I've been thinking about Stage 2 viability more so recently due to the increasingly support for evolutions as well as possible combinations with Cradily PLB. On looking through all the Stage 1s, I have come to this profound conclusion P) that there really isn't anything overly powerful. Most attacks cost two energy for 60, three energy for 80 and four or five energy for 150. Compare that to EXs and even Stage 1s, where you've got two energy for 120, three energy for 160 and four energy 200+.
So, the power is lackluster, but aren't the Abilities pretty good? Well, not really. More often than not, there is something else in format that can do the same only quicker and more consistently. For an example, Metagross AOR is outclassed by Escape Rope. A consistent line should be about 2-2-2, or 6 cards, at the very least. When you considered you could add 3 Escape Rope, 2 Switch and 1 AZ in the same space, one will often agree that the alternative is generally better. Still, you might say, you've got things like Dragonite ROS and Rhyperior PRC that don't really have a replacement. Well, you're right, but consider this - how useful are they actually? In a format that can hit numbers in the 200s for 1-hit KOs, you can see how these examples abilities are not really of much use.
I hear so often that the reason Stage 2s aren't viable in the current format is that they take too long to set up. Now, I'm starting think this is not necessarily true. There are Robo Subsitutes to hide behind, Wally and Rare Candy to speed up, EXP Share to recover from Knock Outs and Pokemon Fan Club to stream. I think the speed is there but the power lacks. I think that if Stage 2s are going to ever become good, there needs to be a desperate creep in Stage 2 power - either from consistent buffers or simply an increase in base power.
So, what do you think it is about Stage 2s that makes them pretty much unviable? Do you agree with me? Disagree?
So, the power is lackluster, but aren't the Abilities pretty good? Well, not really. More often than not, there is something else in format that can do the same only quicker and more consistently. For an example, Metagross AOR is outclassed by Escape Rope. A consistent line should be about 2-2-2, or 6 cards, at the very least. When you considered you could add 3 Escape Rope, 2 Switch and 1 AZ in the same space, one will often agree that the alternative is generally better. Still, you might say, you've got things like Dragonite ROS and Rhyperior PRC that don't really have a replacement. Well, you're right, but consider this - how useful are they actually? In a format that can hit numbers in the 200s for 1-hit KOs, you can see how these examples abilities are not really of much use.
I hear so often that the reason Stage 2s aren't viable in the current format is that they take too long to set up. Now, I'm starting think this is not necessarily true. There are Robo Subsitutes to hide behind, Wally and Rare Candy to speed up, EXP Share to recover from Knock Outs and Pokemon Fan Club to stream. I think the speed is there but the power lacks. I think that if Stage 2s are going to ever become good, there needs to be a desperate creep in Stage 2 power - either from consistent buffers or simply an increase in base power.
So, what do you think it is about Stage 2s that makes them pretty much unviable? Do you agree with me? Disagree?