Expanded is undoubtedly about to enter into it's most irritating phase yet. Zoroark is arguably BDIF there until something gets banned, and with the Tapu Lele promo releasing Trevenant Break is now capable of reliably taking 6 prize turns by mid-game while Item locking its opponent. Then you have Wailord, which tends to just deck out anything that doesn't have reliable Energy acceleration and very high damage output.
If only there was a deck that could hurt all of them equally without damaging its matchup against other things.... Oh wait, there is. This.
Pokemon - 17
4 Bronzor
3 Bronzong PHF
3 Dusk Mane Necrozma GX
2 Keldeo EX
2 Tapu Lele GX
1 Dialga SM7+
1 Oricorio GRI 56
1 Jirachi XY-P 67
Supporters - 10
3 N
2 Guzma
2 Professor Sycamore
1 Colress
1 Brigette
1 Hex Maniac
Items - 21
4 Ultra Ball
3 Float Stone
3 Max Elixir
3 VS Seeker
2 Battle Compressor
2 Field Blower
2 Choice Band
1 Computer Search
1 Rescue Stretcher
Stadiums - 2
2 Parallel City
Energy - 10
10 Metal Energy
The new Dialga's attack is similar to Espeon EX, though only forcing the opponent's active to devolve. Unlike Espeon, it takes 3 Energy to use, however it does deal 60 damage on the upside, which OHKOs most evolving Basics. This allows the deck to deal with the likes of Zoroark and Trevenant, slowing them down by limiting the amount of evolved Pokemon they can field at once. Bronzong sets up Dusk Mane in the back to score big revenge knockouts on any evolutions the opponent plays and closes out the game.
Keldeo is there to do obvious Keldeo stuff in allowing me to switch my active to power it up again with Bronzong, while Oricorio lets me put high pressure on Night March decks and also smacks Buzzwole for weakness; the latter is otherwise extremely difficult to deal with.
Metal is blessed with Bronzong, which has allowed it to contend quite well against Wailord and other disruptive decks. Bronzong itself has the backing of Dusk Mane Necrozma GX who has the capability to knock out Wailord EX in one hit after a Choice boost, making Metal one of few decks actually capable of the feat alongside its counterpart Malamar.
Whether the deck does its job or not really depends on testing, which I am very much looking forward to. If anyone finds anything I missed (since I haven't really touched Expanded in quite a while, so I admit to forgetting a lot of the card pool aside the obvious ones) I'd appreciate any help you can give.
If only there was a deck that could hurt all of them equally without damaging its matchup against other things.... Oh wait, there is. This.
Pokemon - 17
4 Bronzor
3 Bronzong PHF
3 Dusk Mane Necrozma GX
2 Keldeo EX
2 Tapu Lele GX
1 Dialga SM7+
1 Oricorio GRI 56
1 Jirachi XY-P 67
Supporters - 10
3 N
2 Guzma
2 Professor Sycamore
1 Colress
1 Brigette
1 Hex Maniac
Items - 21
4 Ultra Ball
3 Float Stone
3 Max Elixir
3 VS Seeker
2 Battle Compressor
2 Field Blower
2 Choice Band
1 Computer Search
1 Rescue Stretcher
Stadiums - 2
2 Parallel City
Energy - 10
10 Metal Energy
The new Dialga's attack is similar to Espeon EX, though only forcing the opponent's active to devolve. Unlike Espeon, it takes 3 Energy to use, however it does deal 60 damage on the upside, which OHKOs most evolving Basics. This allows the deck to deal with the likes of Zoroark and Trevenant, slowing them down by limiting the amount of evolved Pokemon they can field at once. Bronzong sets up Dusk Mane in the back to score big revenge knockouts on any evolutions the opponent plays and closes out the game.
Keldeo is there to do obvious Keldeo stuff in allowing me to switch my active to power it up again with Bronzong, while Oricorio lets me put high pressure on Night March decks and also smacks Buzzwole for weakness; the latter is otherwise extremely difficult to deal with.
Metal is blessed with Bronzong, which has allowed it to contend quite well against Wailord and other disruptive decks. Bronzong itself has the backing of Dusk Mane Necrozma GX who has the capability to knock out Wailord EX in one hit after a Choice boost, making Metal one of few decks actually capable of the feat alongside its counterpart Malamar.
Whether the deck does its job or not really depends on testing, which I am very much looking forward to. If anyone finds anything I missed (since I haven't really touched Expanded in quite a while, so I admit to forgetting a lot of the card pool aside the obvious ones) I'd appreciate any help you can give.
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