Pokemon
Trainers
Energy
Strategy
Try to go second and get out Xerneas, Xerneas EX, and most importantly spritzee (maybe swirlix too). Attach to Xerneas and use geomancy for 2 more fairy energy onto the bench. Next turn, get out fairy garden and Aromatisse to set up Xerneas EX by attaching a DCE. Then T2 do 140! With muscle band/laser you do 150/160, which you NEED to have for Xerneas' first attack, which does 60 and 30 to the bench. When enough damage is stacked on your sides pokemon, move around the energy with Aromatisse and max potion it away! I felt that Dowsing Machine was better then Computer Search because in this deck, there always seems to have those "if i had that muscle band" moments, so with DM and not CP was better. There also was the decision between level balls and Evo soda, but in this deck level ball accomplished everything that soda could due, while also getting swirlix and spritzee. Also, I thought Mewtwo EX would be for blastoise and with DCE it can get powered up quickly. Against EX Lock decks use regular Xerneas, which does exactly 100 DM for its 2nd attack. The only problem I see with this deck is against VirGen (unless Klinklang makes a return), because thier GBooster can wipe off all of my energy in one blow AND take 2 prizes!
Things I want to put into the deck:
Another switch
Exeggute
Another sklya
Another max potion
Thanks for reading and I hope to hear your incites; I am very hopeful for this deck!
Xerneas
Basic Fairy Pokemon
HP130
[Y] Geo Control
Choose 2 of your Benched Pokemon. Search your deck for a [Y] Energy for each Pokemon you chose and attach the [Y] Energy to them. Shuffle your deck afterwards.
[Y][Y][C] Rainbow Lance: 100
Discard 1 Energy attached to this Pokemon.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2
Xerneas EX
Basic Fairy Pokemon
HP170
[Y][C][C] Break Through: 60
This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
[Y][Y][C][C] X Blast: 140
This Pokemon can't use X Blast during your next turn.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2
Spritzee
Basic Fairy Pokemon
HP50
[Y] Sweet Scent
Heal 20 damage from 1 of your Pokemon.
[C][C] Flop: 20
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1
Aromatisse
Stage 1 Fairy Pokémon (evolves from Spritzee)
HP90
Ability: Fairy Trans
As often as you like during your turn (before your attack), you may move a [Y] Energy attached to 1 of your Pokemon to another 1 of your Pokemon.
[Y][Y][C] Fairy Wind: 60
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2
Muscle band - Trainer (Item)
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
Each of the attacks of the Pokemon this card is attached to does 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Fairy Garden - Trainer (Stadium)
Each Pokemon that has Fairy Energy attached to it (both yours and your opponent's) has no Retreat Cost.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
- 3x Xerneas
- 3x Xerneas EX
- 2x Spritzee
- 2x Aromatisse
- 1x Mewtwo EX
- 1x Mr. Mime
- 1x Keldeo EX
Total: 13
Trainers
- 2x Max Potion
- 3x Muscle Band
- 3x Hypnotoxic Laser
- 3x Fairy Garden
- 3x Level Ball
- 3x Ultra Ball
- 4x N
- 3x Juniper
- 3x Shauna
- 2x Colress
- 1x Super Rod
- 1x Escape Rope
- 1x Dowsing Machine
- 2x Tool Scrapper
- 1x SER
Total: 35
Energy
- 9x Fairy Energy
- 3x DCE
Total: 12
Strategy
Try to go second and get out Xerneas, Xerneas EX, and most importantly spritzee (maybe swirlix too). Attach to Xerneas and use geomancy for 2 more fairy energy onto the bench. Next turn, get out fairy garden and Aromatisse to set up Xerneas EX by attaching a DCE. Then T2 do 140! With muscle band/laser you do 150/160, which you NEED to have for Xerneas' first attack, which does 60 and 30 to the bench. When enough damage is stacked on your sides pokemon, move around the energy with Aromatisse and max potion it away! I felt that Dowsing Machine was better then Computer Search because in this deck, there always seems to have those "if i had that muscle band" moments, so with DM and not CP was better. There also was the decision between level balls and Evo soda, but in this deck level ball accomplished everything that soda could due, while also getting swirlix and spritzee. Also, I thought Mewtwo EX would be for blastoise and with DCE it can get powered up quickly. Against EX Lock decks use regular Xerneas, which does exactly 100 DM for its 2nd attack. The only problem I see with this deck is against VirGen (unless Klinklang makes a return), because thier GBooster can wipe off all of my energy in one blow AND take 2 prizes!
Things I want to put into the deck:
Another switch
Exeggute
Another sklya
Another max potion
Thanks for reading and I hope to hear your incites; I am very hopeful for this deck!
Xerneas
Basic Fairy Pokemon
HP130
[Y] Geo Control
Choose 2 of your Benched Pokemon. Search your deck for a [Y] Energy for each Pokemon you chose and attach the [Y] Energy to them. Shuffle your deck afterwards.
[Y][Y][C] Rainbow Lance: 100
Discard 1 Energy attached to this Pokemon.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2
Xerneas EX
Basic Fairy Pokemon
HP170
[Y][C][C] Break Through: 60
This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
[Y][Y][C][C] X Blast: 140
This Pokemon can't use X Blast during your next turn.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2
Spritzee
Basic Fairy Pokemon
HP50
[Y] Sweet Scent
Heal 20 damage from 1 of your Pokemon.
[C][C] Flop: 20
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1
Aromatisse
Stage 1 Fairy Pokémon (evolves from Spritzee)
HP90
Ability: Fairy Trans
As often as you like during your turn (before your attack), you may move a [Y] Energy attached to 1 of your Pokemon to another 1 of your Pokemon.
[Y][Y][C] Fairy Wind: 60
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2
Muscle band - Trainer (Item)
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
Each of the attacks of the Pokemon this card is attached to does 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).
Fairy Garden - Trainer (Stadium)
Each Pokemon that has Fairy Energy attached to it (both yours and your opponent's) has no Retreat Cost.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.