I'm currently working on an Alolan Ninetales GX/Zoroark GX deck list in preparation for Shining Legends coming out soon. I personally think Zoroark GX synergizes stupidly well with Alolan Ninetales GX for several reasons. I'm going to start with the list before I explain.
I'm taking a very big risk that I'm going to have to test by having no full on 4/3 lines of either GX and playing true hybrid with an even split. I think the most obvious thing people would do is simply replace their 2/2 Octillery lines with a 2/2 Zoroark GX line and maybe tech in Mind Jack Zoroark, but I wanted to experiment with this with how tight deck space is.
So to start off with why Zoroark GX is absolutely fantastic with Alolan Ninetales GX.
1. This is a DCE deck. DCE for flying flip, DCE detach for Blizzard Edge, DCE for Ice Blade, DCE for Ice Path GX, DCE for Energy Drive if you really have to, and now DCE for Riot Beat and Mind Jack. Your 1 DCE offers you 7 different methods of damage distribution throughout the game. Unreal.
2. Attach DCE for turn, discard a water with Zoroark GX's ability, aqua patch to accelerate. I can't tell you how many times I've had a water energy and an aqua patch in my hand, have already attached for turn, no water in discard, and Sycamore is the only supporter available to me. That sort of awkward hand will happen a lot less now.
3. Alolan Ninetales GX lacked an efficient way to OHKO small threats or set up Pokemon, like Tapu Koko or even Baby Volcanion. It's either 50, or 160. You have nothing in between. Riot Beat/Mind Jack fills that hole by letting you clean up with a single attach for turn without having to set up and discard for a blizzard edge.
4. Your Metagross match up is improved substantially. In fact, I'd even say it's now in your favor. You are a Stage 1 deck with a single attachment attack that can 2 hit KO Metagross with choice band or 1 flying flip, whereas Metagross is a deck that has a much longer set up period and a 3 energy attack reliant on Geotech System to 2 hit KO your Zoroark GX. Necrozma GX does close the gap, but that's also why there's Mind Jack Zoroark and Acerola in this list.
Now for the list itself:
After going to a League Cup and looking at other deck lists, I've become a fan of 2-3 Tapu Koko, preferably 3 when you can fit it in. Flying Flip is disgustingly good and applies a ton of pressure. You might even kill off some 60 HP basics before your opponent can set up. 3 might be excessive now that we have Zoroark GX hogging some attention for DCE as well, but the main point is that you want to open the game with him. He is your scout. No matter what you're facing off against, at least 1 flying flip and free retreat are never a bad thing.
The reason why I think this deck can get away with full hybrid is partially because of Beacon. Yes, it will get N'd a lot, and you can even encourage someone to N you by "bluffing" a Beacon when you yourself actually had a super dead hand, but Beacon can get you whatever Pokemon you need for the game, even if that happens mid game.
After a Brigette, you will have either 2 Zorua and 1 Vulpix or 2 Vulpix and 1 Zorua in play between your bench & active. That gives you the freedom to decide what you want to evolve up depending on your match up. Previously you had 3 Alolan Ninetales GX as your primary attacker. You now have 2 Alolan Ninetales GX, 2 Zoroark GX, and 1 Zoroark as your primary attackers, which is 5 attackers you can draw into instead of just 3. All 5 of those attackers can get going with a DCE. Anything that you would rather have but don't have in hand can be grabbed with Ultra Ball.
With the inclusion of efficient, reliable attackers like Zoroark GX and Zoroark, I felt the need for other techs to completely vanish. I don't see a need for Espeon EX when you have the ability to output all the numbers you need against any match up. Is Espeon EX still good in this deck? Sure, but due to deck space I cut it. There are also some match ups where Espeon EX is simply completely useless, such as all Volcanion EX variants, which is quite popular in my area.
The supporter line up is pretty standard except for 1 Mallow and 1 Acerola.
Acerola is here because a ton of people are playing Tapu Koko, and there are a lot of 2 hit KOs. Scooping up a DCE and a Choice Band is fantastic.
Mallow is here for Zoroark GX's ability. Vulpix can search your Pokemon, Lele can search your supporters, Mallow can search anything with Zoroark GX. You have a nice little loop of searching.
Only 1 field blower because abilities are not your win condition in this deck. You don't need Geotech. You don't need Secret Spring. You just need Guzma, DCE, choice band, and aqua patch. I'm considering cutting it completely, but having 1 still helps with annoying Pokemon tools like Fighting Fury Belt for a decisive KO.
Rescue stretcher because...rescue stretcher really. But you also now have Zoroark GX's ability, so you can freely discard Pokemon without too much concern if you really have to.
Everything else I'd say is pretty standard.
I just want to close by saying that I optimally want my Pokemon line up to look like this:
Alolan Ninetales GX x3
Alolan Ninetales x1
Alolan Vulpix x4
Zoroark GX x2
Zoroark x1
Zorua x3
Tapu Koko x3
Tapu Lele GX x3
But I'm having one heck of a time figuring out the cuts to make for it, and honestly I don't even know if it's that necessary.
Open to discussion and opinions.
EDIT: Supporter to consider - Olivia. Now that your main attacker and your utility Pokemon are both GX Pokemon you can have both at the same time in one turn with Olivia without the threat of getting N'd playing Beacon.
Pokemon x18
Alolan Ninetales GX x3
Alolan Ninetales x1
Alolan Vulpix x4
Zoroark GX x2
Zoroark (Stand In/Mind Jack) x1
Zorua x2
Tapu Koko Promo x2
Tapu Lele GX x3
Supporter x14
Sycamore x4
N x4
Guzma x3
Brigette x1
Mallow x1
Acerola x1
Item x16
Ultra Ball x4
Aqua Patch x4
Choice Band x4
Switch x2
Rescue Stretcher x1
Field Blower x1
Energy x12
DCE x4
Water Energy x8
Alolan Ninetales GX x3
Alolan Ninetales x1
Alolan Vulpix x4
Zoroark GX x2
Zoroark (Stand In/Mind Jack) x1
Zorua x2
Tapu Koko Promo x2
Tapu Lele GX x3
Supporter x14
Sycamore x4
N x4
Guzma x3
Brigette x1
Mallow x1
Acerola x1
Item x16
Ultra Ball x4
Aqua Patch x4
Choice Band x4
Switch x2
Rescue Stretcher x1
Field Blower x1
Energy x12
DCE x4
Water Energy x8
Pokemon x18
Alolan Ninetales GX x2
Alolan Ninetales x1
Alolan Vulpix x3
Zoroark GX x2
Zoroark (Stand In/Mind Jack) x1
Zorua x3
Tapu Koko Promo x3
Tapu Lele GX x3
Supporter x14
Sycamore x4
N x4
Guzma x3
Brigette x1
Mallow x1
Acerola x1
Item x16
Ultra Ball x4
Aqua Patch x4
Choice Band x4
Float Stone x2
Rescue Stretcher x1
Field Blower x1
Energy x12
DCE x4
Water Energy x8
Alolan Ninetales GX x2
Alolan Ninetales x1
Alolan Vulpix x3
Zoroark GX x2
Zoroark (Stand In/Mind Jack) x1
Zorua x3
Tapu Koko Promo x3
Tapu Lele GX x3
Supporter x14
Sycamore x4
N x4
Guzma x3
Brigette x1
Mallow x1
Acerola x1
Item x16
Ultra Ball x4
Aqua Patch x4
Choice Band x4
Float Stone x2
Rescue Stretcher x1
Field Blower x1
Energy x12
DCE x4
Water Energy x8
I'm taking a very big risk that I'm going to have to test by having no full on 4/3 lines of either GX and playing true hybrid with an even split. I think the most obvious thing people would do is simply replace their 2/2 Octillery lines with a 2/2 Zoroark GX line and maybe tech in Mind Jack Zoroark, but I wanted to experiment with this with how tight deck space is.
So to start off with why Zoroark GX is absolutely fantastic with Alolan Ninetales GX.
1. This is a DCE deck. DCE for flying flip, DCE detach for Blizzard Edge, DCE for Ice Blade, DCE for Ice Path GX, DCE for Energy Drive if you really have to, and now DCE for Riot Beat and Mind Jack. Your 1 DCE offers you 7 different methods of damage distribution throughout the game. Unreal.
2. Attach DCE for turn, discard a water with Zoroark GX's ability, aqua patch to accelerate. I can't tell you how many times I've had a water energy and an aqua patch in my hand, have already attached for turn, no water in discard, and Sycamore is the only supporter available to me. That sort of awkward hand will happen a lot less now.
3. Alolan Ninetales GX lacked an efficient way to OHKO small threats or set up Pokemon, like Tapu Koko or even Baby Volcanion. It's either 50, or 160. You have nothing in between. Riot Beat/Mind Jack fills that hole by letting you clean up with a single attach for turn without having to set up and discard for a blizzard edge.
4. Your Metagross match up is improved substantially. In fact, I'd even say it's now in your favor. You are a Stage 1 deck with a single attachment attack that can 2 hit KO Metagross with choice band or 1 flying flip, whereas Metagross is a deck that has a much longer set up period and a 3 energy attack reliant on Geotech System to 2 hit KO your Zoroark GX. Necrozma GX does close the gap, but that's also why there's Mind Jack Zoroark and Acerola in this list.
Now for the list itself:
After going to a League Cup and looking at other deck lists, I've become a fan of 2-3 Tapu Koko, preferably 3 when you can fit it in. Flying Flip is disgustingly good and applies a ton of pressure. You might even kill off some 60 HP basics before your opponent can set up. 3 might be excessive now that we have Zoroark GX hogging some attention for DCE as well, but the main point is that you want to open the game with him. He is your scout. No matter what you're facing off against, at least 1 flying flip and free retreat are never a bad thing.
The reason why I think this deck can get away with full hybrid is partially because of Beacon. Yes, it will get N'd a lot, and you can even encourage someone to N you by "bluffing" a Beacon when you yourself actually had a super dead hand, but Beacon can get you whatever Pokemon you need for the game, even if that happens mid game.
After a Brigette, you will have either 2 Zorua and 1 Vulpix or 2 Vulpix and 1 Zorua in play between your bench & active. That gives you the freedom to decide what you want to evolve up depending on your match up. Previously you had 3 Alolan Ninetales GX as your primary attacker. You now have 2 Alolan Ninetales GX, 2 Zoroark GX, and 1 Zoroark as your primary attackers, which is 5 attackers you can draw into instead of just 3. All 5 of those attackers can get going with a DCE. Anything that you would rather have but don't have in hand can be grabbed with Ultra Ball.
With the inclusion of efficient, reliable attackers like Zoroark GX and Zoroark, I felt the need for other techs to completely vanish. I don't see a need for Espeon EX when you have the ability to output all the numbers you need against any match up. Is Espeon EX still good in this deck? Sure, but due to deck space I cut it. There are also some match ups where Espeon EX is simply completely useless, such as all Volcanion EX variants, which is quite popular in my area.
The supporter line up is pretty standard except for 1 Mallow and 1 Acerola.
Acerola is here because a ton of people are playing Tapu Koko, and there are a lot of 2 hit KOs. Scooping up a DCE and a Choice Band is fantastic.
Mallow is here for Zoroark GX's ability. Vulpix can search your Pokemon, Lele can search your supporters, Mallow can search anything with Zoroark GX. You have a nice little loop of searching.
Only 1 field blower because abilities are not your win condition in this deck. You don't need Geotech. You don't need Secret Spring. You just need Guzma, DCE, choice band, and aqua patch. I'm considering cutting it completely, but having 1 still helps with annoying Pokemon tools like Fighting Fury Belt for a decisive KO.
Rescue stretcher because...rescue stretcher really. But you also now have Zoroark GX's ability, so you can freely discard Pokemon without too much concern if you really have to.
Everything else I'd say is pretty standard.
I just want to close by saying that I optimally want my Pokemon line up to look like this:
Alolan Ninetales GX x3
Alolan Ninetales x1
Alolan Vulpix x4
Zoroark GX x2
Zoroark x1
Zorua x3
Tapu Koko x3
Tapu Lele GX x3
But I'm having one heck of a time figuring out the cuts to make for it, and honestly I don't even know if it's that necessary.
Open to discussion and opinions.
EDIT: Supporter to consider - Olivia. Now that your main attacker and your utility Pokemon are both GX Pokemon you can have both at the same time in one turn with Olivia without the threat of getting N'd playing Beacon.
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