Hoppip/Skiploom/Jumpluff - too iffy. 3/3/3
Surskit/Masquerain - ehh. 2/2
Combee/Vespiquen - oh well. 2/2
Pineco/Forrestress ex (Bug) - really helpful for a late-game surprises. 3/5
Heracross - 1
Snover/Masquerain - can be used if Gardevoir became a problem, but being a lone Stage 1? nah. 3/3
Bounsweet/Steenee/Tsareena - ehh. 2/2/2
Tarountula/Spidops - ??? 3/3
Bramblin/Brambleghast - still tiresome, eh. 3/3
Rellor/Rabsca - gimme a cheat card to pull Rabsca to the bench then I'll consider it. 3/3
Wo-Chien ex - 4
Fletchling/Fletchinder/Talonflame - 2/2/2
Charcadet/Ceruledge - not enough damage. 3/3
Chi-Yu ex - Love it, if you pull this thing first. 3-4
Marill/Azumarill - ehh. 1/1
Luvdisc - 1
Eiscue - nah. 2-3
Cetoddle/Cetitan - too bad, Water accel favors more on rule box mons. 3/3-4
Veluza - Cramorant does 110 for zero energy in a doable requisite. 3-4
Frigibax/Arctibax/Baxcalibur - I mean we have Irida, without Irida idk what are we going to do with this. 3/3/4-5
Pikachu/Raichu - nah. 2/2-3
Shinx/Luxio/Luxray - not with the damage tho. 3/3/3
Pincurchin - ??? 1-2
Tadbulb/Bellibolt ex - auto-para ngl. 3/4
Jigglypuff/Wigglytuff - wut? 2/2-3
Slowpoke/Slowking ex (Psychic) - Well, kinda meh. 130 seems nah gud, must be done on a basic if searching for 2 cards as an attack. Magnezone VSTAR sure does the same thing as Slowking, but at least it does smth decent. 3/3
Spiritomb - shuts down basics, that's it. 4
Gothita/Gothorita/Gothitelle - another meh Stage 2. 2/2/2-3
Sandygast/Palossand - meh. 2/2
Mimikyu - 5
Sinistea/Polteageist - meh. 2/2-3
Tinkatink/Tinkatuff/Tinkaton ex - I don't like it. 3/3/3
Mankey/Primeape/Annihilape ex - capping 240.. KO basics oh man. 3/2/3
Sudowoodo - meh. 1
Larvitar/Pupitar/Tyranitar - at this point, this is an insult to a bulk stage 2. I cannot imagine Tyranitar ex with 4 energy atk atm. 2/2/2
Barboach/Whiscash - stall/mill still ded atm, no matter how much you shoehorn it. 2/2
Croagunk/Toxicroak - 1/1
Crabrawler/Crabominable - 1/1
Passimian - 1
Nacli/Naclstack/Garganacl - don't like it. 3/3/3
Glimmet/Glimmora - nah. 3/3
Ting-Lu ex - bad atk, good ability. 4
Sneasel/Weavile - it works with Escape Rope. Wait for the ruling. 2/4
Murkrow/Honchkrow - seems this deck kinda sucks now. Low damage output in 2023. 2/2
Flamigo - same review on Murkrow. 3
Maschiff/Mabosstiff - we already got another Mabosstiff, why another one? 2/2-3
Shroodle/Grafaiai - it'll fall into Zoroark variant and 2 evo lines seems too much for it to work. 3/3
Bombirdier - why? 2
Bronzor/Bronzong - we reached to the point where most cards are uninteresting but a pack filler. 1/1
Rookidee/Corvisquire/Corviknight - ehh. 2/2/2-3
Cufant/Copperajah ex - if we have a decent energy accel, that we don't need another evolution line. 3/3
Orthworm - same opinion as Copperajah. 2-3
Noibat/Noivern ex - seems interesting, that's all. 3/3
Girafarig/Farigiraf - nah. 2/3
Dunsparce/Dudunsparce - I see why Arceus and Lugia ran FST Dunsparce. 2/3-4
Wingull/Pelipper - we loss Scoop Up Net. 3/3
Slakoth/Vigoroth/Slaking - nah. 2/2/2-3
Tandemaus/Maushold - no thanks 2/2
Squawkabilly ex - nice IR, balanced ability. 4
Super Rod - 5
Brave Charm - good way to play basics. 4
Motivation Drink - nah. 3
Delivery Drone - Old PC rip-off. 1-2
Grusha - a good T1 supporter. 3
Iono - 5 Geodudes
Giacomo - 4
Saguaro - it only heals 50. Same thing as Siebold before. Nah gud. 3
Calamitous Wasteland/ Disastrous Tundra - niche stadiums. 4/4
Reversal Energy - 4-5
Therapy Energy - same thing as before, this card needs therapy. 3