This is just for fun. Our group allows most cards to be played, but has a bit of an unspoken gentlemen's agreement on keeping the power level of decks to a reasonable level. Which means no donk decks or decks which lock you out of the game turn 1. A lot of use have played since the dawn of the game, so there are a lot of decks with updated card choices from various eras of the TCG. Raticate, since it's inception in Arceus, as always intrigued me. It's easy to set up and recover, and it can hit hard. All this while leaving a lot of deck space open to hate slots/goodness.
Anyway, this is the deck.
4 Raticate (AR)
4 Rattata (TR)
3 Claydol (GE)
3 Baltoy (GE)
2 Blissey (PL)
2 Chansey (Base)
1 Uxie (LA)
4 Gust of Wind
4 Expert Belt
4 Plus Power
4 Energy Removal / Super Scoop Up
4 Goop Gas Attack
2 Night Maintenance
1 Prof. Oak
1 Luxury Ball
4 Castaway
3 Bebe's Search
2 Buck's Training
1 Cynthia's Feelings
1 Town Volunteers
5 {F} Energy
Any suggestions are welcome.
Anyway, this is the deck.
4 Raticate (AR)
4 Rattata (TR)
3 Claydol (GE)
3 Baltoy (GE)
2 Blissey (PL)
2 Chansey (Base)
1 Uxie (LA)
4 Gust of Wind
4 Expert Belt
4 Plus Power
4 Energy Removal / Super Scoop Up
4 Goop Gas Attack
2 Night Maintenance
1 Prof. Oak
1 Luxury Ball
4 Castaway
3 Bebe's Search
2 Buck's Training
1 Cynthia's Feelings
1 Town Volunteers
5 {F} Energy
Any suggestions are welcome.