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All Arceus All The Time ..::Seniors::.. Any

TCG

טקג
Member
Pokemon: 19

4 Arceus (Colorless)
1 Arceus (Darkness)
1 Arceus (Fighting)
1 Arceus (Grass)
1 Arceus (Lightning)
1 Arceus (Metal)
1 Arceus (Psychic)
2 Arceus (Fire)
1 Arceus (Water)
4 Arceus Lv.X (Omniscient)
1 Arceus Lv.X (Psychic Bolt)
Uxie LA

T/S/S: 20

3 Bebe’s Search
4 Beginning Door
1 Luxury Ball
2 Palmer’s Contribution
4 Pokemon Collector
3 Professor Oak’s New Theory
3 Ultimate Zone

Energy: 21

3 Call
2 Darkness (Basic)
3 Double Colorless
2 Fighting
2 Fire
2 Lightning
2 Metal
2 Psychic
2 Water
2 Grass


Basic Arceus Deck Stratagy. Use Ripple Swell with Colorless Arceus to get Energy on my Arceus' and then use Ultimate Zone to move Energy for a fast Attack, then attack a Arceus X (Multitype) to Attack from the Bench to get the Oponets Weakness.
 
take out the plus power 1 oaks theory 2 lux bal( becaus u cant use lux ball if u already have one in ur discard so its pointless to run more than 2) add 1 fighting 1 water 1 grass add a bebes and a begeining door
 
tour welcome i did battle the best arceus ever like ten times so i pretty much know how 2 play especialy when we swotch decks

u need 4 doors and the bebes and cal as many of thos as u can on t1 so u can fill up ur bench so u can do the energy attack bc u need 2 get that off atleast by turn 2 and u shud run just 4 multytypes becus its made 2 target weaknes youl do more damge with targeting weakness than u will with the psychic bolt
 
^ agreed. I think you need to run at least 4 beginning door, 4 ultimate zone The reason are simple the beginning door is to get any arceus including lv x. And ultimate zone is the
Ost world statuidm to gengar. Without it arecues would suck. And with call you should either run none or 4 to increase your chance of getting one first turn. And please take out 2 lux ball. Lux ball really isn't needed in arecues because of beginning door.
 
Thank you guys for helping my deck to be better. Can't wait to use it at the upcoming Cities!
 
2 Ultimate Zone???

Your strategy is to move around energies and you put only 2? Look at how many BTS and other Stadiums Stage 2 decks put inside.
 
I actually PLAY Arceus and have done well with it, so let me help you. You only want 1 of each basic Arceus, except you want 2 colorless. You want 2-3 Omniscient Lv.X and 1 Psycich Bolt so that's pretty right already. 1 Uxie like you already have is pretty good for emergencies but you want to put in about 2 Seeker because it can remove it from the bench when you need room, or even to re-use it. It's a great card in this deck anyway because you can change which Arceus are in play or leveled up. The other alternative to drawpower is Unown R, since it's discarded when you draw with it. You only need 1 Bebe's, and that's just in case you need your Lv.X and there's trainer lock. 4 Collector is right, you want at least 3 Ultimate Zone so add 1 or 2. Take out the Luxury Ball, it's not really for this deck and you have a lot of search already. Rather than a single PlusPower, an Expert Belt would be better just for when you really need to knock those tanks out. Now, cut down on the energy, big time. You only want 1 of each basic, and 2 psychic and 2 lightning (psychic bolt). Make sure you have 4 DCE. Call is ok, but I wouldn't say needed. Make sure you have 4 Rainbow, those are amazing.

Overall:
-2 Colorless Arceus
-1 Fire Arceus
-1 Arceus Lv.X (Omniscient)
-2 Bebe's Search
-1 Luxury Ball
-1 PlusPower
-1 Grass Energy
-1 Fire Energy
-1 Water Energy
-1 Psychic Energy
-1 Fightning Energy
-1 Darkness Energy
-1 Metal Energy

+2 Ultimate Zone
+2 Seeker
+1 Expert Belt
+4 Rainbow Energy
+4 Double Colorless Energy
+2 Unown Q(they give free retreat to Arceus)


Now your deck still isn't perfect but it's better.
 
I thank you for all that advise, by I am actually ok with my deck right now. Thanks, though.
 
Pokemon: 19
4 Omni X
3 Colorless
2 Fire
2 Water
2 Fighting
2 Dark
2 Lightning
1 Psychic
1 Lucario GL

Trainers: 25
4 Collector
4 New Theory
4 Copycat
4 Ultimate Zone
1 Luxury Ball
4 Beginning Door
3 Expert Belt
1 Whatever

Energy: 16
4 DCE
3 Water
2 Fire
2 Lightning
2 Psychic
2 Dark
1 Fighting

Build off this. Don't even think about cutting consistancy supporters.

~L_X_F
 
^You're crazy I find that to be a horrible list. Have you actually played that list and done well?
 
I wrecked everyone at worlds~ This list, with the extra trainer being a PokeGear, beats AMUPLOX, Dialgachomp, and some Macheap+Stage 2 variants. I find a simple list to be the best, as the only diversity you'll want is with the attacks you're using.

~L_X_F
 
L_X_F is right. I've played around with Arceus for a while, and I only run 7 types for the meta game, at least 2 of each. I focused my attacks using the Fire Arceus or Darkness Arceus, that way I'm doing 80 x 2 every time I attack. It also allows me to focus on just two basic types of energy, and with 4 Rainbow and 4 DCE, I can attack with anything. I actually don't rely on the Ripple swell much, because if you can't get it in on T1, then you're not attacking anything by T3, and you'll be down in prizes early, easpecially to SP. That's why I run 2-3 Twins. What could be better than slapping that down and finding your Ultimate Zone and Lv.X in one shot to start OHKO your opponent? I love the concept of Arceus, but it can be a very slow deck to play, and if you don't have your stadium card by T2, it's gonna be a long game. Energy Exchange is a great help also to find a DCE or Rainbow if you need it.
 
I'd say take out a Plus Power for an Ultimate zone. Ultimate zone is important and 1 pluspower won't do you much good.
 
Worlds was a different format if you didn't notice. And I sort of agree with how you play during the game, but 2 of each Arceus and 2 of energy (that you run) is just crazy. Lucario GL is bad anyway, it takes up bench space, which is needed whether you Ripple Swell or not.
 
Hey. Beating Macheap varients in a Claydol format is pretty sweet. Now they get trainers which, against Arceus, last as long as the claydols used to, and the Claydols were usually better, as they were a distraction for a Machop/Machoke setting up, plus they drew more. By the way, it takes no brain to not play Lucario before you have ripple swell set up, if that's what you're going for. I'd gladly give up a bench space if it means I'm smacking stage 2s for OHKOs.

Arceus feels like a MtG multicolor deck, because you only need one of a certain energy/land to get your creatures dropped/attacking, and the colorless energy/mana is taken up by double colorless/crystal vein. The energy move everywhere, too, so it's just like everyone can use the same thing. Less draw, though. Less search, too. It's less difficult to play than people make it out to be. Dialgachomp still takes the cake for being the most difficult deck to play by far.

~L_X_F
 
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