Hey everyone, so here is my current take on what my Solgaleo GX deck would look like if I could build it today. Obviously, we still have Crimson Invasion coming out and don't know all the cards in the Ultra Sun and Ultra Moon expansion that will come out with the new Solgaleo GX in February, so this list will undoubtedly change, but I do believe this to be a very consistent list and would like your thoughts.
The 4-3-2/2/1 Solgaleo line seems to be the most consistent to me at the moment. I wouldn't run less than 3 Cosmoem because you need to reliably get multiple Solgaleo out, and I think 4 is overkill with Rare Candy and deck space is very important. I'm not using any significant back-up attackers because I don't think the deck needs it. The new Solgaleo GX technically IS your back-up attacker already, and you have the GRI Solgaleo to handle baby Alolan Ninetales, the new Hoopa, and to just be a great one-prize attacker. You could use Oranguru against Alolan Ninatales and Hoopa too if needed, but it's there primarily for draw support of course. Megearna EX is there to help stop Espeon EX/Shining Jirachi from devolving you, but it can also stop other things like status conditions which is always good.
I'm opting for 2 Evosoda over Heavy Ball because the new Solgaleo's retreat cost is 2 which makes is unsearchable with Heavy Ball. Evosoda provides a nice, reliable way to evolve my Pokémon manually if I don't have Rare Candy or the necessary evolution piece in my hand. I think everything else in the deck is self-explanatory.
Huge shout out to @Duo for coming up with the initial list. I took his list and made changes as I saw fit.
Pokemon - 17
New Solgaleo GX x2
SuMo Solgaleo GX x2
GRI Solgaleo x1
Cosmoem x3
Cosmog x4
Oranguru x1
Magearna EX x1
Tapu Lele GX x3
Items - 31
Sycamore x4
N x4
Guzma x3
Skyla x2
Brigette x1
Ultra Ball x4
Rare Candy x4
Heavy Ball x2
Field Blower x3
Rescue Stretcher x1
Choice Band x3
Energy - 12
Double Colorless Energy x3
Metal Energy x9
EDIT 1: Removed 2 Evosoda for 2 Heavy Ball
The 4-3-2/2/1 Solgaleo line seems to be the most consistent to me at the moment. I wouldn't run less than 3 Cosmoem because you need to reliably get multiple Solgaleo out, and I think 4 is overkill with Rare Candy and deck space is very important. I'm not using any significant back-up attackers because I don't think the deck needs it. The new Solgaleo GX technically IS your back-up attacker already, and you have the GRI Solgaleo to handle baby Alolan Ninetales, the new Hoopa, and to just be a great one-prize attacker. You could use Oranguru against Alolan Ninatales and Hoopa too if needed, but it's there primarily for draw support of course. Megearna EX is there to help stop Espeon EX/Shining Jirachi from devolving you, but it can also stop other things like status conditions which is always good.
I'm opting for 2 Evosoda over Heavy Ball because the new Solgaleo's retreat cost is 2 which makes is unsearchable with Heavy Ball. Evosoda provides a nice, reliable way to evolve my Pokémon manually if I don't have Rare Candy or the necessary evolution piece in my hand. I think everything else in the deck is self-explanatory.
Huge shout out to @Duo for coming up with the initial list. I took his list and made changes as I saw fit.
Pokemon - 17
New Solgaleo GX x2
SuMo Solgaleo GX x2
GRI Solgaleo x1
Cosmoem x3
Cosmog x4
Oranguru x1
Magearna EX x1
Tapu Lele GX x3
Items - 31
Sycamore x4
N x4
Guzma x3
Skyla x2
Brigette x1
Ultra Ball x4
Rare Candy x4
Heavy Ball x2
Field Blower x3
Rescue Stretcher x1
Choice Band x3
Energy - 12
Double Colorless Energy x3
Metal Energy x9
EDIT 1: Removed 2 Evosoda for 2 Heavy Ball
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