• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Aromerneas! (Fairy Deck in the works!)

Elbow

Klinklang V Plz
Member
Pokemon
  • 3x Xerneas
  • 3x Xerneas EX
  • 2x Spritzee
  • 2x Aromatisse
  • 1x Mewtwo EX
  • 1x Mr. Mime
  • 1x Keldeo EX
    Total: 13

Trainers
  • 2x Max Potion
  • 3x Muscle Band
  • 3x Hypnotoxic Laser
  • 3x Fairy Garden
  • 3x Level Ball
  • 3x Ultra Ball
  • 4x N
  • 3x Juniper
  • 3x Shauna
  • 2x Colress
  • 1x Super Rod
  • 1x Escape Rope
  • 1x Dowsing Machine
  • 2x Tool Scrapper
  • 1x SER
    Total: 35

Energy
  • 9x Fairy Energy
  • 3x DCE
    Total: 12

Strategy
Try to go second and get out Xerneas, Xerneas EX, and most importantly spritzee (maybe swirlix too). Attach to Xerneas and use geomancy for 2 more fairy energy onto the bench. Next turn, get out fairy garden and Aromatisse to set up Xerneas EX by attaching a DCE. Then T2 do 140! With muscle band/laser you do 150/160, which you NEED to have for Xerneas' first attack, which does 60 and 30 to the bench. When enough damage is stacked on your sides pokemon, move around the energy with Aromatisse and max potion it away! I felt that Dowsing Machine was better then Computer Search because in this deck, there always seems to have those "if i had that muscle band" moments, so with DM and not CP was better. There also was the decision between level balls and Evo soda, but in this deck level ball accomplished everything that soda could due, while also getting swirlix and spritzee. Also, I thought Mewtwo EX would be for blastoise and with DCE it can get powered up quickly. Against EX Lock decks use regular Xerneas, which does exactly 100 DM for its 2nd attack. The only problem I see with this deck is against VirGen (unless Klinklang makes a return), because thier GBooster can wipe off all of my energy in one blow AND take 2 prizes!
Things I want to put into the deck:
Another switch
Exeggute
Another sklya
Another max potion

Thanks for reading and I hope to hear your incites; I am very hopeful for this deck!


Xerneas
Basic Fairy Pokemon
HP130
[Y] Geo Control
Choose 2 of your Benched Pokemon. Search your deck for a [Y] Energy for each Pokemon you chose and attach the [Y] Energy to them. Shuffle your deck afterwards.
[Y][Y][C] Rainbow Lance: 100
Discard 1 Energy attached to this Pokemon.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2

Xerneas EX
Basic Fairy Pokemon
HP170
[Y][C][C] Break Through: 60
This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
[Y][Y][C][C] X Blast: 140
This Pokemon can't use X Blast during your next turn.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2

Spritzee
Basic Fairy Pokemon
HP50
[Y] Sweet Scent
Heal 20 damage from 1 of your Pokemon.
[C][C] Flop: 20
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1

Aromatisse
Stage 1 Fairy Pokémon (evolves from Spritzee)
HP90
Ability: Fairy Trans
As often as you like during your turn (before your attack), you may move a [Y] Energy attached to 1 of your Pokemon to another 1 of your Pokemon.
[Y][Y][C] Fairy Wind: 60
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2

Muscle band - Trainer (Item)
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
Each of the attacks of the Pokemon this card is attached to does 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

Fairy Garden - Trainer (Stadium)
Each Pokemon that has Fairy Energy attached to it (both yours and your opponent's) has no Retreat Cost.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
 
Hi Elbow,

Nice deck. Consider these modifications:

- 4 Double Colorless Energy (Xerneas works best with basic energies and you cannot transfer them)
- 3 Skyla (no need to searchfor specific cards when one can draw them)
- 1 Mewtwo Ex (need to make room and Xerneas isa better attacker)
- 1 Max Potion (two will suffice in this ohko environment)
- 1 Pokémon Catcher (one card and it is a coin flip)
- 1 N (four is too much since Xerneas can ohko)
- 1 Super Rod (good but needed deck space)

+ 1 Xerneas non-Ex (you want to start with this Pokémon)
+ 1 Mr. Mime (Aromatisse needs the protection)
+ 1 Fairy Garden (the deck needs free retreat)
+ 1 Fairy Energy (ten basic energies suffice)
+ 1 Muscle Band (enable Xerneas to ohko)
+ 2 Hypnotoxic Laser (needed to ohko)
+ 2 Tool Scrapper (Garbador hurts)
+ 3 Shauna (more draw cards)

The rest seems nice to me. Please let me know how the deck works in practice. If possible please also check out my version of this deck.
 
Dark Espeon said:
Hi Elbow,

Nice deck. Consider these modifications:

- 4 Double Colorless Energy (Xerneas works best with basic energies and you cannot transfer them)
- 3 Skyla (no need to searchfor specific cards when one can draw them)
- 1 Mewtwo Ex (need to make room and Xerneas isa better attacker)
- 1 Max Potion (two will suffice in this ohko environment)
- 1 Pokémon Catcher (one card and it is a coin flip)
- 1 N (four is too much since Xerneas can ohko)
- 1 Super Rod (good but needed deck space)

+ 1 Xerneas non-Ex (you want to start with this Pokémon)
+ 1 Mr. Mime (Aromatisse needs the protection)
+ 1 Fairy Garden (the deck needs free retreat)
+ 1 Fairy Energy (ten basic energies suffice)
+ 1 Muscle Band (enable Xerneas to ohko)
+ 2 Hypnotoxic Laser (needed to ohko)
+ 2 Tool Scrapper (Garbador hurts)
+ 3 Shauna (more draw cards)

The rest seems nice to me. Please let me know how the deck works in practice. If possible please also check out my version of this deck.
Here are my opinions:
I feel that the DCE are necessary for this deck. I understand that T1 you are getting out 3 energies, and the next turn you can attach another to Xerneas EX for the attack, but then you can save an energy and start setting up the bench more with energies. While it wastes the energy for max potion it helps you to get up a another Xerneas EX by T4 rather then T5. Lastly, if it goes into stadium wars and I am not winning, I might have to discard 2 fairy energy by discarding instead of 1 DCE I was probably going to discard soon by max potion anyways...I can get rid of 1, but that's really it.
In addition Mewtwo is good for the deck against blatoise and yeti decks, by switching around the energy you can set up mewtwo easily.
I kind of agree with the skyla-but I feel at least 1 can help the deck to get that "1" card to win.
2 Max potion seems fine. Same with N.
Ok, imagine this situation (Darkrai+Absol), I hit darkrai for 150 DM and opponent knows he will be knocked out next turn, so he leaves up Darkrai and attacks. Little does he know I'm running 1 catcher in my deck...and I flip heads! I get his absol, laser (with opp's virbank), and band for 120 DM and 30 to bench...BOOM 3 prizes right there! I know catcher is worsened after its errata, but if it works it still pays off.
And not so sure about the super rod- what if my aromatisse is prized and the other is KO'ed? Am i stuck with those energies on those pokemon until I draw out my prizes...I hope not!
-2 Skyla
-1 N
-1 Max Potion
-1 DCE

Tool scrapper is a must, but because I run dowsing machine I think 1 will be fine for now. I totally agree with the Mr. Mime though. Most of your cards agree with, but I think that Shauna isn't necessary in the deck. 3 N, 4 Juniper, 2 colress, and 1 Skyla is 10 supporters, which is generally a pretty good amount. I only think a 3-3 line of HTL and Muscle Band is needed for the deck, the odds of landing one is pretty high. I will add in the other 3 cards you said though.
+1 Tool scrapper
+1 Mr. Mime
+1 Xerneas
+1 Fairy Garden
+1 Fairy Energy


Thanks for your opinions, updating the post in a few minutes...agree or disagree still?


Actually, miscalculated the HTL and bangles, so dropping the fairy energy


Actually, miscalculated the HTL and bangles, so dropping the fairy energy
 
Looks good. Still like Shauna more than Skyla to draw faster. Personally the only thing I would still do is this:

- 1 Skyla
- 1 SER

+ 2 Shauna

In my own version I run Kedleo Ex in the spot you used for Mewtwo. Keldeo Ex can help with Lasers and combos well with Garden and Aromatisse. Otherwise our decks now look rather similar. Not sold on Mewtwo but you seem to like him. The main reason is that he cannot ohko Lugia Ex or Yveltal Ex. he also has problems with Black Kyurem and Rayquaza becaue both will not have much energy attached to them once they knocked out you Xerneas Ex.

On a side note: do not count out Darkness decks. Darkrai/Yveltal could be an issue. From first test runs it seems to have a good match up with Faries decks. Yveltal Ex is a much better version of Mewtwo Ex. Futhermore, the Black Toxic version (Garbador/Darkrai/Yveltal) looks nice in the new meta. Garbador handles Safe Guard and Mr. Mime techs. It also shuts down status effect prevention, most energy accelleration decks and Plasma.
 
Where's Slurpuff to handle status effects? Laser (and to some extent Gothitelle (or Trevenant)/Accelgor) are everywhere.

Kind of a cross between a faster Darkrai/Hydreigon and a poor man's Genesect/Virizion.
 
Dark Espeon said:
Looks good. Still like Shauna more than Skyla to draw faster. Personally the only thing I would still do is this:

- 1 Skyla
- 1 SER

+ 2 Shauna

In my own version I run Kedleo Ex in the spot you used for Mewtwo. Keldeo Ex can help with Lasers and combos well with Garden and Aromatisse. Otherwise our decks now look rather similar. Not sold on Mewtwo but you seem to like him. The main reason is that he cannot ohko Lugia Ex or Yveltal Ex. he also has problems with Black Kyurem and Rayquaza becaue both will not have much energy attached to them once they knocked out you Xerneas Ex.

On a side note: do not count out Darkness decks. Darkrai/Yveltal could be an issue. From first test runs it seems to have a good match up with Faries decks. Yveltal Ex is a much better version of Mewtwo Ex. Futhermore, the Black Toxic version (Garbador/Darkrai/Yveltal) looks nice in the new meta. Garbador handles Safe Guard and Mr. Mime techs. It also shuts down status effect prevention, most energy accelleration decks and Plasma.

Wow! I never realized how great Keldeo EX would be with the free retreat and energy movement! I don't even need that one switch... And he covers the emboar match up!
I've been testing with this deck and I kind of agree that Skyla isn't that useful... But I was only testing it with myself (can't test online yet). The SER is more useful to me though because I will be running 9 energy instead of 10 (for the shaunas).

+1 keldeo ex
+2 Shauna
-1 switch
-1 Skyla
-1 Fairy Energy


RunningWithScizors said:
Where's Slurpuff to handle status effects? Laser (and to some extent Gothitelle (or Trevenant)/Accelgor) are everywhere.

Kind of a cross between a faster Darkrai/Hydreigon and a poor man's Genesect/Virizion.

With Keldeo EX it isn't necessary.
 
Hi Elbow,

Sounds fine. Loose Mewtwo and Catcher for two Escape Rope. It is more reliable and consistent. Also trade one N for a third Shauna. The deck needs a consistent draw engine in the new environment. Check out Fairytales ;).

Hi Running,

Slurpuff takes up too much deck space and makes the deck less consistent. Keldeo Ex is much easier to tech in to handle status conditions.
 
Dark Espeon said:
Hi Elbow,

Sounds fine. Loose Mewtwo and Catcher for two Escape Rope. It is more reliable and consistent. Also trade one N for a third Shauna. The deck needs a consistent draw engine in the new environment. Check out Fairytales ;).

Hi Running,

Slurpuff takes up too much deck space and makes the deck less consistent. Keldeo Ex is much easier to tech in to handle status conditions.

I tried this deck out at one league yesterday and it went surprisingly well! I am trying it out today... But with a few of your modifications.
For one, I see how the escape rope can be more useful in this deck, but I still think mewtwo is worth it in the deck, so I will take out the catcher for it (more reliable). Also, I tend to go more on the deck out side with this deck, so I think taking out a Juniper will be better rather then an N for the Shauna.
-1 Pokémon catcher
-1 Juniper

+1 escape rope
+1 shauna
 
Hi Elbow,

Sounds good. The supporter engine is a relic from my Darkness deck and no matter whether I win or loose I am always close to deck myself. It is a personal preference. I like my decks fast and furious ;).
 
Back
Top