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Standard Aqua's Muk-Beartic Deck

AquaMightyena1

Aspiring Trainer
Member
This is a deck I've wanted to build for quite a while. I have it built but I can see so many inconsistencies with it. If anyone could take a peek at my decklist and suggest any ideas to help improve consistency that would be amazing. :)

Pokémon: 20
  • 2 Zorua XY 72
  • 2 Zoroark BKT 91
  • 4 Team Aqua's Grimer DCR 7
  • 4 Team Aqua's Muk DCR 8
  • 3 Cubchoo FFI 21
  • 3 Beartic FFI 22
  • 1 Remoraid BKT 32
  • 1 Octillery BKT 33
Trainers/Supporters/Stadiums: 33
  • 2 Lysandre
  • 2 Crushing Hammer
  • 2 Wally
  • 3 Team Aqua's Secret Base
  • 3 Level Ball
  • 3 Ultra Ball
  • 3 Evosoda
  • 2 Escape Rope
  • 2 Float Stone
  • 1 Brigette
  • 1 Tierno
  • 2 Professor Birch's Observations
  • 3 Professor Sycamore
  • 3 VS Seeker
  • 1 Skyla
Energy: 7
  • 3 Water Energy
  • 4 Double Colorless Energy
Strategy:
 
I have a lot of experience with the Muk/Beartic archetype, being my focus deck until Trump Card was banned. I had crafted the deck so it was extremely fast and quite viable, although without Trump I would deck out. Even still, I can certainly help you with your consistency here!

The major thing you need to watch is bench space. Ideally, to achieve most 1-hit KOs, you want to have 4 Muk on your bench, 1 Beartic active and 1 Beartic on your bench as reserve.

-2-2 Zoroark (Sure, they sound good, but they don't add anything to your core strategy and they take up much needed bench space.
-2 Wally (Unfortunately these are too slow. You'll need to focus on setting up ASAP, and then evolving a turn later.)
-2 Crushing Hammer (Nice card, but the deck isn't dedicated enough to hammers)
-2 Float Stone (You don't need these anymore without Zoroark)
-1 Tierno (I don't think you need a copy of this in your deck)
-1 Skyla (Too slow in this deck)
-1 Lysandre (Don't really need two; instead make room for some Megaphones)
-1 Evosoda (Make room for some Megaphone)
-1 Escape Rope (Swap with a Switch)

+3 Muscle Band (An absolute staple in a Beartic/Muk deck so you can get a 1-hit KO.)
+1 VS Seeker (Consistency)
+1 Ultra Ball (Consistency)
+1 Jirachi Promo (I'm normally don't suggest non-vital techs for this archetype, but I reckon Jirachi could be quite useful and allow for a very much needed turn for stall, if necessary.)
+2 Silent Lab (Unfortunately the release of a Darkrai-EX clone means that you'll need to include these, but you do get the added bonus that it should hopefully slow down Shaymin-EX draw decks.
+1 Buddy-Buddy Rescue (A good card if you have to discard a Muk early on)
+2 Super Rod (You're gonna need to keep all of those Pokémon flowing in.)
+1 Xerosic (Counter to the direct counter of Garbodor)
+2 Startling Megaphone (Counter to the direct counter of Float Stone)
+1 Switch (A switch and an escape rope is a good combination)

Anyways, try that out. You should particularly focus on if or if not your draw power is good enough, as well as if you are finding that a lot of not needed Pokémon searchers end up in your hand.
 
I have a lot of experience with the Muk/Beartic archetype, being my focus deck until Trump Card was banned. I had crafted the deck so it was extremely fast and quite viable, although without Trump I would deck out. Even still, I can certainly help you with your consistency here!

The major thing you need to watch is bench space. Ideally, to achieve most 1-hit KOs, you want to have 4 Muk on your bench, 1 Beartic active and 1 Beartic on your bench as reserve.

-2-2 Zoroark (Sure, they sound good, but they don't add anything to your core strategy and they take up much needed bench space.
-2 Wally (Unfortunately these are too slow. You'll need to focus on setting up ASAP, and then evolving a turn later.)
-2 Crushing Hammer (Nice card, but the deck isn't dedicated enough to hammers)
-2 Float Stone (You don't need these anymore without Zoroark)
-1 Tierno (I don't think you need a copy of this in your deck)
-1 Skyla (Too slow in this deck)
-1 Lysandre (Don't really need two; instead make room for some Megaphones)
-1 Evosoda (Make room for some Megaphone)
-1 Escape Rope (Swap with a Switch)

+3 Muscle Band (An absolute staple in a Beartic/Muk deck so you can get a 1-hit KO.)
+1 VS Seeker (Consistency)
+1 Ultra Ball (Consistency)
+1 Jirachi Promo (I'm normally don't suggest non-vital techs for this archetype, but I reckon Jirachi could be quite useful and allow for a very much needed turn for stall, if necessary.)
+2 Silent Lab (Unfortunately the release of a Darkrai-EX clone means that you'll need to include these, but you do get the added bonus that it should hopefully slow down Shaymin-EX draw decks.
+1 Buddy-Buddy Rescue (A good card if you have to discard a Muk early on)
+2 Super Rod (You're gonna need to keep all of those Pokémon flowing in.)
+1 Xerosic (Counter to the direct counter of Garbodor)
+2 Startling Megaphone (Counter to the direct counter of Float Stone)
+1 Switch (A switch and an escape rope is a good combination)

Anyways, try that out. You should particularly focus on if or if not your draw power is good enough, as well as if you are finding that a lot of not needed Pokémon searchers end up in your hand.
Thanks a bunch bbninja! I will definitely try it out. :)
 
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