Pokemon:
Strategy:
So what this deck is supposed to do is paralyze the opponent then move the damage counters onto the benched Pokémon in order to kill them off one by one while the defending Pokémon is paralyzed. It also allows to heal up to 200 damage from Articuno if any comes onto it, because of Umbreons ability to increase plasma Pokémon's health by 20, if there are 2 Umbreons on the bench and training center on the field and the second Dusknoir has a plasma badge on, then I can move the damage counters and heal off any damage on Articuno. Also Glaceon reduces retreat for my plasma Pokémon in play by 2, and that could be all of them if the pair of Dusknoir have plasma badges on.
This all sounds really great but there is one huge problem that I have, and I can't figure it out by my self. It's that I can't get my energies and Articuno up at the same time on the first turn, for what should be happening is that at least 2 Colress machines should show up on the first turn within one of the hands I draw, and at least 1 water energy should show up and then on the second turn another water energy should show and I can freeze my opponent to death. BUT and it's a big but (no pun intended) this has only happened about 1 out of 5 battles (I used this deck for 10 battles using TCGone.com) So could some one please help me figure out how to make this deck more consistent?
2 Eevee (PLF 90)
2 Duskull (FLF 40)
2 Dusknoir (BCR 63)
1 Dusclops (BCR 62)
2 Articuno-EX (PLS 25)
3 Duskull (BCR 61)
2 Umbreon (PLF 64)
1 Dowsing Machine
1 Lysandre
1 Training Center
2 Silent Lab
4 Colress Machine
2 Max Potion
4 N
1 Escape rope
3 Colress
2 VS Seeker
4 Professor Juniper
1 Switch
2 Team Plasma Badge
3 Rare Candy
4 Ultra Ball
7 Water Energy
4 Plasma Energy
Strategy:
So what this deck is supposed to do is paralyze the opponent then move the damage counters onto the benched Pokémon in order to kill them off one by one while the defending Pokémon is paralyzed. It also allows to heal up to 200 damage from Articuno if any comes onto it, because of Umbreons ability to increase plasma Pokémon's health by 20, if there are 2 Umbreons on the bench and training center on the field and the second Dusknoir has a plasma badge on, then I can move the damage counters and heal off any damage on Articuno. Also Glaceon reduces retreat for my plasma Pokémon in play by 2, and that could be all of them if the pair of Dusknoir have plasma badges on.
This all sounds really great but there is one huge problem that I have, and I can't figure it out by my self. It's that I can't get my energies and Articuno up at the same time on the first turn, for what should be happening is that at least 2 Colress machines should show up on the first turn within one of the hands I draw, and at least 1 water energy should show up and then on the second turn another water energy should show and I can freeze my opponent to death. BUT and it's a big but (no pun intended) this has only happened about 1 out of 5 battles (I used this deck for 10 battles using TCGone.com) So could some one please help me figure out how to make this deck more consistent?