taking what people have said into account while making a few changes of my own I've come up with a new decklist for you guys and @DemonVamp to mull over:

Pokemon
3 x Turtonator GX
2 x Ho-Oh GX
3 x Volcanion EX
1 x Volcanion
2 x Salazzle GX
2 x Salandit
1 x Starmie
1 x Staryu
2 x Tapu Lele GX

This is pretty much the suggested pokemon lineup.

Item/Supporter/Stadium
4 x Professor Sycamore
3 x N
3 x Guzma
2 x Kiawe
3 x Ultra Ball
2 x Nest Ball
3 x Fighting Fury Belt
1 x Choice Band
3 x Switch
2 x Field Blower
1 x Rescue Stretcher
2 x Scorched Earth

Added another Guzma and went in for a 3-2 Ultra/ Nest split. Ultra Ball is mainly for getting out a Tapu Lele for early Kiawes. I didn't want a super heavy ball lineup though. I took what @Duo said to heart and replaced most of the Choice Bands with FFB. I did however wish to leave one Choice Band in the deck for various situations that might arise, such as a late game scenario where Starmie has been picked off and I need to oneshot a Gardy with Salazzle and have no energy for Steam Ups. I did pump the number of Switches up to three as well.

Energy
14 x Fire Energy - Basic
This list looks good, but Fighting Fury Belt gets Field Blowered a lot. Also, with a 2-2 Salazzle-GX, I would recommend Choice Band over Fury Belt since Salazzle can't use it. 3 Turtonator-GX is not nessescary; drop two for two more baby Volcanion. Switch is almost always worse than Float Stone, even with Field Blower, and you won't be using Band much due to Steam Up, so I think Float Stone is the better choice. 4 Ultra Ball and 4 N is basically a nessescity nowadays. I also think Brooklet Hill is slightly better than Scorched Earth, but that's just personal preference. Here are my suggestions:

-3 Switch
-2 Turtonator-GX
-3 Fighting Fury Belt
-1 Nest Ball
-2 Scorched Earth

+3 Float Stone
+2 Choice Band
+2 Volcanion
+1 N
+1 Ultra Ball
+2 Brooklet Hill

Hope this was helpful; best of luck at the tournament!
 
So taking what people have said into account while making a few changes of my own I've come up with a new decklist for you guys and @DemonVamp to mull over:

Pokemon
3 x Turtonator GX
2 x Ho-Oh GX
3 x Volcanion EX
1 x Volcanion
2 x Salazzle GX
2 x Salandit
1 x Starmie
1 x Staryu
2 x Tapu Lele GX

This is pretty much the suggested pokemon lineup.

Item/Supporter/Stadium
4 x Professor Sycamore
3 x N
3 x Guzma
2 x Kiawe
3 x Ultra Ball
2 x Nest Ball
3 x Fighting Fury Belt
1 x Choice Band
3 x Switch
2 x Field Blower
1 x Rescue Stretcher
2 x Scorched Earth

Added another Guzma and went in for a 3-2 Ultra/ Nest split. Ultra Ball is mainly for getting out a Tapu Lele for early Kiawes. I didn't want a super heavy ball lineup though. I took what @Duo said to heart and replaced most of the Choice Bands with FFB. I did however wish to leave one Choice Band in the deck for various situations that might arise, such as a late game scenario where Starmie has been picked off and I need to oneshot a Gardy with Salazzle and have no energy for Steam Ups. I did pump the number of Switches up to three as well.

Energy
14 x Fire Energy - Basic
Can't tapu lele be searched out with nest ball? And good good luck at the tourney. I am just getting back into Pokémon. I am building volcanion so give a report on how the deck played and how each card worked or didn't worked please.
 
Can't tapu lele be searched out with nest ball? And good good luck at the tourney. I am just getting back into Pokémon. I am building volcanion so give a report on how the deck played and how each card worked or didn't worked please.
You can get Lele with Nest Ball, but Wonder Tag won't activate, as it only works if you put Lele from your hand to the bench.
 
Reporting, the regional went pretty rough for @DemonVamp but I attribute that more to a lack of experience than to the list itself. When I hear him talk about his games it seems like there were few were he got decently far but didn't have the knowledge necessary to close out the matches. We'll do tweaking and practice together but I think the list we came up with at the top of this page is a very stable deck, so thank you for all the input!
 
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