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Aggro-Vating - Aggron/Sableye

AlexanderTheAwesome

Go! Chandelure!
Member
Aggron-mil. I simply love this deck, but not everyone else does. I have to say that this is somewhat inconsistent, but it brings me joy to see it all com together. in case you are unfamiliar with this deck, you aim to deck your opponent out with Aggron's ability Toppling wind which lets you discard the top 3 cards of your opponent's deck when you evolve off of lairon or aron via rare candy. Amplify this with devolution spray and you have quite the mess. To slow your opponent down even more, you use hammers. Sableye gets you back devo's and other resources, and since dark energy is the only type you run you might as well replace switches with Darkrai EX. Give all your Pokemon free retreat permanently.

Pokemon:
4x Aron
4x Lairon
3x Aggron (you can use the same one to evolve multiple)
4x Sableye
2x Darkrai (you only need one, but prizes happen)
Supporters:
4x Juniper
4x N
2x Skyla (Works better than Cheren/Bianca. Test it if you don't believe me)
Trainers:
4x C. Hammer
3x E. Hammer
3x Level Ball
3x Heavy Ball
1x Ultra Ball
2x Max Potion (against Darkrai or other bench hitters)
2x Catcher (Stalling)
2x Super Rod
4x Devolution Spray
1x Computer Search
1x Energy Search (I don't like having to Skyla for Comp. when I need an energy + it's reusable)
1x Random Rec.
1x Tool Scrap (Garbodor shuts you down)
Energy:
5x Darkness Energy

So what do you guys think?
 
RE: Aggro-Vating

Still no comments, anybody have a different view how Aggron-mil should be played, a list with switch or something a little bit different? I've played multiple lists (love this deck) but I'm trying to find something a little new to do with it.
 
RE: Aggro-Vating

Its an Aggron mill deck. Nothing special. Try more max potions. You don't wanna devolve an Aggron to watch it die.
 
Hi there! Here are some tips that might help... I'm sorry I didn't put the reasoning behind why I took those specific cards out. If you want to ask "why" for a specific card just ask.

-1 Enhanced Hammer
-1 Level Ball
-1 Heavy Ball
-1 Catcher
-1 Super Rod
-1 Devolution Spray


+1 Ultra Ball
+2 Rescue Scarf- It's a much better replacement to the Super Rod I took out.
+2 Darkness Energy
+1 Energy Switch- The Energy and this switch help when you have horrendous prizes because if you play with your build, you will never be able to switch your prizes around and/or take any in a game. This is why I can also recommend Town Map with these 3 extra cards.

-1 Sableye
+1 Town Map
 
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