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Expanded Amnesia Toxin (Whishcash / Garbodor)

joshawott8055

The best of the worst...
Member
Pokemon: 15
  • 3-3 Whishcash | PRC (amnesia)
  • 2-2 Garbodor | LTR
  • 2 Yveltal EX | XY
  • 1 Mewtwo EX | LTR
  • 2 Regice | AOR
Trainers/Supporters/Stadiums: 33
  • 4 Professor Juniper
  • 4 Shauna
  • 2 Colress
  • 2 Lysandre
  • 1 Teammates
  • 1 Xerosic
  • 1 Hex Maniac
  • 3 Musle Band
  • 2 Head Ringer
  • 2 Startling Megaphone
  • 2 VS Seeker
  • 3 Ultra Ball
  • 3 Dive Ball (or Level Ball)
  • 3 Rough Seas
Energy: 12
  • 4 Water Energy
  • 4 Darkness Energy
  • 4 DCE
Strategy:

The goal of the deck is to prevent a specific attack with Whishcash (especially Chaos Wheel and Quaking punch) to screw-up their strategy. Garbodor blocks abilities also messing things up for your opponent. Regice just does well against EX decks, and Yveltal and Mewtwo are there just in case.

I feel like this list needs a lot of work, suggestions are highly appreciated. Thanks.
 
Keldeo float stone destroys your decks principle strategy, I see it in every deck in my area for expanded, even decks that rely on benching after attacking destroy this decks strategy.
 
I feel like Wigglytuff (XY 89) may be a better all-round option than Whiscash, unless you absolutely need that first turn amnesia.
It does more damage (can 2-shot EX's with Silver bangle), and stops the pokemon from attacking entirely rather than just disabling a single attack.
It does cost more energy to attack, but since it's fairy we have options - either way I feel it's worth experimenting with.

For this deck specifically however, your Whiscash does hardly any damage at all so definitely try to get something to increase your damage output - given enough turns your opponent will guaranteed find an answer for you, whether with switches, float stones, Lysandres, or just a knockout.
You also don't have any way to switch out your pokemon, so if someone Lysandres out Garbador or your Regice's it can stall you significantly, or drain your energies (especially true for Regice with it's high retreat and attack cost).

Maybe try:
-2 Head Ringers (Xerosic can remove them and it is getting more popular, also your own startling megaphones remove them)
-1 Startling Megaphone (2 is overkill in my opinion)
-1 Dive ball (5 balls is more than enough)
-1 Teammates (I feel it works better with glass-cannon builds, or battle-compressor based strategies)
-4 Shauna (Since this is expanded, you can use N)
-1 Colress

+1 Silver Bangle (Takes 1 less turn to knockout EX's and Mega EX's than muscle band)
+2 Float stone (ideally for Garbador)
+3 Hypnotoxic Laser*
+4 N

*The math for Hypnotoxic laser and Muscle Band works out well against 120 and 180 HP pokemon - they get KO'd coming into your turn so you get the first attack on a fresh pokemon. For 210 HP pokemon like M Manectric, silver bangle works the same.
Other HP pokemon will probably get to counterattack after you take a knockout.

I'd love to fit in Virbank City gym, but the rough seas should work fairly well since you can block their 1-hit KO's. Virbank changes the math though - it will almost always KO going into your opponents turn so they can counterattack, but you gain the ability to claim a KO in 2 attacks.
It's a choice of either stalling the game longer, or giving them less time to respond.

Wally may be worth experimenting with, as getting Amnesia off sooner could greatly affect your chances of winning - especially if you go 2nd. It also gets Garbador out sooner. I'm not sure on what is worth removing however, so maybe someone else can come up with a better suggestion?
 
A few thoughts for your consideration:
  • Given the relatively "low" HP of Whishcash, I don't believe 3 Rough Seas will provide that much healing. It's usefulness is minimal other than to counter your opponent's Stadium, IMO.
  • Amnesia only prevent your opponent's active Pokémon from using 1 attack on his/her next turn. That effect is nullified if your opponent Switches-Retreats to same Pokémon, Switches or Retreats a different Pokémon, uses a different Active Pokémon attack, etc.
  • Since Amnesia's damage output is "low," have you ever considered using Lasers to impose another effect (i.e., Status condition) that could also increase overall damage too? A 1-1 Dragalge could also be useful in this case.
  • Although Amnesia provides limited disruption (and no real 2+ HKO threat), an opponent's main attention may be on your EX Pokémon primarily. You may need to get your EXs into play fast; so, 1-2 Switch(es) or Escape Rope(s) would be helpful.
  • I'm finding Head Ringers are not as effective as Hammers. With HRs, you are limited to just EX Pokémon targets and not all "top" decks utilize EX Pokémon. On the other hand, ALL decks do you use energy.
  • Level Balls are more versatile than Dive Balls since Level Ball get search and get either a Trubbish or Barboach.
  • Lastly, you may want to incorporate 1-2 Float Stones which will be helpful to attach to your Garbodor - prime Lysandre target - otherwise, you have no "easy" way to retreat it.
Given the above comments, following are some suggested deck changes for your consideration:

-1 Shauna - to be replaced by a VS Seeker for greater versatility
-1 Hex Maniac - seems redundant once Garbodor is in play
-2 Head Ringer
-1 Startling Megaphone - 1 should be sufficient, IMO
-1 Teammates - to be replaced by an Ace SPEC for greater versatility
-3 Dive Ball
-3 Rough Seas

+1 VS Seeker
+1 Dowsing Machine / Computer Search - adds card retrieval/search versatility
+2 Float Stone
+3 Level Ball
+2 Virbank City Gym - could use 1 more
+3 Hypnotoxic Laser - or Hammer

I hope you find these comments helpful.
 
Garbodor blocks Rush in...
and xerosic and megaphone beat garbodor, switch defeats this deck,

Apart from adding lasers for dmg output is a fairly weak lock deck, based on how easy it is to get around ability based decks atm, for instance the hype for archeops going around as a turn 1 counter to garbodor and mega decks, evo soda counters this but still waste's a slot in your deck they're still going to play the xerosic to counter your garbodor switch into something powered up on the bench and ko your frail lock based card, your best way of ensuring a lock is probably sticking to

a fairly aggressive lock based deck would be dusknior, dragalgie, and ariados (though you'll probably need a sparkling robe and vile plume if you want to shut down opposing decks but thats just adding more unneeded tech's into your deck).
 
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