Ruling Alakazam 4 lv X

Ka$h Money

Aspiring Trainer
Member
Can I really move as many damge counters around mt sp pokemon during my turn, so I can move some to a crobat G, some to an active and so on?

If so this is broken
 
amisheskimoninja said:
You've got to get it out and X it somehow. Its not quite as broken as the original Alakazam + scoop up.

You can get it out quicker than the original Zam because it doesn't take all the evolving and you have poketurn. :S
 
Yeh I do think it is a better card altogether, I could just play a moon light stadium for easy retreat so i can lv X it and also its got an ok attack so it is still usable in situations where you cant get pokemon out.
 
additional question:
is using this power multiple times legal stalling if so its definetly broken if your making a legitimate play. you could just mess up or move the damage in small iincrements. burn like 4 min off the clock being a blank.
 
trevorispro said:
additional question:
is using this power multiple times legal stalling if so its definetly broken if your making a legitimate play. you could just mess up or move the damage in small iincrements. burn like 4 min off the clock being a blank.

You know? I didn't think about them considering it stalling. Because that is quite a card to do it with. :/

*1,000th post. :D
 
Look at Magnezone X. He let you move one energy around too, as much as you want. I promise you now, if you do so in an event where I judge, I will immediately caution you, and another time you will get served a nice gameloss.
The fact you even CONSIDER that option is disgusting.
 
I'm gonna have to back Lou on this although you can move as much as you want and if you do goof you can alter that but stalling deliberately is against the rules and shallow, would also make your name a HUGE lie as pros don't need to stall
 
its really no different then donking someone. losing in time is just as bad as before you can even make a play.
just saying.
 
trevorispro said:
its really no different then donking someone. losing in time is just as bad as before you can even make a play.
just saying.

donking is legal, not pleasant but legal stalling is against the rules no buts about it
 
What is stalling? Is that wasting time for the period that a match should be played in or a term for the TCG? sorry for my noobyness
 
stalling is basically wasting time during your turn so that you can make your move to gain an advantage and leave you opponent no time to recover from it, and possibly win the match
Its a dirty way to play and if you got found out for it you'd be punished
 
trevorispro said:
its really no different then donking someone. losing in time is just as bad as before you can even make a play.
just saying.

If you stall, then it is different.

"Move 1 damage counter from Turtwig to Crobat. Move 1 damage counter from Turtwig to Crobat. Move 1 damage counter from Turtwig to Crobat. Move 1 damage counter from Turtwig to Crobat. Move 1 damage counter from Turtwig to Crobat. Move 1 damage counter from Turtwig to Crobat." Compared to "Move 7 damage counters from Turtwig to Crobat" ...bit later... "Woops, small mistake, move 1 damage counter from Crobat to Turtwig again". The second one will be allowed. The first one NOT.
 
Yh I wouldnt do that that is just stupid, also if you move 7 at once would that be considered as using the power 7 times or once?
 
That's considered using it 7 times.
And people would do that to stall, like trevorispro would probably play, given his earlier post.
 
If you had Aerodactyl Majestic Dawn out could you still say move 7 damage counters?
 
That would be attempting to use the Power 7 times. Since Alakazam only has 100 HP, you could only move 5 before Aerodactyls Body KO's Alakazam. Aerodactyl places its damage after each use of the power. You may be trying to use it 7 times, but you can't use it once it's dead now can you? ;D
 
Yeah, that's what I thought. What Lou said was rather misguiding though. x3
 
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