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Aggron Mill

Awesomeguy76

Aspiring Trainer
Member
Here I have a list of an Aggron Mill deck I want to make:

Pokemon-16
4 Sableye DEX
4 Aron DRX
3 Lairon DRX
3 Aggron DRX
1 Darkai EX
1 Audino BCR

Trainers-36
3 Professor Juniper
4 Cheren
2 Colress
1 Bianca
3 Skyla

4 Devolution Spray
3 Ultra Ball
2 Heavy Ball
1 Level Ball
3 Pokemon Catcher
4 Crushing Hammer
2 Enhanced Hammer
2 Super Rod
1 Tool Scrapper
1 Computer Search

Energy-8
8 Dark

The object is to mill your opponent's deck by evolving Aggron and using it's Toppling Winds ability. Then to devolve it with Devolution Spray and getting them back with Sableye's Junk Hunt attack. Any suggestions on how to make this deck better will be appreciated.
 
-1 Bianca
-1 Cheren
-2 Colress
+4 N

This deck will always be at a Prize deficit (i.e your opponent will have drawn more prizes than you) so N will always be a two for one, thin your opponents hand and draw for you.

-1 Aron
-2 Larion
-1 Tool Scrapper
+4 Rare Candy. Help you get to the Aggrons faster, and can be bought back with Junk Hunt.
 
Jareth43 said:
-1 Bianca
-1 Cheren
-2 Colress
+4 N

This deck will always be at a Prize deficit (i.e your opponent will have drawn more prizes than you) so N will always be a two for one, thin your opponents hand and draw for you.

-1 Aron
-2 Larion
-1 Tool Scrapper
+4 Rare Candy. Help you get to the Aggrons faster, and can be bought back with Junk Hunt.

From my testing, the Rare Candy doesn't help. When you devolve an Aggron, you go all the way back to a 60 HP Aron. Also, you would rather Junk Hunt for 2 Devolution Sprays then get back a Rare Candy and a Devolution Spray.

Thanks for suggesting the N. I still want to keep the Colress, though. I'm thinking how to put in at least 3 N without taking out the Colress.
 
Awesomeguy76 said:
Thanks for suggesting the N. I still want to keep the Colress, though. I'm thinking how to put in at least 3 N without taking out the Colress.

Honestly I don't think colress is going to be useful in this deck. The draw power is too situational, and N will do the same thing in Shuffling your hand back into your deck, but more often will draw you more cards than a Colress.

As for the candy, It's just a way to get more speed into the deck. If you are bogged down into a slow game, you will have lost it. No two ways around that.

anyway thats just my 2 cents
 
I'd also like to point out that since your playing unlimited you should use some of the other Great mill cards from yesteryear such as flygon
 
ii defy said:
I'd also like to point out that since your playing unlimited you should use some of the other Great mill cards from yesteryear such as flygon

What's he playing that's unlimited?
 
Darkshy said:
ii defy said:
I'd also like to point out that since your playing unlimited you should use some of the other Great mill cards from yesteryear such as flygon

What's he playing that's unlimited?

Nothing. Currently the deck is modified legal. But the tag on the post says that its for the unlimited format
 
Thats why I suggested that....
He could play Modified if he wanted to but he could take advantage of the old cards and make it better
 
-1 Audino BCR (You have a chance to have to start with this. A chance you probably don't want)
+1 Full Heal (It's Audino's ability without the "heal 10 damage" effect, plus you can Junk Hunt it back if you choose to.)
 
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