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Expanded Alolan Dugtrio (Insane Damage)

Phailpoet

Aspiring Trainer
Member
So, I have been playing now for a few months and decided I needed an expanded deck to play. I didn't want to pay much because I was learning expanded, and now with this list, I've won my last 2 little locals, beating out nightmarch and a ton of zoroark variants. This list is not 100% optimized because I'm still familiarizing myself with the expanded cards. I will break it down into categories. HERE WE GO:

Pokemon: 16
(1) - Oranguru (SUM 113)
(1) - Tapu Lele-GX (GRI 60)
(2) - Exggcute (PLF 4)
(2) - Staryu (BKP 25)
(2) - Starmie (EVO 31)
(4) - Alolan Diglett (SUM 86)
(4) - Alolan Dugtrio (UPR 79)

Supporter: 7
(1) - Brigette (BKT 134)
(1) - Cynthia (UPR 119)
(1) - Fisherman (BKT 136)
(1) - Guzma (BUS 115)
(1) - N (BW100 Promo)
(3) - Professor Sycamore (BKP 107)

Item: 22
(3) - Rescue Stretcher (GRI 130)
(3) - Ultra Ball (ROS 93)
(4) - Battle Compressor (PHF 92)
(4) - VS Seeker (PHF 109)
(4) - Level Ball (AOR 76)
(4) - Super Energy Retrieval (PLF 103)

Stadium: 2
(2) - Mt. Coronet (UPR 130)

Tool: 1
(1) - Float Stone (BKT 137)

Energy: 11
(11) Metal Energy

DECK STRATEGY:
Pretty straight forward, setup as many Staryu/Starmie as you have available, and hit big numbers with Alolan Dugtrio without attaching energy ever. To do this quickly we are making use of Battle Compressor too send 3 cards to the discard. Generally speaking the first target is always Exeggcute for the free pluses, this enables all your ultra balls, starmies & super energy retrievals to become free. So basically, it's night march energy mode.. the great part is Karen doesn't hurt bad, neither do ability locks.. It's a 1 prize trade attacker, the only GX you run is Lele, and that's just incase you "can" pull off the first turn Brigette, but your goal turn after turn is to bench a diglett, smack for a ton, watch your dugtrio fall, bring out the new diglett, evolve, wash and repeat using all your energy gathering. Having so many options to retrieve energy back, the average stage 1 GX, is 200-210 HP, this means we would need 7 Energies every turn to guarantee a OHKO, this means, 1 Super Energy Retrieval + Mt. Coronet + 1 Starmie = 240 Damage. Or 1 Super Energy Retrieval & Fisherman = 240 Damage.

Well I think you get the point, against night march, this deck is much more consistent and faster, due to the fact I do not rely on trying to fish out DCE's turn after turn, only getting energies back to the hand.. and against night march, you are only needing 2-3 per turn, which in this deck is jokingly easy.

Anyway, advice and tips are always welcome! Hope you enjoy :)
 
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