Any grass synergy here? (HGSS on)

Captain Oats

I'm worse than you at TCG.
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Between the two Serperiors you can be healing a full grass deck for 40 across the board each turn (20 on attack +10 x2 between turns), which I think would be really annoying. Not to mention you could add in Bellossom for an extra 10 every turn or a Cherrim for an extra 10 to your attacker which aren't a lot, but I would imagine they all add up pretty fast in an actual game. For a starter use Tropius or maybe even Leavanny, although Tropius sounds a lot better. Add in a thin line of Metapod and Sunflora for Green shield and the grass search engine.

The only thing I'm concerned about with this deck idea is that its a LOT of pokemon lines (I wouldn't use all the above mentioned, but maybe 2-3) and none of them really hit that hard so I would kind of want a decent second attacker. I thought about Torterra, which would go decently well with the first Serperior if I added some switches since Serperior has a 0RC, so it can go in for 60 and heal an extra 20 to everything.

Maybe some lines like:
4-3-(2,2) Serperiors
2-1-2 Torterra
2-2 Sunflora
1-1 Metapod
3 Tropius
Total: 25

Thoughts? Not meant to be an extremely competitive deck, but could it work in a relaxed game setting while still being able to win a few?
 
I used to run
4-2-4 Torterra
2-2-2 Serperior (both Ability)
2-2 Sunflora
1-1 Metapod
2 Uxie
1 Azelf

I tried tropius but I found it not that great as a started and just ran with whatever I got in my start hand. I really really liked it as a deck as with e-belt torterra hit for 60 healing the same, then 20 between turns once perior's are setup and with blackbelt added in (as it can sometimes have a slow start) it would allow you to hit for 100 healing with 100 for 1 turn with torterra. I also used to use x1 SF Torterra as it was really handy, also helped ALOT when playing tyranitar as thats a very hard matchup for torterra, as once he is setup he hits to hard to heal back around
 
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