Pokemon (16):
Strategy:
So basically the strategy is being able to answer and knock out anything. Golurk's Devolution Punch knocks out stage 1 pokemon as well as stage 2 pokemon who used rare candy. Its main flaw is its inability to do anything to big basics, so a heavy line of Sigilyph means the EXs that Golurk cant deal with are covered. And Mewtwo is a strong addition for the deck, with X Ball being boosted to even more damage with Gardevoir's ability good but also being able to use Psydrive here to knock out the big non-EXs like Reshiram with a muscle band and a single energy.
The main reason this deck should well where it may have struggled before is the Gardevoir-Dimensional Valley combo. Being able to use Devolution Punch (Golurk), Psychic (Sigilyph), and Psydrive (Mewtwo) for only 1 energy each seems like it would be really strong, especially when Golurk and Mewtwo's attacks are both potential ohko attacks on non-EX pokemon.
This deck needs a lot of item and trainer support to make sure it manages to set up without problem since Gardevoir is a stage 2, and Golurk is a stage 1 attacker. Without Gardevoir and Dimensional Valley up, this deck can be very expensive on energy and a fair bit slower, so theres a lot of draw support as well as searching cards, and Computer Search to make sure I can get important cards like rare candy. The deck also needs to switch a lot so 3 switch are included. 3 Muscle Band because it allows Mewtwo to ohko regular Reshiram, Zekrom, Yveltal etc with Psydrive for a single energy with Dimensional Valley and Gardevoir in play. This is a big deal since its the main part of the deck which isnt covered by the others.
Theres not really room for techs in the deck because I mainly just focused on making the deck as simple and not stretched as I could since I dont understand the Extended format yet
3-3 Golurk
3 Sigilyph
2-1-2 Gardevoir
2 Mewtwo EX
4 Juniper
4 N
4 Skyla
2 Lysandre
1 Computer Search
2 Rare Candy
1 Evosoda
3 Ultra Ball
3 Switch
2 Level Ball
3 Dimensional Valley
2 Super Rod
2 Startling Megaphone
3 Muscle Band
8 Psychic
Strategy:
So basically the strategy is being able to answer and knock out anything. Golurk's Devolution Punch knocks out stage 1 pokemon as well as stage 2 pokemon who used rare candy. Its main flaw is its inability to do anything to big basics, so a heavy line of Sigilyph means the EXs that Golurk cant deal with are covered. And Mewtwo is a strong addition for the deck, with X Ball being boosted to even more damage with Gardevoir's ability good but also being able to use Psydrive here to knock out the big non-EXs like Reshiram with a muscle band and a single energy.
The main reason this deck should well where it may have struggled before is the Gardevoir-Dimensional Valley combo. Being able to use Devolution Punch (Golurk), Psychic (Sigilyph), and Psydrive (Mewtwo) for only 1 energy each seems like it would be really strong, especially when Golurk and Mewtwo's attacks are both potential ohko attacks on non-EX pokemon.
This deck needs a lot of item and trainer support to make sure it manages to set up without problem since Gardevoir is a stage 2, and Golurk is a stage 1 attacker. Without Gardevoir and Dimensional Valley up, this deck can be very expensive on energy and a fair bit slower, so theres a lot of draw support as well as searching cards, and Computer Search to make sure I can get important cards like rare candy. The deck also needs to switch a lot so 3 switch are included. 3 Muscle Band because it allows Mewtwo to ohko regular Reshiram, Zekrom, Yveltal etc with Psydrive for a single energy with Dimensional Valley and Gardevoir in play. This is a big deal since its the main part of the deck which isnt covered by the others.
Theres not really room for techs in the deck because I mainly just focused on making the deck as simple and not stretched as I could since I dont understand the Extended format yet